Questions tagged [ocean-simulation]

Questions about Blenders built in Ocean Simulation modifier. The Ocean Modifier is used to generate a series of images which are used to deform a mesh to emulate moving water.

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Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
panimicipanka's user avatar
4 votes
0 answers
596 views

Ocean modifier + wave modifier foam

I'm having foam issues! In the example below I have: 1) A boat leaving a trail of foam via dynamic paint 2) Foam on the ocean 3) A wake from a wave modifier Problem 1 The foam from the ocean ...
Sean Kilburn's user avatar
3 votes
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Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
MicroMachine's user avatar
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2 votes
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How to stop water from overlaying with boat object

I have been creating animations through blender using the ocean generator and a Lego boat - see attached image - I have been using shrink wrap and copy location to make the boat float but when I play ...
JBStudios Animation's user avatar
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64 views

Ocean looks real close, but plasticy and undetailed when far. Can't find setting for this

I re-asked this question and added all necessary files and images, so its more clear what my problem is: now u can download the textures and blend file and render and see what i'm talking about :) I ...
Ozzy's user avatar
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2 votes
1 answer
1k views

Blender Motion Blur deactivation for certain objects doesn´t work

if I have set Motion Blur for rendering and deactivate it for a certain object in the object properties, the object is still blurred. The scene is a tracking shot from behind towards a boat that is ...
Tim's user avatar
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2 votes
0 answers
303 views

need help making wave breaking look real with ocean modifier - using vertex weight or pointiness maybe?

I am using the ocean modifier along with some interesting arrangement of modifiers to make it look like its breaking on a beach. I'm actually quite pleased with the way it looks..but I want to try to ...
Derek Eden's user avatar
2 votes
0 answers
122 views

How can I accomplish, that the surface of the Ocean modifier isn't shown on the inside of a drifting transparent bottle?

I'm trying to make an animation that shows multiple transparent bottles(which I used the solidify modifier on), that are swimming in the Sea(a normal ocean modifier surface). On the inside of the ...
Luis's user avatar
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2 votes
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340 views

How to use real Air Simulation?

i found few tutorials about blender simulation but it doesn't include air temperature and humidity. It has some flow but i can't tell if it's realistic or not. I don't know if i should use, Flow ...
BotDamian's user avatar
2 votes
0 answers
396 views

Using the Ocean modifier on a cylinder

I want to use the ocean modifier to displace a cylinder evenly, is there a way to do that? The best I got was for it to work but projected on a single axis, where the "front" is displaced correctly, ...
Percival's user avatar
2 votes
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844 views

Export Ocean Modifier animation to game engine

I am trying to export an interactive Ocean modifier animation to be rendered in a game engine, the modifier allows the export of the displacement and foam maps, but not the animation created by ...
Gilles's user avatar
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Change ocean modifier wave direction setting to global coordinates

The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...
d8sconz's user avatar
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1 vote
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How to get decent ocean meeting horizon for camera in motion at z+3000m?

working on making an animation involving a (steampunk-ish) airship in flight over the ocean, and wondering if anyone has tips for a water plane at sea-level that doesn't obviously truncate before the ...
elfprince13's user avatar
1 vote
0 answers
144 views

Convert Mantaflow or other sims to mesh/get specific frame from sim?

Is there a way to convert simulations into mesh? Freeze on a specific frame you like, bake it/convert it to geometry so you can 3D print it? I'm asking specifically about water.
Harry's user avatar
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0 answers
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How do create an moving ocean and object foam loop without moving my object?

I created an ocean simulation including bow and side foam but problem is that I can't make a very large ocean as the scene sequence requires the ship to move for a long time. Is there any way I can ...
Aman Kumar's user avatar
1 vote
1 answer
197 views

Bake single frame of ocean modifier into texture

I am new to blender and I would like to know if it is possible to bake a single keyframe of the ocean modifier into an image. The goal then would be to export the mesh created with the ocean modifier ...
desmond13's user avatar
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1 answer
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Smoke from ship's chimney Smoke should move with the ship

I want the smoke from the chimney to move along with the ship. With "Copy Location" and "Offset" checked, I can position it accordingly and the smoke goes with it. Now I would like ...
Tim's user avatar
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1 vote
1 answer
438 views

Problem with Baking Dynamic Paint with Ocean modifier

I've got problem with baking Dynamic paint which I use to make wave from Brush object and foam trail from it. And I use Ocean modifier This is how it looks in viewport without baking, it should look ...
BABYR MEDET's user avatar
1 vote
0 answers
139 views

