Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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How to bake high to low poly normals for multiple objects on one normal map?

Imagining I have multiple objects which make up a scene including high poly and low poly of each object and I want to put all of the baked information onto one map. What would be the easiest way to ...
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0answers
3k views

How can I bake a normal map with smooth, beveled, edges, when the low poly has sharp ~90° edges?

Background I have been trying to solve a seemingly simple problem with normal map baking in Blender 2.9 since last weekend. I wanted to make sure that I read and researched as much as possible before ...
4
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1answer
228 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
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0answers
114 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
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0answers
55 views

How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
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0answers
254 views

Strategy for Generating a Normal Map Projection From a 3D Model

I am still relatively new to Blender, and I am currently using it to model 3D vehicles for a 2D game. The 2D-rendering engine (Pixi.js) creates an illusion of depth using a normal map (as ...
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0answers
122 views

Which algorithm does Blender use to bake normal maps?

I am studying Computer Science and have to prepare a presentation about normal mapping in Blender. While I can find a lot about how I can do it in blender, I could not find anything about which ...
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0answers
145 views

I am trying to bake a normal map of a set of objects with transparency

I have been trying to bake a normal map for a clump of grass I want to put in a game engine. The problem I am facing is that whenever I bake the normal map it ignores the transparency texture on the ...
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0answers
86 views

How to make the cloud bump effect from my Earth Render look smoother?

I'm bothered by the Bump node in Materials. i'm trying to do a earth render and i want to recreate the cyclone's volume and have to find a good way to soften the bump effect. on the left is the ...
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0answers
151 views

Smooth shading faceted when using bump/normal

I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. ...
2
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0answers
388 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
2
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0answers
122 views

color 'blobs' in normal map - how to fix them?

My normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution ...
2
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1answer
1k views

Normal map seams/blocky shadows in Cycles renders

So i was rendering models from games in Cycles and in some cases the shading looks terrible, shadows are very blocky and there are visible normal map seams. I increased the size of the lamp and tried ...
2
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0answers
372 views

Normal Map difference in blender and other soft

I created a low poly object, and a high poly object (beveled). We bake the normal map in Blender. When displayed in Blender it works well, but in other programs (3ds Max / Substance Painter) the low ...
2
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0answers
780 views

Normal map artifacts in Substance Painter

I am getting artifacts in my normal map when baking high poly to low poly in Substance Painter. I already discovered one thing that can cause these is that the high and low poly objects match too much,...
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0answers
250 views

Cycles Engine: Normal Map Black Outline

Is anybody aware of an issue where normal maps add a black outline into cycles rendering? For comparison see the image: Is there a solution to fix this behaviour? Here is the Material setup (normal-...
2
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0answers
742 views

Sculpting a Normal Map

I am aware that you can sculpt a high-poly mesh in Sculpt Mode, then make a low-poly version of that mesh and then bake normals from the high to the low. I am also aware that you can paint normal maps ...
2
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0answers
348 views

Rendering pixel-wise normals as RGB colors - artifacts

I am dealing with the following problem. I have a fixed camera and the mesh representing a surface. I use the cloth simulator and wind source in order to generate various shapes of the mesh. For each ...
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0answers
159 views

Sculpt Brushes Not Accurate

I'm having a strange problem when sculpting a relatively high poly mesh (500K vertices or so). The sculpting brushes seem to work as expected for the most part. However, every-so-often the brushes ...
2
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0answers
98 views

Howto get BRDF data information in blender

First of all I want to apologize if I may use any vocabulary etc. wrong because I am fairly new to the 3D-modelling world (but I will tried my best to read up as much as possible). What I want to ...
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0answers
110 views

Cycles Normal Map

I've been attempting normal mapping with three models now, and finally a normal map has worked in general, but when I try to apply it, it only produces a slightly-more shaded low-poly mesh. Low-Poly ...
2
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0answers
543 views

Can I invert the Green channel of a Normal map in Blender?

Is it possible to invert the green channel for a normal map directly on Blender (without using nodes)? I'm exporting a mesh from blender to unity and the normal i imported gives me problem of color.
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20 views

Normal map artifacts in cycles but not eevee

I cant seem to figure this out in eevee my normal map looks like it should but in cycles there are tons of artifacts and it looks terrible. The normal maps are in non-color space and the normal type ...
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1answer
33 views

Baked normal map showing seams at uv island boundaries

I'm trying to bake sculpt info into a normal map so that I can use it on my retopologised model. I baked the normal map from the sculpt to the model using model's tangent space. I then added the ...
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0answers
33 views

Stairs on normal map

I try to bake a normal map usin cycles render but have a strange artifacts. It's look like a stairs on output image. How can i fix it ?
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0answers
43 views

Gloss, reflection and normal maps not exported in gltf2.0

I used the new gltf 2.0 exporter available in blender 2.8 to export a model with three separate elements two of which has gloss, reflection, and normal maps attached to it via principle bsdf one model ...
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0answers
28 views

Trying to bake feather detail onto a bird but result is pure Chaos, Help

As stated, I am baking feathers onto a bird's body but the result when baked looks like pure chaos. I thought this would work out because it worked great on the wing. The feathers baked great to the ...
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0answers
25 views

Can you fuse a low poly mesh and a normal map to make a high poly mesh?

Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have. Edit: I also ...
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0answers
99 views

How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
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1answer
156 views

Painting on multiple objects?

Someone might already have asked this but is there a way to Texture paint multiple objects that are not joined? Do I need to be painting each object individually or is it possible to paint on all of ...
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1answer
583 views

Green and red color on my baked normal map appearing

Hi, it is me again. This time, I am having an issue with normal map baking. I have random red and green on my normal map that which are creating strange white shapes on my model. I tried a lot of ...
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0answers
42 views

baking a procedurally textured sphere to equirectangular normal map

I'm trying to bake a prodecurally textured sphere to an equirectangular normal map. I followed this answer https://blender.stackexchange.com/a/91784/75987 and it seems to work well. But when I bake ...
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0answers
65 views

2.79 Baking normal maps with procedural texture doesn't work

(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on ...
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0answers
88 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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1answer
67 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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0answers
56 views

Normal Map baking gives different results than 2.79

I bake normals on a regular basis and have noticed a considerable change in the result of baking normal maps from 2.79 to 2.8. Does anyone know why? The node setup and groups are exactly the same as ...
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0answers
535 views

Big problem when exporte normal map from Substance Painter to Blender

I need help. I have this problem when I export a normal map from Substance Painter to use in Blender. As you can see in the images it show some dark spots in the object, and it looks worse at ...
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0answers
34 views

Why is my baked normal result is so whirly and jaggy?

im trying to apply highpoly to low poly model but the result of it is: here is the original highpoly version, how the result was suppose to look:
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1answer
298 views

Paralax mapping in Cycles

So I have some textures from a minecraft resource pack: One normal map: And one Specular and parallax map, I think: Do you guys know what could be the right node setup tp make this work? My current ...
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0answers
29 views

odd glitch in normal map

I am new to Blender and am building some basic shapes and trying different texture methods. In this case I am modelling a rock and when I plug in the normal map I get the following weird line. the ...
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0answers
52 views

Weird Sharp Shadows when normal baked with cage

I am getting this weird sharp edges at the shadow transition when I used cage while baking them. It didn't appear when I when cage was not used, but without cage the edges are very sharp and don't ...
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0answers
189 views

Bump/Normal map leaving ridges?

Recently I’ve noticed something off with my bump/Normal maps. More specifically how they’re rendered out. I end up with these weird ridges as shown below. It was like this in Blender v2.79, so I know ...
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0answers
27 views

Can normal maps be edited after creation?

I have some normal maps and want to edit them. Is there an alternative to do so without going through the process of baking it again, such as painting?
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0answers
225 views

Impossible to bake 8k normal maps?

I want to bake highpoly tangent normals to low, works fine for 4k textures, takes about 4 times longer for 8k (as reasonable) but gives me some wierd colored texture thats definitly no normal map. Yes,...
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0answers
128 views

weird normal map bake from high to low poly

I have baked my high poly to my low poly using Cycles, but at the render results i cant get the right bumps. Here is my low poly character and my high poly character. I applied the normal map and ...
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0answers
179 views

How to remap tangent vector for remapped UV coordinates?

I've been using highly scaled detail normal maps through Cycles nodes and eventually realized I had a problem with my tangents. This creates sometimes subtle artifacts, most obviously when using ...
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0answers
27 views

how to generate an animation of a plane & its normal map out of image and its normal map

I have an 2D color image(added it as a texture to a plane) & its relevant normal map. i'd like to create an animation of a camera going around, as an output i want the rendered color image and its ...
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0answers
176 views

Baking normals with Multires modifier vs cage

Below you can see the baked normals for Cage and Multires. Both yield almost identical results. But which of the two is more prefered? Is there a reason why I should use the elaborate cage method? ...
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0answers
780 views

Baked normal map/nodes creating incorrect shading at seams (Cycles)

Many questions have been asked about this, and I tried all their answers, and nothing for me has gotten rid of this error. I've been following this video for the skin shader. I baked a normals map ...
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0answers
212 views

baking normal map artifacts

I am having artifacts when doing bake in substance painter and also in blender, I do not know if this is normal. have high poli baked to low poly, here are the UVS