Questions tagged [objects]

Questions related to any kind of object. (mesh, text, curve, etc.)

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How to create a sloped pocket?

I want to create a sloped pocket for a rectangular cube 14 inches by 11 inches and 1 inch in thickness. The sloped pocket would be 12 inches by 9 inches and tapers the top surface from zero down to 1/...
Bob K's user avatar
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Moving origin changes origin and position of other objects too [duplicate]

I have a premade car model with separate wheels. For game purposes I need to move wheel origin. For some reason when ever I move one wheel origin others get their origin and position changed too. I ...
Jani Tiainen's user avatar
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Copy faces from an object to the same object but in another file

:) I have several files with objects where I need to have some faces very similar. It would be much easier and faster if I could copy the 64 faces I need equal from the first one into the others (...
Lorena's user avatar
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How to smooth properly?

The problem is that it looks good in Blender: but looks like this in the game or another 3d program: I tried auto smoothing, Subdivision surface but then there were holes in the model. It seems like ...
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How to render a single object to png with camera and lights?

I would like to render this object in png and not all the objects. I would like to do it separately, while keeping the camera, light etc..
Fopsi's user avatar
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Remesh making video laggy. How can I reduce remesh?

I remeshed too high and now when I play my video its super choppy, anyway to lower my remesh?
Jeremy's user avatar
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Made a new rig for a model, but some materials do not move along with the mesh when I try to pose

I'm still pretty green to this, but progress is being made. Anyway, here's the issue. Had a pre-existing model, but dis-liked the rig so I thought I'd make a new one. Everything turned out fine (after ...
Noods's user avatar
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Help with method to hollow out existing model. Scaled down Boolean modifier and solidifier modifier have not worked

Good morning. I am trying to figure out how to hollow out an existing model (STL) in blender (model link below). I'm not asking anyone to do it for me, I am just trying to figure out what keywords I ...
EngineeringStacy's user avatar
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average the displacement of vertices between two points

i was wondering if there is a way to displace vertices evenly between two points of a curve in the z axis? im trying to make a road/path using a curve and a plane. i wanted the start to be a specific ...
zig's user avatar
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duplicate() only duplicates a part of object/mesh

I am new to Blender and therefore not yet familiar with all the terms, sorry for that. I will try to describe my problem with a picture. I wrote a Python script which duplicates, moves and rotates ...
Kaliba97's user avatar
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can i make a shape follow a line (not as an animation)

I am making an object with a triangular hole in it and I want to know if it is possible for me to just do a circle and somehow have it make a cylinder follow the edge of that hole to make something ...
Xavier Paradis's user avatar
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How to rotate a pipe in an arbitrary angle along its axis of length

I have a straight pipe that is set in an arbitrary angle and I need to rotate it perfectly around the axis of its length which goes in the center of the pipe. I cannot use global or local x, y, or z ...
funky_vertex's user avatar
1 vote
1 answer
20 views

How do I delete the other object?

I'm very new to Blender. I have downloaded a model of a pair of shoes. I want to delete the other shoe so that I can position it accordingly, but it isn't deleting. I tried deleting this in the Edit ...
A. Vinit's user avatar
2 votes
2 answers
308 views

Is there not a way to completely delete an object from the scene?

I don't know if this is just an issue for me but deleting a rig along with all its hierarchy including bones and mats in object mode doesn't fully delete them for me. The object disappears from the ...
Search's user avatar
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1 answer
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How do I slide the objects away from each other on a axis?

I have these two columns that I want to slide away from the centre on the y axis. how do I achieve it?
Atharva Deodhar's user avatar
1 vote
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27 views

Confusion about Scene and Object linking

I am making a marble maze simulation. In my main scene I am creating a bunch of modular "tracks" for the marble to run on. I currently have 150 or so objects. What I want: To create a new ...
n0ah's user avatar
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How to create reactive, modifiable fractals with moving characters on them?

my exact goal is the following: i have a lot of devanagari characters which i want to put on fractal objects, preferably in such a way that i am able to change both the fractal, and change the color ...
yagen's user avatar
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Using Python to create a Cube using Geometry Nodes (Blender 3.4 and up)!

