Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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my character mesh gets deformed when parented to the armature

I was trying to make a character rig , i have done all the steps necessary except one , when i parented the armature to the mesh , the mesh went haywire this is an image before parenting and this is ...
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Blend character animation without blending rotation

In my nonlinear animation timeline, I have two strips that I am trying to blend. In one strip the character is laying down, in the other, he is doing an action upright. To combine the clips I have ...
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1answer
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Unable to parent bones (not getting the 'keep offset' option)

Here Im trying to parent the hand bone and the shoulder bone to the root bone. But every time I try to parent them the only option i get is "Connected" but i need the the "keep offset&...
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How can import a mesh from blender to UE4 without losing parented sub meshes like eyes?

I am trying to import a character from blender to unreal engine, the animations are in good shape as well as the base mesh, but my problem is the eyes, whenever I import it , the eyes are missing. I'...
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1answer
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Scale of Curve to effect Location of “Set of objects”

I'm trying to create a rig in Blender and i'm fairly new to the program, I am wanting to scale a Bezeir circle that will in turn shrink the distance of a set of objects in a circular motion. I really ...
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1answer
21 views

How do I move all children objects away from parent empty (by scaling the empty) but NOT scale the children?

I have a bunch of boolean modifiers on a cube. I want to move them all off the cube by just scaling the empty they are parented to. But, I don't want the child objects scaled. Is there a way to do ...
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Avoid armature deformation after add Track to Constraint

actually I want to add multiple empty controlers for each bone in armature actually I can do all Track To bone constraints but I get unwanted deformations after checking, the problem is with the ...
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How to bake armature bones animation and apply parents

Example: If you parent A bone to B, animate B and then bake animation, you'll find that the parent stayed even if you check the option clear parents in the Bake Action window.
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My Blender v2.83 didn't show “follow path” after press Ctrl+P

Why are there no follow path options for the camera after pressing Ctrl+P?
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Why is my rotation method sometimes incorrect for parented objects

I wrote Python's function to rotate a object 'o' direction, step by step, to 'directionW' direction. When the o has no parent, the function works great. But, when the o has one or more parent, ...
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3answers
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How to delete hierarchy along with the object to which it is parented

In the Outliner, I have an object that contains a bunch of sub-objects. If I select the object and delete it, all the contained objects 'bounce out of it' and are still around. This is true whether I ...
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need help parenting the armature to the mesh and animating [duplicate]

i need help parenting my armature to my mesh all i get is a bone heat weighting error and when i do get that to work my mesh doesn't move with the armature and it wont let me weight paint this is in ...
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How to get the same result as a “simple deform of a Join” when applying a “simple deform to a parent group”

I am trying to do something I consider should be simple : I have an object "made of" other objects, and I try to apply a simple deform function (bend over an empty) on it. For that I have 2 ...
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Can't add 2D Rig parent to layer's relations

I've drawn a 2D character with all the limbs in separate layers and created the bones associated with each layers. But one of the layers won't allow me to Relations > Parent > Armature, as in I'...
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1answer
34 views

How to Get Object's Coordinates to Display as 0,0,0 when Parented, and Update Transform Values as if Parent was at World Space Origin?

When child object transforms are zeroed out, I want the child object to return to the current world space location of its parent, and report 0,0,0 in the child's location transform fields. In addition,...
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1answer
32 views

Resolving a Dependency Cycle

I've been having a lot of fun rigging, but I've run into a problem. I have knowingly created a Dependency cycle, thinking it wouldn't be problem. It kinda works, but weird bugs appear sometimes, and ...
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How do i parent to my mesh in blender [duplicate]

Good day i have another question. I'm making a good progress in rigging. thanks too the this community but i encountered a problem When i move the character the collar doesn't follow. The character ...
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40 views

Replace multiple objects with multiple objects

I know how to use link object data to replace multiple objects with one object, but how do you replace multiple objects with multiple objects? The multiple objects I wish to replace the others with ...
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1answer
54 views

the best way to place crowds of animated objects

So I am a seasoned veteran in blender, but I have been having problems with 2.8+. it seems as they added functionality, they have yet to replace the legacy ways of operating the problem is, I have a ...
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1answer
18 views

Can anyone explain to me what the advantage is of the current Child Parent location is?

Almost in every other apllication that uses a coordinate system with a world origin, the basic principle of a child parent relationship is: the parent becomes the child world origin. In blender when ...
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1answer
35 views

How to copy child object in array

I have parent object and some array modifiers on it. Also my parent object has some childs, but they are not copied by array modifier, despite they have a parent-child relationship. I need child ...
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15 views

Parenting arm twist bones to forearm bone

I created separate bones for animating twist of the arm muscles and applied a copy rotation constraint based on the wrist bone. (Y axis only, local space to local space, mix=replace): I had to ...
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19 views

My model is being controlled by only half its armature

I custom made a human make model and then made the armature to match. It has IK knees as well. To make the right half of the body, I copied the left and then scaled it so that the left armature ...
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1answer
11 views

Parenting Object to Bone not Working

I am attempting to add a hat to an animated character. The correct procedure outlined in the answer here: Parenting an object to a bone not working "The correct procedure to parent the empty to the ...
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0answers
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How can I fix “Bone Heat Weighting Failed” Issue? [duplicate]

When I try to use the Automatic Weights option to parent my mesh to the Rig how come it deforms the meshes left arm?
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1answer
26 views

Parent light source to camera with specific distance and orientation

I'm working on a task that requires me to render 2D images of a 3D object from various angles.I've managed to write a script to move the camera around and render the images along with that. What I ...
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23 views

Rotate parent selection with animation nodes

I've a question with regards to animation nodes. I've created an array of 36 triangles. With animation I've created two animations. One rotates each triangle over its Y-axes with a delayed falloff. ...
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Is it possible to connect object translations in blender?

