Questions tagged [origin]

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Mesh Deformer Modifier - Low poly mesh with softbody simulation deforming a high poly mesh

Is it possible in Blender to optimise the softbody simulation by using a low poly mesh for the simulation to deform a high poly mesh? Instead of simulating the high poly mesh itself which would take ...
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1answer
44 views

Object Orientation Widget

I have a file that has 9 separate objects in it. In Object Mode if I set it to Global, Local, Normal, etc... it's all the same arrow direction. If I go into Edit Mode, set it to Normal on the ...
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15 views

Add new icon in Blender with python

i would like to add a button for the origins/pivot point, so i do not have to open options ->transform only-> origins... how can i add a button in the new blender 2.8 UI, see the image attached? Thanx
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211 views

How to Change the Origin when moving a Collection Instance

I have created an Collection Instance, when I try to move it, the origin(to snap at vertices or edges) is far away from the object, I want to set it. In the image, the Collection Instance is selected,...
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1answer
83 views

Is there a way of having Blender reset the 'origin to geometery' automatically?

At the moment, when I resize or modify an object, I manually click Set Origin -> Origin to Geometry to recentre the manipulators in the object's bounds. Like so: My desire is to have the origin ...
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1answer
86 views

Changing an objects origin just changes its location

Whenever I try to set the origin of this patch of grass to the 3D cursor all that seams to happen is it moves the object location to the 3D cursor. Whats happening here?
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2answers
92 views

How to move 4 objects symmetrically outward/inward on the same origin?

I have 4 cubes symmetrically placed at the 4 corners of a plane and I want to move them along the x/y axis outward/inward the center of the plane witch is also the origin of the 4 cubes? Here is the ...
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1answer
28 views

Setting origin of empty “group” object

I have an object that consists of 2 meshes. To group them, I have added an Empty object and added my 2 objects as children. I have then put the 3D cursor where I would the origin of the grouped ...
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1answer
25 views

Reason for twisted rotation?

I have a case, and I want to close its lid. However, when I set the rotation, the lid doesn't close as I expected, but instead rotates in a weird way, and I don't understand how to change this. Here ...
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0answers
17 views

Origin keeps warping character rig

Every time I try and apply automatic weights to my character's foot, it seems like the origin is messing up the rig. I tried setting the origin for the mesh back to its original place, but to no avail....
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0answers
31 views

How to move a cube on a plane

I'm using blender 2.8 and my simple scenario is: a plane and a cube mesh. I want to move the cube on the plane without using the G command on the ...
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2answers
687 views

Align origin rotation to object

How can I align the origin's rotation to the "obvious" rotation of an object? For example, you can see here that the origin rotation isn't the same as the rotation of the empty:
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1answer
163 views

how to change origin to export a animation

I play on second life, a game where people can use avastar to make poses,animations ect. I opened blender yesterday to find when i went to export my animation that it was a red box with this This ...
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1answer
54 views

Change origin of collections

I am trying to animate a fbx imported file originally made in solidworks, since it was made in solidworks all the parts are in different layers. In order to change the rotation pivot I need to change ...
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1answer
46 views

How to set origin to joint location?

I have cut a hand into pieces. Now I wish to set the origin of each piece to the bone joint of the given body part as seen on the picture. I know I can place the cursor on the joint and set the origin ...
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1answer
24 views

Is it possible to set an object's origin with bpy.ops.transform.resize()?

I would like to scale an object with object's origin in a certain location. Is it possible to set an object's origin with bpy.ops.transform.resize()? I’ve examined the official API documentation, ...
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1answer
18 views

How do I change where imported objects appear in the world?

All objects I import go the center of the grid. Is there anyway to change this.
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2answers
46 views

Setting the location of my object

I have accidentally applied the location of my object in blender and my object has now zeroed out. How do i fix this?
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2answers
55 views

Common origin of multi mesh character

I want to set the origin/pivot point of a multi mesh character to the feet of the character. I tried making an empty object as the parent to all other objects (and armature) of the character and have ...
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3answers
121 views

Origin is not in the horizontal middle for a model which I “overlaid”

I'm trying to set the origin of a mesh to the center. Originally the rocket and the launcher were stacked over each other: I have "put" the rocket into the launcher. I have used Object -> Set ...
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1answer
35 views

How to create a pole to follow and empty with arbitrary origin

I want my "pole" follow point B from point A with no stretching, this way Intead of this I get this: How can I follow the point B using the pole, keeping the point A as origin, and keeping the ...
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1answer
43 views

Location relative to parent's origin?

For a model I'm working on I need three cubes that are parented to each other to form an expandable column that moves on the Z axis. I've got a much more complex model for a robot but to simplify ...
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1answer
16 views

My mesh goes nuts when I try to move points [duplicate]

In edit mode I select a row of edges (alt+click), when I try to move the row with "G" it pulls points that aren't selected. I have tried to fix this any way I know how. (Including changing the origin ...
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1answer
37 views

How do I set the origin of a mesh to the center of its axes-aligned bounding box?