I got two bugs I'm trying to solve for creating a Cube using Geometry Nodes, all scripted in Python! I've Frankenstein this script from an older post, but for some reason, I get the error: "line ...
GeometryNodesNewbieUsingPython's user avatar
3 votes
2 answers
338 views

How do I align all the vertices to be straight vertically?

Hi, I want all the vertices to be lined up straight for my mesh, for some reason I am unable to do so... any help appreciated.
Atharva Deodhar's user avatar
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18 views

What is the most efficent way to animate without intersecting?

[Beginner here] What is the best way to animate these without the objects intersecting each other? At the moment my objects intersect with the ground and each other. I am trying to avoid manual ...
Ladyquntress's user avatar
1 vote
1 answer
32 views

How to select all objects that are not single user / that are multi-user

I have a file with many (1000+) objects/instances, many of which are duplicates. To organize my project I want to split single and multi user objects. How do I select all objects that are not single ...
Warner's user avatar
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1 answer
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Objects don't appear in viewport but are not hidden in the outliner

Hello I'm not sure why this issue is happening but when I open the model in 3.0 all the objects show up but it has no textures, when i open it in 3.4.1 the textures show up but not all of the mesh ...
CloudCake54's user avatar
2 votes
1 answer
290 views

Eevee issue: Foreground plane mysteriously eclipsed by plane behind it when rendered

I've run across a strange Eevee issue where a plane in the background appears in front of a foreground plane when rendered. Not an issue when rendered with Cycles. Any suggestions? Thanks. Blender 3.4....
WilburPost's user avatar
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20 views

Less hair strands after copy pasting to a different scene

The first picture is the original particle hair. The hair is currently parented to a figure and it consists of 3 different hair objects, the base, the bangs, and the buns. I deleted the armature ...
Search's user avatar
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1 answer
108 views

Why can't I see the mesh after using subdivision surface modifier?

When I use Subdivision surface modifier on that mesh, I can't see the mesh in my viewport. Any ideas or solutions to fix that?
moha's user avatar
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can't select the objects but 3D cursor move

I have the problem about select objects. When I try to select them, it doesn't work but 3D cursor looks moving (Im not in 3D cursor mode). This problem happened sometime, but works good all of sudden (...
Chiaki 's user avatar
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1 answer
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how to fix inconsistent triangles when slicing a box by planes

My group had developed a Blender based addon - BlenderPhotonics - which can be used as a front-end for 3D tetrahedral mesh generation (by calling our Iso2Mesh toolbox in the backend). The details of ...
FangQ's user avatar
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"Fractal" Spheres are partially black without alpha (Cycles) [duplicate]

I use fractal spheres as a quick alternative to explosion domains. However, since I switched to Cycles, these objects appear partially black without alpha. I tried recalculating normals, using other ...
entertainment animations's user avatar
3 votes
1 answer
62 views

Mesh shading problem with shade smooth

I've created a pile of firewood using rigid bodies. However, upon shading it smooth (and turning on auto smooth), the meshes' shading go problematic. I have tried recalculating the normals but that ...
Insomniac Dreamer's user avatar
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27 views

Why is my render showing another old object inside an object?

How do i remove the object inside the balloon-B object?
JJ Santos's user avatar
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1 answer
83 views

How to completely remove objects from the scene with a script?

Using blender 2.79, I'm trying to clean the blender scene from created objects. Objects disappear, all counters are OK, but adding new objects into scene lag the same way as no objects were killed. I ...
Mechanic's user avatar
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how to select loose geometry part in one object

The full sphere is one object, which exists of loose geometry parts (planks). How can I select a single part without separating the complete object?
Michael's user avatar
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16 views

Objects shown transparent in 3d Viewport [duplicate]

my object in the 3D port got Transparent even if I dont have X-Ray enabled... In the Shading Tab everything is fine.. best regards
Ari's user avatar
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"Cube1", "Cube2", "Cube3" instead of "Cube1.001", "Cube1.002" and "Cube1.003" when Duplicating

When I copy objects, they automatically get numbered with ".001" or the next free decimal available. I often just select the objects in the View layer and rename into "Cube1, Cube2, ...
user140193's user avatar
1 vote
0 answers
36 views

Isolate objects in only one viewport

I split the screen to Render viewport and Solid viewport. I want to isolate the object only in Solid viewport and want the Render viewport shows all objects. However, whenever I isolate in Solid ...
Shirley's user avatar
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1 vote
1 answer
18 views

The transform arrows are binded to the curser and not the object. How do I change this to the object origin?