I wasn't really sure how to title this question since this is my first time posting here. What I wanted to ask is, maya has got an option to connect translate from an object to another object via node ...
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1answer
20 views

How to calculate a parent inverse matrix?

Say I want to parent the default Cube to the camera from python without using an operator. First part is easy: ...
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1answer
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I try to parent an mesh to an armature but it shows up as a ghost child

i'm trying to set clothes onto a model, and parenting them to the armature but when i do, this "ghost parent" appears. and when i put it to an fbx, and bring it over to unity, it does not show up on ...
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27 views

Keeping separate animated object attached to character

I have my little robot guy and he has an electricity animation that plays while the game is active. I have it attached and working correctly alongside the his regular animations in Blender. But in ...
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1answer
38 views

Is there a way to get the location of the starting position of a curve?

ORIGINAL PROBLEM: I have this scene with three objects in it: a curve, an arrayed object that follows the curve, and an empty that serves as the offset object of the array. The empty is parented to ...
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1answer
36 views

I'm doing something wrong while trying to PARENT an object together

I'm doing something wrong while trying to PARENT an object together. I'm not sure I'm following the steps correctly. Note the "dotted" string seems still attached to between the Icing & Donut ...
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1answer
18 views

How to switch the object's parent from one bone to another? (grab, hold and drop object) [duplicate]

I have a character wearing a mask, so at this point the mask is parented to the face bone. The hand will grab it from the face so essentially the parenting will transfer to the hand bone. How do I do ...
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15 views

Parent with automatic weights problem in Blender

I am rigging a character for an animated short in Blender 2.82, but then this happend: On the other hand it looks as it shouldt, but here something went wrong. Do anyone know what I did wrong? EDIT: ...
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1answer
21 views

can the bone become a 'child of' a parent object?

I want to make the hands of the person 'track' the handle of object and I can't make the hand bone the parent using 'child of' constraint because my object is not fully merged together and when i ...
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1answer
29 views

How to unparent children and keep them (where they are)?

So, I don't really know how to formulate the problem to begin with, so here's a picture. The object in the middle is child of the two circles, with instancing set to vertices. How can I unparent the ...
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2answers
28 views

Bending with end objects

I am a very new Blender user. I have made an object that I would like to bend, but I would like the child objects on both ends to be unaffected by the deform. I have tried using a simple deform and ...
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1answer
25 views

Why size and position changes while changing parent?

I was trying to change parent of an object and while changing, the object seems really big and position changed, even though its transform values are same. I am really new to blender. How can if fix ...
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1answer
21 views

Strange Parent motion.missing dope sheet

Teddy Bear 5Walk3.blend Teddy Bear 5Walk3.blend1 I'm trying to get this teddy bear to look around, get up and walk away. I see two problems: the EYE & NOSE rotate around the face as it's moving ...
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1answer
21 views

Bones Wont deform with Mesh

I just started using Blender and I wanted to recreate a viral creepy pasta. I have seen many tutorials and they all say for the armature to parent the mesh with automatic weights but nothing happens. ...
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1answer
18 views

Parenting is Breaking Animation

I am animating a locomotive which is an a 3rd party model with wheels and brackets that were animated - which I'd like to keep. However, it was done strangely, and the parenting relationship is hard ...
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1answer
28 views

Character model going crazy after parenting

For this first post, I wand to detail a weird issue for my character model. I am new to IK rigs, and I just finished my character. The armature has absolutely no problem. After having parented the ...
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1answer
47 views

Why does object grab attach to another object

I am creating a cup and a plate in blender 2.8, and I have such an issue. While I'm grabbing a face of a vertex of the plate it immediately attaches to the closest part of the cup from my vewpoint. ...
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0answers
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Can Blender (2.8) export Third Layer Children to FBX?

I have heard that Blender (2.8)'s FBX export has a Mysterious Issue when exporting 'grandchildren' of the Root object. Is this true? A particular LOD import system I am working with required ...
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1answer
21 views

Mesh hair does not properly follow head

Hello, this is a problem I have had since I've started using Blender (2.82). The model was imported from Makehuman. If I use hair from Makehuman, no problems. If I create a hair mesh, it never follows ...
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1answer
24 views

the armature doesn't move the mesh and i can't unparent the mesh for it to work

I'm trying to rig a model that i didn't make in Blender (I made it in the game Spore). This is my first time trying to rig something. But when I try to parent the armature to the body, it doesn't ...
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1answer
36 views

Matrix won't stay on my plane

Hi i need help on making these cubes stay on my plane, the location part is easy to do, but the rotation only rotates on it's bounds, not the group's bounds any way i can fix this?
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1answer
16 views

How to combine multiple objects so adding material affects all objects?

I have 5 objects, one parent and 4 children. I used Cube Projection to unwrap and made sure to unwrap all objects at the same time. However when I apply a material from UV Map it only applies the ...
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0answers
27 views

How to solve blender's additive parenting?

If I parent a bone(A) to a master bone and give it a 'child of' constraint to get influenced by a certain bone(B), Moving the master bone will exaggerate the movement of bone(A) as if it's going ...

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