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Questions tagged [orthographic]

Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthographic 3D Viewport Display, or using the Orthographic Lens in a render.

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10 votes
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How to make objects in the scene become physically smaller the further they are from the camera?

My camera is in orthographic mode so there is no depth. I want to create a fake sense of depth by making the objects in the scene become physically smaller the farther away they are from the camera or ...
Ben's user avatar
  • 118
10 votes
1 answer
7k views

Orthographic scale of camera in Blender

could somebody explain how orthographic scale is calculated in Blender? I am trying to match an orthographic view that I get from another software with that of Blender, but I am not able. Camera gets ...
bytesixtyfour's user avatar
10 votes
2 answers
2k views

Setting camera to position where it can render a seamless repetable orthographic scene

I'm using 3d to speed up production of 2d graphics of machines and structures (which have a lot of straight lines, objects and little details repeated all over the place). The goal is to have an ...
Hammer Art's user avatar
9 votes
3 answers
2k views

How can I make a view that seems like orthographic, but not exactly?

For the start, I thought was orthographic, but when I used the orthographic camera, it didn't match up. Client say they want a so-called "industry schematic", talking about a 135 degree look....
keydsf's user avatar
  • 169
9 votes
1 answer
6k views

Why Does The Background Image Not Show in Orthographic View?

I have added a background image to the world settings. However, it has disappeared from my 3D view and only shows when I view the scene from the camera. Does anyone know if there is something I can do ...
Kay's user avatar
  • 249
6 votes
1 answer
1k views

Set orthographic view using python?

Is there a python function that sets ortho view such that X and Y axes are visible - the equivalent of numpad 7? Thanks in advance!
vndep's user avatar
  • 703
5 votes
2 answers
6k views

Move forward in orthographic view?

How can I move the 3d view "forward" in orthographic mode? I don't want to magnify the image, I want to zoom like in perspective mode, so that the parts of the mesh that are near me disappear behind ...
markasoftware's user avatar
4 votes
1 answer
2k views

Why the middle mouse button in Blender 2.80 changes the orthographic view to perspective? [duplicate]

If I choose an orthographic view by using the numpad and then try to orbit the geometry by clicking the middle mouse button Blender goes from orthographic to perspective. Why is that the default now? ...
chicOrtiz's user avatar
  • 485
4 votes
1 answer
614 views

Camera angle for 50% height hex grid

I have a scene containing a hexagonal grid, with an orthographic camera. At what angle should I put the camera so a rendered hex would exactly half the height in pixels that it would normally be if ...
Entity's user avatar
  • 558
4 votes
1 answer
84 views

Shader for orthographic projection of the texture on the model

I recently started looking for a shader for orthographic projection of a texture onto a model from the camera. I needed to bake a projected texture. Found an example with perspective projection and ...
denisbaic's user avatar
4 votes
1 answer
2k views

align reference image with orthographic camera

I've got my scene set up as shown below. The camera is set to orthographic and both camera and reference are rotated to [60, 0, 45] degrees. It seems not to line up with the 3D world, however. (note ...
Nino van Hooff's user avatar
3 votes
1 answer
2k views

Isometric 30° seems to behave like dimetric 26.6° (Blender 2.8)

Isometric video game graphics article on Wikipedia says: The projection commonly used in videogames deviates slightly from "true" isometric due to the limitations of raster graphics. Lines in ...
Markus von Broady's user avatar
3 votes
2 answers
2k views

Blender setup for orthographic image rendering

I want to use blender to render some stuff for use with a 2D orthographic view with a scale that 1x1 blender unit is 64x48 pixels. I set the camera up by hand (as I would use for normal 3D renders). ...
Fire Lancer's user avatar
3 votes
2 answers
8k views

How to switch to orthographic in blender 2.8?

I saw this question, but in 2.8 the camera settings just looks like this: How do I switch the camera to be in orthographic mode?
Paul Wicks's user avatar
3 votes
2 answers
5k views

Cutting mesh by projecting texture

I wanna create 2D image with Blender. I have an identical image as a template. Can I project my template somehow on a plane mesh to cut it and get specific and save some time instead of outlining it ...
Random generalist's user avatar
3 votes
1 answer
703 views

Strange shadows in Eevee orthographic camera

If I use Cicles engine everything looks great (obviously). I try Eevee engine with perspective camera mode, and result also fine. But I need ortho projection. If I switch to Eevee + orthographical ...
aleko's user avatar
  • 61
3 votes
1 answer
1k views

Mapping an orthographic texture to a model

I created a model, that is based on an orthographic projection. The orthographic projection also contains the image(s) that I want to map to my model. (Ship model left / Orthographic view and textures ...
Tom W.'s user avatar
  • 63
3 votes
0 answers
34 views

