Questions tagged [optimization]

For use on questions asking how to optimize specific things. i.e. game logic, rigid body simulations, viewport performance.

Filter by
Sorted by
Tagged with
36 votes
3 answers
6k views

What does the simplify AO bounces value do?

I recently discovered that turning on Simplify in the Scene panel, and setting "AO Bounces" to 2, reduced my render times from 30 minutes to 10 minutes. A three times speed improvement! But... I still ...
Andrew Price's user avatar
  • 1,289
15 votes
3 answers
6k views

Blender Sequencer speed is Extremely slow

I have a video (720p) that is 37 minutes long, with a bitrate of ~3000kb/s. This video is a game recording, so 37 minutes worth of this footage was written in 37 minutes, while other extremely CPU, ...
D3_JMultiply's user avatar
14 votes
2 answers
19k views

File optimization: Duplicate or linked duplicate?

I'm currently in the process of optimizing my blend file. I am still relatively new at blender and would like some documentation on file size and render time reduction using linked or unlinked ...
Delagone's user avatar
  • 2,078
9 votes
4 answers
14k views

How to render a scene faster in Cycles?

I have a scene of an office. It has chairs, tables, computers, and so on. I would like to know how I can render this scene faster as I am planning to make animation inside the office and don't want ...
TheRageMachine's user avatar
9 votes
2 answers
1k views

Is there a way to tell Blender NOT to load certain images during render?

So I have this problem, renders take too long because its loading unnecesary images. I'm working on an animation and I'm using very large Images with all the character frames. And I want to somehow ...
Alumx's user avatar
  • 419
8 votes
3 answers
4k views

Managing/Reducing noise in a night scene

I've been trying to get a pretty noise free image from this scene for a while. And nothing seems to be working. I've been trying to use 3000 samples, then rendering different noise seeds and composite ...
Axi0m's user avatar
  • 209
6 votes
3 answers
702 views

Object displacement over LOD

I am creating a scene for the game engine and setting up the ground now. I have different levels of details and thus want to keep my pieces as different objects. I duplicated it several times and ...
Yvain's user avatar
  • 722
6 votes
1 answer
753 views

Is it possible to opitimize Cycles' refraction material?

I want to create an animation where a sphere moves. This sphere is going to be textured with a PBR work flow. However, the sphere will feature a relatively complex node setup, wherein one of the main ...
jay's user avatar
  • 524
5 votes
2 answers
2k views

Is it possible to dynamically reduce the number particles based on distance from camera?

I want to render an animation in which a car drives along a certain stretch of road. To one side there is a grass field, but this is quite big, both in the direction perpendicular to the car, and ...
cybrbeast's user avatar
  • 2,388
5 votes
2 answers
1k views

Find submesh and replace with instances

I have a lot of meshes of different houses, each house is a single mesh, but parts of this single mesh has some repeating features, such as windows, doors, etc. I am looking for a way to reduce the ...
Mortennobel's user avatar
5 votes
3 answers
9k views

Is it possible to simplify this mesh? I have too many vertices

I'm struggling to work my model with this amount of edge-loops/handles. Can anyone suggest a less cumbersome approach?
ben's user avatar
  • 141
4 votes
1 answer
377 views

Is there a faster (computationally) way than Mesh Boolean to poke holes into a grid plane in Geometry nodes?

I have a grid plane that should appear as an actual grid, but with holes at arbitrary points where the stars are (from this video I made https://youtu.be/tso5pSzBRDo). I'm currently using a mesh grid ...
Jackson Veigel's user avatar
4 votes
2 answers
380 views

Remove faces in contact with each other

After adding several cubes on top of a plane, the bottom part of those cubes is in contact with the plane. The idea is remove redundant faces that are not seen by the camera to optimized the scene. In ...
eze's user avatar
  • 41
4 votes
1 answer
248 views

Is there a timeout/max capacity in blender's phyton scripts?

I can't figure out if there's something wrong with blender or my script. So far I have this little code, which does its job if the file which is parsing is not SO big: ...
Rubén Rincón's user avatar
4 votes
1 answer
729 views

Profile a blender file to optimize render speed and quality

I know the gaming world has tools to optimize performance for their target devices... Do we have something like that in the Blender realm? I would love to understand my blend files better with an eye ...
rcgauer's user avatar
  • 2,247
4 votes
1 answer
456 views

Optimal renders of the same scene from multiple cameras

I am using Cycles with OptiX to render a lot of different camera angles of the same scene. Using code like: ...
Damian Trebilco's user avatar
4 votes
1 answer
200 views

How does blender really save a blendfile?

