Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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1answer
71 views

Why does the parent go haywire, when the child's rigid body physics is set to “animated”?

Backstory: Hey, I simulated a rollover-crash using rigid body physics. To top it all off, I wanted to smash one of the windows after the crash, using the fracture modifier. All objects of the car ...
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40 views

How to add extra mesh with the animation

I have animated the dog but forgot the tongue. I have parented the tongue with empty. I want to animate the tongue with the running animation (dog) . Any suggestion how it works.
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8 views

Weight paint not working with singular bones

Weight Paint is already finicky to use. When I try to use the method of selecting the armature and the model, it only shows Object, Edit and Pose modes. Weight Paint only shows up when I select just ...
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15 views

How would I parent instanced objects to the instancing vertex or face when using Make Instances Real?

The function Make Instances Real includes the option to parent the instanced objects to the duplicator object. I would like to parent each instanced object to the face that spawned the instance so ...
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1answer
147 views

Does a child object inherit the matrix from the parent?

When you create a hierarchy with nesting like so: Does Circle inherit the properties from the parent matrix? Or is first the matrix of ...
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1answer
499 views

Parenting an object to a bone not working

I am making a sword attack animation for my character and I want to parent the sword to his right index finger. I read that you have to create an empty, parent the empty to the bone and then parent ...
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1answer
23 views

- Child Parent bones are attached to objects on both sides of mirror? How to fix to only apply to one side?

- Bones attached to one side of the mirror control and warp objects on the other side of the mirror? How to fix please if anyone knows?
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23 views

Cannot get Blender 2.8 to Symmetrize Properly

In Blender 2.8 the bones will not symmetrize properly no matter what I do and no matter what orientation it always mirrors the bones side by size like this. I heard this was a bug, is there any fix ...
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1answer
113 views

Setup bones on cloth sim so that you can transfer it to Unity via FBX export

So, I would like to have this happen with a script for each vertice of an object: I just couldn't to make it work :/ Except only some parts of it (scripts found from everywhere). Building blocks: Add ...
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9 views

Parenting mesh to bones autopaint Not working [duplicate]

I have removed doubles, recalculated normals, and removed any modifiers but I keep getting "Bone Heat Weighting: failed to find solution for one or more bones". I
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1answer
234 views

When to use Join vs Parent vs Group

I’m a bit confused when to use/not use Parents, Groups or joining multiple objects into one object. For example I have 500 trees which are 2D images on planes. There are 25 different tree images that ...
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17 views

Co-dependence of parenting help

I'm still new to Blender. When I try to make a human's spine helper on my skeleton, I use multiple helpers, they take helper1 plus helper 2 to take the rotation of the bone. On Maya I know that I ...
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1answer
403 views

Lock pose during animation?

is it possible in blender to lock relative positions of bones for a number of frames and during these frames animated the armature as a static object? For example, beginning of animation move around ...
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13 views

Mesh deforms after parenting with automatic weights

I am rigging for class and I downloaded a free model from internet for this. After rigging I was going to parent the mesh with the bones with automatic weights but the mesh in the shoes of the model ...
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1answer
211 views

Ignore parent rotation

I'm currently playing around with small projects using different functions and effects to improve my skills in the software, however, I've run into a challenge in my current project that I can't seem ...
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1answer
258 views

Why does the object move when clearing its parent?

When the parent-child binding is canceled, the geometry of the group of objects is broken. How can this be avoided or if this is not possible, corrected?
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1answer
132 views

How to parent eye armature to head bone in body armature

I'm following this tutorial on Youtube. At 4:22, he somehow parents the eye armature to the head bone in the body armature. He doesn't actually show how to do it but uses an analogue by copying a ...
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161 views

How can i animate helicopter blades?

Chopper with blades added,after positioning correctly, because of pasting it from another file with it flat The propeller blades I made a helicopter with separate propeller blades acting as a child ...
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0answers
149 views

Object parented to a bone moves twice faster than the armature root bone

I'm rigging a wheel and When I move the root bone of the car armature, the wheel move twice faster than the armature, The rotation is ok, but I can't find the way to make the wheel move ok. Video ...
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1answer
207 views

Object referenced by PointerProperty in Python can not be deleted properly

I am trying to replicate the functionality of Object Parent using the dropper select tool in Python (an image is attached for what exactly am I trying to replicate).: For this purpose, I am using the ...
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0answers
194 views

Object “Grouping” - delete children with parent

I'm writing a Blender (2.81) Python Addon which needs to display one mesh in the Viewport (low res) and one for Rendering (high res) (these are plants/trees). I currently create two objects and use ...
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1answer
42 views

Limit to number of parents an object can have?

I have an object with multiple parents to control it. I have a problem though: if I add one more parent object to it, another parent stops controlling it. Is this normal? This is my model: Each eye is ...
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1answer
73 views

How to animate different parts of a robot arm

I am trying to make a robot arm. I am able to add animation to one of the objects easily, but then whenever I try to add animation to other objects there is distortion in the first animation. ...
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1answer
87 views

Problem with Parenting Mesh to Armature

I am trying to parent a mesh to an armature (following an online tutorial). The top picture is before I parent the mesh, the bottom picture is after I parent the mesh. The steps I took to parent the ...
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1answer
154 views

Animated cloth simulation parenting troubles

I have parented both banner (with a simulation), airplane and camera, but cannot make them travel in sync. The flag/banner is making me troubles: The objects appear connected when moved in 3d-view, ...
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1answer
271 views

Cloth simulation acting wonky in render. Correct in viewport

I've baked a cloth simulation and parented it to another object. The animation looks right in the viewport but when I render it, it jumps to the right on the X axis and then gradually floats to the ...
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1answer
32 views

Why isn't my animation moving when played?

