Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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389 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
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1answer
123 views

Normal map baking weird result

Can somebody analyze the picture and explain what I am possibly doing wrong?
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152 views

Problem Trying to Bake a Normal Map To Access Blue Values of the Normal Map

I am trying to bake a normal map for this object but it isn't working. I am basically trying to add dust to an object by just accessing the blue values (the values that are upward facing on the ...
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254 views

Strategy for Generating a Normal Map Projection From a 3D Model

I am still relatively new to Blender, and I am currently using it to model 3D vehicles for a 2D game. The 2D-rendering engine (Pixi.js) creates an illusion of depth using a normal map (as ...
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1answer
513 views

How to tile normal map?

How can I tile normal map in Cycles? I tried to use Texture Coordinates and Mapping nodes with different settings, it works with the texture, but doesn't work with the normal map.
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227 views

Impossible to bake 8k normal maps?

I want to bake highpoly tangent normals to low, works fine for 4k textures, takes about 4 times longer for 8k (as reasonable) but gives me some wierd colored texture thats definitly no normal map. Yes,...
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97 views

Draw Normal, Bump and Specular Map manually in Blender [duplicate]

I am going to make a rusty nut. Some portion of it is still glossy, but most of them are covered with rust. Now for rust I have an image. I want to paint normal map, bump map and specular map ...
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128 views

weird normal map bake from high to low poly

I have baked my high poly to my low poly using Cycles, but at the render results i cant get the right bumps. Here is my low poly character and my high poly character. I applied the normal map and ...
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239 views

Normal map has artifacts and nothing is fixing it

So i modeled and sculpting a Ionic column and then retopologized it, and baked the normals, but there are colored artifacts in the map. I have tried increasing the Ray Distance, the Margin, the size, ...
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1answer
122 views

Make Normals “brighter”

I am currently looking for a way to make normals "brighter". The reason is that I was looking for a method to combine two normal maps and found this question: How to Combine two Normal Maps? I ...
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260 views

Whenever I bake a normal map via Selected to Active, it bakes the normals of both the high poly and low poly mesh

As the title explains, I'm trying to sculpt some details into a rock and bake them into a normal map. However, whenever I hit bake and check the image, I can see the low poly mesh has been baked into ...
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122 views

color 'blobs' in normal map - how to fix them?

My normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution ...
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309 views

Baking normal maps from Cycles Render

How can I bake a normal map from Cycles material? I need to export model to another program, but in Cycles I can bake normal only from high poly model, from material I cant. Thank you.
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3k views

How can I bake a normal map with smooth, beveled, edges, when the low poly has sharp ~90° edges?

Background I have been trying to solve a seemingly simple problem with normal map baking in Blender 2.9 since last weekend. I wanted to make sure that I read and researched as much as possible before ...
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1answer
334 views

Baked normal map partially inside out (Blender/Unity)

I'm baking a normal map using a high-poly mesh and a low-poly mesh. Things seem to work out, except some UV-islands are... inside out? In unity it looks like this: The left image has normal map ...
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1answer
296 views

Normal baking issue, some parts are low res

I keep running into an issue where I'll have portions of my normals look fine, but tiny bits will screw up. Despite making a hi res model and cage baking, I still end up with super low res objects on ...
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1answer
331 views

Setting a normal map for only part of a material (single Principled shader)

I am attempting to use a single Principled shader to get wood on one part of a knife, and metal on the rest. I cannot figure out how to make the normals only apply to the wood part of the mesh. ...
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1answer
275 views

Normal map on mirrored model

I have mirror model, that I made to save the size of textures. But in testing I see, that part of model, that must be flat, has a visible seams: Normal map is configured to non-color, so it isn't a ...
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1answer
404 views

Trying to convert a DXT5NM Normal Map for use in my scene

I have a handful of these strange normal maps I need to use in my scene that store X in the Alpha channel, Y in the green channel, and require you to calculate Z with the following formula: Z = sqrt(...
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1answer
353 views

What type of normal and specular map nodes is correct for these textures

I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
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464 views

Blender Bake Normal Map Problem

I've baked(using Cycles) a normal map from a hi-poly (sculpted mesh) to a low-poly mesh which is shrinkwraped to hi-poly. It looked fine, but I needed to add some geometry (loop cuts) to my mesh. ...
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1answer
595 views

Normal maps are not baking

I'm trying to bake a normal map from my high-poly meshes to my low-poly meshes, for the past couple of tries I've had the same result that is shown in the picture below After about an hour of baking ...
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0answers
199 views

Missing detail on the object when baking normals [duplicate]

I have been having some trouble with normal baking . I am trying to make a die. After the bake is finished, I get the edge detail of the high poly mesh on the maps, but the numbers don't show up at ...
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584 views

Baked normals are colorful?

I have fixed a problem I had with baking normals onto a low poly model and have gotten my normal map. Baking the map to my low poly model didn't work no matter what I tried, so instead I just baked ...
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177 views

Normal Map Weirdness…turns edges into crevices

I have weirdness happening baking normal maps from sculpted meshes in Cycles. It's treating some outward facing edges as crevices for some reason. Attached pic shows a banged up spike. I duplicated ...
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149 views

Black areas appear when using Glossy and Normal Map, Cycles

When I add a normal map to glossy, glass or any reflective material there are appearing black zones and spots on it, like the light is not reflected there. And it doesn't matter of normal maps, and ...
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162 views

Tried Everything, Can't Generate a Correct Normal Map

I have been working on making a normal map where I project it from a high poly to a low poly mesh. I have tried cages, adjusting margins, adjusting ray distances, basically everything and I'm still ...
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141 views

Principled BSDF ,micro displacement turns black with normal map [duplicate]

not sure if its supported or not, i'm using an AMD RX Vega56 (OpenCL). using a normal map in the principled BSDF + micro displacement gets me just a blck hole. is it supported? thanks for the help :)...
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179 views

How to remap tangent vector for remapped UV coordinates?

