Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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1answer
598 views

Convert particle system to animated meshes Blender 2.8

We know the code below works in 2.79. But trying it in 2.8x it will not take effect and no error will be displayed. Anyone knows how what could be missing there? ...
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2answers
646 views

How can you offset animations within a particle system?

I am making a flock of birds using the particle system (with Boids). My base object is a single bird with a flapping animation using an armature. When I create the particles, each bird particle is ...
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1answer
21 views

Getting instanced particles to follow paths of hairs in particle system with hair dynamics

I've created a plane with a hair particle system and with hair dynamics on. I then used a particle instance modifier to add a custom cylinder to each hair particle, and turned on both 'create along ...
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2answers
139 views

Particles are not killed when video is rendered

I have 2 images (as planes) and a particle emmitter in between. When previewing, no particle come through the image as in this screenshot: Link When rendering the video, the particles do come through ...
2
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1answer
24 views

How can I add color to the hair particle system considering I have a vertex group that it's dedicated on the right side of his head?

So, I thought I could assign my vertex group to that material and therefore my particle hair system will react to that behavior. Can someone enlighten me about how to this correctly? My hair is ...
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1answer
11k views

rigged character's hair/particle system doesn't follow the movements

I created a simple male base mesh and put some fur and hair on him. However, whenever I rig the character and try to pose him the fur doesn't move along with the body, which confusing me. Here is my ...
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0answers
9 views

Animate particle Rotation

I just wanted to ask if there is a way to animate the rotation of a particle system with keyframes. When I use the randomize bar in the rotation tab of the particle system everything works fine, but ...
3
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1answer
93 views

randomly distribute objects over a plane

I have a number of different objects (e.g. cube, cylinder, monkey, furniture, etc) which I would like to distribute randomly over a plane/surface (the floor in this case) without having any ...
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1answer
178 views

how to hide particle emitter but not particles

Whenever I render out my particle sim, the particle emitter renders out as well. I've tried to disable it during renders using the camera icon in the Outliner view, but that disables the particles as ...
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0answers
19 views

How to make shape-keyed particles behave independently?

Let's say we have a mesh object with a Shape Key deformation, and it's driven by a Driver based on its distance from an Empty. It works as expected. But then if we want to make a Particle System of ...
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0answers
12 views

Spheres appearing upon baking in particles system

Im making a tentacle-like render and I want to see whats it looking like at the center so that i may convert it to mesh later on, but there are these spheres appearing after i click bake due to which ...
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1answer
14 views

Duplicate particle emitter

How to duplicate particle system, please clearly explain how to do. And I will show a pic of the particle emitter to change the name of the 1st step so I want to duplicate the 1st step so I don't know ...
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4answers
1k views

Why are my sprinkles beneath the frosting

I am a beginner to Blender and watching this video. At 8:46 is when my problem occurs, because my sprinkles are appearing beneath the icing.
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3answers
881 views

How do I duplicate a particle system and keep its settings separate from the original?

When I select "Duplicate particle systems" a copy of the first particle system is created. This copy can be edited in Particle edit and I can even add new particles there. But if I change any settings ...
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1answer
13 views

Some Particle Systems glitching for unknown reason only in render

I recently created an animation with 4 particle systems and some force fields. It starts out correctly, but at ~frame 60 one of the particle systems starts glitching like this: Frame 65 Frame 66 ...
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0answers
19 views

Hair particles don't work properly

trying to do hair particles but it always starts at the 3D cursor and just goes a random direction <-what it should look like can anyone help? emitter works fine
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1answer
23 views

Is there a way to make a hair particle look like a mesh I've already made?

So I have my character, and her hair is already an object mesh (modelled and sculpted), but now I want to add realistic hair to it. I tried using a hair particle system, but I'm finding out that you ...
2
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1answer
351 views

Baking low poly mesh hair

I set up hair in Blender and transformed it into a mesh with the 'screw' modifier, then decimated. The result is shown in the top left corner of the picture. Then I sculpted a low poly 'cap' (top ...
2
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1answer
130 views

Use texture + color ramp to set density vertex group for particle system

I created a landscape of diffuse shaders, e.g. for meadow and rock and combine them with a Noise Texture + ...
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0answers
11 views

Hair Particle Removing System

Hi I was watching this tutotrial https://www.youtube.com/watch?v=SzbuZTlMGPE&t=339s and wanted to make something simiallr. However this only works for parctiles that are emitted and not the hair ...
2
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0answers
85 views

How to control color of particle instances (hair) that are objects, not paths?

When I want to control color of hair that are just paths, it's simple. I paint the emitter in vertex paint mode, then in the particle material I use vertex color node: However, when hair are objects (...
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0answers
19 views

Blender hair in viewport looks nice and in render deformed

Essentially that's it, I have styled the hair and everything and my viewport is set to display the same amount of hair as in the render, so I was expecting the same shape as in the render, but when I ...
2
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1answer
13 views

Particles: Setting object's origin is not fixing it not passing through the middle of the surface

I'm trying to position the spheres in a way they are located above the surface (as if they were metal balls thrown on top of a table). I was attempting to do so through the use of particles, since it ...
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2answers
65 views

Paper shredding effect

I am trying to create a scene where a passport gets shredded up when it hits the bottom of an escalator (a slightly true story.) Still at the 'learning Blender' phase where I have to use tutorials for ...
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1answer
97 views

How do I place my particles correctly?