While working on a blendfile that is approximately 1GB and consists of many different objects, groups, materials, particle systems, etc. When saving your file, does blender overwrite the entire 1GB ...
Delagone's user avatar
  • 2,078
4 votes
1 answer
2k views

How to set up SSS on cycles for efficient rendering

How do I set up SSS shaders properly to render efficiently in animation projects. Are there any specific optimizations to consider? I am trying to render some orange juice in a bottle and getting ...
Samir Rahamtalla's user avatar
4 votes
1 answer
1k views

Render large 3D graphs (Millions of vertices & edges)

I need to somehow render several large 3D graphs where each vertex has a position in 3D as well as edges between some of these vertices. I have an XML file with the graph structure (a list of vertices ...
Prook's user avatar
  • 61
4 votes
0 answers
232 views

Hacks for improving performance on large scenes [closed]

Hi I’m using blender mostly doing exterior architecture visualisations. Through previous months I’ve found many problems that affects this software. But the main issue is lack of performance power ...
Łukasz Sokołowski's user avatar
4 votes
2 answers
2k views

How to avoid extraneous edges when using loop cut?

In order to create the detail for the shape on the right of the image below: I had to create a lot of loop cuts. But the loop cuts create all the extra edges further to the left of the model, which ...
markasoftware's user avatar
3 votes
2 answers
6k views

Blender file size grows and never shrinks

I made a huge project, wanted to reduce file size from 1.3GB to below 1GB. Compressing did not help. I removed objects from scene. Also textures. I then realized, the file size even was the same when ...
Nasenbaer's user avatar
  • 153
3 votes
2 answers
5k views

Reducing internal faces generated by extensive curve extrusion?

Excuse my title gore. I've been modeling Gothic architecture: (reference) Here's the blend file I've been practicing with. So I'm extruding along curves a lot. The complication is the fact that ...
Joshua King's user avatar
3 votes
1 answer
2k views

Use all Ram on Blender when rendering? (Cycles and Blender Render)

I have 32 GB Ram on my computer, how can i make Blender use all (or at least, the most) of the RAM when rendering?
beavoru's user avatar
  • 5,357
3 votes
1 answer
606 views

Why is triangle used instead of Quad?

Why is triangle used instead of Quad? Why is triangle used instead of quad in the first screenshot as in the 2nd screenshot? I thought diamond shaped quads could be used? I'm sorry, because I was ...
Ererini's user avatar
  • 83
3 votes
1 answer
2k views

Blender game runs very slow

I am making my first game in Blender, so being kind of newbie, but I notice that when I run it in the standalone player, it runs very slow and jerky (in the built-in also, but not as bad), like some ...
Andrei's user avatar
  • 41
3 votes
2 answers
1k views

Can blender game engine hide vertices that are not visible to the camera?

Is it possible for the Blender Game Engine to hide any vertices/faces currently not visible to the camera in order to optimize game performance? This would be for parts of meshes specifically.
simon's user avatar
  • 33
3 votes
1 answer
115 views

How to render lots of fur that does not fit into memory all at once?

I'm currently making a short film in Blender with a lot of animals. In a specific scene I have around 10 of them with full groom. The models come from VFX Grace and other stores, they are super high ...
Nathan Ghali's user avatar
3 votes
1 answer
529 views

How come the Blender 2.83 Splash Screen by Ian Hubert takes so much less time to render than my Doughnut tutorial?

I'm completely new to blender and going through the Doughnut tutorial at the moment. I'm working on an old laptop (GTX 850M, i5-4210U, 8GB RAM) and the doughnut and cup together take about 10 mins to ...
FellowBlenderNoob's user avatar
3 votes
2 answers
1k views

What's better: adding new primitives or extrude from existing? [closed]

This is a very general question. I wanted to know what the advantages and disadvantages of extruding from an existing primitive be over adding a new primitive. To give an example, I have started ...
TR3LON1ST's user avatar
3 votes
0 answers
137 views

How to optimize Viewport for video editing on low-spec hardware?

I downloaded blender in hopes of using it for simple video editing, and while it appears to have all the tools I want, trying to preview the video is simply not working well enough. The preview is ...
Reagan's user avatar
  • 31
2 votes
3 answers
1k views

How to avoid white lines in texture while resizing

Sometimes I need to downgrade the resolution of the texture of a model to optimize it for web visualization. To do that i just take the texture in photoshop and export them with a lower resolution and ...
Danzer's user avatar
  • 23
2 votes
1 answer
1k views

How to not render unnecessary tiles? [duplicate]

When rendering an image in cycles render, I find that lots of the time is spend rendering completely blank tiles, especially when I have high samples. Is there any way for blender to know when a tile ...
Stacks's user avatar
  • 109
2 votes
2 answers
2k views

How to hide all subdivision to optimize viewport

I'm working on a scene that is entirely based on subdivision loops, As time passes by the scene got detailed and the view-port got laggy. I turned off subdivision views to optimize it, but that meant ...
Reuben Tilahun's user avatar
2 votes
1 answer
84 views

Is it possible to further optimize this qb writer?