Do not flag this as a duplicate. The answers that are out there on similar questions contain shortcuts which do nothing in my version of blender (2.80.0-git.3dc9da3a74ee-windows64). Furthermore, they ...
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1answer
37 views

3D Manipulator/Origin behaviour issues due to 'Displayer Modifier'

https://youtu.be/lXeRm33Xi8E The 3D Manipular/Origin of the individual vertices are not correctly visually displayed. After the 'Display Modifier' is checked in an Armature Modifier to display the ...
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1answer
44 views

Why does parented to bone object copy location of tail instead of the head?

If you parent any object to the bone in pose mode ALT+P and then clear its origin (ALT+G, ALT+O), object moves to the Tail, which is a bit strange, because Head is the origin of bone's transformation. ...
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2answers
441 views

Exporting to Unity - Origin problems

I've noticed all my objects exported from Blender (FBX) have completely wrong origins when in Unity. My Blender scene is made up of multiple objects which are spread out all over the place. What's ...
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0answers
14 views

Moving an animation parent's origin?

I'm very new to Blender (and animating in general). In the animation I'm working on, there is a parent object with a lot of children. Unfortunately, I placed the origin for the parent in a bad ...
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0answers
42 views

The origin of object changes when exported as .obj and opened in unity

I have set the origin / center of my mesh in Blender as I need it to be: Then I export it like this as an obj: When I then import the obj in Unity, it looks like this: The center / origin is strange....
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35 views

How to move the origin of a parent without moving the children?

I have a parented object and I want to move the origin of the parent to the 3D cursor. However, when I do so, all the children of the parent move in relationship to the origin, even though the parent ...
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1answer
60 views

Set multiple origins to geometry? [duplicate]

I have lets say 5 individual vertexes objects with the origin all set to the centre of the screen. How could I set each vertex to the geometry of each vertex?
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2answers
939 views

Shortcut for setting origin to vertex

I find myself doing the following quite often: go into edit mode select a single vertex press Space to enter the search menu type cur select ...
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1answer
249 views

Setting mesh's origin in python (2.8)

If I create a cube, the origin is originally at the center of mass. I know how to move the origin to the center of one of its faces using the interface, but how can I do the same thing via Python?
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2answers
86 views

how to move origin point to center of object

I'm wanting to move the origin (widget) to the center of this object. The object (mesh and bones) was appended from a previous animation, and it looks the same in my animation. I have tried shift ...
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1answer
33 views

How to recenter origins of objects on one axis

I want to use "Origin to Geometry" on multiple objects but only move the objects' origins on one axis. How do I do this?
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2answers
143 views

How to rotate only origin?

how to only origin rotate ? The object will remain in place. I want it in the picture example.
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2answers
82 views

What causes these black streaks along certain (concave?) edges?

I have a model with an open mesh terrain surface and some closed building meshes – when rendering in Cycles I'm seeing black streaks along some mesh edges. On the building models it seems to be ...
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1answer
144 views

Change armature origin in 2.8

How can I change the origin of an armature without the body melting? I'm working on a FBX armature in 2.8. I've tried all the set origin choices but nothing works.
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1answer
28 views

Origin of selected group of vertices is in odd position, why?

The pictures are pretty much self explanatory: Points of the circle are clearly equally distributed but still when I select them all in edit mode the origin of selection is not at the center of the ...
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1answer
75 views

Scale edge loop

I've been out of Blender for over a year and trying to catch up on it again. I have created some bent tubes by following a Nurbs Curve path with a circle and then solidifying it. After doing other ...
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0answers
56 views

What is this dot?

I think this dot is the object's cursor. This is a cornice profile that I want to attach to a curve (path) and bevel. It appears the dot attaches to the curve path. Can this dot be moved to the corner ...
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0answers
327 views

Blender 2.80 - Select Multiple Objects Not Working

I tried to select multiple objects using in select box mode, but it is only selecting the active object (the one that the origin point mark is showing). What will be the cause? Is that bug or is ...
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3answers
105 views

how to print the centroid/origin of an object?

I am trying to re-center an object that I have imported into blender. I have set the object origin to the Center of Mass of the object, now I want to translate the object so its' center of mass is ...
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0answers
22 views

Trying to animate but its animating all objects

So I'm trying to animate this robot and I had the animation down, it worked just fine, then I went to go to another animation and when I got back to this one it was all wonky. It was like it was ...
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1answer
91 views

Cannot set pivot point for circle

I have a circle This circle was created from long cube using a Simple Deform modifier. The problem is than I cannot set pivot point directly to the center of circle. I've tried all the set origin ...
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1answer
171 views

Why cannot I override the context for bpy.ops.object.origin_set()

I ran the following code to reset the origin of Cube: ...
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1answer
110 views

How to add another option to set object origin hotkey

I have a script that sets the objects origin to the center and the lowest point in z of the object. Everything works and I have it in my own custom tab under tools. But how can I add it to the ...
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1answer
29 views

Move origin of all objects to same Y value

I am making a Font in Blender. I have modeled it as OBJ files for my 3D Rendering Engine, however I discovered the centers are all incorrect... the origins are at the origin of the world i modeled ...
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2answers
1k views

How do I reset the transforms of an object to the original values?

I think I accidently pressed something, and now I have the origin of the object away from the origin of the world, although, my other objects are working fine, and they "originate" from 0,0,0. I tried ...