Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

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Join parent objects in a collection with their children

The thing is that I have a collection with multiple parent objects and I need to join these parents with their children. I have tried to iterate over each object in the collection with a For Loop, but ...
Ana1811's user avatar
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Parent object to active camera? [Solved] [duplicate]

I've tried several ways to change the density of grass according to the active camera distance without success. Is there any way to parent an object to the active camera? Or to get the active camera ...
Jag JB's user avatar
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How do you switch between parents without the location being affected

I used these object constraints to switch parents but the location is being messed up whenever the influence changes
Random6667's user avatar
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28 views

Report vertex locations of parented geometry

How can I find the vertex locations when the vertices of a cube are controlled by bones of an armature? This parenting thing is causing my regular setup to break. I found this post, but struggle with ...
Henk Kok's user avatar
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1 answer
2k views

Why do all the objects get the same color?

I try to give different base colours to my objects but when I define a base colour for one object, a couple of objects get the same colour at the same time. made a new material for those ones to ...
Y Asr's user avatar
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Problems joining character model objects

I have been learning about blender for a few weeks now and I am currently attempting to make my first character in Blender. I have come to the point where I am about satisfied with the model parts I ...
Firebee's user avatar
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1 vote
2 answers
50 views

Automatic weights application issue [closed]

When I parent my mesh and armature with automatic weights, the weights don't work properly. I have tried recalculating normals, but it did not work. This is my mesh and armature: This is the way the ...
Chinmayee Raikar's user avatar
0 votes
1 answer
496 views

Bpy check if each object is parented

I am looking for a way via scripting to check if an object is parented. A way to access the list of its direct children would also be helpful. Thank you.
Zak Nelson's user avatar
2 votes
1 answer
648 views

How to make Shoe move w/ Human Model?

I have two separate models, one of a person and the other of a pair of shoes. The human model is fully rigged but I don't know how to make the shoe move with the model's foot. Anyone know how to fix ...
Joka's user avatar
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1 vote
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29 views

Rigging separate objects [closed]

I'm new to Blender. I tried rigging a character made up of separate objects. Parenting the forearm bone to the forearm works but moves it and changes its size. I tried applying the transformations of ...
Bulkabalka's user avatar
2 votes
1 answer
166 views

vibrating each atom in a structure?

I am trying to make a structure containing lots of vibrating atoms. I already created the structures by first creating a cube and a small sphere. And, then choosing the particle properties of the cube ...
muztoba rabbani's user avatar
1 vote
1 answer
37 views

what's wrong with my armature [closed]

when I parent my armature to my mesh with automatic weights, the mesh deforms and I can't figure out the reason
noahseo's user avatar
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2 votes
1 answer
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How to select a parented hierachy from the 3d viewport using the right click menu?

I know that this can be done in a few other ways too, but I want to know if it can be done from the right-click select menu As the title suggests, I want to know if there's a shortcut to selecting a ...
Yousuf Chaudhry's user avatar
0 votes
2 answers
888 views

Animation using Child of Constraint - cannot move the object from original place

This one is hard to explain. I have worked hard to produce the animation you see below. My plan was to have the missile launcher animated and packed in the box where finally I could just grab the box ...
ronin074's user avatar
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3 votes
1 answer
927 views

Parent an empty to an animated geometry node object [closed]

I would like to parent an empty to the glass of a window created and animated procedurally. Unfortunately I know really little about geometry nodes and I don't understand how I could parent an ...
Kévin Bray's user avatar
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1 answer
55 views

Parent bug or something else? [duplicate]

Every time I put a new object near the scene, and move it, everything else seem to move with it too. Like in the picture, I didn't even parent anything, but every time I put near the table and move it ...
DS177's user avatar
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2 answers
679 views

How do you have a parented object stay in one place while the parent moves

I am trying to make it look like a sword is being pushed into the ground but i don't know how to keep the sword in the ground while the parent moves.
Random6667's user avatar
3 votes
2 answers
141 views

bpy parent chain without transform

How do I set an object parent without moving the child location as relative Lets say I have an object relationship - first - second - third And I have ...
ThorSummoner's user avatar
2 votes
1 answer
390 views

