Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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17 views

Moving an animation parent's origin?

I'm very new to Blender (and animating in general). In the animation I'm working on, there is a parent object with a lot of children. Unfortunately, I placed the origin for the parent in a bad ...
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17 views

How to parent animated object to animated object

I want to show bond 2 rotating and the bond 1 also rotating. So basically parenting 1 to 2 is what I want to do. But when I animate in a particular axis using local axis it is rotating in all axis. ...
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19 views

Parenting rotations on local axis

How can I animate objects along local axis ? It is animating in all axes even though I added keyframes in one particular axis. I tried with parenting empty to the object and animate. It is not ...
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41 views

How to move the origin of a parent without moving the children?

I have a parented object and I want to move the origin of the parent to the 3D cursor. However, when I do so, all the children of the parent move in relationship to the origin, even though the parent ...
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1answer
32 views

How to key frame a clear action parent/child and change pivot point

I have two question on how I can key frame them. I have a scene where a wagon looses two wheels. The wheels are parented to the wagon. A driver has been added to the wheels which rotates them as the ...
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2answers
34 views

parenting object to an object deformed by armature

I have a cat figure rigged by an armature. Also, I have created some details as separate objects (teeth, eyes) primarily for texturing purposes. Is it possible to parent these details to the cat so ...
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1answer
207 views

How to make local objects link mantain their hierachy in Blender 2.8 python? (SOLVED)

Is there a way to maintain hierarchy objects after we Make Local several linked objects the scene ? I notice that if we try Make Local the parent object, the child will be put outside the parent, in ...
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1answer
33 views

Scale following the location of another object

I am making an animation and I need the z scale of an object to follow the z location of another object. Can anyone help me with that, please? Thanks in advance!
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23 views

Make Vertex Parent is offset (Is 2.8 different than 2.79 in this regard)?

When I parent an Empty to a Vertex on an Edge in Blender 2.8 it is offset. Please see screenshot. Why is that? It does not do that if I recreate it in Blender 2.79.
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1answer
32 views

Joining seperate objects in armature?

Hey everyone! I'm new to Blender and finishing up my teddy bear model/rig - however, when I turn the head of the bear, the seperate nose layer turns and distorts differently to the mesh. (The bear ...
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13 views

Nurbs curve linking to armature [duplicate]

Hi I have made a stick man that looks like wiring using nurbs curve and a cirlce to bevel the wire frame man (Extruding using a face in most programmes). I have made an armature but now notice to ...
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18 views

Mesh is offset from armature after I save?

This is very strange I think I messed something up but can't tell what. I create a armature inside a mesh and and it deforms fine but after I save it exit (or revert) it loads with the mesh offset ...
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26 views

Eye Rig Problem

I am rigging my character but a strange error prevents me from making eyes to stay in place with eye bones. I did set parent to -> Bone, but then when I move the head bone in any directions they sort ...
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1answer
140 views

Armature: Align and rotate bones at the same time around center point

I try to make an armature where the bones are aligned in a circle around a MasterBone. In Pose Mode I would like to be able to e.g.: Bring all tails of the LowerBones towards the center (so they all ...
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32 views

Amrature Character Rigging: Skirt bones rotate when Root Bone is rotated as well. Any way to prevent this?

In the example shown above, I have an armature of a character. In said armature is the set of bones referenced in this question. The skirt bones have a, "Child of" bone constraint on them that follow ...
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1answer
96 views

Location relative to parent's origin?

For a model I'm working on I need three cubes that are parented to each other to form an expandable column that moves on the Z axis. I've got a much more complex model for a robot but to simplify ...
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28 views

Connect camera to animation

I have an animation of model what is running on the spot. I copied keyframes and made it run all the time while the camera is moving. But I needed to make my character move the same distance as the ...
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1answer
100 views

How to parent a *bone* to *vertices*?

Nope, not vertices to a bone, a bone to vertices. I have an armature already rigged to a mesh, but I want its IK controls to move with specific vertices of another mesh. Is there a way to parent the ...
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1answer
738 views

2.8 - has the “slow parent” feature been removed?

Has the "slow parent" feature been deprecated in Blender 2.8 ? It was quite useful :/ Are there any alternatives ? Thanks !
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16 views

Camera setting/unsetting parent problem

I'm new to Blender Game Engine and try to set a working side-scroller test project. I got a problem with the camera when i set the his parent to my character so the camera follows the caracter on a 2D ...
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10 views

Positioning object group using two parents

Hi! I have created three sizes of the same structure (truncated octahedra) and need to image them from different (but precise) angles. Unfortunately I happened to move them around quite a bit during ...
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571 views

No mesh data to join

I am trying to join this rig with this mesh and no luck. What am I doing wrong? All I get is an error message that says no mesh data to join even though I can clearly see the mesh. still having an ...
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1answer
591 views

How to make the child object to match the location and rotation of parent object

I have 2 objects : A and B. A will become the parent object, it has position/rotation animation. B is static object (no animation) . I want the B to be the child of A so i want B to move/rotate ...
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1answer
145 views

Python - Creating a empty per selected object and get the selected object position, rotation

I want to know how can you do the following thing in python. I have a Empty(null or locator) I want to create one for every object selected then I want that nulls to parent or constraint to the ...
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34 views

Trying to rotate multiple objects together and then move one, but rotation gets doubled

I'm familiar with Blender but I'm just now learning animation, and I thought a simple robot would be a good way to learn basics before I moved onto bones and such. The gif shows my problem: The cube ...
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1answer
87 views

Blender can't add armature anymore

So I recently encountered an error where I cannot add an armature to my mesh, so I reinstalled Blender and the issue still persists, I've tried looking up other answers, there's no vertex weight ...
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37 views

Empty Plain Axes blocking Clicks in Babylon js? ( Blender -> Babylon Exporter)

I have a Model that I made in Blender which uses Empty Plain Axes as parents to group together meshes to a "room" and rooms to a "floor". This model is then exported using the Babylon exporter for ...
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2answers
55 views

How can I animate a bandsaw blade?