How to make a skewed orthographic perspective camera? [duplicate]

is it possible to have a skewed orthogonal perspective camera? I want to make a perspective like in the old ultima games where the x and y axis are aligned with the screen and the z axis is at a 45 ...
Rrm's user avatar
  • 31
2 votes
2 answers
498 views

How to place a flat object orthogonal to camera, but not center of camera view

I am looking for a way to accurately place a flat object, in my case a watch, into the lower right corner of my camera view so it is exactly orthogonal to the camera. The camera is looking at the ...
Iam Hidari's user avatar
2 votes
2 answers
934 views

Check if the whole plane is being on a orthographic camera render (or get a proportion of the rendered plane)

Situation: On my scene, planes can be positioned anywhere and I should not move them - I move around only camera. After positioning a orthographic camera with a script, I am not sure if the whole ...
Pro's user avatar
  • 123
2 votes
1 answer
111 views

In orthographic view I always see the vertices behind the view as well ("x-ray") despite x-ray being turned off. Why is that?

In orthographic view I always see the vertices that should be hidden (i.e. behind the view, x-ray) as well, even though x-ray is toggled off. I have followed a youtube tutorial and changed all ...
Paul's user avatar
  • 401
2 votes
1 answer
2k views

How to hide reference images in different orthographics?

I have two background images, one for viewing at the front and one for viewing at the side. I've changed some of the image settings so that you can only see them in orthographic view but the problem ...
Darren Robertson's user avatar
2 votes
1 answer
669 views

Changing views in 2.8 jumps out of ortho

I work mostly in ortho mode but after I switch to side, top, left, right or bottom view, and then move around the view changes to perspective. How can I ensure that it always stays in ortho view?
theDaviator's user avatar
2 votes
1 answer
367 views

cycles orthographic render with gradient background

I created a basic rainbow gradient background in cycles with the colour ramp set to constant. With the standard camera this appears as expected. But when I switch to orthographic camera I only get ...
rob's user avatar
  • 1,698
2 votes
1 answer
95 views

3D view "orthographic" isn't really orthographic?

When I switched to orthographic view with Numpad 5, the view in my 3D view doesn't look to be properly orthographic at all. Is there any way to fix this?
True's user avatar
  • 23
2 votes
1 answer
93 views

rendering a roleplaying map

I would like to use blender to model a map of a castle, and then have a cutaway view of the map, with all the objects inside. Then, if possible, have the view almost orthographic. Yes, I could just ...
Jason Sandeman's user avatar
2 votes
1 answer
437 views

Find Orthographic scale to match perspective view size

Is there any way to find the scale of the orthographic camera so that it matches the view field from the perspective camera? So for example if I render a plane in perspective mode and I see a certain ...
Marius's user avatar
  • 31
2 votes
1 answer
74 views

Can you draw in 3d from orthografic projections?

Im drawing a orthographic reference for my character, and then I would like to trace it in blender with grease pencil so I have a 3d-ish reference instead of several images. Now, grease pencil only ...
metichi's user avatar
  • 183
2 votes
1 answer
127 views

Using the Object Attribute Output node to drive the Orthographic Scale of the camera

I´m trying to animate the orthographic scale of the camera with Animation Nodes so that I can procedually change the value and don`t have to rely on keyframing it. Using the Object Attribute Output ...
Tyll Fynke's user avatar
2 votes
1 answer
169 views

Edit Mode - XRay Clutter - Edges/Faces/Verts

The picture on the left is a subdivided Cube in a fresh new project in edit mode. The picture on the right is that same cube in edit mode but in my current project. As you can see: obscured edges are ...
Dimitri's user avatar
  • 23
2 votes
0 answers
281 views

How to set the orthographic camera to match a specific width?

Consider a simple setup where the camera is facing a plane orthogonal. For further simplicity, assume that the camera is located at X=0 and facing along the Y-axis. The plane is also centered to the Y-...
Mario's user avatar
  • 89
2 votes
1 answer
334 views

How do I match an orthographic type camera to an orthographic image?

There's a program called fSpy in which you can draw lines on an image, and it will in turn give you a camera position and rotation, however it doesn't seem to work with orthographic images. I have an ...
snipers500's user avatar
2 votes
0 answers
46 views

How To Work On Specific 2d Plane While In Perspective Mode?

