Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

Filter by
Sorted by
Tagged with
0
votes
1answer
288 views

Keep Offset keeps doesn't work as planned

I have been following this tutorial: https://www.youtube.com/watch?v=cGvalWG8HBU And I reached the part where he assigned 2 bones and kept it as offset. The problem that I am facing is that whenever ...
1
vote
2answers
382 views

Slow parent rotation issue

SlowParent.gif (the upload from external links isn't working for me it says "File format unsupported") The Method I parented the circle to an empty and rotated the empty a complete 360, then I ...
0
votes
2answers
117 views

replace empties with 2 bones armature in script

The following is a script that adds empties to vertices. Each empty is parented to a vertex. Since I know nothing of scripting would it be easy to replace the empties with a 2 boned armature that I ...
0
votes
1answer
231 views

How to parent facial features to body so rigging doesn't mess up?

I've got this little guy here. His two eyeballs are parented to the main body. However, when I rotate his body, the eyes don't stay in their sockets. How can I fix this? Thanks a lot!
0
votes
0answers
263 views

Blender facial / mouth rig by seperate bones, not shapes?

Thanks for stopping by. So I'm trying to rig my characters mouth now, and I'm aiming for more emoji style mouth expressions, so I would like to use bones, and not different shapes. The mouth is a ...
1
vote
0answers
46 views

How to make an object follow the end of another object that is following a curve?

How do I make an object that follows another object exactly like this but without the deformation issue? https://imgur.com/a/DWWGU (The curve can be manipulated using the empties through hook ...
0
votes
0answers
97 views

Setting a Different axis for child and parent objects

I have several meshes I have set up with primitive rigging, however one of them is designed to slide at an angle. When I set the angled meshes Axis correctly it also changes the parents Axis, which ...
1
vote
0answers
334 views

Parenting object moves from the location

I have made a quarter shape and made the group and parent to 1 empty. In this way i duplicate and flip and rotate and made the rectangular shape. I have 4 empty with there mesh parenting. Now i want ...
5
votes
2answers
1k views

Blender parent problem

I used Blender2.79 and I think I just find the problem. I have two objects and I want to make parent relations to each other, when I used CTRL + P, the child's transform location still relate to ...
2
votes
1answer
3k views

Hiding objects with scripting - unpredictable behaviour

I have a really weird issue with my script. It is extremely unpredictable and I have no idea why. Sometimes it works, sometimes it kinda works, and sometimes it doesn't work at all. Here is what I ...
0
votes
0answers
128 views

Object moves when parented to a bone

Select the object, select the bone in pose mode, Ctrl-P, bone, right? So what's the problem? https://files.fm/f/2d3vnr3q
2
votes
1answer
802 views

How to move only the position of the parent object

What is the best way to change my parental position after I've set up all of my parental relationships? I am now disconnecting the relationship between the parent and the child, then fixing the ...
2
votes
1answer
913 views

How can I unparent an object in an animaton?

I was working on a baby project in which a toy trains takes a block (typically a cube). So I parented the block to the train and it moves perfectly from starting point to the stopping point. At the ...
0
votes
0answers
540 views

After rigging with automatic weights, my mesh becomes HUGE!

Like I don't know why it's so huge after applying ctrl P and setting parent to armature deform with automatic weights. Both mesh and armature's scale and rotation is reset. HALP!
0
votes
0answers
70 views

Armature - automatic weights work terribly

Is it only me? Automatic weights work disguistingly. I rigged some models before and it used to be relatively good. Now after I use it, everything is all over the place. Hand bone has some control ...
4
votes
1answer
653 views

Connect grease pencil to object transform

Is it possible to parent a grease pencil layer to a particular object, so the grease pencil can be used to annotate future details of that object. A workaround is to use a texture for every ...
0
votes
1answer
1k views

Master Bone to Move Entire Rig

How can I set it so that the selected bone in the photo will move the entire rig with it? Essentially, the selected bone acts like a parent for all the bones in the rig.
1
vote
1answer
358 views

Is it possible to unparent an object on a specific keyframe?

I have tried to make an animation to test my skills so far (have only used blender in about 3 months). But I got a problem when the "robot arm" should take the letter and put it on the wall and then ...
3
votes
2answers
3k views

Move object parent without children

Can I move the parent object without the children? In all 3D software there is an option to turn on/off to move only the parent without the children. It is a fundamental function that is often used. ...
0
votes
0answers
94 views

Parent bone being rotated by child bone

I have created a rig that has a ground bone that can move the entire rig. It moves fine when all of the control bones are connected, but as soon as I parent the root bone for the entire rig (the root ...
0
votes
2answers
358 views

Rotation of Child

i have made this soft body with some blobs parented to vertex, The problem is as the soft body moves, the blobs are rotating, like copying the parent rotation to their local rotation. The child object ...
2
votes
2answers
719 views

How to parent a grease pencil with armature?

How to parent a grease pencil stroke with armature for a 2d animation. Please try to post a detailed answer.
0
votes
1answer
25 views

Object relationships appear intact for some child objects, non-existent for others

I have an object hierarchy that looks like this: Head |-> Eyebrow |-> Nose |-> Mouth |-> Eye_Left |-> Eye_Right Some of the child objects have a ...
1
vote
1answer
91 views

Mesh not showing in game engine after lattice deform

I'm trying to make a cube deform when pressing a button by using a lattice, so I've parented a simple cube to a lattice using the Lattice Deform option, but when I start the game engine it won't show ...
0
votes
0answers
151 views

Armature: Alternate Bone Parent between 2 bones

I'm working on weapon reload animations. The magazine bone is a Child of the rest of the gun (I'm using the bone constraint "Child of" in Pose Mode). When the hand removes the magazine from the shaft ...
3
votes
0answers
1k views

How to parent a bone to an empty?

