Questions tagged [normals]

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

241 questions with no upvoted or accepted answers
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How to bake high to low poly normals for multiple objects on one normal map?

Imagining I have multiple objects which make up a scene including high poly and low poly of each object and I want to put all of the baked information onto one map. What would be the easiest way to ...
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+100

Get image pixels from multiple viewer nodes

For Blender 2.81 and Cycles render. I want to access all of the following data passes from a Python script: Z Normal ...
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0answers
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How does “Flip Normals” affect Face Corner Data?

I use the "Normal Edit" and "Data Transfer" functions a lot, therefore I'm working with custom Normals with Face Corner Normals that differ from the Vertex Normals. The Pink lines represent the Face ...
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1answer
1k views

What is “Set normals from faces”?

If you are in the mesh Edit mode, you can find a button called Set normals from faces in the Tool Shelf, Shading tab, Normals section. The Blender manual seems to have no information about this ...
5
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1answer
895 views

Vertex Normals different from loop normals

I'm writing a model exporter in Blender 2.77 and except from triangles and vertex positions, I also want their normals and tangents. As an example, I'm using a simple cube centered at the Origin (0,0,...
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0answers
3k views

How can I bake a normal map with smooth, beveled, edges, when the low poly has sharp ~90° edges?

Background I have been trying to solve a seemingly simple problem with normal map baking in Blender 2.9 since last weekend. I wanted to make sure that I read and researched as much as possible before ...
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0answers
270 views

Unable to export per vertex data to wavefront

I am trying to reconstruct a cube with normals that look like in the very first animation in the "Introducing normals" part of this article. If I start out with the default cube, smooth the faces and ...
4
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0answers
198 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
4
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1answer
634 views

Why are there seams all over the mesh when a Normal Map is applied?

I am making a game asset, so first I made a high poly model and then Decimated the duplicate using the Decimate modifier. Then I baked the Normals of the High Poly model on to the Low Poly model and ...
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0answers
93 views

How can I import a pointcloud with vertex normals from .ply?

I am attempting to render a series of around 1 million cubes by using dupliverts with a point cloud and a 'base' cube. I am able to import the points using .ply format, but when I inspect the vertex ...
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0answers
282 views

How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
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0answers
246 views

Strategy for Generating a Normal Map Projection From a 3D Model

I am still relatively new to Blender, and I am currently using it to model 3D vehicles for a 2D game. The 2D-rendering engine (Pixi.js) creates an illusion of depth using a normal map (as ...
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0answers
89 views

Why is there a difference in coordinate system Cycles obj normals vs. Blender Render obj normals?

Baking normals of a geometry in Cycles and in Blender Render results in two different colours (coordinate systems), although both are set to "object space". When I calculate normals with C++ code, I ...
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0answers
836 views

Calculating / Estimating the normal at any location on a face

In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
3
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1answer
389 views

Surface normals in Blender?

I currently have a .ply mesh, and I am trying to compute the surface normals of the blob-like object. I wish to encode the normals in an RGB map, so I tried linking the geometry node's normal to the ...
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0answers
721 views

Cycles and custom/face weighted vertex normals

I've been experimenting with Custom Vertex Normals lately. Unfortunately it seems like Cycles produces unsatisfactory results when rendering these, especially the more glossy the material is. Have a ...
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0answers
142 views

I am trying to bake a normal map of a set of objects with transparency

I have been trying to bake a normal map for a clump of grass I want to put in a game engine. The problem I am facing is that whenever I bake the normal map it ignores the transparency texture on the ...
3
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1answer
1k views

Particle rotation normal issue with particle orientation

Is there a way to get the particles in the correct orientation to the emitter and not rotated at varying angles? (see image) eg. butterflies sitting on a cube's surface. My relevant settings are: ...
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0answers
184 views

Using DataTransfer modifier with Custom Normals in Cycles

I am trying to use DataTransfer modifier in Cycles to improve toon shading on a character. I am using Face Corner Data - Custom Normals. I am getting strange shading with dark artifacts. Part of the ...
3
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0answers
81 views

Creases at cutoff parts of normal map wrap

If you look in this image of a head in texture paint mode You can see a crease and change in shading. Its also visible in the render Can someone help me please :(
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0answers
996 views

Baking normals of overlapping objects?

As a learning project, I've been modeling the Albion Laird sword. I've got a rather high polygon mesh. Since I plan using this mesh on a game prototype, I've created a lower resolution mesh, with the ...
3
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2answers
844 views

Is there a way to manually control vertex/face normals to get a more consistent toon shader?

I watched this video about the art style of popular fighting game Guilty Gear Xrd, and something which really interested me was the method that the artists used to get rid of ugly automatic-normal ...
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0answers
14 views

The cursor to selection command doesn't consider the normal direction of the face

gif A) The cursor to selection command doesn't consider the normal orientation of the face. gif B) You can use the Cursor tool with Geometry as the Orientation option to get the normal orientation of ...
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0answers
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Hard edges on sculpted mesh

I'm sure someone else has asked this question but I'm not sure exactly what to search for. I am trying to sculpt a tin-box kind of thing with smooth beveled edges around the corners. When I go into ...
2
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1answer
116 views

Normal Problem in Unreal Engine

I have applied scale, recalculated normals, properly unwrapped my models, but no matter what I do, when I export it, and open the model in substance painter or UE4, the normals are all messed up. The ...
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0answers
53 views

Baking through python

The script I have now imports an fbx, deletes the existing material and assigns a material that comes with the .blend scene. Then the idea is to bake out the cycles normal after, but I'm getting a ...
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0answers
29 views

Loss of details after baking normals, why?