Bone rotating around cursor instead of origin

I'm new to blender, trying to animate the fingers of a character. The finger bones are parented (not connected), but they are rotating around the cursor, instead of their origin. How can I make these ...
max's user avatar
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1 answer
2k views

Rigging a character made of multiple objects [closed]

I created this simple character out of multiple objects, and then rigged it with a basic skeleton (just normal bones, no IK or constraints or anything yet). I made it using multiple parts because I'...
a52's user avatar
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0 answers
39 views

How to return to first keyframe after parent and unparent

I'm new here and first sorry for my english. So, I'm trying to create an animation of reloading a revolver, that is, I put the cartridge child of the cylinder and after being ejected I wanted the ...
Bana's user avatar
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38 views

How do I rig my 3d model properly? Parenting isn't working for me

Im new to rigging in blender, I want to pose this model I made but i cant, even after watching multiple videos after making the armature posing it doesnt work after parenting. This problem may have ...
Angel 3D's user avatar
2 votes
1 answer
727 views

How to duplicate parented objects as one object

I have parented the smaller cube to the larger cube, to make child parent link. I want to be able to duplicate both objects, by selecting them as an entity, and not selecting both of them to duplicate ...
blender breath's user avatar
1 vote
0 answers
121 views

Duplicate parent and children by python,but children are in the wrong place

I use scripts below to duplicate and move one parent and its children. When i move parent to another location and run the scripts, parent.copy() moves from the new original location, but children.copy(...
Kisuke Urahara's user avatar
0 votes
0 answers
480 views

What's the best way to merge or parent these?

So for context, I'm new to blender and making a simple building structure. I am going to add at least one more object to it. How can I put all of these "plane"s into a collection while ...
Maple38's user avatar
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1 vote
2 answers
225 views

How do I correctly append object constraints and keyframes?

When I append a landing platform that I animated and added object constraints to (child of) into a new file everything is there from textures, keyframes to object constraints, but when select ...
Arceus's user avatar
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0 answers
18 views

Animate along a path while path is parented to camera rotation

I'm creating a short anim loop of the trench run in Star Wars. I have the camera keframed with some rotation and location data (position in the cockpit chasing rebel X-Wing) I want to shoot the lasers ...
elCamsterino's user avatar
2 votes
1 answer
553 views

Using Alt+G to move selected object to the center of the grid causes objects to be (seemingly) parented

beginner here! I'm using Blender 3.1 I am following Blender Guru's tutorial making donuts. In his 3.0 tutorial part 6, there is a step to select the light source and use Alt+G to move it to the center ...
kirinma's user avatar
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1 vote
1 answer
86 views

How do I animate instances from their pivot point with one empty?

If you create instances of an object with a particle system, how do you then animate them from each origin point (pivot point) with one empty? Here is a plane, parented to an empty placed at the ...
Aubrey's user avatar
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1 vote
1 answer
657 views

Child objects not rotating with parent object

I made some flower petals and I want them to rotate in a circle around my sphere so I parented them to an empty and tried rotating it 360 degrees but my child objects (the petals) arent rotating at ...
Murth's user avatar
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3 votes
1 answer
668 views

How do I make my character hold his face and stay that way even when the rig moves?

How do I make my character hold his face (he's covering his eyes) even when the character moves, like covering an injury? See the example picture. I've tried child constraining the rig to the mesh, ...
DS177's user avatar
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2 votes
1 answer
63 views

How do I rig a folding door onto another rotating object that can rotate without actuating the folding door rig?

When I rotate this door it actuates the folding of the rest by the "copy rotation" object constraints I have the folding door controller parented to the empty that rotates the bridge. When ...
Slippyv2's user avatar
2 votes
1 answer
377 views

Blender 3.1 Combining Two Bone's Tails Together

So, I've seen a lot of info on how to combine two HEADS of bones together, but what I need is two TAILS. I'm assuming that I would need another bone where the two tails are to combine them, but I can'...
Relo Kai's user avatar
2 votes
0 answers
323 views

Is there a setting to outline child objects when the parent is selected?

I'm still newish to blender. Is there a setting to outline child objects when the parent is selected? In Maya, when you select a parent object, all the children objects are highlighted as well. In ...
Vinny's user avatar
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2 votes
1 answer
635 views

Body parts disconnected after rigging

I have tried everything within my limited reach to fix this issue, however as I parent this body I imported as an fbx from Character Creator and an armature I got from DeepMotion with automatic ...
Porxh P's user avatar
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1 vote
0 answers
43 views

Can I glue two objects together such that they deform instead of separating?