I would like to model a bandsaw blade cutting into a piece of wood. I don't need/want to model the whole saw. I just want to see the blade (a continuous band) rotate/spin around in an oval as it ...
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1answer
56 views

How do I prevent child objects from stretching when duplicated on the parent's faces?

I have run into an issue where I'm building a shield in blender. I created a duplicate object of the faces on the shield I want rivets to be placed on and then made that object a parent of my rivet ...
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1answer
114 views

RIGGING in 2.79b ~ IK handles cause hands/feet to detatch from the body, alternatives?

I've followed a couple of tutorials to learn how to rig my flying humanoid character. Both of them tell me to unparent feet/hands bones and parent them to added bones that will work as IK handles. ...
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1answer
500 views

Workaround for offset of linked collection? (Blender 2.8)

Linking Suppose I have a source .blend file with object "A" within collection "A-Collection", "B" within collection "B-Collection", and "C" within collection "C-Collection", pictured below: Then I ...
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1answer
33 views

When I parent my head armature to my body armature it moves

I want to parent my hat armature to one of the bones in the neck, but when I do it messes up the location. The armature has no previous parent like most articles seem to suggest, and the rotation, ...
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1answer
97 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
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1answer
551 views

Why can't I parent objects in my .blend?

Here's a weird one - I can't seem to create a parent child relationship in my current Blender project. For example, I want to make 'Cube' a child of the 'ModuleParent' empty. If you take a look at ...
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1answer
54 views

How do I parent these two bones in the hip the same way they are at the shoulder? Can I?

How can I make it so the lowest circle thing (armature?) on the bones in the spine is the parent of the highest armature in the leg? Is that even something I can do? When I try to parent it in the ...
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1answer
905 views

Child object moves and rotates upon parenting to bone

I am currently stuck with blender 2.8 (I know that is a beta right now but I remember having the same problem with 2.79 and I finally want to solve this). I am trying to make an object a child of a ...
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2answers
633 views

Best strategy for rigging and modelling tongue in face

We are working on a cute monster with a big tongue: We want the tongue to have a different material and texture than the rest of the body. We also want to rig the tongue so it elastically stretch ...
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1answer
49 views

Pause in relationships and constraints

I want to talk about relationships between (for example) two bones. There are two bones (A and B), bone B has a Cconstraint, bone A is the target of that Constraint. Let the Constraint be "Child Of". ...
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1answer
49 views

What is the point of parenting mesh?

Hi. I'am a beginner and studying a given file. I wonder what the point is having a mesh parent related others? just for convenience so that you can move all of them easily? why don't they manage via ...
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296 views

blender pickup up and dropping object — setting visual keyframes just changes position?

I'm trying to make a systematic way of pickup up and dropping objects in blender (2.8, so no dynamic parent addon). What I've done so far is to add a child of constraint to the object being pickup up,...
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1answer
29 views

How to control different parent

I have made the model and want to run on the curve path. With the model and the door i want to animate at some frame. To the door i have added empty and some part i parent. I added a sphere empty and ...
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1answer
47 views

Why does my Armature deform so incorrectly?

I have been trying to create a rig for my model of a dragon (it is a school project). I have restaraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail. I stupidly ...
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3k views

The Outliner doesn't show Parent-Child relations in blender 2.8

I have a pretty big scene in blender. In v2.79 the hierarchy looks like this in the Outliner: However, with 2.80 Beta, it looks like in the screenshot below. The only indicator that we get for "...
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173 views

Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
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79 views

Is there better way to rig this mechanical object?

I have an object consisting of 4 tubes and 4 pivot points. I'd like to be able to "skew" the object like this (it can only skew left/right, not in the third dimension): I managed to get it working, ...
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1answer
34 views

How would I connect these up…?

I'm a bit confused as to how I'd connect these up. Basically, I parented the eyes to the H.eye, so where the targets are moved, the eyes follow. However, if the head is rotated too far, the eyes will ...
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1answer
54 views

What's the correct way of putting these objects together to form a game-ready asset?

I am making a character that will be exported as an .fbx file to a game engine (UE4). I made the basic shape of it using multiple cubes with subsurface modifiers and a mirror modifier for the arms and ...
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2answers
244 views

Rotating multiple objects in animation

I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
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2answers
77 views

Better way of marking a location for an object to copy

In the picture you can see LH and RH these two circles mark where the IK markers(you can see the Right hand IK it is a sphere) for my hands and arms go. These circles are put exactly where they need ...
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1answer
3k views

how to unparent objects without everything moving? [duplicate]

So I got this model of a robot and I had to rotate the whole model (which is made up of several non-joined meshes) so I parented every single part to the body and now when I unparent everything goes ...

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