Microdisplacement Ocean Modifier Dicing Artefact on Adaptive Subdivision

hay , i recently learn to make large ocean using displacement from baking ocean modifier, but i have problem issue with the dicing artefact. i already try to play with dicing rate 1px-4px. but the ...
Dedy Kariadi's user avatar
1 vote
0 answers
323 views

How can i loop foam on the ocean modifier in blender 2.8

for a while I have been trying to make a seamlessly looping ocean modifier animation and as far as the geometry goes I have a perfect loop, however, I have not been able to seamlessly loop the ...
Shady Squid's user avatar
1 vote
0 answers
62 views

Can't add keyframe to material displacement node

I usually go into timeline, select the frame, then into my material node editor, hover the parameter i want to keyframe and press i. This works for the first keyframe, but when I try to input a second ...
Kaspie's user avatar
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448 views

Export ocean waves simulation to Unreal?

I'm trying to create a photorealistic scene: a lighthouse on a small rocky island, surrounded by ocean in Blender. My ultimate goal is to export my ocean into Unreal so I can have realistic waves ...
Rune3D's user avatar
  • 11
1 vote
0 answers
212 views

Procedural generation of terrain/waves based strictly on perlin noise?

So basically I'm trying to make some waves (like an ocean) based strictly on perlin noise where I can control the seed and scalar and stuff. It has to be exact because my goal is to export it into a ...
Indir's user avatar
  • 11
1 vote
0 answers
168 views

Point lights, not reflecting on ocean?

I have an ocean at night and would like to put lights shining across the waves or on them etc, but all lights work fine except the "point" lights that I am trying to use. Why would only point lights ...
dave44's user avatar
  • 376
1 vote
1 answer
55 views

Object floating on heavy sea - how to make shocking rotation less sensitive?

So I have an object floating on a heavy sea. How to make it a bit less sensitive to sudden rotation and location changes, and make it look more fluid instead? I used the technique such as described ...
O0123's user avatar
  • 153
1 vote
0 answers
448 views

Dynamic paint effect disappears after first frame in rendered animation (waves lapping on a beach)

I'm using the beach (modified plain w/ textures applied) as the canvas and another plain with an Ocean modifier as the brush. All is visible and seems to work in Solid View when scrubbing the Time ...
Mike's user avatar
  • 11
1 vote
0 answers
992 views

How to add to a floating object, several other objects, so they swam with it?

I made the ocean and floating object, using this tutorial (https://www.youtube.com/watch?v=11F1NRpqrzY). How to add to a floating object several other objects, so they swam with it? For example, how ...
Rumata's user avatar
  • 2,667
1 vote
0 answers
862 views

How to include objects into the simulation of the wave modifier or replicate the wave modifier

My scene is a ocean with an ANT Landscape in the middle serving as an island. There is also to be a boat and some sort of serpent in the ocean, which is a plane with a ocean modifier. Currently, the ...
Notes's user avatar
  • 127
0 votes
0 answers
34 views

Motion blur makes whole scene completely blurred

I followed a tutorial from "Blender Made Easy" of a stormy ocean scene https://www.youtube.com/watch?v=oysCSbhXYBo&t=2s&ab_channel=BlenderMadeEasy When I render the animation, the ...
Mark O'Sullivan's user avatar
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0 answers
39 views

The foam around the object on a Ocean Modifier doesn’t look convincing and its glitchy

I want the scene to be a close up shot. Foam seems to be fine from a distance but when its close to the camera, it kinda looks fake. First problem is the "foam around the object". I have ...
SamSamuel's user avatar
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0 answers
14 views

Can a fluid body in Blender be displaced by a hollow solid?

I am doing a series of demo videos where a hull is immersed in a fluid like a mesh with the Ocean modifier, (but it could be something else). Tutorials and other references show boats parented to ...
Dan Donaldson's user avatar
0 votes
0 answers
33 views

ocean physics and simulation

do you have some recommendations on how to create a shot in which a monster breaches through the ocean's surface? Kind of like in the Gozilla Movies. I looked at the ocean modifier but what I need is ...
Games nr's user avatar
  • 329
0 votes
0 answers
20 views

How to change the material of a ocean as the ripples expand

Sorry if the question does not fit this site. I am new to blender, but I am lost. I want to do a simple animation, where a boat passes in a calm ocean and as its ripples expand, they change the ocean ...
Rafael Santiago Altoé's user avatar
0 votes
0 answers
171 views

Having no idea of exporting a glb/gltf file with texture and animation properly

I am a newbie of Blender and kind of stuck in exporting a glb/ gltf file. I made an ocean simulation and tried to export it, but I don't know how to export a water texture, and the waterwaves ...
Hailing Liu's user avatar
0 votes
0 answers
182 views

spray option in the ocean modifier?

