Questions tagged [npr]
Non-Photorealistic Rendering is a technique that focuses on cartoony, anime like and painterly style digital art as well as mimicing more traditional art forms. Blender's toon shaders and Freestyle are often used in this style of rendering.
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Scientific Illustration: Non-photorealistic rendering of sparse wireframe with dashed/dotted lines for backfacing areas - Blender 2.80
I'm interested in creating a material that gives this end result:
I'm studying the possibility to use Blender as a tool for scientific education in pure mathematics.
The idea is that the material ...
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How can I improve the realism of my pencil texture lines in freestyle?
I'm using a charcoal image texture to make my cycles freestyle lines look as though they were drawn by hand with a pencil. My inspiration (and the source of the charcoal image texture) was the teapot ...
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How can stipple shading be replicated in Blender?
I have had this idea for a little while, using Blender to simulate traditional stipple shading. I have gotten an OK effect using a mix shader with ambient occlusion as a factor to spread a stipple ...
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Voronoi map in the compositor
I just saw this on codegolf and thought it would be an increadibly cool application of the Blender compositor for NPR.
Perhaps coupled with a blur shader this could make a nice painterly effect.
Is ...
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Rendering a pupil within a glasses lens?
This is my first post here and I'm still learning about Blender (aren't we all though?) and I had a question about an effect I'd like to do.
I'd like to make it so that a character with solid-color ...
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Can I colorize hair particles based on the Emitters Shading?
I'm experimenting with CELL SHADED fur. The thing is that it doesn't look that great... I'd like for the hair particles to just take on the flat color of the surface where they're placed, after the ...
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Freestyle Noise Modifier Animation
I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
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Is a Toon Ramp material with image textures possible?
Is it possible to set up a Toon Ramp Material that would use image textures instead of flat colors?
I usually do a Toon with Ramp checked, interpolation set to Constant, and input set to result to ...
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Toon shader making jagged shadows
I've tried to find an answer but so far no luck. All of the ones I could find went over my head. So I'm caving in and asking this question myself.
I'm very new to Blender and 3D stuff, so bear with ...
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How to make a comic in blender? [closed]
I'm new on blender, I'm not animator or anything like that. I like comics and I was searching a different way to make them. I used blender years ago just for fun, to make a character walk, but, I ...
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Is it possible to create realtime outline effect in Eevee, only with shaders?
I know It's possible to do this with solidify modifier, or manually duplicating the mesh, fatten and flip normals (which is more or less the same thing as the solidify method). Like this one
And I ...
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Non-photorealistic shading + outline in an illustration aesthetic style
I am working on a project, and I want to replicate the Charles Schulz-esque line style and grain-flavoured airbrush shading. How do I do this in the attached figures in Blender?
Any suggestions would ...
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How to make freestyle look hand drawn?
I'm still learning blender 3d so I'm sorry if this is hard to understand.
I'm trying to edit the stroke/textures on the freestyle editor so where it looks hand drawn/sketchy I'm hoping to get some ...
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How to make quick 2d animation with blender? Npr
I don't know much about blender at all but I want to make 3d animations but wanting it to look 2d. 3d animations that try to look 2d are clearly 3d and I know it can be done with npr and freestyle but ...
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UV flipping material
I need a way to flip the UVs in a material depending on the angle of the viewer.
I'm creating an NPR character that looks like this:
The eyes and mouth are textured billboards:
They look incorrect ...
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How to apply a after-render 2-D image filter on cycles shader?
I'm interested in the implementation of the polka-dotted non-photorealistic shading in this video in Blender. I know how to code the filter if I have the final rendering result (image) seperated by ...
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Line art modifier looks different in render
I'm trying the new line art modifier and other than a few z-fighting issues it works great! Problem is when I render it looks horrid:
Viewport render:
Actual render in eevee:
I have no idea what ...
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How to render certain edges
I been looking for this everywhere online and still found no answer. I'm trying to find a way to use freestyle but it slows my render down. How can I use freestyle for certain edges while not ...
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Shadow control by vertex paint
Is it possible to accomplish something like this or this in blender? In this video you can see some results in BI, but I can't (and many other people in comments) render it (you can download .blend in ...
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Replicating similar texture procedurally in Alfie Garland's piece "Canyon"
Is there a way to use a combination of Blender's procedural nodes to replicate this wavy/rigid texture style found in Alfie Garland's work for use in an NPR shader?
https://www.artstation.com/artwork/...
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Can Cycles' Vector Pass + Vector Blur node be used to create "smear" (instead of motion blur)?
Can the Cycles Vector Pass in conjunction with the Vector Blur compositor node be used to create "smear" instead of motion blur?
To be clear, by "smear" I mean this sort of ...
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Can you use Python to create custom compositor nodes?
I want to create a Kuwahara Filter within Blender according to this video https://www.youtube.com/watch?v=LDhN-JK3U9g. Is it possible to write a custom node for this kind of filter within Blender?
If ...
