Questions tagged [ocean-simulation]

Questions about Blenders built in Ocean Simulation modifier. The Ocean Modifier is used to generate a series of images which are used to deform a mesh to emulate moving water.

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Motion blur makes whole scene completely blurred

I followed a tutorial from "Blender Made Easy" of a stormy ocean scene https://www.youtube.com/watch?v=oysCSbhXYBo&t=2s&ab_channel=BlenderMadeEasy When I render the animation, the ...
Mark O'Sullivan's user avatar
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39 views

The foam around the object on a Ocean Modifier doesn’t look convincing and its glitchy

I want the scene to be a close up shot. Foam seems to be fine from a distance but when its close to the camera, it kinda looks fake. First problem is the "foam around the object". I have ...
SamSamuel's user avatar
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14 views

Can a fluid body in Blender be displaced by a hollow solid?

I am doing a series of demo videos where a hull is immersed in a fluid like a mesh with the Ocean modifier, (but it could be something else). Tutorials and other references show boats parented to ...
Dan Donaldson's user avatar
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1 answer
95 views

My Blender Scene Is Dark And I Don't Know Why

My scene is dark no matter what I do. I used lights with a lot of watts but I saw no changes. I used Cycles and put the scene to the rendering viewport, but the scene remained dark. I'm not well ...
Brownielopped's user avatar
0 votes
2 answers
28 views

How to get proper UV mapping with an Ocean modifier?

I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
Jag JB's user avatar
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Change ocean modifier wave direction setting to global coordinates

The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...
d8sconz's user avatar
  • 603
2 votes
1 answer
117 views

How can I make a water wake effect?

I wish to create the illusion of an object that is stationary to be moving along a surface. I have a sphere and a plane, and the desired outcome would be for a water "wake" effect to be ...
ben's user avatar
  • 317
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33 views

ocean physics and simulation

do you have some recommendations on how to create a shot in which a monster breaches through the ocean's surface? Kind of like in the Gozilla Movies. I looked at the ocean modifier but what I need is ...
Games nr's user avatar
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41 views

How to get decent ocean meeting horizon for camera in motion at z+3000m?

working on making an animation involving a (steampunk-ish) airship in flight over the ocean, and wondering if anyone has tips for a water plane at sea-level that doesn't obviously truncate before the ...
elfprince13's user avatar
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20 views

How to change the material of a ocean as the ripples expand

Sorry if the question does not fit this site. I am new to blender, but I am lost. I want to do a simple animation, where a boat passes in a calm ocean and as its ripples expand, they change the ocean ...
Rafael Santiago Altoé's user avatar
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174 views

Having no idea of exporting a glb/gltf file with texture and animation properly

I am a newbie of Blender and kind of stuck in exporting a glb/ gltf file. I made an ocean simulation and tried to export it, but I don't know how to export a water texture, and the waterwaves ...
Hailing Liu's user avatar
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182 views

spray option in the ocean modifier?

I've been trying for days to figure out the spray option in the ocean modifier... I'm pretty new to blender and there's like one little question here with a very short answer which I didn't understand....
shimi_tavori's user avatar
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60 views

I followed Blender Made Easy's tutorial and rendered this first frame and it's blurry as heck

I followed the Blender Tutorial - Creating a Stormy Ocean by Blender Made Easy, rendered the first frame and it's blurry as heck. A photographer said that, in photography, motion = blurry. But the ...
Shakaama's user avatar
2 votes
2 answers
226 views

apply (ocean) modifier in a gradient/

I would like to apply the ocean modifier in a non-uniform way. I basically want the edges of the are o the ocean to be flat and gradually increase in height towards the center of the tile. Could you ...
Andrei Raducanu's user avatar
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90 views

Need to create realistic water volume using ocean simulation

I saw the ocean simulation modifier tutorials. There people create quite nice waves controlled by a bunch of various settings - I definitely want to use this. But the result is not very realistic from ...
Alexander's user avatar
  • 111
2 votes
0 answers
95 views

How to stop water from overlaying with boat object

I have been creating animations through blender using the ocean generator and a Lego boat - see attached image - I have been using shrink wrap and copy location to make the boat float but when I play ...
JBStudios Animation's user avatar
1 vote
1 answer
154 views

Rendering an underwater scene - with depth fall off and surface caustics

I've been working on an underwater scene for a project and now reached a standstill due to an issue that I encountered. I'm trying to render a scene such as the ones in the images below, I tried using ...
Jassim's user avatar
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1 answer
326 views

Using Ocean bakes (from Ocean modifier) to Displace a Plane with Geometry Nodes - HOW?

