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Questions tagged [origin]

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1answer
145 views

Armature Origins Wrong?

I feel like this question must have been answered, but I can't seem to find the answer here or on blender artists. Maybe I don't understand the issue well enough to google the right terms. I'm having ...
0
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1answer
37 views

3D Manipulator/Origin behaviour issues due to 'Displayer Modifier'

https://youtu.be/lXeRm33Xi8E The 3D Manipular/Origin of the individual vertices are not correctly visually displayed. After the 'Display Modifier' is checked in an Armature Modifier to display the ...
0
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2answers
697 views

Align origin rotation to object

How can I align the origin's rotation to the "obvious" rotation of an object? For example, you can see here that the origin rotation isn't the same as the rotation of the empty:
0
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1answer
161 views

Messed up origin point [duplicate]

Sometimes after I do some modifications with model or duplicate and do some modifications then the origin point of the model goes out of the model and it becomes hard to rotate/scale and do anything ...
2
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0answers
25 views

Why does the object change its location after setting origin?

I want to apply mirror modifier. My step: For this example random vertex on eye: What's wrong with this eyeball?
1
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0answers
20 views

Object expanding on rotation

I am making a model with a hierarchy of different parts, with their origins connected to another piece in the model. I am trying to animate with this model, and a piece is expanding upward as it ...
3
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0answers
308 views

Centre-of-mass at a different location from the object's origin?

So I'm modelling objects where the vertices are aligned to the grid, and I snap the objects to the grid often so it is important that the origin is aligned to the grid as well. Of course when adding ...
4
votes
1answer
282 views

Is there a rule for where the origin point should be when modeling?

During modeling my origin point, (object origin) has moved and it has me wondering where the best place to put it is. When modeling in Blender is there a general rule or suggestion for where the ...
0
votes
1answer
163 views

how to change origin to export a animation

I play on second life, a game where people can use avastar to make poses,animations ect. I opened blender yesterday to find when i went to export my animation that it was a red box with this This ...
1
vote
3answers
825 views

Origin point different in editmode / objectmode

Edited due to comment by Serge L. I'm following a tutorial to make a worm shaft - https://www.youtube.com/watch?v=OVTOSOKpx6I In objectmode my object has it's origin set to the 3D cursor, which is ...
0
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0answers
144 views

Change object orientation to be parallel with the orientation of a normal of plane [duplicate]

So I have an Object that is orientated in the World like this: Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
0
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0answers
33 views

Origin Point is rotating with the camera

I just have a problem with origin point, I searched for 4 days now and this seems to be the only place where people could help. I cant move objects properly because the axes are not static, they move ...
2
votes
1answer
206 views

Camera is offset from path it is following

The camera is constrained to follow a path, and both the path and the camera are far from the origin of the scene. I can see that the camera is being offset from the path with the same offset it had ...
1
vote
0answers
152 views

Mirror in the wrong axis [duplicate]

First of all, sorry for bad English... I got a Problem with the mirror modifier... The origin of my object is set to the 3D-curser, which is in the center (0, 0, 0). When I mirror my object, it ...
1
vote
1answer
284 views

Blender 2.79: Apply location snaps origin to the object's original location

Hi, I am encountering an issue in Blender 2.79 when I try to apply the location of an object. Every time I apply the location, the origin is reset to this random point off to the side. I'm guessing ...
1
vote
1answer
44 views

Object Orientation Widget

I have a file that has 9 separate objects in it. In Object Mode if I set it to Global, Local, Normal, etc... it's all the same arrow direction. If I go into Edit Mode, set it to Normal on the ...
1
vote
1answer
65 views

My mirror modifier doesn't mirror on x axis and rotation shows 0°, I applied rotation already

Hello i have a problem with my miirror midifier it currently looks like this: I don't know what's the problem on google it says that i have to applyrotation but i already did and doesn't fix this. ...
2
votes
2answers
325 views

Set object origin to minimum Z (set to floor) (using examples from @TLousky)

I'm working off examples found here: Getting global axis value of the vertex with the lowest value (and other from @georges and @tlousky, many thanks!) I'm working off a csv example and an 'set Z ...
1
vote
1answer
110 views