I've been using highly scaled detail normal maps through Cycles nodes and eventually realized I had a problem with my tangents. This creates sometimes subtle artifacts, most obviously when using ...
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205 views

Black banding in viewport (material mode) with normal map

Model shaded smooth Normal map influencing color Normal map influencing normals in material mode Render of #3 As soon as I apply a normal map the object starts displaying black artifacts. Another ...
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1answer
318 views

Cycles mixed material

I have a problem with setting up a mixed material for a bottle label I need. The label will need some different surfaces; - Diffuse (the base paper) preferably with a normal map for adding the paper ...
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1answer
505 views

How can I create a normal map that points 90 degrees upward from a flat surface?

Basically, I would like to have a cross billboard (such as the one below) have it's lighting come from above it. In other words, I would like the lighting to be as if the sunshine was hitting it from ...
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48 views

Rendering objects with normal maps

I'm rendering sprites from a model, and want to use tangent normal maps while rendered. My models are simple, single shaded, low poly models. I want to render the animations I have set where the ...
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2answers
5k views

DirectX vs. OpenGL normal maps

I'm curious which type of normal map works better? DirectX or OpenGL normal maps? Which one to use for cycles and eevee?
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1answer
244 views

normal baking, low poly to high poly. Sub surface corners not correct

I have a simple cube that I duplicated. I unwrapped the low poly. Applied sub surf modifier to high poly. Added some edge loops to get the edges smooth. However when I bake from high to low poly the ...
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1answer
179 views

Rendering high poly to low poly normals. UV are out of bounds

I have a high poly mesh that I'm trying to render the normals to a low poly mesh material. I'm not sure what I'm doing wrong. When I bake the high poly normals to low poly the UVs are not right. I ...
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1answer
2k views

Dyntopo workflow + Dyntopo vs. Multires?

I've checked the Dyntopo option on sculpt mode and now my mesh is with triangles. Is there any way to revert a mesh to the way it was before clicking on Dyntopo? Is it better to sculpt with Dyntopo ...
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0answers
125 views

Which algorithm does Blender use to bake normal maps?

I am studying Computer Science and have to prepare a presentation about normal mapping in Blender. While I can find a lot about how I can do it in blender, I could not find anything about which ...
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27 views

how to generate an animation of a plane & its normal map out of image and its normal map

I have an 2D color image(added it as a texture to a plane) & its relevant normal map. i'd like to create an animation of a camera going around, as an output i want the rendered color image and its ...
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1answer
122 views

Replace object's normals with normal map

I baked the normal map in substance painter and it looks fine in substance painter, but when I exported the textures to blender cycles the normal map does not seem to be applied to the model in the ...
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1answer
644 views

How to make a bump map from a texture paint?

I want to have a detailed model. The texture paint png file is like this (though these are the details on the mesh, I will create another paint file and want a bump map from that): How do I make a ...
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62 views

Is it possible to edit certain property values in the Principled Shader when using a Normal map as a Bump map?

What I mean by this is for example, if I connect the normal map into the Metallic property of the Principled shader, is it possible to change the intensity or the amount of impact that the Normal map ...
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0answers
176 views

Baking normals with Multires modifier vs cage

Below you can see the baked normals for Cage and Multires. Both yield almost identical results. But which of the two is more prefered? Is there a reason why I should use the elaborate cage method? ...
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1answer
477 views

Trouble adding two normal maps to an object [duplicate]

I'm having trouble adding two normal maps to a leather seat. I'm using the principled shader and each normal map has it's own uv map. When I add the second normal map it adds unwanted distortion.
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1answer
568 views

Normal Map Artifacts

Im trying to bake a high poly mesh onto a low poly mesh, but it bakes incorrectly, it does it for both blender baking and substance painter, so it's something with the mesh for sure.
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0answers
494 views

Normal map issue?

So I've baked normals with a high poly mesh to a low poly mesh and the results of the normal map doesn't even show the divided parts of mesh, like the legs, hands, head, etc. But instead shows the ...
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0answers
782 views

Baked normal map/nodes creating incorrect shading at seams (Cycles)

Many questions have been asked about this, and I tried all their answers, and nothing for me has gotten rid of this error. I've been following this video for the skin shader. I baked a normals map ...
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2answers
2k views

Bump map not applying at all

I've been trawling through the web for 2+ hours on this issue, determined to find the answer instead of creating a new thread - but I can't seem to find a solution that will work for me at all. I've ...
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1answer
648 views

Bevel node, baking normal map problem

bevel node is still under development, but maybe somebody know how to fix problem when baking bevel node into normal map, there are a lot of gray dots on the map. Everything else working well, awesome ...
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1answer
486 views

How do I clear the normal map seams even though I painted over the texture?

I have an altar model that I want to texture. I have visible seams, but I paint over them. It appears correct when a map is in the Color node (diff/normal). I save the painted over image, but when I ...

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