I used the high poly mesh on the right and baked its normals on a low poly mesh, resulting in the model on the left. Despite the decent looking there was a big loss of details, which I can't fix by ...
2
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0answers
373 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
2
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0answers
603 views

Normal map not baking properly--half of the model is baked in the wrong direction

New to blender, so I could be doing a lot wrong here. I've baked my normal maps in Cycles render, but parts of them are flipped the wrong way. There are awful seams on the tail and legs and I'm at a ...
2
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1answer
927 views

How to calculate intersection between two planes

I'm dipping my feet at Blender SDK, and I'm trying to calculate intersection between two planes: Created a default plane in center, duplicated, rotated second, scaled first, applied transforms; but I'...
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0answers
81 views

How to apply two different materials in Blender Internal on front faces and back faces, *while involving transparency*

Basically, I want to see through the transparent front faces to the opaque back faces. This isn't the same as flipping all normals and executing backface culling because I want the front faces to be ...
2
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1answer
542 views

Is there a way to mirror faces without the normals being flipped?

I need to create a mirrored version of my mesh. In edit mode I press M plus the axis. But the normals on the mirrored faces are flipped, so I have to select all faces and recalculate/flip the normals. ...
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0answers
262 views

Using the Ocean modifier on a cylinder

I want to use the ocean modifier to displace a cylinder evenly, is there a way to do that? The best I got was for it to work but projected on a single axis, where the "front" is displaced correctly, ...
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0answers
110 views

How do you affect only shaded areas in Blender Cycles?

I am trying to make a pyramid shaped planet, and want to make the shadowed areas use a different texture (with city lights) than the areas in the light. I have tried using the normals node, but it ...
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0answers
368 views

Normal Map difference in blender and other soft

I created a low poly object, and a high poly object (beveled). We bake the normal map in Blender. When displayed in Blender it works well, but in other programs (3ds Max / Substance Painter) the low ...
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0answers
921 views

Retopology and baking normals for double-sided (thick) clothes from Marvellous Designer workflow

I apologize for wording stuff badly in advance. I can't work out an efficient workflow for creating clothes with thickness using Marvellous Designer and Blender that incorporates retopology and ...
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0answers
334 views

Rendering pixel-wise normals as RGB colors - artifacts

I am dealing with the following problem. I have a fixed camera and the mesh representing a surface. I use the cloth simulator and wind source in order to generate various shapes of the mesh. For each ...
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0answers
50 views

Make a car drive perpendicular to normals on certain surfaces given certain conditionsin BGE

What I have in mind is to make a car I made (using the car physics, the one with the rigid body and non-solid wheels) be able to drive up steep surfaces and go around loops and corkscrews and other ...
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0answers
97 views

Howto get BRDF data information in blender

First of all I want to apologize if I may use any vocabulary etc. wrong because I am fairly new to the 3D-modelling world (but I will tried my best to read up as much as possible). What I want to ...
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0answers
192 views

strange bleedthrough in normal map baking (cycles, cage)

I am using a cycles cage bake for the normal map for a LP hammer. The normal map has some strange shapes for the "nobs" on the top of the hammer. As you can see the red nobs are mirrored on the other ...
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0answers
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Too much aliasing on normal map

I have these two models: As you can see, they're the same base, but one has a lace running on the hilt. Now I baked a normal map (because the lace is about 120k poly, pretty impractical I think), ...
2
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1answer
103 views

Flip default face orientation of object

I'm creating my first model and it's going fine so far. One thing though - I probably did something wrong in the beginning, and default orientation (normals) of faces is pointing inside the model. I ...
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0answers
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How to set custom vertex normals using python?

I am struggling to set custom vertex normal vector just for certain/selected vertices in an object with python. I searched through the documentation and forums but nothing really helps so far. This ...
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0answers
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How can I turn all the normals of this bezier to face outwards from the sphere?

I’m currently combining this tutorial with this answer in an attempt to make a sphere of roads extruded along a bezier. The following is my current effort (file link below): Unfortunately, I can't ...
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0answers
34 views

Can't edit normals on mesh with no face

i make this bottle with just extrude vertex, screw modifier and bevel modifier. but i can't get to fix the shading. all the vertex normals facing up and i cant rotate it. all tools from Q menu for ...
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0answers
26 views

Double sided normals/backface culling off not working? (2.8)

So I've got my model all made textured etc yadda yadda. I save it as a .blend file, which unity helpfully can recognize. Backface culling is OFF. I have recalculated the outside. However, when I ...
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0answers
22 views

The solidify and mirror modifiers are causing choppy shadows

I've been trying to set up a cell shader and have gotten to the part of editing the normals to make the shadows smooth, where I run into this problem. It's a fairly simple setup otherwise, with an ...
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0answers
26 views

UV orientation affects shading

I would like to follow up on a previous question about UVs affecting shading in a weird way. I am in the process of exporting a scene to Unreal Engine 4 and stumble upon this issue as I baked the ...
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0answers
28 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
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0answers
28 views

Importing .obj, normals appear randomly flipped

I am trying to import a .obj model in Blender. The .obj in question can be downloaded from https://poly.google.com/view/9pffFcv7LSm. When I import the model in Blender, most of its faces look inside ...