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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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1answer
14 views

How to parent eye armature to head bone in body armature

I'm following this tutorial on Youtube. At 4:22, he somehow parents the eye armature to the head bone in the body armature. He doesn't actually show how to do it but uses an analogue by copying a ...
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2answers
225 views

Rotating multiple objects in animation

I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
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1answer
255 views

Clear Parent and Keep Transformation

When I select the Mesh (scaled by empty), hit Alt+P choose "Clear Parent and Keep Transformation", it clears parenting, but transformation is not kept. Is there any visible reason why the operator is ...
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1answer
27 views

Parenting armature to mesh with automatic weights

I'm just beginning in the animation world and I've been studying Blender – so far it's been good but now I've got a snag. Whenever I parent my mesh to a certain armature or bone on the right side of ...
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1answer
16 views

How do I fix the camera roll to its parent object? Blender 2.8

I have a space ship that follows a path across my scene with a few cameras to record it. One camera I would like to use for a sort of point of view effect when the ship enters a barrel roll, however, ...
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35 views

How can i animate helicopter blades?

Chopper with blades added,after positioning correctly, because of pasting it from another file with it flat The propeller blades I made a helicopter with separate propeller blades acting as a child ...
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0answers
26 views

Object still moving with parent after clearing

I pressed Alt+P and selected clear parent then checked the relation status under the object property pannel. The parent is cleared, but the object is still moving with the rig.
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0answers
19 views

Object parented to a bone moves twice faster than the armature root bone

I'm rigging a wheel and When I move the root bone of the car armature, the wheel move twice faster than the armature, The rotation is ok, but I can't find the way to make the wheel move ok. Video ...
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17 views

Object referenced by PointerProperty in Python can not be deleted properly

I am trying to replicate the functionality of Object Parent using the dropper select tool in Python (an image is attached for what exactly am I trying to replicate).: For this purpose, I am using the ...
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1answer
33 views

How to animate different parts of a robot arm

I am trying to make a robot arm. I am able to add animation to one of the objects easily, but then whenever I try to add animation to other objects there is distortion in the first animation. ...
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0answers
20 views

Object “Grouping” - delete children with parent

I'm writing a Blender (2.81) Python Addon which needs to display one mesh in the Viewport (low res) and one for Rendering (high res) (these are plants/trees). I currently create two objects and use ...
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0answers
19 views

Limit to number of parents an object can have?

I have an object with multiple parents to control it. I have a problem though: if I add one more parent object to it, another parent stops controlling it. Is this normal? This is my model: Each eye is ...
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2answers
44 views

When Animating, how do we only move the parent of an object without the children moving along its parent?

I was wondering if there was a solution for this. As you can see in the picture below, I parented all the objects to the empty object. However, when trying to move the empty object towards the ...
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1answer
15 views

Problem with Parenting Mesh to Armature

I am trying to parent a mesh to an armature (following an online tutorial). The top picture is before I parent the mesh, the bottom picture is after I parent the mesh. The steps I took to parent the ...
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0answers
14 views

How can i parent a vertex to object, but only without the other vertices moving?

i want to parent a vertice to a object (or parent vertex, from vertice 1 to vertice 2 from two different, for example, cubes) but what i want is that the cube 1 (children) gets influenced by cube 2, ...
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1answer
40 views

Animated cloth simulation parenting troubles

I have parented both banner (with a simulation), airplane and camera, but cannot make them travel in sync. The flag/banner is making me troubles: The objects appear connected when moved in 3d-view, ...
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1answer
139 views

Mesh gets resized after parenting

I followed the steps in the Character Rigging Blender 2.80 Fundamentals but every time I execute parenting the mesh to the armature it results in the mesh (human) flipped onto its back and many times ...
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1answer
24 views

Why isn't my animation moving when played?

I keyframed the propeller so that, every 5 frames, it spins around the local x 360º. However, when I play the animation, nothing moves at all. I'm starting at frame 0, so I'm not sure why it isn't ...
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1answer
35 views

Cloth simulation acting wonky in render. Correct in viewport

I've baked a cloth simulation and parented it to another object. The animation looks right in the viewport but when I render it, it jumps to the right on the X axis and then gradually floats to the ...
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1answer
26 views

How do I stop Soft Body from glitching?

I have a character rigged with its hair as a separate mesh, which is the child of the head bone in the armature. I have a soft body simulation running on the hair to make it drape down and move around,...
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1answer
432 views

Workaround for offset of linked collection? (Blender 2.8)

Linking Suppose I have a source .blend file with object "A" within collection "A-Collection", "B" within collection "B-Collection", and "C" within collection "C-Collection", pictured below: Then I ...
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1answer
226 views

How do I Set Parent to Armature?