I've got a Problem, because I'm trying to create this (Rigging an umbrella-like object) -but I just can't figur out how to parent the bone to the empty. Can someone help me with this?
2
votes
2answers
292 views

Rigged object suddenly not rendering

I've been working on this model for days, finally got the texture right and the rigging right (ish). Until I started posing the rig, everything rendered beautifully. Then I had a boatload of trouble ...
1
vote
0answers
639 views

Group objects in the hierarchy

I want to group 3 objects in the hierarchy, so its sorted in unity's hierarchy, but when I CTRL+P the objects, the active object becomes an non individual object in unity and I cant select it in unity....
1
vote
2answers
3k views

blender making empty parent as a child in cube parent

Okay so I've been trying to make it so that an empty object will become a child in my cube parent object but I don't know how to make it become a child. I've tried pressing shift to make the empty ...
1
vote
1answer
291 views

Using particls to simulate automatic gunfire Cycles

The situation is i have a few gun models that i will use in a scene where there are a lot of them and they all need to be able to fire bullets easily without me animating each bullet as these are ...
0
votes
0answers
253 views

Child object doesn't stay relative to parent

I've been experiencing trouble when parenting two objects which the child have rotation actuators and lot of constraints. The problem is that on the desert camo plane (VTOL) the engines are supposed ...
1
vote
0answers
134 views

Problem with lattice (just the eyes) and link to the main object

This's my first question here. The problem: I have a character (one object), that have the eyes like another object. They're deformed by a lattice and your pupils movement are make by a empty. But ...
0
votes
2answers
626 views

How to duplicate the empty

I have 3 object and group. Added an empty and parent to it. Holding the empty i can move the complete group. I can select the group and empty and press shit+D it duplicate. But how can i duplicate the ...
0
votes
0answers
44 views

Object hierarchy

Say I have a very simple object (e.g. a house) that consist out of the roof and the walls. How do I actually model this relationship using Blender? With CTRL+P I can either make roof or the walls the ...
0
votes
2answers
367 views

how can i make child transformation property to change when its position is changed due to change in parent position

suppose i have two object a cylinder and sphere. I set sphere as parent of cylinder. Now when I reposition sphere the position of cylinder also changes. But when i see transform properties of cylinder ...
2
votes
1answer
408 views

Child object not following parent

I created an 'Enemy' object (Rigid Body) which has a 'Weapon' object (Rigid Body as well) as a child and the 'Weapon' object in turn has a child called 'Muzzle' (No collision, an Empty object). The '...
2
votes
0answers
346 views

Why are the coordinates of a child object the same after clear location to parent (Alt-O)?

When I have a child object with the position 0 0 0 And we drag it a bit with the red arrow: we see that the transform also will change: Now if I press AltO the child will move back to the parent ...
2
votes
1answer
944 views

follow path, CTRL P, not work

I am trying to do a "follow path" but when I go to the: CtrlP. That option doesn't show up. I look the center of the objects and them are equal. Also, I tried to link the object in the "follow path" ...
1
vote
0answers
764 views

How to show / change local space vs world space?

See this blend file: https://drive.google.com/open?id=0B9fajYcxL7pvWmRubFN2bWk4cjg Two objects (b and c) are parented to object A. If I move A, then b and c move with it and their location (x, y, z) ...
1
vote
0answers
601 views

Why is FBX playback/import sooo slow

Still looking for some answers, reposting a question from blenderartists. A while back we had our animations created in fbx. Playing these back now in blender is extremely slow. This doesn't seem ...
0
votes
1answer
1k views

Add rig to already weighted model

I have a model of the Master Chief that I downloaded. I have created a suitable rig for the model but don't know how to parent the rig to the model and preserve the weights already painted on it... ...
1
vote
1answer
1k views

Adding Armour to Rig

So I have a model of the Master Chief (Halo 5) that I downloaded from the internet, and I constructed a rig for him. The rig works fine But when I add the armour to the rig I get bad distortion (...
0
votes
1answer
234 views

Objects rotate strangely when entire mesh is rotated

When I rotate my model, or even part of the model, each object in the mesh rotates by itself. It's like each object has it's own origin (even in the same part of mesh) I tried setting object's parents,...
-1
votes
1answer
607 views

How to make a bone rotate with another bone without changing its location

So i have a bone and that bone has a parent. I woud want that the bone rotates the same as the parent but, because the bone is higher, the bone completly moves. How do i make it only rotate.
0
votes
1answer
417 views

Adding Bend Modifier for a parent object and treating as if it's a single object

I just learnt how to bend planes into a sphere from here. But now I have created curves for few countries just on top of a plane, and I do not know how to make all of them (plane, curves and meshes on ...
0
votes
1answer
60 views

What are the differences between proxying and parenting in ManuelLab?

When it comes to ManuelLab, what are the differences between Proxying and parenting?
0
votes
1answer
951 views

Python: How to parent an object to a bone without transformation?

I'm trying to parent an object to a specific bone. I need to assign 100% bone weights to all vertices, to be able to read this as a skeletal mesh in Unreal Engine. I'm using this code: ...
0
votes
0answers
213 views

Can't attach clothes and hair to body (bones)

As you can imagine I am a beginner with Blender. I am modelling a character for a game and I can't attach the hair (full geometry, no particles), and the clothes to the character, and as a result, ...
1
vote
1answer
868 views

How Can I make the Camera follow an object but with a delay?

I can get the camera to follow the object when it moves, but I would like the camera to be delayed so it moves slightly after the object moves, instead of that ridged movement where it all moves at ...
0
votes
0answers
57 views

Car Truck Rigging problems

I am rigging a dump truck with bones and parenting with empty groups and everything is articulating very good when I test the armature in object mode: dump goes up and down, doors open and close, etc. ...