I have created a near-perfect ocean for my scene using texture displacement. Basically I just made two different ocean bakes and then used them blended together in the displacement channel of my ...
Glen Candle's user avatar
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1 vote
1 answer
218 views

Ocean Modifier > Bake Ocean > Foam Fade... How does it work?

I'm curious how the Foam Fade slider works exactly. I'm assuming a higher value means more foam accumulates over time, but I wanted to check just in case. Also, if I'm not mistaken, you cannot ...
Glen Candle's user avatar
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0 votes
1 answer
72 views

Ocean modifier automatically makes time field purple and I cannot keyframe it

I am trying to loop an ocean modifier following this tutorial, but whenever I duplicate the ocean modifier the time field automatically turns purple and I cannot keyframe it. I have also tried making ...
DraugR's user avatar
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1 answer
38 views

Plain Object showing up in render using ocean modifer [duplicate]

I'm testing this modifier and it turns out the plane I used to create the ocean always appears. And yes, render option is activated.
Kaidan 3D's user avatar
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0 answers
168 views

How to cut plane/ocean modifier?

I am looking to clip the plane created by the ocean modifier - as a boolean modifier would do. This method worked well with a terrain with a simplier shape and only one dam. The end result sould be ...
tukanium's user avatar
  • 193
1 vote
0 answers
144 views

Convert Mantaflow or other sims to mesh/get specific frame from sim?

Is there a way to convert simulations into mesh? Freeze on a specific frame you like, bake it/convert it to geometry so you can 3D print it? I'm asking specifically about water.
Harry's user avatar
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2 votes
1 answer
67 views

Blender ball simulation question!

Do you know Maxim Zhestkov's artistic motion things? https://youtu.be/NY4TGDP4C54 I'd like to make some alive balls like this link Is it possible to make it in blender? I have the plan that balls ...
Hyeon JEONG's user avatar
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148 views

problem with the ocean modifier, black reflection

I try to integrate a terrain with an heightmap in a middle of the ocean. aside the scale of the waves, I would like to fix this dark reflection, I don't know what it possibly could be, again ...
aronsarea's user avatar
3 votes
1 answer
673 views

Can I make the ocean modifier less repetitive?

I have a simple plane with the ocean modifier on it. When I turn the "Repeat X" and "Repeat Y" settings up to make the ocean larger, it just duplicates the same exact pattern out ...
Pro Effects MAX's user avatar
1 vote
0 answers
156 views

How do create an moving ocean and object foam loop without moving my object?

I created an ocean simulation including bow and side foam but problem is that I can't make a very large ocean as the scene sequence requires the ship to move for a long time. Is there any way I can ...
Aman Kumar's user avatar
0 votes
0 answers
148 views

How to get ocean displacement waves?

I'm working on a scene where a ship moves in the ocean. But I'm not getting bow displacement waves. Minor rendering errors are present. Here are the settings for dynamic paint waves (brush): I've ...
Aman Kumar's user avatar
1 vote
1 answer
198 views

Bake single frame of ocean modifier into texture

I am new to blender and I would like to know if it is possible to bake a single keyframe of the ocean modifier into an image. The goal then would be to export the mesh created with the ocean modifier ...
desmond13's user avatar
  • 131
1 vote
1 answer
208 views

Why there are black patches visible in fluid simulation?

I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes that ...
Aman Kumar's user avatar
3 votes
1 answer
660 views

Ocean scene - Why my rendered image is not similar to the viewport preview?

I am trying to make an ocean scene but when I render it, it is not similar that preview in camera view mode and I do not know what to do in order to fix this. Blender file link for your reference: ...
tanya garg's user avatar
1 vote
1 answer
1k views

Dynamic Paint Baking doesn't work correctly

i have a ship that sails on an ocean. Using Dynamic Paint, this ship leaves a trail of paint on the ocean and makes some waves which then dissolves after a few seconds. The ship is set as a brush and ...
Tim's user avatar
  • 487
3 votes
1 answer
4k views

How to use spray in ocean modifier

ocean modifier after blender 2.90 has a new feature called the spray in foam subpanel,and I have no idea how to use the spray direction map it gives me.
Ame's user avatar
  • 31
2 votes
0 answers
64 views

Ocean looks real close, but plasticy and undetailed when far. Can't find setting for this

I re-asked this question and added all necessary files and images, so its more clear what my problem is: now u can download the textures and blend file and render and see what i'm talking about :) I ...
Ozzy's user avatar
  • 93
0 votes
1 answer
44 views