So I actually had this working, and without changing anything (or so I thought) it stopped working, and the error I get is just a "this won't work" without even pointing me to a line or anything. ...
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1answer
39 views

How to child a control point of a Bezier curve to an object

The straight line is a 2D Bezier curve, with two control points. The bevel function gave it some thickness. The circle is a separate 2D object. Now, when the circle moves, the idea is that that end ...
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2answers
919 views

Set parent with automatic weight error

So I have this Blender model:- I tried using ctrl P -> set parent with automatic weight. It shows an error code saying: "bone heat weighting: failed to find solution for one or more bones" What ...
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1answer
101 views

Eye to head parenting/rigging

I have two objects-Head and eyes. I have set up the rigging for head movement and rotation. How to make the eyes move with the head movements. I tried rigging my head bones both to head and eyes. It ...
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1answer
22 views

Blender (2.8) won't retain child/parent relationships when linking / duplicating between scenes

Is there some sort of trick to make Blender retain the child/parent relationships between objects when you link/copy them between scenes? It seems Blender destroys them. Is there a reason why Blender ...
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1answer
130 views

Python - Creating a empty per selected object and get the selected object position, rotation

I want to know how can you do the following thing in python. I have a Empty(null or locator) I want to create one for every object selected then I want that nulls to parent or constraint to the ...
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1answer
527 views

Child object does not render - even after setting duplication to none

I'm having the same problem as this user was (Object doesn't show in render), but I have Object Duplication set to none and I have cleared restricted render on my object. But it still does not ...
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0answers
8 views

How to make an object parent to a vertex of another object

Suppose you have three cube objects. Is it possible to make one vertex of the first cube child to the second cube, and another vertex child to the third cube? This would mean that if you move the ...
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2answers
23 views

How to make an object stay inside another object?

I have a jewelry box, inside the 24 different drawers I want objects to stay put with their textures. I am having great difficulty in achieving this..... Joining the object to the drawer ...
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1answer
36 views

How do you exchange an object/mesh between two separate rigged armatures

I have a two people walking down a path. One is carrying a bag (guy1) and passes it to the other person (guy2) I can easily attached the bag to guy1 but I can seem get the exchange right! Im using ...
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1answer
19 views

How to make vertices child to empties/objects

I want to build a plane whose four vertices follow the path of four empties. The plane has an image, and I used the "Image-as-planes" add-on to setup the plane. To parent each of the vertices to each ...
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1answer
107 views

Armature Mesh Deformation

Ever since I symmetrized the mesh so that it was perfectly symmetrical, the armature started deforming whenever I rotated it. This was a completely new armature I made from scratch, I can't tell if ...
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1answer
417 views

Automatic Weight problem

I want to parent my character's pants to the armature, by pressing ctrl + P -> with automatic weights, but there's a problem with the pants after doing so... What I tried so far: Removed doubles ...
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0answers
18 views

Teeth popping out of gums when mouth mesh parented to armature

I’m having a weird problem where a single mesh made of several manifolds (ie, gums and teeth) is having the teeth transform differently after I parent it to my armature and enter pose mode. The ...
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0answers
16 views

How to rig an object for first person animation

I recreated the Game Boy and my plan is to make first person animations for playing it as well as reloading the batteries and plugging it in, i'm wondering how is the best way to rig the Game Boy so ...
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1answer
36 views

Why is my rigid body object floating as if there is no gravity?

I have two issues on my current file that I cant seem to solve (see link below)? 1) why is the hat being thrown appearing like it is floating and not affected by gravity towards the end of the ...
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1answer
22 views

Keyframe properties change after moving playhead

I'm attempting to animate someone passing off a ticket to another person, and decided to use the "child of" object constraint for the ticket to attach to both rigs (created using rigify). I've ...
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1answer
34 views

How to move two parenting objects together?

When I try to move two objects together they move separatelly in a weird way, here is a GIF showing what happens. How can I solve this?
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0answers
23 views

Dynamic object parenting; Does it exist in Blender?

I would like to be able to dynamically parent and unparent an object to another object so that I can freely animate the parented object while it is not dynamically parented. Is their a way to do this ...
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0answers
12 views

parent child relation lost in particle system

I have created to spheres: one smaller sphere is sitting inside a larger sphere. By setting the outer sphere as parent and the inner sphere as child, I can move them together by only attempting to ...
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0answers
17 views

Child object on different render layer?

I'm learning about compositing from an old pre-2.8x tutorial. The tutorial shows that an object parented to another object can be moved to a different view layer, which is then used by render layer to ...
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1answer
21 views

Armature Parenting Issue

Dear Blender Community , I am struggling to solve an issue concerning parenting an armature to another object (so I don't have to animate it separately. In this instance I'm trying to have my 'l' ...
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0answers
27 views

How do I attach an object to an animated Fps Model?

My goal was to have a rectangular prism under an animated first person shooter arm and track its transformation without it warping. This is the arm that I am using. As you can see there is no ...
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0answers
12 views

how to keep transform when adding relatioship constraints from property editor?

I'm very new to Blender (I'm using 2.8), and I'm a bit confuse by the different ways to add relatioships constraints. After having played for a while with the Follow Path, the Child Of and the ...
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0answers
10 views

Sometimes when I make a bone and parent it to another it disconnects those bones

To fix this in the past, I just copied the armature that was working but I would like to know how to fix this the proper way in case the issue comes up again, anyone know how? Thanks.
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0answers
28 views

Mechanical pick/place - link constrain issue

This is a mechanical pick and placer that takes parts(A and B) and leaves them on a transport belt(Z1 and Z2). I hope to clarify everything with the image below: I need to move piece A to position Z1 ...
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1answer
31 views

Hide parent object without hiding the instanced children?

I have a cube, added a cone which I parented to the cube and instanced on the faces of the cube. Is it now possible to make the cube disappear?
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How to parent objects imported from another application without offsetting issues?

I imported a mesh from Maya into blender. After doing the following: Removing all parent relations from the mesh Setting the mesh's origin to geometry Resetting all transformation data to deltas ...
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1answer
39 views

Attaching Glasses to Model Rig

I've attempted to parent the glasses specifically to the head bone by going into object mode, selecting first the glasses, then the armature, and then switching into pose mode and only selecting the ...