To work on either XY , YZ or XZ plane, I have to go to ortho view left/top/front. But if I'm in perspective mode, how can I activate selected plane to work on while still in perspective? To clarify ...
andio's user avatar
  • 2,004
2 votes
0 answers
144 views

Why are these extra grid lines appearing?

how would i reset the grid so there aren't all these other lines. Sometimes this causes remove doubles to not work and grid snapping sometimes isn't precise. For example i'll add a plane after ...
Riley Christian's user avatar
2 votes
0 answers
430 views

Faking HDRi Reflections with an orthographic camera

Is it possible to fake perspective reflections of a HRDi in a scene with an orthographic camera? As reflection rays are parallel on flat surfaces, every face of a glossy object has a uniform color ...
bstnhnsl's user avatar
  • 2,620
1 vote
1 answer
582 views

What is the Python command to check if current view is in orthographic or perspective mode?

What is the python command to check if current view is in orthographic or perspective mode?
andio's user avatar
  • 2,004
1 vote
3 answers
1k views

Render Layer Z in orthogonal and perspective projection

In my current Project, I use a Render Layer node and it's z output to obtain a depth image of the scene. My question now is, the distance obtained from this output, does give me the distance from the ...
mrks's user avatar
  • 141
1 vote
1 answer
959 views

How to switch the camera to orthographic view?

So the button that switches the current view from perspective/orthographic projection (Numpad 5 :) is not even there. And I want it to behave exactly the same as the main camera, so you can toggle the ...
Robert's user avatar
  • 25
1 vote
2 answers
2k views

How to add reference photos in orthographic view from angles other than the default front, back, top, etc.?

3D modeling is easier with reference pictures, which can sometimes be hard to find facing straight forward, left, right, top, etc. If I could add other angles for pictures it would be great. Thank you....
Dyl_Pickle88's user avatar
1 vote
1 answer
139 views

Match Orthographic along normals?

If i were to rotate cube 23 degrees then go to orthographic view, it would be difficult to line up the viewfinder (in orthographic) to be flush with the object. Is there a function that makes this ...
Jason Schayer's user avatar
1 vote
1 answer
477 views

Side view is not in orthographic view?

Before when I went into side view it would automatically put it in orthographic view but now it isn't. How do I fix this?
JONATHAN THORNTON's user avatar
1 vote
1 answer
768 views

Orthographic Cam with HDRI in background

Basically I'm trying to make an animation birthday card 4 my friend. There is this airbus a400m plane scene, which I'm trying to film it like mission impossible fallout. The view of the plane is in ...
M4GN3TIC _'s user avatar
1 vote
2 answers
983 views

How to precisely set orthographic scale

I am trying to get an orthographic render out of Blender with precise accuracy. The scale that I would like is 1"=1'. To prepare my scene, I have changed units to Imperial with separate values. I then ...
Qwerty's user avatar
  • 21
1 vote
1 answer
81 views

How to Close Orthographic Scene Collection

How to Close Orthographic Scene Collection. It split into 4 windows and I can only use the User Scene window. How do you close it?
Steven's user avatar
  • 11
1 vote
1 answer
218 views

Viewmode changes from orthographic after using mousewheel. Blender 2.8 (Release candidate 3)

If I change to side ortho views, when I move the angle of my view with the mouse wheel, as to rotate my view around the object, it goes back to prespective view, even if I had user ortho enabled ...
Crash Logger's user avatar
1 vote
2 answers
923 views

Objects clipping when I switch to orthographic mode Blender 2.8 [closed]

So, every time I switch to orthographic mode in Blender 2.8 (Didn't use to happen in 2.79) my model starts clipping (as shown in the video). I've tried changing the "clip start" value, but that just ...
Aless Van Strijp's user avatar
1 vote
1 answer
2k views

Mesh is disappearing in Orthographic View? Is there in Perspective view

My character mesh is showing up in Perspective view just fine, but completely disappears in Orthographic view, I have no idea why. This is brand new, as I've been switching back and forth. It's not ...
Megg's user avatar
  • 9
1 vote
1 answer
137 views

How to create tilable tile-map elements [duplicate]

I want to create an isometric game, and therefore I want to use blender to create tile-map elements which I will compose together with Tiled Map Editor later on. I have followed several tutorials ...
hypnomaki's user avatar
  • 153
1 vote
1 answer
1k views

Angle to get an "2:1 isometric" camera view (dimetric projection)?

Most isometric games do not use "true isometry", but a 2:1 projection.(In fact, this is not an isometry but dimetric projection) I found soooo many articles on how to set up true isometric (...
deepgreenforest's user avatar
1 vote
1 answer
173 views

How can I shift the orthographic camera view over large (>10) distances?

Orthographic cameras in Blender have the shift_x, shift_y settings: But these are limited to the value range [-10., 10.]. How ...
NeverConvex's user avatar
  • 1,229