Questions tagged [normals]

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

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9
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4answers
4k views

I have a model and a normal map, can I bake Ambient Occlusion from both?

So I know how to regularly set up ambient occlusion baking in Blender, and I have applied the normal map using Blender Render. However, whenever I try to then bake AO, it does not take the normal map ...
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1answer
57 views

How to get “true” face normal in scaled object?

I work on addon for UV box mapping. In my addon I need to check face normsl to sort X,Y or Z oriented faces. By foloving this topic I found how to compensate object rotation by multiplying object ...
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0answers
22 views

Normal error: One vertex shares all normals of an object

I was working with my .blend file on a new computer and when I opened the file, for some reason the viewport couldn't show the shaded surfaces of the objects, only the outlines in object mode. I have ...
-11
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1answer
68 views

How to make a low poly cone [duplicate]

The answer below is 100% false for the following reasons: As you can see in the left pictures the normals are messed up at the tip. the only reason the normals aren't messed up in his final product is ...
-4
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0answers
53 views

How to make a low poly cone? [duplicate]

How do I change the shading of a low poly cone to look like a high poly cone?
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0answers
12 views

Why the baked normal‘s color looks different when it's color space assigned as non-color?

Why the baked normal‘s color looks different when it's color space assigned as non-color, and it is identical in sRGB space. It seems like been appilied a 0.454? gamma curve onto it when the color ...
1
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1answer
2k views

Geometry Nodes and Exporting (Creating a mesh) in Blender 2.92

I'm trying to export Geometry Nodes geometry to an FBX. When I import the file elsewhere, though , there don't seem to be any normals associated with the Geometry Nodes object. Typically, I'm able to ...
0
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0answers
15 views

Normal baking errors

Guys I'm losing my mind trying to figure out why am I getting those ugly green spots (with or without a cage) in baked normal maps in Blender when I don't get them in Sub Painter(the clean normal ...
3
votes
1answer
106 views

How to get face normal's x or y axis vector (or matrix)?

Is it possible to get vector of the x or y axis of face's normal orentation? I know it's possible to get z axis of face's orientation like this ...
1
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1answer
19 views

How do I fix a spiked object when importing .fbx file from blender 2.82 to Unity 2017

Dear gardian angles from stackexchange, I am working with Blender 2.82 and Unity 2017. I know that it is a common problem that .blend files of a higher version cannot be read by Unity. Apart from ...
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1answer
19 views

Extrude along normals without intersecting geometry

so basically as the title says i am trying to extrude along normals without intersecting geometry but this happen( see images ). Is there a way of doing it on a clean way? Right now the geometry is ...
8
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2answers
772 views

Extruding 4 cube faces along normals not consistent?

I'm, quite new to modelling in Blender and I was experimenting with the extrusion of faces command using the starting cube. These are the steps I followed and lead to my confusion (also see ...
0
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0answers
16 views

To align Face center with the nearby faces of an object in Blender 2.93.1 [duplicate]

While modeling, the face center of certain faces got misaligned. It disables loop cut through all the faces that were selected. All the faces are rectangles. You can view it here: I tried to reset by ...
0
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0answers
30 views

Faces with separate materials slot are transparent?

I'm a beginner, and I'm modelling a hard surface object in Blender 2.93 alpha. I've assigned a different material to some faces to add decals. For some reason, those faces are shown as transparent in ...
5
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1answer
60 views

Finding faces that are twisted wrong-side out relative to their neighbors?

How do I find faces that are twisted relative to their neighbors such that they face in while their neighbors face out? I'm not talking about situations that can be resolved with Mesh / Normals / ...
1
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0answers
20 views

How do i make Dynamic Paint use the deformed mesh normals?

I've been trying to use the displacement option from the Dynamic Paint physics modifier after an Armature modifier, but it seems that the normals used for the displacement direction are from the raw ...
4
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3answers
542 views

How do I get double sided normals without adding vertices?