I've been trying for days to figure out the spray option in the ocean modifier... I'm pretty new to blender and there's like one little question here with a very short answer which I didn't understand....
shimi_tavori's user avatar
0 votes
0 answers
60 views

I followed Blender Made Easy's tutorial and rendered this first frame and it's blurry as heck

I followed the Blender Tutorial - Creating a Stormy Ocean by Blender Made Easy, rendered the first frame and it's blurry as heck. A photographer said that, in photography, motion = blurry. But the ...
Shakaama's user avatar
0 votes
0 answers
89 views

Need to create realistic water volume using ocean simulation

I saw the ocean simulation modifier tutorials. There people create quite nice waves controlled by a bunch of various settings - I definitely want to use this. But the result is not very realistic from ...
Alexander's user avatar
  • 111
0 votes
1 answer
71 views

Ocean modifier automatically makes time field purple and I cannot keyframe it

I am trying to loop an ocean modifier following this tutorial, but whenever I duplicate the ocean modifier the time field automatically turns purple and I cannot keyframe it. I have also tried making ...
DraugR's user avatar
  • 153
0 votes
0 answers
168 views

How to cut plane/ocean modifier?

I am looking to clip the plane created by the ocean modifier - as a boolean modifier would do. This method worked well with a terrain with a simplier shape and only one dam. The end result sould be ...
tukanium's user avatar
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0 votes
0 answers
147 views

problem with the ocean modifier, black reflection

I try to integrate a terrain with an heightmap in a middle of the ocean. aside the scale of the waves, I would like to fix this dark reflection, I don't know what it possibly could be, again ...
aronsarea's user avatar
0 votes
0 answers
147 views

How to get ocean displacement waves?

I'm working on a scene where a ship moves in the ocean. But I'm not getting bow displacement waves. Minor rendering errors are present. Here are the settings for dynamic paint waves (brush): I've ...
Aman Kumar's user avatar
0 votes
0 answers
143 views

Dynamic Paint Ocean with Shrinkwrap

This is close to the common ocean + dyn. paint problem but i wanted to take it a step further unfortunately. So i want to create an animation with several floating ships that travel along their paths. ...
knighToFdemonS's user avatar
0 votes
0 answers
59 views

How to make a lagoon?

Does anyone have an idea how to make ocean like this? I tried to add a plane under ocean modifier but it doesn't seem to work at all, because of volumetric water shader it is super noisy and it looks ...
Bartek's user avatar
  • 57
0 votes
0 answers
193 views

why won't my object move in the render

I have made my first Blender render. I've modelled an AtoN (a green bouy). In layout in moves on the waves, and the light flashes correctly. Whe I render in Cycles (GPU compute) or in Eevee: the ...
CaptainAhab's user avatar
0 votes
0 answers
32 views

When i bake the mesh on domain, i want to see the waters mesh NOT the shape of the domain mesh, how can i fix this?

So I want to color my fluids on the eevee engine and when I click "bake mesh" when having only the domain selected, instead of giving me a fluid mesh so i can chose the material for the ...
berger's user avatar
  • 1
0 votes
0 answers
87 views

Help in getting color on an ocean modifier plane with solidify

I've managed to find some tips on the forum on making an ocean by using a plance + ocean + solidify But I can only color the upper surface while i want the "depth\volume" of the ocean to ...
Eolo's user avatar
  • 31
0 votes
0 answers
71 views

Ocean modifier value cant be keyframed

I'm trying to animate the ocean modifier and I really want to use the direction value. For some reason It does not seem like it can be keyframed, is there any way to keyframe the value or a workaround?...
TECHGUNK's user avatar
0 votes
1 answer
50 views

How to keyframe Ocean Modifier Resolution?

Is it possible to keyframe the resolution of the ocean modifier if so?! How? I'm trying to create a land that will wave like its been hit by an earthquake...
Dennis's user avatar
  • 76
0 votes
1 answer
3k views

How to export your Ocean Modifier Mesh and Animation to Unity? | Blender v2.80.72

/*Edited: For Blender 2.7 Users I found a detailed articel with pictures. */ I want to build an VR-Scene in Unity with a little Island and and ocean around. For the ocean I am quite happy with the ...
J-Gallus's user avatar
0 votes
0 answers
89 views

Additional information on Ocean Modifier

I'm currently doing research on ocean waves at a University and using Blender Ocean Modifier to test a method developed for estimating parameters of the ocean from video. I'm using real video and the ...
JohnA's user avatar
  • 1