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Blender Geometry Nodes - How do I maintain Alpha from Instanced Mesh while Applying Source Material?
I'm currently trying to achieve an effect that's similar to paint strokes on a source mesh. Basically I'd instance a basic plane across some geometry, and then have the plane (with an image of a ...
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Has anyone figured out a way to mitigate the slow down from Line Art modifiers?
The documentation states that this is going to change in the future, but as of now, each Line Art modifier calculates the occlusion of the scene independently so multiple Line Art Modifiers are ...
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How can I create simple toon colors in Cycles? [duplicate]
I'm having trouble creating toon colors, without shadow. Just clear solid color.
I use 2.75 and 2.76
I get this
How can I create flat cartoon colors?
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Toon Style Explosion
I want to make toon style Explosion similar to that which is given below:
A simple setup for material would be helpful. References:
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Grab shader color to mix in another shader?
Is it possible to grab the color of a shader, maybe by copying it's material ID or data path, and link that to a color node in another shader?
I'm working on a Cycles toon shader and I want to be ...
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Will it be possible to render out the Workbench viewports in Blender 2.8?
In the same way as you can currently render the active viewport in Open GL? Some aspects of the Workbench renderer look as if they will be very useful for NPR people.
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Toon shading using realistic textures?
I'm trying to figure out a way to give a model a toonish look,but retaining the texture details. Is that possible?
This is my current setup.
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How to copy Linesets between scenes?
I want to copy Linesets from one file to another. I appended the required scene from the source file to the target file. Then following THIS ANSWER from blenderartists.org, I tried copy-pasting the ...
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I would like to know how to render a 3D cylinder into this 2d line art style
A quick doodle in photoshop, I need the easiest way to turn a normal 3d cylinder mesh and render it in line art form.
Edited: I have no idea why the image is this big so sorry...
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Shading - How do I remove overlapping seams in X- and Y-direction while using vectors?
While trying to create a pixelated effect, I noticed that using vectors causes overlapping lines in x- and y-direction. As far as I can see, there is no good solution to create pixelated faces...
Has ...
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OSL: Can I use a closure as an input to an OSL script?
I'm experimenting with NPR materials in Cycles, in particular, half-toning and hatching. In order to make things work, I often have to bake the output of a Cycles shader to a texture map and, in a ...
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How to Created Stylized Grainy Cel Shading
How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture?
https://www.youtube.com/watch?v=8SHNsKjnAgs
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Hatching shader that conforms to terrain elevation
Hey everyone and thank you for checking this question out :)
I'm trying to come up with a stylized shader for a mountainous landscape. Basically, it's kind of like an elevation line shader, but the ...
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Hard Reflections
I've been doing a study about NPR and I am struggling with adjusting the reflections of the train's windshield based on the reference I'm trying to copy. Is there any way to get hard reflections of an ...
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AA issue toon shading blender internal render
Hi i'm trying to create a toon effect using the blender internal render. But not matter what AA settings i use it comes with jagged edges like in the image. Do i miss a setting?
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Spike lighting Toon Shader
I'm trying to get this kind of style in evvee with dynamic lighting:
By displacing a simple toon shader i got this result :
however since the displacement is only on the x-y axis it doesn't work if ...
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Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)
i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/
I've managed to ...
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Creating a flat lighting Shader in the style of Alphonse Mucha
I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha.
The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
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Shading where all normals point towards each light source automatically
I don't really know how to describe this better, but I've seen someone use this for their NPR shader and it looks like that method stopped working in 2.93, see this post: https://twitter.com/Moeark/...
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How can you choose which parts of meshes are seen in front of others in the viewport? [closed]
How can you put one object behind another, but make it so it's seen in front in the viewport AND in the final render? (for example here the eyes are behind the head but but when in rendered view you ...
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Is there a way to create an animation trail within blender without post-video editing?
Im a begginer and I am looking to achieve this trail effect ( Example ) without doing post-video editing, is it possible to achieve within blender itself? Thank you.
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Outline effect using flipped normals while keeping object underneath still lit normally?
I am trying to use the toon shader as my base shader and the solidify modifier to create the outline effect but the shading of the object within the outline mesh is being shaded darker is there a way ...
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Using a Color channel with Camera + Light rotation to influence material [EEVEE]
EDIT: Here's a PDF that should help, http://pds26.egloos.com/pds/201712/21/31/GuilltyGearXrd_shader.pdf
This is hard to explain and I've once made a question about this before,
but I'm doing EEVEE cel-...
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Help with shading error (NPR material, EEVEE shader + png texture overlays)
[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X]
I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't ...
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How can I achieve this inked sketch material?
Let me preface this by saying that I'm a complete beginner when it comes to Blender, as in - I just clicked on the Blender icon for the very first time ever yesterday.
I'm trying to achieve an inked ...
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Troubles with outline on cubes
I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
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Node editor help: Using textures as shadows
I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below)
The only issue is that the shadows are normally painted on as well so they aren't very ...
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How to create a dithering effect?
How does one create this effect and be able to control the level of dithering?