Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Weird stepping in bump map despite using 32-bit bump map image [duplicate]

i am trying to get rid of these steps in my bump map. Someone told me these steps occur because 8 bit isnt enough because it only contains 256 colors. So I increased the bit depth to 32 and tried ...
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Make hair particles respect the direction of heightmap / normalmap on the surface

I'm working on detailing a character which has short fur particles. The detail consists of a bump map I've been painting, which I use to give more depth to details such as muscles. As it requires ...
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How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?

There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10. I was wondering what would be the best solution, ...
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Issue Baking Normal maps

I've been trying to bake details that i imported from an SVG file and merged to my high poly mesh to the low poly mesh. I've put enough extrude to take them into account but my baking always fails as ...
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Baked normals are rendered too dark

Solved: answered below by @Alexis King I am a bit of a newbie to all of this and I ran into a problem when trying to bake the normal that I've made to a normal map. The problem is that the object gets ...
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I want to apply an additional texture to my cup on the faces selected in the top screenshot. But the Normal UV map currently takes up all space

The cup is from Blender Guru's tutorial: https://www.youtube.com/watch?v=BIUDZZMfGNI&list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U&index=18 Now I want to add a new texture on the side of the cup ...
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Why does using a normal map consisting only of pure blue make my model translucent?

I read online that using a normal map consisting only of a single color in RGB (128,128,255) makes normals completely perpendicular to all polygons on the mesh I was puzzled by this and decided to see ...
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Why does a bump/normal map change the look of a plane to which they're applied to, even if the plane only has 1 normal?

From my understanding, a normal map makes the existing normals on a mesh to change the direction they point in, to fake the illusion of grooves/depth/scratches,etc. So the more polygons you have = ...
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Glitching normal map artifacts

I'm getting strange artifacts in my normal map as you can see from the photos. Yes, I've checked all the normals and recalculated them several times. Yes, I have removed all doubles. Yes, All scale/...
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Can't bake a proper normal map in Blender 2.9

I'm trying to follow Andrew Price's anvil tutorial but I'm completely stuck at the point where he bakes the normal map from a high-poly sculpted mesh to a basic mesh... I have tried changing the ray ...
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1 answer
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Why am I getting artifacts in my baked normal map?

I have a material that does some procedurally-generated bump mapping, and I want to bake the results to a texture to improve render times. However, I’ve found that baking a normal map seems to produce ...
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Can someone explain why my Color Space options are different from any tutorial or documentation I've seen?

I'm wondering if anyone can explain what I'm seeing when I use the "Color Space" drop down on a Image_Texture node? No tutorial or documentation seems to have any info on this. I'm just ...
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How does a normal map contain more information than a heigh map?

I know that a bump map stores height information as 1D grayscale values, while normal maps store normal information as 3D color values. However, a normal map can be obtained from the spacial ...
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Loosing normal detail when "rebaking" to second UV

what I'm trying to do is bake existing normal texture to another UV map, but the problem is the new texture is way too weak. I need to do this because when I did some hand-modified UV, and add some ...
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Why are Normal maps not Baking/Rendering correctly

I've baked my normals from a high poly mesh on the low poly Version UVs are matching (I think) yet there are these odd looking Artefacts in my normal map, Why could this be? [
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Problem with baking normal map

I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.) I've followed a few different tutorials and I keep ...
4 votes
1 answer
2k views

when baking normals, do I have to set shading to smooth or flat for the low mesh?

When I set the shading for the low-poly to flat, I get the sharp edges baked into the normal map which I don't want. When I set the shading for the low-poly to smooth, the smooth-shading gets baked ...
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About Texturing workflow

I sculpted a model, I retopologized it, and also uv mapped it. Now I want to give texture and colour it. How to begin? Should I bake normal,ambient occulsion maps first then texture the uv planes? Or ...
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Creating a cage for baking for a mesh that has a gap in it

I know the concept of creating a cage by just copying the low poly mesh and inflating without changing anything else in terms of vertices etc. However, my mesh as shown has an inset and backwards ...
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Normal map causes weird looking texture

Why do the texture looks like on the screenshot when i use normal map? What is causing this? Can You, please help me and explain how to fix it?
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1 answer
1k views

How to use a Red/Green color map in Blender?

(I have modified my initial question after finding out more about the normal maps.) I am playing around with some ripped models and I am trying to figure out how to use the normal maps that come with ...
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238 views

Normal map makes the texture too dark at an angle?

Normal map makes the texture too dark at an angle. If the light source is placed south or left of the plane, the textures is visible. Otherwise, the entire wall looks dark. Does anyone know the ...
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Problem with normal map and Cycles rendering

I have a stairwell designed. There are several point lights. On the steps and treads (on all faces is laid a concrete texture : color map + normal map. In Eevee everything is ok. But with Cycles, the ...
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Problem with normal map ans smooth shading

When I use normal map shading on part of my handle doesn't have smooth shading.
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3 answers
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How can I know where the normal ring is convex and where is concave?

Normals to understand - How can I know where the normal ring is convex and where it is concave?
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1 answer
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how to put image on normal?

I'm trying to put the JBL logo on stereo normal, I've tried using texture paint but it doesn't work how to make PNG image blending with the normal
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Bake combined doesn't give me Normal information?