I have this QB writer and it runs quite ok but takes longer when bigger files are written. I was wondering if there are any libraries out there or anything in this script that can be optimized to make ...
Megan Love's user avatar
2 votes
1 answer
311 views

"Merge by Distance" is destroying information about double-sided polygons

I have a mesh in which I want all of the faces to display as double-sided (after exporting to a game engine), so I duplicated the mesh with Ctrl+D and flipped the normals. Then I figured I'd optimize ...
Aaron Franke's user avatar
2 votes
2 answers
874 views

Reduce subdivision quality in viewport on multiple objects at once

I increased the viewport quality on my subdivision but forgot to reduce it after finishing the model and have since duplicated the model like 60 times, is there a way to turn down the viewport quality ...
Joeyflodder's user avatar
2 votes
1 answer
4k views

Is there a way to allocate more memory to GPU for the GPU Compute

I have been working on a solution to a situation I currently have with rendering using the GPU. In the process, I find that my Card's GPU Memory is only 512MB First Question, Could this be why when ...
Travis Trapani's user avatar
2 votes
3 answers
497 views

How to tweak render when each render takes so long?

Like any artistic project, until you can see that final render, it's impossible to know how close you are to achieving your goal. As we will all know, from being 'almost finished' to being finished ...
Shane Levene's user avatar
2 votes
1 answer
560 views

Blender for Game Development - Unity3D [closed]

I've been getting into Unity game dev recently. Previously, I've also done some modeling from within Blender. Of course, there's a big difference between the rendering methods on the two different ...
Xeyler's user avatar
  • 155
2 votes
1 answer
2k views

Does Blender create large cached files on Mac computers?

I am still new to Blender (less than 1 year), and have read this post indicating that Blender sometimes creates large cache files. The user - and thread - are regarding the use of Blender on a non-...
MicroMachine's user avatar
  • 4,611
2 votes
1 answer
121 views

I cannot get a scene to render in blender

I am using Blender version 2.74 with cycles and I have a scene that I cannot get to render. When I click render it will just stay on the viewport will just show a checkerboard and show no signs of ...
Maximilian Carr's user avatar
2 votes
1 answer
1k views

How to export single animation to GLB used in multiple objects?

I have a scene where I have three cubes, rotating at the exact same speed. I want to export this to .glb so that only one animation is packed into the .glb, to optimize the file size. I have tried ...
Alex Safayan's user avatar
  • 1,116
2 votes
1 answer
738 views

Render in Real Time? Fasten Render Times?

i do love to use this software, for a lot of things, like faster modeling, and friendly interface; The thing is, i work for a Dome System, so i have to Render 4K (4096x4096p) resolution frames at ...
beavoru's user avatar
  • 5,357
2 votes
1 answer
1k views

How do I optimize my large grass system to render quicker?

I'm working on an animation which has a lot of natural landscapes, and I'm using a particle system to generate grass (Models that come with the Graswald addon). These frames take a long time to render ...
Aman's user avatar
  • 121
2 votes
1 answer
2k views

convert a .fbx model to threejs with textures

I have an insanely detailed .fbx model that I need to optimize and export to threejs. It comes with a lot of texture files which I need too bake into one image to go with the threejs model. ...
AZR34L's user avatar
  • 31
2 votes
0 answers
34 views

Does Blender python run slower when strictly typing?

I have a code snippet without strict data-typing: ...
Megan Love's user avatar
2 votes
0 answers
26 views

Large environment scene workflow

I'm about to embark on a huge project that requires me to create an environment that is somewhere between 2-5km. The problem I'm facing is that I need most areas/sections of this environment to be ...
Damon Binstead's user avatar
2 votes
1 answer
259 views

How to clean up crazy mesh?

I'm a novice at Blender. I started using a program called 3d Slicer for medical images. It takes a medical scan (CT, MRI etc) and allows you to turn it into a 3d image (in this case .obj file for ...
Nikki's user avatar
  • 21
2 votes
0 answers
533 views

How can I go about optimizing textures?

I've modeled six rocks, unwrapped all six of them in one texture, but after painting three rocks I decided to reuse them for the remaining three. Is there a way to move these UV islands around along ...
Wesy's user avatar
  • 21