Are you speaking about Particle Settings or Particle Placement? Before i hit render f12. All the bees stuck to the sphere. But after pressing f12 and render then i cancel it. And back to 3d view all ...
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1answer
35 views

Convert curve to particle hair guide

I have created curves for a character's eyelash,I wonder if it is possible to convert them to particle hair guides so that I can use children and other control.
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0answers
36 views

How to give toon/stylized smoke proper fade/disintegration in 2.9? [closed]

For anime style, I want to know how to make good-looking and flexible toon smoke. Something good-looking and flexible, so I can use it for other things, like landing or impact. I've seen some talking ...
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1answer
21 views

Why is the hair is only on one side?

I've just started learning blender and I don't know how to change the particle position. I wanna move the hair to the other side. How do I do it?
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2answers
2k views

Fading out of particles

My question is not new, but I really can't get it. I watched a lot of videos with the same explanation, but it didn't work for me. I know that I'm loosing something, but I don't know what exactly. ...
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1answer
16 views

Particle System is floating in the air and not on the surface

I need help, how can I make the grass stick to the surface? There's a lot of options here that if I change it, it moves the grass closer to the floor but smaller the more I reduce it.
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0answers
9 views

Convert hair to curve

I want to convert between curve and particle hair guide.Using the hairnet addon I can convert curve to particle hair.Using the particle system modifier can convert hair to mesh then to curve.But I ...
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0answers
21 views

Smoke simulation disappears after 10 to 20 frames

I'm trying to understand how mantaflow works. Every time I create a smoke simulation the smoke disappears after a couple of frames. It seems the simulation is still calculating all the data since the ...
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0answers
19 views

How change color of flying parts from Quick explode?

How to make the flying parts from Quick explode change color depending on Lifetime/Age? For example, there is Suzanne with Musgrave material. And I need these flying parts to gradually change their ...
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0answers
16 views

Why the hair particles doesn´t show up in render mode?

I´m trying to addd fur to this hat but it´s not working somehow. The hair particles look like this even in render mode. Does anyone know what could it be? Thanks!
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0answers
25 views

Offset appearing between particles and mesh

I checked the scaling,vertex paint,origin etc everything seems fine but there is huge offset between the particles and the mesh when i render particles as a whole collection. Can anyone please help me ...
2
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1answer
401 views

Simulation Editor Blender 2.90

In the developer tools experimental features for blender 2.9, there is a box that says "New Particle System". When I check it, it allows me to access the "Simulation Editor", which ...
2
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1answer
24 views

How to make effect of burning objects from Particles?

How to make so that Boolean affect on color & shape of particles? Here's example, I need to create effect so that grass from Particles burns. But grass doesn't change color & shape from ...
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0answers
75 views

Is this a particle system issue, limitation or something?

17/02/2021: I have make this parterre which consists of three joined objects. I have also create vertex group for its surface so to add grass using "particle system". I plan to repeat it ...
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0answers
15 views

How to hide The mesh emitting particles? (Blender 2.91.2)

Does anyone know how to hide The mesh emitting particles? I unchecked "Show Emitter", "Show Instancer"...but It shows in the render result. (It doesn't show in the viewport.) I'm ...
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0answers
19 views

Hair is rendering distorted

I'm rendering a paintbrush, and the hair look as expected in preview, but render wavy and distorted. Problem occurs in eevee as well as cycles. Brush tip particles were shaped by scaling points along ...
2
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1answer
26 views

Issue with hair in both viewport and render

I need to do a render video about some industrial brushes and their function But , When I play the viewport animation the bristles start vibrating and then totally detach from the brush itself (you ...
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0answers
14 views

Why the collision don't work after baking?

I try to create a simulation of a firethrowing starting in a cave, moving inside it and getting out of the other extrimity of it. I think my particles simulation is ok and well colliding with the ...
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1answer
98 views

More particles as more area is painted

I want to populate trees along a road with Particles using weight painting to control the density. My problem is that the particle system needs to know the final particles count - logically, I proceed ...
2
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1answer
228 views

How do I move the hair above the mesh?

When I am adding hair to my horse model, the hair is going inside the body and not outside as I want. I tried using the particle edit mode but it still doesn't work. That's how it looks like and I ...
1
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1answer
167 views

Make particle group both perpendicular to normal and random

I am making a succulent, and am having problems discovering how to make the leaves come straight out. Better yet, out and up. I can't get the leaves to touch the plant, let alone stick out of it. ...
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0answers
23 views

How to make hair dynamics work with surface deform modifier and cloth simulation to make a blanket with tassles?

I'm trying to 'drop' a blanket with tassels onto a sofa using cloth simulation and am having trouble making the tassels behave realistically. I am using the surface deform modifier to deform the ...
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1answer
39 views

Emitter doesn’t show particles

Edit: screenshot and file below Update: torus (the emitter) particles show up just if I convert the cone (the other emitter) in the modifier tab {which automatically converts also the torus}. .blend ...
2
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0answers
213 views

Hair exploding randomly (unwanted)

I have character with hair added. And an animation running 4xx frames. And a hair/particle-system hopping along. And when I bake it it runs fine for most frames but every now and then it freaks out ...
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1answer
69 views

Blender to Unity. Particle Settings

Can you help me please? I modeled a realistic flower in Blender. The flower itself isn't very complicated but the middle is very hairy with hundreds of stamens. I modeled one stamen and multiplied it ...
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2answers
249 views

Keyed particles work on viewport but not in render, also they are not affected by force fields

When making a particle system with keyed physics, it works in viewport but the particles do not show properly in the final render. They reappear from the world center when all the previous particles ...

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