Questions tagged [npr]

Non-Photorealistic Rendering is a technique that focuses on cartoony, anime like and painterly style digital art as well as mimicing more traditional art forms. Blender's toon shaders and Freestyle are often used in this style of rendering.

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Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
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275 views

How to apply a after-render 2-D image filter on cycles shader?

I'm interested in the implementation of the polka-dotted non-photorealistic shading in this video in Blender. I know how to code the filter if I have the final rendering result (image) seperated by ...
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26 views

Is there a way to create an animation trail within blender without post-video editing?

Im a begginer and I am looking to achieve this trail effect ( Example ) without doing post-video editing, is it possible to achieve within blender itself? Thank you.
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74 views

Has anyone figured out a way to mitigate the slow down from Line Art modifiers?

The documentation states that this is going to change in the future, but as of now, each Line Art modifier calculates the occlusion of the scene independently so multiple Line Art Modifiers are ...
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42 views

Outline effect using flipped normals while keeping object underneath still lit normally?

I am trying to use the toon shader as my base shader and the solidify modifier to create the outline effect but the shading of the object within the outline mesh is being shaded darker is there a way ...
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41 views

Using a Color channel with Camera + Light rotation to influence material [EEVEE]

EDIT: Here's a PDF that should help, http://pds26.egloos.com/pds/201712/21/31/GuilltyGearXrd_shader.pdf This is hard to explain and I've once made a question about this before, but I'm doing EEVEE cel-...
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51 views

Help with shading error (NPR material, EEVEE shader + png texture overlays)

[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X] I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't ...
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2k views

How can I achieve this inked sketch material?

Let me preface this by saying that I'm a complete beginner when it comes to Blender, as in - I just clicked on the Blender icon for the very first time ever yesterday. I'm trying to achieve an inked ...
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328 views

Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
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407 views

Node editor help: Using textures as shadows

I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below) The only issue is that the shadows are normally painted on as well so they aren't very ...
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17 views

Eevee Artistic style outlines for 3d object SHADER

Im trying to go for a look like this The lines are what im trying to accomplish. The skuffs, the break in perfection, the drawn look.
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23 views

Is there a way to brighten/colorize shadows in the scene using a HDRI? (NPR Rendering)

I'd like to achieve an effect similar to that in a painting where the shadows are brighter and more saturated than they would naturally be on a sunny day, for example a using a warm HDRI and then to ...
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191 views

How to make 3D model shader have a Digital 2D look?

So, iv been banging my head on this for awhile now, trying to figure out how I would go about making a shader (for my 3D character) look 2D. The intersections here are what I'm after, I have messed ...
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25 views

Backface culling problem on textures with alpha

i was experimenting with NPR rendering recently and found this issue in the method i use for outlines, i just can't get my head round it. So, what i did was to use the solidify modifier with flipped ...
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77 views

Stylized Lighting

How can I achieve similar results to the third example on the right in Blender?
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162 views

Rendering "Hand-drawn" Curves on Surfaces

As a mathematician (a topologist), I'm constantly creating diagrams similar to those shown below. My broad goal is to make these diagrams look more professional by drawing (modeling?) them in Blender ...
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106 views

Is it possible to save plane positions in edit mode?

I am creating a 2D character and have set up UV warps for parts of the face such as the eyes and mouth. However, when using the UV warp to change the eyes from facing front to facing the right, the ...