Bit of a weird question, I have the femur and the pelvis bones as objects (actual meshes of these bones not armatures). I want to take pictures of these bones in different positions and I have all of ...
A_big_fluffy_dog's user avatar
1 vote
0 answers
75 views

Object to bone parenting: How to disassociate while editing armature?

I have set up an armature with several objects parented to various bones (it’s LEGOs, so no need for individual deformation). However, editing the armature now makes parented objects move. That is, ...
TheLabCat's user avatar
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155 views

Shoe not moving properly with rig

When i move the right foot bone(duplicate shoe) it warps and also moves and warps the left shoe(original). And when i move the other foot it does the same vice versa. Im also not sure how to move the ...
El Rogish's user avatar
0 votes
0 answers
46 views

Spiral wont parent to armature?

So I have a spiral acting as an eye and when I parent with automatic weights to my rig, it doesn't spin with the rest of the armature it just stays in place. Is it because of the object itself? I ...
Murth's user avatar
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1 vote
0 answers
159 views

How to parent components of a rig made with rigify to things other than the mesh?

I have created (with some help) a rig using rigify and a mesh. I want to pair something to some of the parts of the rig (specifically, a ring on the finger that moves with the finger). Is there a ...
A_big_fluffy_dog's user avatar
0 votes
1 answer
52 views

How can I have an object follow a bone but retain its transforms

I have a skateboarding animation from Mixamo and I'm trying to attach the skateboard to the foot that isn't pushing. When I Parent the skateboard to the foot bone it works but there is a small ...
elCamsterino's user avatar
0 votes
0 answers
137 views

All my characters have lost their bone vertex groups. Is there a way to bring them back?

I worked on my project on a different laptop yesterday, then took the new file back to my own computer today. While working on the other laptop i didnt do any character animation, only camera ...
Lisa's user avatar
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0 votes
0 answers
935 views

Move root of character without changing the other bones position

I'm very new to animation, and I've some troubles to make my character walk (rigged using rigify). I tried to use a walk cycle generated by AnimBox, but my character ended up sliding a lot (even when ...
tobiasBora's user avatar
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0 votes
1 answer
273 views

Particle System (Collection) picking children of objects in collection

I want to create a forest in blender and created two tree models. I want the trees to be randomly placed on a plane by a particle system. Thats why I put them into a collection. However, the particle ...
philale's user avatar
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0 answers
107 views

Can't Select other bones in pose mode + Spine bone doesn't select all bones even though it's the parent

So I rigged my character so the arms and legs move with bendy bones. The spine body is the parent of the arms and legs When I go to pose mode and click on the spine bone, none of the other bones ...
makerbaker's user avatar
1 vote
1 answer
874 views

How can I connect the backpack to my character?

I want the backpack model to move with the equipped human model. How exactly can I do this? I also want the bag to be able to rotate in any direction I want with the human model.
vsuPlayer's user avatar
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0 answers
35 views

Programatically unparenting an rigid body doesn't work (with file)

I parented a rigid body to another rigid body. The parent rigid body is keyframed. I want to remove the parent and any lingering keyframing from that parent. Programatically, I tried to remove the ...
Thomas0100's user avatar
5 votes
1 answer
2k views

What is the parent inverse?

When parenting a object to another object, that does not have standard transforms (loc 0,0,0 rot 0,0,0 and scale 1,1,1) Blender apparently applies something called a parent inverse matrix between the ...
tempdev nova's user avatar
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0 votes
0 answers
28 views

Recently unparented object doesn't behave independently blender python

I'm trying to simulate stage seperation of a rocket and it requires unparenting the object. It was first parented so it could follow the same route as another stage, but when it was uparented, the ...
Thomas0100's user avatar
1 vote
1 answer
30 views

Parenting results in spontaneoudly moving objects (File included)

I have a rocket with multiple stages. All of these stages are rigid bodies, but they're parented to the topmost stage. They're moving up because I switched the gravity upwards to mimic rocket ...
Thomas0100's user avatar

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