I keyframed the propeller so that, every 5 frames, it spins around the local x 360º. However, when I play the animation, nothing moves at all. I'm starting at frame 0, so I'm not sure why it isn't ...
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29 views

Object still moving with parent after clearing

I pressed Alt+P and selected clear parent then checked the relation status under the object property pannel. The parent is cleared, but the object is still moving with the rig.
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1answer
245 views

How do I stop Soft Body from glitching?

I have a character rigged with its hair as a separate mesh, which is the child of the head bone in the armature. I have a soft body simulation running on the hair to make it drape down and move around,...
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1answer
671 views

How to child a control point of a Bezier curve to an object

The straight line is a 2D Bezier curve, with two control points. The bevel function gave it some thickness. The circle is a separate 2D object. Now, when the circle moves, the idea is that that end ...
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1answer
124 views

Blender (2.8) won't retain child/parent relationships when linking / duplicating between scenes

Is there some sort of trick to make Blender retain the child/parent relationships between objects when you link/copy them between scenes? It seems Blender destroys them. Is there a reason why Blender ...
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29 views

How to make an object parent to a vertex of another object

Suppose you have three cube objects. Is it possible to make one vertex of the first cube child to the second cube, and another vertex child to the third cube? This would mean that if you move the ...
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2answers
83 views

How to make an object stay inside another object?

I have a jewelry box, inside the 24 different drawers I want objects to stay put with their textures. I am having great difficulty in achieving this..... Joining the object to the drawer ...
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1answer
100 views

How to make vertices child to empties/objects

I want to build a plane whose four vertices follow the path of four empties. The plane has an image, and I used the "Image-as-planes" add-on to setup the plane. To parent each of the vertices to each ...
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0answers
38 views

Teeth popping out of gums when mouth mesh parented to armature

I’m having a weird problem where a single mesh made of several manifolds (ie, gums and teeth) is having the teeth transform differently after I parent it to my armature and enter pose mode. The ...
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1answer
627 views

Why is my rigid body object floating as if there is no gravity?

I have two issues on my current file that I cant seem to solve (see link below)? 1) why is the hat being thrown appearing like it is floating and not affected by gravity towards the end of the ...
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0answers
149 views

Dynamic object parenting; Does it exist in Blender?

I would like to be able to dynamically parent and unparent an object to another object so that I can freely animate the parented object while it is not dynamically parented. Is their a way to do this ...
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1answer
44 views

How to move two parenting objects together?

When I try to move two objects together they move separatelly in a weird way, here is a GIF showing what happens. How can I solve this?
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1answer
31 views

Keyframe properties change after moving playhead

I'm attempting to animate someone passing off a ticket to another person, and decided to use the "child of" object constraint for the ticket to attach to both rigs (created using rigify). I've ...
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2answers
201 views

When Animating, how do we only move the parent of an object without the children moving along its parent?

I was wondering if there was a solution for this. As you can see in the picture below, I parented all the objects to the empty object. However, when trying to move the empty object towards the ...
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0answers
35 views

How do I attach an object to an animated Fps Model?

My goal was to have a rectangular prism under an animated first person shooter arm and track its transformation without it warping. This is the arm that I am using. As you can see there is no ...
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0answers
39 views

Mechanical pick/place - link constrain issue

This is a mechanical pick and placer that takes parts(A and B) and leaves them on a transport belt(Z1 and Z2). I hope to clarify everything with the image below: I need to move piece A to position Z1 ...
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1answer
155 views

How do I fix the camera roll to its parent object? Blender 2.8

I have a space ship that follows a path across my scene with a few cameras to record it. One camera I would like to use for a sort of point of view effect when the ship enters a barrel roll, however, ...
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1answer
257 views

Hide parent object without hiding the instanced children?

I have a cube, added a cone which I parented to the cube and instanced on the faces of the cube. Is it now possible to make the cube disappear?
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1answer
290 views

Attaching Glasses to Model Rig

I've attempted to parent the glasses specifically to the head bone by going into object mode, selecting first the glasses, then the armature, and then switching into pose mode and only selecting the ...
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1answer
128 views

move parent (empty) without children

i want to move my parent object (=empty) but without moving the children. Is that possible ? I saw the answer from 20/02/18 11.56u IPv6. But it doesn't work. I'm on Blender 2.8 Mayby i do something ...
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0answers
36 views

How attach only selected bones of the armature to the mesh?

I am making a character and my whole rig is ready for skinning. I have deformation and control bones. I want to create automatic weights only for deformation bones. Everytime when I have my bones ...
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0answers
47 views

Parenting mesh to armature. Why is part of the mesh not moving?

I have modeled a very simple Lego figure with a tutorial from Udemy. So far everything worked great, but now when I want to animate the character I have problems with parenting the armature to the ...
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1answer
29 views

Armature Parenting Issue

Dear Blender Community , I am struggling to solve an issue concerning parenting an armature to another object (so I don't have to animate it separately. In this instance I'm trying to have my 'l' ...
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1answer
219 views

Rig Cable connected to head and body

I need your help. I have a model that has a cable attached to the back of the head and body. I want the bottom part of the cable attached to the body to follow the body bone and the top part attached ...

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