Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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58 views

Why doesn't my parented smoke domain move with the parent object?

I have parented a fireplace, the firewood (the smoke flow) and the smoke domain. Unfortunately, the smoke domain doesn't move along when I move my parent object. I can't move it separately either. It ...
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1answer
531 views

Complex hierarchy - show selected object in outliner [duplicate]

I have a file with assets that we bought for some game. They are organized in "groups" - parented to empty objects. There are many many of these "groups" with another "groups" inside of them. How do I ...
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1answer
301 views

How can I restrict the rendering of a parented object without removing the parent-child relationship?

For Example: I have a cube and a sphere in my scene. The cube and the sphere have a parent-child relationship, such that the cube is a child of the sphere; as illustrated: The Outliner only shows the ...
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1answer
25 views

Objects move when initial pearenting is done

So in the bone constraints tab I want to make a bone_a a child of bone_root and I have to use the Make Child Of constraint in the bone constraints tab because of how my rig is, but I do not want any ...
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1answer
424 views

Move a soft body/cloth after baking

Is it possible to move / scale / rotate, and possibly keyframe, an object after baking point cache (soft body or clothes simulation data) to its mesh? I feel like this must be a duplicate question, ...
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0answers
70 views

How to get one object to copy a character's location but 10 frames later in bge

I'm making a 2D platformer game and the character I have is similar to that of donkey kong country. When the character you are playing moves (such as donkey kong), the unplayable character (like diddy ...
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1answer
194 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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0answers
507 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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1answer
227 views

How can I parent a mesh to a vertex group?

I want my eyelashes to follow a strip on the lid but I can only parent it to 3 vertices of that polystrip. I tried the "child of constraint" and selected the vertex group that I want to constraint/...
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1answer
357 views

Should i parent the eyes to the mesh or join them?

I want to rigg and animate my character and my question is if i should parent the eyes to the body or join it, which way is better? Does parenting things work in games?
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0answers
49 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
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1answer
569 views

How to fix relationship lines?

Sorry i'm new to blender so i dont know how can i word this question better. I just learned that these dotted lines relationship lines. So i guess they show parent-child relationship between objects ...
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0answers
45 views

How do I parent two objects without unparenting another two objects?

I created a plane. I divided it into lots of segments. I created a 3D object and, when I was happy with it, I duplicated it a bunch of times (ctrl+D,X). Then I went along some of the vertices of my ...
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1answer
238 views

Why won't eyes move with the rest of my mesh?

Why won't the eyes on my elephant move with the rest of my mesh. I created them in edit mode, parented them to the body and reapplied automatic weights.
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0answers
29 views

Problem with parented control bones? affect other values that should not be effected

I have two control bones that control the shape key of each eye respectively. And then I have constrain (child of) these bones to one main bone (in center), so that I don't have to grab each bone to ...
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0answers
203 views

Joined Head won't move with the rest of rig

I joined a head after I made a body for my character. and once I tried to move the head to make a pose the head refuses to move.
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1answer
412 views

What does this mean when I try to parent armatures together?

blender amateur here trying to rig a character. I have already created the skeleton for the character, but when I try to parent parts of the armature together so they can move as one, an error pops up....
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0answers
499 views

Soft body for hair, how can I animate it?

My goal is to make my hair move like a real hair does (to have a follow through and overlap action) I tried to use soft body for hair but its not working. I don't know what I need to parent with what....
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1answer
166 views

Ristricting child translation to single axis

Object A is the parent of object B. How can I restrict the translation of object B to the X-axis, when object A is translated randomly (along the X-, Y- and Z-axis)? I tried locking the Y- and Z-axis ...
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2answers
1k views

Child of constraint and moving rig in Object mode

I have a character wearing a belt that's giving some problems. Here is the setup: Several Empties are the children of vertices on the character Each Empty then has a bone attached to it via the Child ...
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1answer
591 views

Linked duplicate of parent/children: how to link transform properties of children?

Let's say I have a cube and a sphere, and I make the cube the parent of the sphere. Then I link-duplicate both the cube and sphere with AltD. Then I start moving/rotating/etc. the duplicates around in ...
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0answers
38 views

What Am I Doing Wrong? (Armature Issue, .blend included for reference)

Link to download .blend file is at bottom of post. I am currently attempting to parent a rig that I made to a female figure that I am working on for animation practice. After selecting the figure, ...
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0answers
47 views

Blender Python: How do you automate creation of duplicate objects along many curves?

I'm trying to automate creation of many objects along many paths (curves). I've tried using parenting, Dupliframes and Modifiers but in both cases I'm blocked by my lack of experience with scripts, ...
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1answer
153 views

How to duplicate an object hierachy and keep the copies in sync?

I know I can duplicate an object using Alt+D, so that any edit I do in one of the instances will be reflected in the other instances, but what if I want to duplicate a group/object hierarchy, for ...
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0answers
59 views

Cannot move object from parent

I'm having a hard time grasping the logic behind how objects works in Blender. I have watched a lot of tutorials on it, but they all show the basics where everything seems to work as expected, but ...
3
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2answers
556 views

How do I set up a complicated rig correctly for linking? (Advanced)

I have recently completed a complicated rig, and within its own file it works brilliantly. (Yay, me). My problem comes when I Link it into another file. Everything is Grouped, and I link its ...
2
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1answer
174 views

Why doesn't constraining to a vertex group behave like parenting to vertices?