How would I get double facing normals to export to other programs without the feature?
8
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1answer
701 views

How would I fix this awful artifact shading?

I was making a gun model and couldnt figure out how to fix the awful shading on my models front without changing the detail of the model and Ive already tried [ Set from faces ], [ Average faces ] and ...
0
votes
2answers
34 views

Which space is the normal map (for BSDF) defined in?

I know a pixel on a normal map's RGB value represents the normal vector's XYZ coordination. but in which space? World space, the object's local space, or relative to the face's normal? If it's not ...
4
votes
3answers
2k views

Is there a way to manually control vertex/face normals to get a more consistent toon shader?

I watched this video about the art style of popular fighting game Guilty Gear Xrd, and something which really interested me was the method that the artists used to get rid of ugly automatic-normal ...
2
votes
2answers
5k views

Multires baking requires a multires object

I have an object with mirror and multires unapplied, and I want to bake it with higher details while maintaining optimization, but I get the message noted in the title of this post. Here are my ...
0
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1answer
349 views

How to bake normals from sphere to plane

I baked the normals from a sphere to a plane. If I change the view to lookdev it looks right. But if I change to rendered mode with a hdri enabled the reflection on the plane with the normal map looks ...
1
vote
1answer
32 views

Odd geometry nodes (normal) behavior using Align Rotation to Vector node

Using v2.93.1. I am aiming to apply a collection of hull plates to a cylinder using geometry nodes. I am almost there, but something is wrong with 1 of the tiles alignment - which is presumably due to ...
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0answers
27 views

How do I flip normals on a shrinkwrap modified shape? (Blender in 2.79.)

I've created a "Smart Watch" model (with screen) in Blender 2.79. I used the "shrinkwrap" modifier over a square to create a rounded square, then added a flattened cube for the ...
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0answers
19 views

Normal map is dark blue?

My normal map turned suddenly into dark blue, does abyone know how to turn into into light blue? High Poly Model, Low poly Model and Cage -> baked got light blue, added something to my highpoly, ...
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0answers
12 views

Hard edges appear on Material Preview, but mesh Normals and Normal Map fine, no seams or edges

I'm getting what appear to be either flipped normals or seams on the Normal map, but the mesh seems to be fine, and the normal map appears fine as well. There's only one material on the mesh. Any ...
1
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0answers
20 views

Make cylinder visible from the inside and the outside in Unity ( Normals Issue )

I have this cylinder which is part of an object and I want it to be rendered from the inside and the outside as well when I'll import it to unity. As you can see, the normals are flipped outside, ...
0
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0answers
18 views

Constraining area in which select similar acts?

Can I constrain the area over which select similar acts? In the model shown below, I wanted to select the blue faces on the underside of the model. I could do this with select similar by normal (and ...
0
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2answers
53 views

Wrong looking normal map \ Missing Custom Split Normals on Export

I spent last 2 full days trying to figure that out, and no luck. I have low poly and high poly version of my model. Low poly is triangulated beacuse i want to texture it in Substance Painter. I baked ...
5
votes
2answers
564 views

How does Blender calculate vertex normals for a circle with no face?

From what I heard, vertex normals are calculated by averaging the face normals of all the faces that share a particular vertex, perhaps by giving extra weightage to the normals from faces of large ...
0
votes
1answer
42 views

Best way(s) to correct wonky normals?

My model has a few vertices that shade abnormally bright, dark, or sharp that I can't easily correct by Shift+N -> Average -> Face/Corner. How can I correct these normals? Here, they're mostly ...
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0answers
28 views

why do I get these weird artifacts on my mesh?

is it some shading issue, I recalculated the normals. is there anything else I should do?
0
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1answer
419 views

Baking normal for high poly sculpture not applying to low poly mesh

I will list the steps that I did - I opened the high poly mesh that was initially sculpted, with multires modifier on. (I did not apply the modifier) I duplicated the high poly mesh and made a low ...
1
vote
1answer
20 views

When mirroring a object in blender text texture on object get flipped on mirrored object