Transform arrows not centered on object origin.
Connor's user avatar
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0 answers
76 views

How can I make entire scene and materials shadeless in Blender 3.3.3?

I have designed a building in Blender as a 3D model and assigned all the textures to it already but I don't want to have to worry about lighting... How can I make it where the building isn't affected ...
prestonferry's user avatar
1 vote
1 answer
29 views

Joining objects causes some to be displaced

I recently bought a house model, and after joining the objects that comprise the house, some objects are displaced and have their scales reset. Anyone know what I'm doing wrong? Example: https://imgur....
ashenlmao's user avatar
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1 answer
44 views

How to parent shutter lens rig to object

So I created a shutter lens rig for an eyeball that works fine, but when I try to parent it to an eyeball on my character it doesn't keep transform and I'm not sure why. No matter how I try to parent ...
Kman Haze's user avatar
1 vote
1 answer
40 views

Aligning object that has been reoriented in edit mode

I have a simple object (say, a cylinder) that has been reoriented in edit mode from its default orientation. Thus, whenever I try to snap the object to another object's face in object mode, the ...
Ted Jackson's user avatar
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0 answers
23 views

Converting .obj to .dae using subprocess or concurrent.futures?

I have tried quite a few ways to convert a few thousand .obj to .dae using various methods. Concurrent futures I assume does not work because bpy is not thread safe....
default's user avatar
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fix object overlapping upon itself

I created an object that, in part loops over upon itself causing problems. I wish to have the object become unified at the join of the loop shaped part and the squared edge rectangle part.
duane's user avatar
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3 votes
1 answer
297 views

How to keep child level while rotating parent

My goal is to keep an object level to the ground, following the arc of its parent when I rotate the parent (a Bezier circle curve). At the moment, the object rotates with the parent, even if I lock ...
Robert's user avatar
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1 vote
0 answers
104 views

How would I fix these distorted normal map bake pixels?

I've been using a cage to make normals map info from a High Poly Object to a Low Poly. When previewed inside Blender it appears fine, however, any time I export the baked texture to a game engine what ...
Isaiah's user avatar
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1 vote
2 answers
39 views

Is it possible to count vertices with only two connected edges without bmesh?

Is it possible to count the number of vertices of only two connected edges without bmesh? Like with object data we can count triangles ...
APEC's user avatar
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0 answers
35 views

Modifying viewport visibility method for several linked objects at the same time

Is there a way to change viewport visibility method for several linked objects? I have many linked objects that show as textured now and would like to change that ...
joethelion's user avatar
0 votes
1 answer
111 views

How to make terrain under curve Geometry nodes

So I am just playing around with geometry nodes and looking for a clever way to generate meshes under the curve to form a terrain. I want to be able to play around with the curve itself to make ...
Struggling_Coder's user avatar
0 votes
1 answer
51 views

Control a bone axis using another bone

I would like to rotate the length axis of an object (or bone) that is otherwise rigidly fixed/parented to a moving second object. I want to parent a/another bone to the second object that always ...
Ted Jackson's user avatar
0 votes
0 answers
17 views

How to Adjust Gaps on Joined Objects

newbie here, would like to ask for understanding. I would like to know if there is way to adjust gaps between two joined objects. Below are what I have done: I have created a series of boxes on top ...
Red's user avatar
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3 votes
1 answer
269 views

Turn 3d terrain height map into just contour lines?

I want to A. Import a map from the GIS add on or B. Use a height map. I want to then display only the contour lines of the terrain as shown in this image:
TheKingsNotes's user avatar

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