Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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76 views

Ways to create woven rattan garden furniture?

I'm working on a scene and need to model a garden chair with woven material similar to this: https://www.bau-outdoors.co.uk/shop/outdoor-furniture/garden-dining-chairs/montreux-woven-rattan-garden-...
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baking normals Isn't baking the normal texture of the higher poly mesh

I'm working on a cloth and im trying to optimize it using bake, but I'm getting a problem when I bake the normals, where the blender is only considering the geometry of the higher poly mesh and not ...
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Why is my baked normal result is so whirly and jaggy?

im trying to apply highpoly to low poly model but the result of it is: here is the original highpoly version, how the result was suppose to look:
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76 views

Blender, Problems with normal map

I have a plane (w/ texture and normal map) & a sphere (acting as a light source): Here it is w/o the normal map: Here it is w/ normal map: Normal map was created with Materialize by Bounding ...
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1answer
286 views

Paralax mapping in Cycles

So I have some textures from a minecraft resource pack: One normal map: And one Specular and parallax map, I think: Do you guys know what could be the right node setup tp make this work? My current ...
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225 views

Warp image to fit UV unwrap, without using projection unwrapping

I am trying to make my volcano. I want to apply a normal texture to the volcano, which is very warped as I am currently using ...
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26 views

odd glitch in normal map

I am new to Blender and am building some basic shapes and trying different texture methods. In this case I am modelling a rock and when I plug in the normal map I get the following weird line. the ...
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3answers
401 views

Bad normal map baking

I'm trying to migrate from 3Ds Max to Blender and everything was good until the moment I started to learn baking process. I have a 6 faces cube as low poly and its subdivided copy as high poly. Using ...
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1answer
607 views

issues when baking normals in substance painter with a blender model

I've created a model in Blender that I want to texture in Substance Painter. As you can see in the picture, I've marked those edges as sharp and auto-smoothed the model, and then I beveled them in ...
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40 views

Weird normal map behavior

Any idea why is there weird lighting around the silhouette of the object? A normal map baked from high poly version is applied on this low poly model. These artefacts only occur on the silhouette.
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2answers
87 views

Strengthen normal (bump) map in Blender Internal rendering engine?

Is there a way to do this in Blender Internal rendering engine with a normal map already set up and good to go? Specifically when the model has nodes enabled.
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1answer
318 views

Weird artefacts with baked normals

I get this weird normal map when I bake from high poly sculpt to lower poly retopologized mesh created with Retopoflow 2.0. No area or angle stretch is present in those areas so I have no idea what ...
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49 views

Weird Sharp Shadows when normal baked with cage

I am getting this weird sharp edges at the shadow transition when I used cage while baking them. It didn't appear when I when cage was not used, but without cage the edges are very sharp and don't ...
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1answer
159 views

How to combine or replace “Diffuse” BSDF with “Emission” on model that uses normal maps?

I've figured out how to apply normal maps onto diffuse textures the correct way (thanks BSE :D), but now I've been searching on how I can use a normal map with an emission shader. I haven't found a ...
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225 views

Bump material for landscape too flat

I'm trying to add a dirt texture with small rocks as a foundation for a landscape, but I have a familiar problem: when the camera is directly overhead, the texture looks 3 dimensional. However, when ...
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1answer
1k views

How to apply albedo, ambient occlusion, normal/bump maps and metalic/roughness texture for Cycles?

I have a model with multiple maps : albedo, ambient occulusion,metalic,roughness and normal map. I only managed to add the normal map to the mesh in Cycles. I want to apply the others too but don't ...
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2answers
731 views

High to Low poly normal map appears to have seams all over and looks warped

So I'm at a loss. After baking a normal map to the low poly retopology, the end results are as seen in the posted images. The polygons are visible, and there are a large number of visual oddities. ...
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1answer
92 views

Low Spec Computer Normal Baking Tips?

I'm doing the quick normal bake from high to low poly for a 300K vert mesh, but my system is struggling to keep up with the higher poly mesh. My inclination was to do some dyntopo sculpting and ...
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188 views

Bump/Normal map leaving ridges?

Recently I’ve noticed something off with my bump/Normal maps. More specifically how they’re rendered out. I end up with these weird ridges as shown below. It was like this in Blender v2.79, so I know ...
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2k views

How to generate fake Normal map from an image texture inside Blender Cycles?

Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same ...
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1answer
164 views

Blender 2.79 cycles normal map bake artifacts

I am baking a normal map in Cycles and keep getting strange results, I do not know what am I doing wrong. I tried baking in Cycles in tangent and object space, tried baking in BI in tangent and ...
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150 views

Smooth shading faceted when using bump/normal

I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. ...
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1answer
204 views

Gradient transparency of normal map?

Is it possible to make the normal map gradiently transparent? I need to do this Making Vertical Gradient, then make top half transparent , but not for the object, only its normal and specular map. ...
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158 views

Normal Map weirdness!