I have a right leg shoe with texture and want to mirror it on left side like shoe pair...But after mirroring the object the text logo is getting flipped on mirrored object. Any solution to this ...
0
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0answers
27 views

Sharp angles causing problems when baking normals

I'm trying to bake normals from a high to a low poly in blender, but I keep getting these faulty areas along creases and sharp angels. I can decrease the ray distance and /or extrusion, but then the ...
0
votes
1answer
39 views

Baked normals in substance painter doesn't look correctly in blender [duplicate]

Some edges look sharp, but I haven't made them sharp. Auto Smooth - 57.3° (the same issue with any value) After applying the baked normal maps from Substance painter in blender, the model looks like ...
0
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0answers
14 views

Using Python to change object local axes to face normal?

I am currently trying to write some code to take an object (regardless of initial local axes), align local axes to the normal of a face (which I already have saved), so that I can then align the ...
0
votes
0answers
21 views

Exported OBJ has weird normal

To be honest, I don't know if it's the problem with the normals or something else. On the solid view, it looked fine. But, when I turned on material view, it gave this hollow-ed mesh looks. What could ...
0
votes
1answer
808 views

Bevel node, baking normal map problem

bevel node is still under development, but maybe somebody know how to fix problem when baking bevel node into normal map, there are a lot of gray dots on the map. Everything else working well, awesome ...
0
votes
1answer
27 views

Baking normals from hatch frame to body work

I'm trying to get these hatches to bake as normals onto the bodywork under them so I don't need to have the game render the whole thing. (obviously. :P ) Unfortunately I'm still VERY new at this and ...
1
vote
2answers
650 views

How do I merge smoothing shaders seemlessly without joining objects?

I'm having an issue with creating a game asset for the Creation Engine. I am trying to have two objects, a head and body, match seamlessly together without joining them. They don't and it's because ...
0
votes
0answers
16 views

Does the tools for setting normals really work as intended when using 'split normals'?

When selecting a face with split normals and then using Set from Faces Blender changes the split normals of the non selected faces around it too. If this is by design, how do I go about limiting the ...
1
vote
0answers
1k views

Move Faces along individual normals

I need a way to move multiple selected faces along their individual normals. When you google for this you´ll come along this solution. This solution is working exactly the way I would need to but ...
0
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0answers
23 views

Problems Baking High Poly Normals Onto Low Poly Mesh

I am trying to bake a highpoly sculpt onto a lower poly mesh and this is how the bake turns out. I am using the cage method. And baking the proper (Non-Color) profile. The bust and hair seem to bake ...
1
vote
2answers
563 views

Script to remove faces with significantly different normals

I have a mesh imported from a Structure Scanner that has some dirty mesh sections. I have a script that imports, orients and simplifies the mesh to this: However, looking from the inside shows that ...
0
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0answers
25 views

Normals not baking properly

Im trying to bake normal maps of my character however it doesn't work at all, it just looks as if low poly mesh is baking onto itself, and I can't find a solution to that :/
0
votes
0answers
25 views

Mesh appears transparent in Unity, even after flipping normals

Mesh appears transparent in Unity, even after flipping normals. Also tried recalculating the normals inside and outside and didn't work. How it appears in Blender: How it appears in Unity:
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0answers
15 views

Baking Normals either is not showing detail or color artefacts

Hi there I have an issue with baking Normals. With a rather high max Ray Distance setting of 0.1m the normal map is showing color artefacts (see first picture). With lower Settings like 0.0001 m, the ...
0
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2answers
460 views

Scale along face normal

When trying to scale the fire object along the top face normal changing the transformation orientation doesn't get the desperately wanted end result. The local and global axis will not align with my ...
0
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2answers
724 views

Strange normal map behavior in Cycles (Blender 2.80)

I have a problem with normal map baking from high-poly to low-poly in Cycles. When I apply the normal map on the rendered object appears quads, but in eevee this doesn't appen. The strange thing is ...

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