Manipulating a volume cube via it's mesh -- Volume remains unaffected

Attempting to manipulate a volume cube by manipulating the mesh. I've subdived / pinned the top face of the mesh to an ocean sim with a shrinkwrap (trying to simulate an underwater volume so I can pan ...
Dom's user avatar
  • 1
0 votes
1 answer
28 views

Mantaflow doesn't interact properly with Effector (Ship) when using Copy Location

I have a ship that sails on the water. So that the ship floats correctly on the water, I tied it to a plane using a copy location, which takes the water movements with it using a shrink wrap. Now I ...
Tim's user avatar
  • 487
8 votes
1 answer
271 views

How to make ocean waves move towards a central point (Concentric Waves)

I have a basic island and I want the ocean to move towards the island from all sides, but I want it to look natural. How can I make all the waves blend together around the island, but all going ...
networksimulation3's user avatar
1 vote
1 answer
125 views

Smoke from ship's chimney Smoke should move with the ship

I want the smoke from the chimney to move along with the ship. With "Copy Location" and "Offset" checked, I can position it accordingly and the smoke goes with it. Now I would like ...
Tim's user avatar
  • 487
1 vote
1 answer
438 views

Problem with Baking Dynamic Paint with Ocean modifier

I've got problem with baking Dynamic paint which I use to make wave from Brush object and foam trail from it. And I use Ocean modifier This is how it looks in viewport without baking, it should look ...
BABYR MEDET's user avatar
0 votes
0 answers
143 views

Dynamic Paint Ocean with Shrinkwrap

This is close to the common ocean + dyn. paint problem but i wanted to take it a step further unfortunately. So i want to create an animation with several floating ships that travel along their paths. ...
knighToFdemonS's user avatar
2 votes
1 answer
1k views

Blender Motion Blur deactivation for certain objects doesn´t work

if I have set Motion Blur for rendering and deactivate it for a certain object in the object properties, the object is still blurred. The scene is a tracking shot from behind towards a boat that is ...
Tim's user avatar
  • 487
0 votes
1 answer
133 views

Why are my ocean/glass shaders not being rendered properly?

I am very confused about my rendering output. I'm working on a scene with an ocean modifier used on a plane. I also attached a simple Glass BSDF to it to achieve the desired appearance. In the "...
jamesrogers's user avatar
0 votes
1 answer
128 views

Blender Brush doesn´t work in Ocean Modifier

I just get stuck with what is actually probably a simple matter. I'm relatively new to Blender, so maybe I just overlooked something small here. I have a ship on an ocean that should leave a trail in ...
Tim's user avatar
  • 487
0 votes
0 answers
59 views

How to make a lagoon?

Does anyone have an idea how to make ocean like this? I tried to add a plane under ocean modifier but it doesn't seem to work at all, because of volumetric water shader it is super noisy and it looks ...
Bartek's user avatar
  • 57
1 vote
0 answers
139 views

Microdisplacement Ocean Modifier Dicing Artefact on Adaptive Subdivision

hay , i recently learn to make large ocean using displacement from baking ocean modifier, but i have problem issue with the dicing artefact. i already try to play with dicing rate 1px-4px. but the ...
Dedy Kariadi's user avatar
2 votes
0 answers
305 views

need help making wave breaking look real with ocean modifier - using vertex weight or pointiness maybe?

I am using the ocean modifier along with some interesting arrangement of modifiers to make it look like its breaking on a beach. I'm actually quite pleased with the way it looks..but I want to try to ...
Derek Eden's user avatar
0 votes
1 answer
46 views

Hide an object from reflecting in the ocean modifier using nodes

I asked this question the other day and it got closed as being a duplicate. The answer that I was directed to did help, but didn't solve the full problem. To clarify, I followed this answer which did ...
rtpHarry's user avatar
  • 103
0 votes
1 answer
129 views

Hide an object from reflecting in the ocean modifier [duplicate]

I'm new to Blender and just following a tutorial. I wanted to put a bit of my own stamp on it and got this grid set up at the top to give it an 80s vibe: But its making a mess of my ocean. I want to ...
rtpHarry's user avatar
  • 103
0 votes
0 answers
193 views

why won't my object move in the render

I have made my first Blender render. I've modelled an AtoN (a green bouy). In layout in moves on the waves, and the light flashes correctly. Whe I render in Cycles (GPU compute) or in Eevee: the ...
CaptainAhab's user avatar
1 vote
1 answer
110 views

Ultra bright points of light randomly appearing

I've been trying to create a stormy ocean with lightning, but there are a few random superbright pixels that blow up when I enable fog glow. I've tried turning the threshold to 1000, and they still ...
Mark C's user avatar
  • 105