Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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156 views

Any ideas for “slow parent” alternative in new depsgraph?

Alright, so I noticed that slow parenting doesn't work in new depsgraph And I really need something like slow parenting to create a trailing/delay kind of motion for a bendy bone Do you guys know ...
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34 views

Trying to rotate multiple objects together and then move one, but rotation gets doubled

I'm familiar with Blender but I'm just now learning animation, and I thought a simple robot would be a good way to learn basics before I moved onto bones and such. The gif shows my problem: The cube ...
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66 views

Why doesn't my parented smoke domain move with the parent object?

I have parented a fireplace, the firewood (the smoke flow) and the smoke domain. Unfortunately, the smoke domain doesn't move along when I move my parent object. I can't move it separately either. It ...
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1k views

How to parent a bone to an empty?

I've got a Problem, because I'm trying to create this (Rigging an umbrella-like object) -but I just can't figur out how to parent the bone to the empty. Can someone help me with this?
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448 views

FBX Export parented objects are missing

I have a Problem with the 7.4 binary FBX Export from blender that when I Import my FBX File in Unity or Substance that some objects what are parented are missing. When I unparent them and Export ...
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850 views

Can I move the parent object without moving the child?

I'm doing an animation and I need to move the parent without moving the child - can I do this without unparenting them, because it messes up the rig and the animation. Let's use this rig here: Is ...
3
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1answer
422 views

Automatic Weight problem

I want to parent my character's pants to the armature, by pressing ctrl + P -> with automatic weights, but there's a problem with the pants after doing so... What I tried so far: Removed doubles ...
3
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0answers
57 views

I want to add a constraint from one end of a truck to the end of a trailer

I want to add a constraint from one end of a truck to the end of a trailer, but the constraint goes from the center of each object. I put a box on each end to use the constraint, but if these boxes ...
3
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0answers
629 views

parent an object to a bone in python

I'm trying to parent an object to a bone in python without using operator So I did this : ...
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0answers
24 views

Object “Grouping” - delete children with parent

I'm writing a Blender (2.81) Python Addon which needs to display one mesh in the Viewport (low res) and one for Rendering (high res) (these are plants/trees). I currently create two objects and use ...
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0answers
28 views

Mechanical pick/place - link constrain issue

This is a mechanical pick and placer that takes parts(A and B) and leaves them on a transport belt(Z1 and Z2). I hope to clarify everything with the image below: I need to move piece A to position Z1 ...
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0answers
23 views

Parent to inverse of value

Preface, I'm relatively new to Blender. I have a lot of CAD experience and a fair amount of animation experience in After Effects so I have a firm gasp of the basics and I think I'm having a ...
2
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1answer
48 views

Pause in relationships and constraints

I want to talk about relationships between (for example) two bones. There are two bones (A and B), bone B has a Cconstraint, bone A is the target of that Constraint. Let the Constraint be "Child Of". ...
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544 views

Soft body for hair, how can I animate it?

My goal is to make my hair move like a real hair does (to have a follow through and overlap action) I tried to use soft body for hair but its not working. I don't know what I need to parent with what....
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203 views

How to constrain hair particles to an object

I'm looking for a way to modify hair particles similar to an armature system or the mesh deform modifier. In the screenshot below, I need the ends of the hair particles to follow the object. Is there ...
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351 views

Why are the coordinates of a child object the same after clear location to parent (Alt-O)?

When I have a child object with the position 0 0 0 And we drag it a bit with the red arrow: we see that the transform also will change: Now if I press AltO the child will move back to the parent ...
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55 views

Retain parent setup when making proxy

Currently, when I link several objects, or link a scene, I need to select each object and make them proxies individually. However, doing this results in losing the parent structure of the external ...
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0answers
905 views

How to apply rotation and scale, avoiding shifting of the vertex parented objects?

In my scene I have a lot of elements that are connected to each other via the vertex parenting. I forgot to apply rotation and scale to those elements, but it is necessary so that I could correctly ...
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0answers
324 views

New BGE mouse look actuator causing camera shake

Bone-parenting the camera to an armature being rotated by a control object with the “mouse look” actuator on it causes the parented mesh shake all over the place, at least in my experience, I'm on 2....
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0answers
410 views

“Group” animated objects

I have some objects which are animated, some by keying values (mostly shape keys) and some keying location and scale. The end result is a flower growing: I would like to easily be able to duplicate ...
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11 views

When to use Join vs Parent vs Group

I’m a bit confused when to use/not use Parents, Groups or joining multiple objects into one object. For example I have 500 trees which are 2D images on planes. There are 25 different tree images that ...
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1answer
36 views

How to animate different parts of a robot arm

I am trying to make a robot arm. I am able to add animation to one of the objects easily, but then whenever I try to add animation to other objects there is distortion in the first animation. ...
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0answers
24 views

Dynamic object parenting; Does it exist in Blender?

I would like to be able to dynamically parent and unparent an object to another object so that I can freely animate the parented object while it is not dynamically parented. Is their a way to do this ...
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2answers
45 views

When Animating, how do we only move the parent of an object without the children moving along its parent?

