Questions tagged [origin]

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1answer
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Can not set the origin to a hierarchy/group

Whenever I Select my Group/null/Hierarchy under the outliner. I can't seem to make the origin to geometry work. It stuck in (0,0,0). I've tried to set the cursor to the middle of the group/hierarchy ...
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1answer
80 views

How can I scale multiple objects around their own origin in 2.80?

I want to scale multiple objects at once, with every object using their own origin as a pivot point, instead of the center between the objects. All answers I found so far do not apply to version 2....
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0answers
16 views

Change Pivot Point Rotation Relative to Flat Face [duplicate]

I'm trying to export this Icosphere into Unity, but I want to have each poly be separate, with its own pivot point on its surface, and with the blue arrow on the manipulator widget facing out at 90 ...
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1answer
14 views

Transformations of instances of collection - problem with “origin”

I have serious problems when I build complex machines from instances of collections. Consider e.g. wheels/tracks of a Tank: Each wheel is instance of a wheel template which is a collection of ...
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1answer
20 views

Is there a way to set objects' origin points to be separated from each other at certain distance in Particles System(Hair)?

While I was watching Blender Guru video for 2.8 Blender, he set the origin point of 5 different sprinkles in Set origin to geometry. And it occurred to me that the overlapping problem with particle ...
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1answer
29 views

How do I set the origin of an Armature

Using Blender 2.8, I'm trying to move the origin of the armature. I have uploaded my blend file here. I am able to move the origin of the mesh, but not the origin of the armature. I have uploaded a ...
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2answers
48 views

How do I set the origin to the center of a mesh?

I have tried to set the origin of a mesh using "Origin to Geometry", "Origin to Center of Mass (Surface)" and "Origin to Center of Mass (Volume)". None gave me the correct result. Here is the blend ...
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0answers
36 views

How to apply transforms without changing the origin?

My object is far away from 0,0,0 point, it has to. The origin point also has to be in the center of my geometry. Every time I click on apply my origin goes to back to 0,0,0 ... how to apply my ...
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2answers
22 views

Armature doesn't want to spin around intended origin

The origin is at the feet squarely below the torso. If I sit the character down in for example a spinning chair and try to spin him, he becomes offset from it because his torso is behind the spinning ...
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1answer
46 views

Can only move object origin in object mode, cant move the mesh

I can only move the origin point of the mesh that I selected in object mode, but not the whole mesh Did I set anything up by accident?
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0answers
24 views

How to move multiple meshes to the world origin at the same time?

I have about 50 meshes in my blender scene and I want all of them moved to the world origin. I can do this for each single mesh by going into the world and editing the transform. (See picture) ...
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2answers
95 views

Point of origin at 0,0,0

I want to design furniture. I've got measures from the front wall, side walls and the floor. When I draw a table of 2.20m long, it is centered in the frame and is positioned at X axis -1.10 to 1.10m. ...
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2answers
87 views

Set Origin shortcut not working?

The shortcut for Set Origin (Shift + Ctrl + Alt + c) isn't working. When I searched for the action in the search bar accessed by pressing f3 there were no buttons noted after the "Set origin" action,...
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2answers
92 views

Origins to the down of the object by default

Is there a way to make the origin of any new object appear by default at the lowest point of that object? The center of the lowest face for a cube, for example. It's very uncomfortable to transform ...
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0answers
7 views

Can a vertex group be used to define the degree of influence that gravity has on a mesh with no armature?

Can vertex groups be used to define the degree of influence of gravity on different parts of a mesh which has rigid body _Active applied to it? Note: I do not have an armature attached to the mesh.
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Blender 2.81 - Moving the origin of multiple selected objects to the median point of their base [duplicate]

There has been a similar question back in 2015 which was answered here: Set origin to bottom center of multiple objects However time has passed and those scripts no longer seem to be working. Here's ...
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0answers
23 views

Rendered image different than expected

I followed the ice-cream tutorial by cg geek. This is my first time trying blender. I completed the tutorial and on rendering the output is unexpected. Can somebody please tell me what my mistake is. ...
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1answer
92 views

Why Set origin to 3d cursor won't work?

I've got an object, and want to work on mirror modifyer with it, but I have first to change it's origin point. So I put my 3D cursor where i want to set the new origin point. But when i do: Object/...
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1answer
42 views

How to set origin point in center?

Can't believe I'm asking this question right now, but how do I set my origin point to the center of my plane? I'm trying to apply a mirror modifier but the center of origin is throwing everything off ...
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0answers
31 views

Set keyframes and change origin problem

I want to build this simple animation without switching to different collections. https://youtu.be/OXWZ6dNqdLc From frame 1 - 30 change origin, rotate then set keyframe locrot go to frame 60 change ...
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0answers
36 views

Stuck transforming around scene origin

In Edit mode I can rotate and scale around the cursor or the median point, etc. as normal. In object mode, I can only rotate/scale around the object origin. I cannot rotate/scale around the cursor or ...
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1answer
68 views

Mesh Deformer Modifier - Low poly mesh with softbody simulation deforming a high poly mesh

Is it possible in Blender to optimise the softbody simulation by using a low poly mesh for the simulation to deform a high poly mesh? Instead of simulating the high poly mesh itself which would take ...
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0answers
16 views

Add new icon in Blender with python

i would like to add a button for the origins/pivot point, so i do not have to open options ->transform only-> origins... how can i add a button in the new blender 2.8 UI, see the image attached? Thanx
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1answer
83 views

Setting origin of empty “group” object

I have an object that consists of 2 meshes. To group them, I have added an Empty object and added my 2 objects as children. I have then put the 3D cursor where I would the origin of the grouped ...
1
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1answer
30 views

Reason for twisted rotation?