It is possible to constrain objects or bones to vertex groups using Child Of, copy rotation, etc. However, when you do this, you tend to get odd behavior, especially with bones. They tend to roll over ...
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0answers
63 views

How to make tracker on footage A pan footage B's XY position?

If I track the same point on two footages, or just one, can I either: 1. use that tracker to parent to an X-Y transform node of a video or image in the compositor? or 2. make the same tracker on two ...
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1answer
105 views

Armature Mesh Deformation

Ever since I symmetrized the mesh so that it was perfectly symmetrical, the armature started deforming whenever I rotated it. This was a completely new armature I made from scratch, I can't tell if ...
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0answers
191 views

How to constrain hair particles to an object

I'm looking for a way to modify hair particles similar to an armature system or the mesh deform modifier. In the screenshot below, I need the ends of the hair particles to follow the object. Is there ...
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0answers
88 views

BGE Parent actuator not working as expected with multiple objects

I'm trying to make a object rotate around either of two empties, swapping between them when a key is pressed. Logic bricks are as pictured: The plan is when a key is pressed the current parent empty ...
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1answer
1k views

“Object cube is not on s scene layer” error message when baking

I'm doing this tutorial: Blender smoke animation and when I go to bake before doing lighting and stuff it gives me an error that says "Object cube is not on a scene layer". I did parent some UV ...
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1answer
110 views

how can i separate dupliverts object on the circle

after dupliverts of plank how can i separate duplicated object to independent object
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1answer
128 views

How to rotate a child opposite of its parent in BGE?

What I want to do is, rotate the parent-object (while playing the game), and its child (which will revolve around the parent) to rotate in the direction opposite to its parent: This is the original ...
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1answer
224 views

How do I Set Parent to Armature?

So I actually had this working, and without changing anything (or so I thought) it stopped working, and the error I get is just a "this won't work" without even pointing me to a line or anything. ...
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0answers
1k views

How to add custom Cloth on MMD Model

How can I add custom Cloth/Dress and Bind/connect/Parent them on the MMD Model? I want the the skirt connecting with the Armature on the MMD Model, the problem actual is the Model in game is ok, but ...
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3answers
572 views

Why should I use an empty instead of just animating a model?

It seems as though if people want to animate a model (without deformations) instead of just animating the actual model itself, they parent the object to an empty, and then animate that. Why is this? ...
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3answers
313 views

“Parent to” - confusing and misleading

I've long thought that the expression "Parent to" is being used in an inverse manner. If I "Parent A to B" I make A the parent to B and B the child of A, but I often hear the expression being used to ...
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0answers
237 views

I parented a light source to an object, Is there a way to apply a modifier to both?[cycles]

I'm trying to make a street lamp, so i parented a light source (an area light) to the lamp object. The problem is when I add an array modifier to the lamp it only applies on the lamp mesh leaving me ...
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2answers
166 views

How to get all meshs added in with a import script?

Right now I am making a import script for my file format. I have the model appearing fine and doing everything I need except I need to get all the meshes created and add them under an empty object I ...
0
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1answer
855 views

How do I select parents and children together in the outliner? [duplicate]

So for example I have a model chair which includes the arms, piston (that type of chair), base etc. How do I select all parts including the parent item for duplicating the model? Shift+G only allows ...
1
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1answer
511 views

child object moves when parent object's scale is changed

The child object follows the parent when I move it, but when I change the parent object's scale the child not only changes it's scale as expected, but moves, and keeps moving. How to solve that?
2
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1answer
266 views

How to create automatic follow-up (delayed) animation for child objects?

I have a parent object with several child objects. I would like to animate the parent object with child objects following up with slightly delayed time. How can I achieve this? Thank you.
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1answer
274 views

Parenting to bone make object move

I'm trying to make clothes for Manuel Bastioni generated meshes. So I can parent a mesh to an armature and it keeps its transformation. However, as soon as choose a specific bone, the mesh undergoes ...
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2answers
35 views

Location change of child as gaming mode activated

I have two cylinders, one is the puck, other is the handle. The handle is child of the puck. They both have dynamic physics. I use python to define their motion. As soon as I hit p and enter gaming/...
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0answers
293 views

Child is not following parent animation

I'm testing soft body animation with simple cylinders. I cut the top of a cylinder (a circle) so that it deals with all the physics stuffs, and let the rest of the cylinder linked to the top part ...
0
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1answer
285 views

Keep Offset keeps doesn't work as planned

I have been following this tutorial: https://www.youtube.com/watch?v=cGvalWG8HBU And I reached the part where he assigned 2 bones and kept it as offset. The problem that I am facing is that whenever ...
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2answers
377 views

Slow parent rotation issue

SlowParent.gif (the upload from external links isn't working for me it says "File format unsupported") The Method I parented the circle to an empty and rotated the empty a complete 360, then I ...
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2answers
114 views

replace empties with 2 bones armature in script

The following is a script that adds empties to vertices. Each empty is parented to a vertex. Since I know nothing of scripting would it be easy to replace the empties with a 2 boned armature that I ...
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1answer
230 views

How to parent facial features to body so rigging doesn't mess up?

I've got this little guy here. His two eyeballs are parented to the main body. However, when I rotate his body, the eyes don't stay in their sockets. How can I fix this? Thanks a lot!