I might be confused when baking combined, all I got is this single image on top-left after baking, but where is the bluish Normal information in this image? I might have misunderstood the combined ...
1 vote
1 answer
139 views

Getting a normal pass without normal maps (in Eevee)

I'm trying to get a normal pass without normal maps in it in Eevee: only geo normals. Currently my normal pass looks like the left image and I want a right image (the same scene rendered without ...
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1 answer
2k views

Normal map creates seams

I made this simple model of a ring in blender then textured it in substance painter. And I am having an issue when I use the normal map, making the seams very obvious. Any way to fix this? Here is ...
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2 votes
1 answer
1k views

When using "Bake from Multires", the resulting normal map has odd pattern along topology

A very peculiar, corrugated pattern appears on the baked normal map from the Bake from Multires option. Blendfile: https://pasteall.org/blend/53326714fd7e42ab966a58667ca05faf Everything I've done: 4k ...
1 vote
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176 views

Normal map comes out wrong from baking

I am making a train in blender and I want to use normal maps to show panelling and rivets without having to add it to the model. To try this I have made a model with some rivets as shown below (first ...
0 votes
1 answer
122 views

Material opacity not working

I'm trying to use a texture and maps for a chain-link fence, nut for some reason when I try to use opacity it makes the whole thing turn black this is what mine looks like and this is what it should ...
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Adding materials to parts of normal maps

I recently came across the idea of normal maps, and I've begun baking them and using them in my work. However, I can't seem to figure out how to apply different materials to different parts of the ...
2 votes
1 answer
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Combine 2 normal maps (1 for layout and 1 for detail)

So my question got closed when it is not even resolved. here: How to use normal inside normal So I want to combine 2 different normal map with different size. Normal map for the object layout this ...
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Combining Materials/Maps?

I'm relatively new to Blender and have been using it to convert models from MMD and XPS format to SMD/DMX for Source Filmmaker. My problem right now is that Source doesn't seem to recognize more than ...
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Donut tutorial : Unexpected lighting behavior

I am following the Blender Guru donut tutorial and I've ran into an issue. My camera view is diagonal and I have to put two brick walls into the scene. One of them is lighted correctly, but the second ...
3 votes
2 answers
1k views

How do you bake out a world space/position normal maps?

Cycles doesn't seem to allow me to bake it's World-Space Normals or Position Map. I just tried to bake it the same way I'd bake a Normal Map but with their own Material and Image. Then some setting ...
-3 votes
1 answer
71 views

Help on Embossing Letters Need a Larger Effect [duplicate]

I am trying to recreate this emboss effect: I've tried doing so through displacement nodes and I'm not seeing a good result. I've rendered two images with different approaches and still looks the ...
1 vote
1 answer
86 views

is there a way to get the final object space normal (with normal maps applied)

Im trying to create a light source within a shader, this light source needs to be in object space. I have created a node network that does this well, but only uses the mesh normals (in object space), ...
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1 answer
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Why does my normal map have grey squares on it

I've baked a normal map for my project, and there are grey squares that show up on my normal map. Why is this happening? This is the high poly model that the normal map is coming from. The grip tape ...
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Normal Map Works in Eevee But Not in Cycles?

I'm working through the Blender Guru's donut tutorial and I'm at the point I want to apply a normal map to the wall. I've tried to duplicate every step in the tutorial but the texture does not render ...
1 vote
1 answer
798 views

Normal Map gives black render on half the surfaces

White walls, added a Normal Map. Here is the file with the Normal Map: https://drive.google.com/file/d/1lM8D70NWvQbNrYpkS4LUn7HvoDohJmcu/view?usp=sharing Tried: recalculate normals invert GREEN ...
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1 answer
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Baking normals results in blank normal map

Following this tutorial on making a Lego-type of character but I'm having an issue where I'm trying to bake detail into an image. Specifically, I sculpted additional detail onto this hair object and ...
1 vote
0 answers
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How can you make normal map part of the mesh [duplicate]

Its basically reverse baking so can you do that ? I'm not going to upload my blend file cause I believe in this case it is unnesecarie
1 vote
0 answers
118 views

Normal baking not working

I'm trying to bake the normal from high poly to a low poly model. I made a cage that perfectly fits outside the high poly but when baking I get weird artifacts that don't look like a ray distance ...
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1 answer
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First time baker having issues with a normal map

I just baked my first normal map (by following this tutorial from Grant Abbitt). It's supposed to be a flat cable ribbon. I baked the normals from a higher poly mesh of some stitched-together ...
1 vote
0 answers
195 views

Noisy 32bit Normal Bakes

So I am in the process of baking out normal maps for an asset, this is my LP mesh: And this is my HP mesh: And here's my bake settings: In all the normal maps I have ever baked, I have used the ...
3 votes
1 answer
2k views

Why can't I bake any kind of functional normal map?

I first noticed this issue when trying to bake a sculpted base mesh man to a retopologized one. I can't seem to achieve any kind normal bake that works at all. I've tried following multiple step by ...
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1 answer
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Errors in baking normals. I'm either doing something super dumb or I'm not using normals the way they're supposed to be used. Please help

Just can't seem to bake normals the right way. I've tried multiple tutorials and read quite a few blog posts. I'm trying to make a whole mech. Best outcome would be to bake the complete mech in a 1-2k ...
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why my normals are inverted in the other side?

Hello i have my model that is done, so i have overlaped the faces that are simetricall such as the skirt, torso and face. And the ones i have made the normal map details have been distorted in this ...

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