I have a case, and I want to close its lid. However, when I set the rotation, the lid doesn't close as I expected, but instead rotates in a weird way, and I don't understand how to change this. Here ...
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0answers
19 views

Origin keeps warping character rig

Every time I try and apply automatic weights to my character's foot, it seems like the origin is messing up the rig. I tried setting the origin for the mesh back to its original place, but to no avail....
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1answer
106 views

How to move a cube on a plane

I'm using blender 2.8 and my simple scenario is: a plane and a cube mesh. I want to move the cube on the plane without using the G command on the ...
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1answer
42 views

Is it possible to set an object's origin with bpy.ops.transform.resize()?

I would like to scale an object with object's origin in a certain location. Is it possible to set an object's origin with bpy.ops.transform.resize()? I’ve examined the official API documentation, ...
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1answer
48 views

How do I change where imported objects appear in the world?

All objects I import go the center of the grid. Is there anyway to change this.
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1answer
41 views

How to create a pole to follow and empty with arbitrary origin

I want my "pole" follow point B from point A with no stretching, this way Intead of this I get this: How can I follow the point B using the pole, keeping the point A as origin, and keeping the ...
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1answer
155 views

Change origin of collections

I am trying to animate a fbx imported file originally made in solidworks, since it was made in solidworks all the parts are in different layers. In order to change the rotation pivot I need to change ...
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1answer
16 views

My mesh goes nuts when I try to move points [duplicate]

In edit mode I select a row of edges (alt+click), when I try to move the row with "G" it pulls points that aren't selected. I have tried to fix this any way I know how. (Including changing the origin ...
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2answers
183 views

How to move 4 objects symmetrically outward/inward on the same origin?

I have 4 cubes symmetrically placed at the 4 corners of a plane and I want to move them along the x/y axis outward/inward the center of the plane witch is also the origin of the 4 cubes? Here is the ...
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1answer
87 views

How to set origin to joint location?

I have cut a hand into pieces. Now I wish to set the origin of each piece to the bone joint of the given body part as seen on the picture. I know I can place the cursor on the joint and set the origin ...
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3answers
125 views

Origin is not in the horizontal middle for a model which I “overlaid”

I'm trying to set the origin of a mesh to the center. Originally the rocket and the launcher were stacked over each other: I have "put" the rocket into the launcher. I have used Object -> Set ...
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0answers
18 views

Moving an animation parent's origin?

I'm very new to Blender (and animating in general). In the animation I'm working on, there is a parent object with a lot of children. Unfortunately, I placed the origin for the parent in a bad ...
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0answers
110 views

The origin of object changes when exported as .obj and opened in unity

I have set the origin / center of my mesh in Blender as I need it to be: Then I export it like this as an obj: When I then import the obj in Unity, it looks like this: The center / origin is strange....
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2answers
58 views

Setting the location of my object

I have accidentally applied the location of my object in blender and my object has now zeroed out. How do i fix this?
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0answers
43 views

How to move the origin of a parent without moving the children?

I have a parented object and I want to move the origin of the parent to the 3D cursor. However, when I do so, all the children of the parent move in relationship to the origin, even though the parent ...
1
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1answer
176 views

Set multiple origins to geometry? [duplicate]

I have lets say 5 individual vertexes objects with the origin all set to the centre of the screen. How could I set each vertex to the geometry of each vertex?
1
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1answer
594 views

Setting mesh's origin in python (2.8)

If I create a cube, the origin is originally at the center of mass. I know how to move the origin to the center of one of its faces using the interface, but how can I do the same thing via Python?
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1answer
85 views

How do I set the origin of a mesh to the center of its axes-aligned bounding box?

Do not flag this as a duplicate. The answers that are out there on similar questions contain shortcuts which do nothing in my version of blender (2.80.0-git.3dc9da3a74ee-windows64). Furthermore, they ...
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1answer
38 views

How to recenter origins of objects on one axis

I want to use "Origin to Geometry" on multiple objects but only move the objects' origins on one axis. How do I do this?
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2answers
414 views

how to move origin point to center of object

I'm wanting to move the origin (widget) to the center of this object. The object (mesh and bones) was appended from a previous animation, and it looks the same in my animation. I have tried shift ...
0
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1answer
116 views

Location relative to parent's origin?

For a model I'm working on I need three cubes that are parented to each other to form an expandable column that moves on the Z axis. I've got a much more complex model for a robot but to simplify ...
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1answer
524 views

How to Change the Origin when moving a Collection Instance

I have created an Collection Instance, when I try to move it, the origin(to snap at vertices or edges) is far away from the object, I want to set it. In the image, the Collection Instance is selected,...
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2answers
156 views

What causes these black streaks along certain (concave?) edges?

I have a model with an open mesh terrain surface and some closed building meshes – when rendering in Cycles I'm seeing black streaks along some mesh edges. On the building models it seems to be ...
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2answers
262 views

How to rotate only origin?

how to only origin rotate ? The object will remain in place. I want it in the picture example.
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1answer
255 views

Change armature origin in 2.8

How can I change the origin of an armature without the body melting? I'm working on a FBX armature in 2.8. I've tried all the set origin choices but nothing works.