I was wondering if there was a solution for this. As you can see in the picture below, I parented all the objects to the empty object. However, when trying to move the empty object towards the ...
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0answers
28 views

How do I attach an object to an animated Fps Model?

My goal was to have a rectangular prism under an animated first person shooter arm and track its transformation without it warping. This is the arm that I am using. As you can see there is no ...
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0answers
39 views

Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
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0answers
28 views

Possible bug? Parent object (empty) moves along child (camera) when using Walk Mode

I'm not sure if to report this as a bug for it might be me just not properly understanding a basic feature. So I setup a camera and an empty, parent the camera to that empty (so I can freely move and ...
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0answers
16 views

For skinning is it better to make parent or to add modifier?

Hello the community, I'm learning alone in selftaught mode. My purpose is not to do animation but to have stable printable figurine. I want to change the legs positions of my damselfly. I did some ...
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0answers
19 views

Is there no way to assign parent vertex when making vertex parent in object mode?

Studying 'vertex parent' yesterday, I found a strange thing. What that means is that making vertex parent in object mode is different from edit mode. Way in edit mode: we select child object and ...
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0answers
539 views

No mesh data to join

I am trying to join this rig with this mesh and no luck. What am I doing wrong? All I get is an error message that says no mesh data to join even though I can clearly see the mesh. still having an ...
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0answers
76 views

Is there better way to rig this mechanical object?

I have an object consisting of 4 tubes and 4 pivot points. I'd like to be able to "skew" the object like this (it can only skew left/right, not in the third dimension): I managed to get it working, ...
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2answers
238 views

Rotating multiple objects in animation

I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
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0answers
39 views

Curve a face according to a model

For one of my project I need to extrude some parts of complex surfaces (ie different curvature on the different axes). What I initially thought was that I could create a vectoriel draving in ...
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0answers
70 views

How to get one object to copy a character's location but 10 frames later in bge

I'm making a 2D platformer game and the character I have is similar to that of donkey kong country. When the character you are playing moves (such as donkey kong), the unplayable character (like diddy ...
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0answers
520 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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0answers
52 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
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0answers
39 views

What Am I Doing Wrong? (Armature Issue, .blend included for reference)

Link to download .blend file is at bottom of post. I am currently attempting to parent a rig that I made to a female figure that I am working on for animation practice. After selecting the figure, ...
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1answer
233 views

How do I Set Parent to Armature?

So I actually had this working, and without changing anything (or so I thought) it stopped working, and the error I get is just a "this won't work" without even pointing me to a line or anything. ...
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0answers
250 views

I parented a light source to an object, Is there a way to apply a modifier to both?[cycles]

I'm trying to make a street lamp, so i parented a light source (an area light) to the lamp object. The problem is when I add an array modifier to the lamp it only applies on the lamp mesh leaving me ...
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0answers
48 views

How to make an object follow the end of another object that is following a curve?

How do I make an object that follows another object exactly like this but without the deformation issue? https://imgur.com/a/DWWGU (The curve can be manipulated using the empties through hook ...
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0answers
340 views

Parenting object moves from the location

I have made a quarter shape and made the group and parent to 1 empty. In this way i duplicate and flip and rotate and made the rectangular shape. I have 4 empty with there mesh parenting. Now i want ...
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0answers
645 views

Group objects in the hierarchy

I want to group 3 objects in the hierarchy, so its sorted in unity's hierarchy, but when I CTRL+P the objects, the active object becomes an non individual object in unity and I cant select it in unity....
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0answers
136 views

Problem with lattice (just the eyes) and link to the main object

This's my first question here. The problem: I have a character (one object), that have the eyes like another object. They're deformed by a lattice and your pupils movement are make by a empty. But ...
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0answers
788 views

How to show / change local space vs world space?

See this blend file: https://drive.google.com/open?id=0B9fajYcxL7pvWmRubFN2bWk4cjg Two objects (b and c) are parented to object A. If I move A, then b and c move with it and their location (x, y, z) ...
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0answers
610 views

Why is FBX playback/import sooo slow

Still looking for some answers, reposting a question from blenderartists. A while back we had our animations created in fbx. Playing these back now in blender is extremely slow. This doesn't seem ...
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0answers
93 views

Why does parenting handle bones differently than the Child of constraint?

When an object is parented to an armature's bone it's center is originated at the bones tip, which for some reason is called tail... (that part is never gonna make sense to me but whatever) But when ...
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0answers
344 views

How do you parent Armature Bones and In what order?

I'm pretty new to blender so do me gently. Right now my biggest hurdle is the rigging process. I've placed all of my bones using (shift+A) for the necessary stuff.. but realized that they're all ...
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0answers
591 views

python: get global position of parented/constrained object

I'm trying to find a solution to this other question I have. How can I get the global position of an object, that is either parented to another object (i.e. the child's global position) or has its ...
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0answers
295 views

How to temporarily re-parent a bone within an armature?

How do I temporarily (for a given number of frames) give a bone a new parent from within it's armature? My scenario is I've got a cowboy and I'm trying to get him to hold his gun. But the gun bone is ...
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0answers
105 views

How to animate a radial engine?

I have already asked a question based on this topic today which was well answered. It is related to my new question so I put the link here! First I will post a picture for clarity. My aim is that ...