Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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18 views

Normal map artifacts in cycles but not eevee

I cant seem to figure this out in eevee my normal map looks like it should but in cycles there are tons of artifacts and it looks terrible. The normal maps are in non-color space and the normal type ...
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1answer
121 views

Normal map baking weird result

Can somebody analyze the picture and explain what I am possibly doing wrong?
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10 views

Normal map seams

So I'm using Blender 2.8 to make assets for a game I'm working on. Now I'm trying to add a normal map to a model. For this I use blenders ...
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Using BC5 Normal Maps in Eevee

Looking to see if anyone knows how to use a BC5 compressed normal map in Eevee. The formula I found to calculate the blue channel is sqrt(1-(R^2+G^2)) as well as inverting the green channel. It ...
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1answer
192 views

Weird normals after applying baked normal map

I created a sculpt, then retopologyzed it via Poly Build Tool and Shrinkwrap-Modifier. Now I'm trying to bake a normal map for the low-poly object but its really not looking like it should. The normal ...
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How to get a normal map from hair particles

I created a hair particle with a cycle and added color. Basic and alphamaps can be obtained from the rendering results, but I don't know how to get normal maps. I tried to bake it to mesh, but I ...
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595 views

issues when baking normals in substance painter with a blender model

I've created a model in Blender that I want to texture in Substance Painter. As you can see in the picture, I've marked those edges as sharp and auto-smoothed the model, and then I beveled them in ...
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1answer
575 views

Normal maps are not baking

I'm trying to bake a normal map from my high-poly meshes to my low-poly meshes, for the past couple of tries I've had the same result that is shown in the picture below After about an hour of baking ...
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3answers
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How to bake high to low poly normals for multiple objects on one normal map?

Imagining I have multiple objects which make up a scene including high poly and low poly of each object and I want to put all of the baked information onto one map. What would be the easiest way to ...
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1answer
33 views

Bake normals map does not work well

I have issue woth baking normals. In some reason bake does not work well. I tried a lot of ways and configs.. But my normal map is incorect. When I'm trying to use this generated normal map in Unite ...
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1answer
1k views

Issue when baking normals

I baked the normals of a high poly mesh to a low poly mesh using cycles but the result seems somewhat odd. This is how the low poly mesh looks like with baked normals: This is the high poly sculpt: ...
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High Poly baking make some artifacts

When I baked normalmap from high poly mesh, often there are some artifacts in hard edges. Note that I usually use Auto Smooth or Edge Split modifier to make hard edge. Here's the result from ...
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1answer
39 views

I am having trouble with emissions in my materials. How do I remove emissions?

I am trying to model a simple room to make my sword model easier to understand (I was getting confused because the reflective material had nothing to reflect), but I cannot figure out how to make my ...
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1answer
126 views

Painting on multiple objects?

Someone might already have asked this but is there a way to Texture paint multiple objects that are not joined? Do I need to be painting each object individually or is it possible to paint on all of ...
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1answer
467 views

How do I clear the normal map seams even though I painted over the texture?

I have an altar model that I want to texture. I have visible seams, but I paint over them. It appears correct when a map is in the Color node (diff/normal). I save the painted over image, but when I ...
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1answer
28 views

Is it possible to mimic nuts and bolts in blender using Normal maps?

I've been wondering whether it is possible to have fake nuts and bolts using Normal maps. I know it is possible, but is there a way to just paint bolts wherever I want. I couldn't find any article ...
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I baked a normal map on this mesh, but now it reflects light in a weird way. What can i do to fix this?

I baked a normal map on this mesh, but now it reflects light in a weird way. the upper part turns dark! Normal map Wire frame And nodes. My intintions are to have the light bounce off the plain as ...
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1answer
483 views

Green and red color on my baked normal map appearing

Hi, it is me again. This time, I am having an issue with normal map baking. I have random red and green on my normal map that which are creating strange white shapes on my model. I tried a lot of ...
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1answer
24 views

Should I in general always unwrap my entire object in one UV map?

I have difficulty creating a normal map for a sword and I have the feeling it might be caused by how I approached the project. Instead of making the entire sword out of a single cube I started with ...
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45 views

Issue with baking high to low poly normal map

I'm attempting to bake the high poly version of the sculpt into the normal for the low poly version. The high poly hand was imported as an fbx into the low poly scene. The low poly hand has been ...
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1answer
30 views

Is there any way to replicate/recreate Levels effect in Blender Shading Nodes?

