Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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4
votes
2answers
8k views

How to draw normal map?

How can I draw (not bake) normal map over my model, like a texture in texture paint mode? Render cycles. Thank you in advance!
1
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2answers
1k views

Visible seams on tangent normal maps

I'm having a small issue with visible seams on normal maps. The map was painted on Substance Painter and has no weirdness around seams. When I plug it into a Normal Map node set to Tangent Space this ...
0
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1answer
479 views

Cycles Normal Bake does'nt bake indents that are not tapered

I can bake high poly normal maps with a lot of success, however if I try to bake a very simple indentation on a cube with no tapering I get a flat baked normal map, please see the below image to ...
2
votes
1answer
121 views

Normal Map bad shading in Rendered display [duplicate]

I have a Normal Map problem: I've baked a high-poly sphere to a low-poly, but whatever I try there's always a bad shading on the surface of the low-poly in Rendered display, between the light and the ...
0
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0answers
45 views

Issue with baking high to low poly normal map

I'm attempting to bake the high poly version of the sculpt into the normal for the low poly version. The high poly hand was imported as an fbx into the low poly scene. The low poly hand has been ...
0
votes
2answers
304 views

Cycles mixed material

I have a problem with setting up a mixed material for a bottle label I need. The label will need some different surfaces; - Diffuse (the base paper) preferably with a normal map for adding the paper ...
0
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1answer
5k views

DirectX and OpenGL normal maps

I was curious to know which normal map works better with Blender. Is it DirectX or OPenGL normal maps?
8
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1answer
691 views

Is there a way to render to PNG as raw pixels / without converting color space to sRGB?

Sorry if this was asked before, I did find similar threads on other websites with a workaround, but it would be great if there was a way to do this without having to go through photoshop. What I need:...
6
votes
1answer
1k views

Cycle Normal Pass in Camera Space

I am wondering if there is any way that we can alter the cycle normal pass to output value in camera space. Currently, as far as I know, the normal is in object/world space, which does not change when ...
3
votes
1answer
1k views

Non Color Data Procedural Normals

So I was trying to reproduce this tutorial for Lightwave on Blender: http://iaian7.com/lightwave/SoapFoamSurfacing Basically the guy uses a node setup to get procedural Black&White bubbles which ...
1
vote
1answer
2k views

Multires Normal Baking Not Baking Normal Data

I smart UV projected a model of the monkey head after subdividing it 5 times and lightly sculpting on it, then baked the normal data based on the multires, but all I get is a flat normal map texture ...
1
vote
1answer
518 views

Cycles - Normal maps seam when baking HighPoly->LowPoly

Yes, there are already plenty of similar questions here, none has an answer. The normals are inverted on my baked low-poly mesh : I have this high poly mesh : and this low poly mesh (the borders don'...
5
votes
1answer
520 views

Do samples affect Normal map baking?

I was wondering if the samples matter at all when you're baking a normal map. I don't think so, but I just want to make sure.
3
votes
1answer
826 views

Normal baking, very weird results

I'm trying to bake a high res Normal map into a low res one. The high res is a duplicate of the low res; I used Multiresolution modifier. I also sculpted my model, then applied the Multresmodifier and ...
3
votes
2answers
901 views

Normal Map Problem (Inverting Color?)

I made this model in Blender and Textured it in Substance Painter. While in Substance I didnt see any problems, but when exporting it to Blender and applying the maps i got weird artifacts and color ...
2
votes
2answers
2k views

How to generate fake Normal map from an image texture inside Blender Cycles?

Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same ...
1
vote
1answer
2k views

How to bake normal map if the models intersect?

I'm trying to bake normal map (highpoly to lowpoly). I made a test scene with a simple high poly and low poly cube, but after baking I didn't see any details on the normal map, here is the screenshot:...
0
votes
1answer
1k views

How to apply albedo, ambient occlusion, normal/bump maps and metalic/roughness texture for Cycles?

I have a model with multiple maps : albedo, ambient occulusion,metalic,roughness and normal map. I only managed to add the normal map to the mesh in Cycles. I want to apply the others too but don't ...
0
votes
1answer
1k views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...