How to add another option to set object origin hotkey

I have a script that sets the objects origin to the center and the lowest point in z of the object. Everything works and I have it in my own custom tab under tools. But how can I add it to the ...
2
votes
0answers
66 views

Origin Points (and Colliders) Not Moving with Armature

I don't know if this has already been addressed elsewhere, but I couldn't seem to find any information on this issue. I'm trying to make a chain of rigid bodies using bones and empty axis(s) with ...
0
votes
1answer
193 views

Object origin/pivot point perpendicular to an object [duplicate]

how can I make the origin/pivot point perpendicular to the object like the second image? Thank you...
0
votes
0answers
80 views

How do I use the tooltip to create keybinds? [duplicate]

The specific command I'm trying to set is bpy.ops.object.origin_set() which sets the origin of an object which is bound to default to Ctrl +Shift+Alt +C This doesn't work:
0
votes
1answer
261 views

Lock object origin to 3D cursor

I have some problems about animating multiple objects since they're not moving at the same speed and because of that it doesn't seem like the objects are connected during the animation but only in the ...
2
votes
1answer
2k views

Move the origin point to the cursor in Edit Mode

I have a model where I would like to rotate an area of the object, in this case a mouth of a ordinary beast along a defined point, marked here with the 3D Cursor. And I am trying to move the selected ...
1
vote
1answer
181 views

Send Object To Origin

What is the shortest way (or a shortcut key if there is any) to move the object to the origin?
2
votes
2answers
701 views

Center cursor in python script?

I am getting an error when trying to center the cursor in a python script ...
2
votes
0answers
192 views

Out of position meshes imported from FBX

As you can see from the picture, I'm having trouble importing a static fbx mesh from 3ds max into blender. I find out it's because linked meshes into 3ds Max. Is there a way to avoid this without ...
1
vote
3answers
1k views

How do I set the location of the 3D axis?

I am new to Blender, so this is probably a common question. The origin and the 3D axis indicator are in different locations. This affects how modifications applied in edit mode via S and mouse drag. ...
0
votes
2answers
1k views

How do I reset the origin placement?

The origin (or the small orange dot, if that's even the origin but I'm going to call it that) use to be placed always in the center of the selected shape, when I pressed the comma key, the view would ...
1
vote
2answers
941 views

How do I set object origin normal to a face?

I have the following object: How do I modify the origin so that the origin has the X axis normal to the face shown, but the object itself remains in the same position in space?
1
vote
1answer
218 views

Object Transform Origin to Geometry Floor

I have about 400 different Plant models. I need the origin to be at the very bottom of the plant so I can plant them at the correct height when I export them to Unity. Is there a faster way to do this ...
0
votes
1answer
223 views

Objects rotate strangely when entire mesh is rotated

When I rotate my model, or even part of the model, each object in the mesh rotates by itself. It's like each object has it's own origin (even in the same part of mesh) I tried setting object's parents,...
1
vote
0answers
705 views

“Cursor to selected” does not go to the center of selected vertices

I'm trying to set the origin of an object to be at the midpoint of all its vertices. So my technique is: Go to Edit mode Select all vertices (by pressing A) Press Shift + S Cursor to selected For ...
3
votes
0answers
954 views

FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
0
votes
0answers
136 views

Origin to geometry does same thing as geometry to origin

Anyone else got this same problem? I got this tower of blocks which with I wanna do some collision stuff and I try to set each block to have its own origin/center, but when I do "Origin to geometry" ...
1
vote
2answers
528 views

How can I fix a distorted character mesh?

I changed the origin of my skeleton, and nothing happened at first so I positioned the character as I wanted. But when I advanced the keyframes, it completely messed up the character's mesh and I can'...
1
vote
0answers
39 views

How can I scatter things apart? [duplicate]

How can I select multiple objects and spread their origins apart from each other without scaling the objects themselves? I have several fragments of a shape that I want together at the first keyframe ...
2
votes
2answers
489 views

move object without changing origin

I have an armature which has its origin at 0,0,0. I want to move the armature so that the lowest zvalue of it's bounding box is placed at 0,0,0 using python as shown below without changing the origin, ...