I'm trying to make a normal map generator in Blender and I need to add Levels-like node. I'm using this tutorial about generating normal map from four pictures (https://dreamlight.com/how-to-create-...
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1answer
1k views

Normal map seams/blocky shadows in Cycles renders

So i was rendering models from games in Cycles and in some cases the shading looks terrible, shadows are very blocky and there are visible normal map seams. I increased the size of the lamp and tried ...
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15 views

blocky normal map

Baking my normals either from multires in blender or using xnormal with a cage, you can see the low resolution models topology. I have shade smooth on and the normals are baked at 4096x4096, any idea ...
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1answer
50 views

Creating normal map from foam like geometry

I would like to create a certain material in order to use it in Unity. It is foam and it looks like this: To create such a material, I have constructed a pyramid: How could I now bake a normal map ...
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Trouble baking normals

Full disclosure I'm new to 3D art so forgive me of some stupidity. I'm working on a normal map for a hand sculpt that I've done. I'm attempting to bake the high poly version of the sculpt into the ...
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14 views

Issue with baking a normal

Full disclosure I'm new to 3D art so forgive me of some stupidity. I'm working on a normal map for a hand sculpt that I've done. I'm attempting to bake the high poly version of the sculpt into the ...
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21 views

Baked normal map leaves dark spot on model

I’m learning the process of baking normal maps from a sculpt. I’ve created a head model and can get most of the normal texture baked correctly, but am having problems where there are sharp turns in ...
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1answer
24 views

Baked normal map showing seams at uv island boundaries

I'm trying to bake sculpt info into a normal map so that I can use it on my retopologised model. I baked the normal map from the sculpt to the model using model's tangent space. I then added the ...
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1answer
227 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
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1answer
329 views

Normal map rendering blocky shading/ shadows

I hope I don't seem like I'm spamming but I've looked around this site and google for advice and non of it is really helping. My problem is that if I use the normal map I baked from my high-poly rock ...
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1answer
342 views

What type of normal and specular map nodes is correct for these textures

I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
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0answers
53 views

How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
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21 views

Wrong normal map

No idea what is going on... My normals are right. I have uv for the lowpoly. Low and high are together. Putted the image to the low shading editor.
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1answer
59 views

Normal Map Node - Can't See A Difference In Render

I'm very new to Blender and I am trying to add a concrete normal map to a tower, however while it is visible on the material preview, it doesn't show on the object: In this image you can see the ...
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1answer
366 views

Baking Normals Problem in Blender 2.8

I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get ...
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1answer
57 views

How should i bake a normal map?

The one of the left is the material with the original normalmap of the material(a downloaded PBR)and the one of the right is used the normal baked by putting the color map of my texture in the ...
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2answers
27 views

Having issues baking normal maps for this small pot, how can I fix it?

I'm trying to bake a normal map for this small pot mesh I plan on texturing later, but the resulting normal maps present lots of issues around the edges. I've tried baking from a higher poly model to ...
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1answer
29 views

Normal Baking Error

I've been running into difficulty baking normal maps for an enemy intended for my UE4 third person shooter project; . The model uses 5 different PBR materials, and a combination of 1024 and 2k images. ...
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1answer
28 views

How to add a UV bump map to a texture without the node editor? [closed]

I want to add a bump map to a texture. I have color texture: chairleaftexture.png, which displays correctly using UVs. Further down, I found a bump map input and "normal". I choose normal map in ...
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2answers
21 views

problem in baking normal map in blender, connecting edges appear in normal map

I am a beginner, I am trying to bake normals for an object, after baking the normals normal map shows the connected lines. This is not happening for other objects, so I don't know what I did wrong. I ...
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2answers
306 views

After applying the normal map texture, the meshes in rendered view look WEIRD

The mesh is ported through a game. So the faces are triangles instead of quads. It comes with 4 textures. The diffuse, the normal map, the specular map and the subsurface scattering map. When I apply ...
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32 views

Stairs on normal map

I try to bake a normal map usin cycles render but have a strange artifacts. It's look like a stairs on output image. How can i fix it ?
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1answer
18 views

Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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1answer
101 views

How to Export the UV Map of a Cycled Hair Mesh?

I'm currently working on a Sims 4 Custom Content Hair Mesh, and Here's what it looks like; Anyway, I'm not trying to create a rendered image, I'm trying to create a UV Map so I can recolor the hair ...
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36 views

Why isn't my normal map working

I wanted my retopology mesh to look like it has more detail so I decided to make a bake an image texture that I could use as a normal map. The detail isn't showing instead I get this Also if you ...
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2answers
112 views

Distorted normal map on smooth surface

Blender rookie here. I'm learning about baking normal maps in 2.80 with some pretty basic setup. I'm getting strange results on a smooth metallic flat surface. You can see it on the following ...
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2answers
257 views

Blender 2.8 Python : How Do I Find My Material Output Node (and assign displacement)

I am attempting to create a displacement node with an attached image, and connect that to the Main Material Output Node. I feel I understand how to create and connect these pieces (mostly) fine now. ...
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2answers
49 views

Artifacts when baking with multires

I'm trying to create a normal map for a mesh with multires modifier. Here are the steps I took. First I unwrapped the mesh and created 32 bit float 4096x4096 texture. Then I applied multires ...
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1answer
26 views

How to adjust normal map

I am attempting to create a Normal Map in order to apply High Res detail to a Low Res object. No matter how I set the Ray Distance for the bake there are areas giving me problems. Especially tight ...
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2answers
1k views

Visible seams on tangent normal maps

I'm having a small issue with visible seams on normal maps. The map was painted on Substance Painter and has no weirdness around seams. When I plug it into a Normal Map node set to Tangent Space this ...