Newbie Blender artist here and I'm having some issue with a Normal Map. The Map seems smooth but when rendered it seems to show some weird topology rather than smooth surfaces. If anyone could help me ...
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1answer
46 views

Bump Causing Bumps? (Not the right ones)

So I made a bump map for this model I've been working on and it works but it leaves these lumps. My bump map doesn't have anything like that on it yet it still causes these no matter how I change the ...
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1answer
474 views

Why is my model so dark?

I'm working on texturing my model and have been previewing the render. I have a light in my scene but my model is really dark. Here are my nodes for the material.Am I doing something wrong? (I'm ...
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2answers
218 views

Need help with a clean Normal map for a character in Blender

First of all thank you for your time reading this. I am new to Blender and I managed to make my very first character. my low poly mesh has been created and I sculpt one for more defined details. But ...
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837 views

Normal Map + Micro Displacement = Bug?

In experimental render mode I tried to combine micro displacement and normal map. This has been a common workflow for high Quality materials in other 3D applications. While I can render normal map in ...
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1answer
1k views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...
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1answer
233 views

Low poly mesh interrupting normal map in render

I have been looking for a solution to my problem for 3 hours and unfortunately I can't find it anywhere, so I have to ask. When I add a normal map with hi poly mesh, the edges of the object are ...
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1answer
209 views

Is there a way to “clip” or “clamp” the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

The pic may explain better. Cycles. . . . . . I don't want smaller bumps that are still basically bubble-shaped... I could get that by just decreasing the strength of the normal in my normal map ...
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1answer
90 views

Bump Map Acts differently on two different Meshes

Here's a problem that has been puzzling me for months. I took The time to investigate further this time and decided to ask here in case anybody encountered that kind of behavior. When I'm painting ...
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27 views

Can normal maps be edited after creation?

I have some normal maps and want to edit them. Is there an alternative to do so without going through the process of baking it again, such as painting?
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1answer
451 views

Black dots on applied normal map

I get these black dots when I apply my retopology normal map on my object! anyone know what is the problem? maybe i should increase 'ray distance' I also tried to use normal map on node editor,
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57 views

Why is my Mindtex-generated normalmap rendering weirdly in Cycles?

Sample .blend here. Sorry, I imagine this is a fairly straightforward / dumb problem. I built a test normal map in MindTex from a greyscale pixel art height map. Testing the resultant map in Blender ...
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435 views

Mapping node doesn't work with normal map

I want to scale the fabric bumps down and I've heard using the Mapping node is the way to go. However it's not doing anything at all in my case. Plugging it into the bump texture and it's all gone in ...
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1answer
402 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
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147 views

Applying normal map - Dark on one side

I try to apply a baked normal map. I use 'blender render', load the obj mesh, create a material (default option), then load a normal map as texture (linked to this material) and in the 'influence tab' ...
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3answers
1k views

Normal map not working correctly

I followed along with a tutorial which shows you step by step how to create a normal map. Parts of the normal maps shows on the default cube mesh when I render, but it shows the outlines of the ...
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1answer
280 views

How to bake normals using modifiers only?

I have an UV-unwrapped base mesh that I want to bake tangent normals into. Only detail I need is a few bevel modifiers and a subdivision surface. How can I bake the smooth version without using cage ...
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373 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
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1answer
121 views

Normal map baking weird result

Can somebody analyze the picture and explain what I am possibly doing wrong?
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148 views

Problem Trying to Bake a Normal Map To Access Blue Values of the Normal Map

I am trying to bake a normal map for this object but it isn't working. I am basically trying to add dust to an object by just accessing the blue values (the values that are upward facing on the ...
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246 views

Strategy for Generating a Normal Map Projection From a 3D Model

I am still relatively new to Blender, and I am currently using it to model 3D vehicles for a 2D game. The 2D-rendering engine (Pixi.js) creates an illusion of depth using a normal map (as ...
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1answer
480 views

How to tile normal map?

How can I tile normal map in Cycles? I tried to use Texture Coordinates and Mapping nodes with different settings, it works with the texture, but doesn't work with the normal map.
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217 views

Impossible to bake 8k normal maps?

I want to bake highpoly tangent normals to low, works fine for 4k textures, takes about 4 times longer for 8k (as reasonable) but gives me some wierd colored texture thats definitly no normal map. Yes,...
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97 views

Draw Normal, Bump and Specular Map manually in Blender [duplicate]

I am going to make a rusty nut. Some portion of it is still glossy, but most of them are covered with rust. Now for rust I have an image. I want to paint normal map, bump map and specular map ...
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126 views

weird normal map bake from high to low poly

I have baked my high poly to my low poly using Cycles, but at the render results i cant get the right bumps. Here is my low poly character and my high poly character. I applied the normal map and ...
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236 views

Normal map has artifacts and nothing is fixing it

So i modeled and sculpting a Ionic column and then retopologized it, and baked the normals, but there are colored artifacts in the map. I have tried increasing the Ray Distance, the Margin, the size, ...
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1answer
120 views

Make Normals “brighter”

I am currently looking for a way to make normals "brighter". The reason is that I was looking for a method to combine two normal maps and found this question: How to Combine two Normal Maps? I ...