Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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What happens to UV Tangents when using Custom Normals?

Tangent Normal mapping is done with the mesh Normals and UV Tangents. For it to work, these are supposed to be consistent with those used when baking, and orthogonal to each other. When you set Custom ...
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Can someone explain why my Color Space options are different from any tutorial or documentation I've seen?

I'm wondering if anyone can explain what I'm seeing when I use the "Color Space" drop down on a Image_Texture node? No tutorial or documentation seems to have any info on this. I'm just ...
Byron Munsie's user avatar
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How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
lee farcry's user avatar
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Strategy for Generating a Normal Map Projection From a 3D Model

I am still relatively new to Blender, and I am currently using it to model 3D vehicles for a 2D game. The 2D-rendering engine (Pixi.js) creates an illusion of depth using a normal map (as ...
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Which algorithm does Blender use to bake normal maps?

I am studying Computer Science and have to prepare a presentation about normal mapping in Blender. While I can find a lot about how I can do it in blender, I could not find anything about which ...
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I am trying to bake a normal map of a set of objects with transparency

I have been trying to bake a normal map for a clump of grass I want to put in a game engine. The problem I am facing is that whenever I bake the normal map it ignores the transparency texture on the ...
Ryan's user avatar
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Howto get BRDF data information in blender

First of all I want to apologize if I may use any vocabulary etc. wrong because I am fairly new to the 3D-modelling world (but I will tried my best to read up as much as possible). What I want to ...
dodo's user avatar
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How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
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Why do the shadows on this detail normal map look so crunched?

wondering if this is a genuine issue, or if I'm just going insane. So, I wanted to try creating some normal maps from sculpted skin details (specifically goosebumps). Booted up a multires modifier, ...
subthresh15's user avatar
2 votes
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Need help with baked normal map

I am really new to Blender and this is my first solo project. I created an axe in a low ploy and high poly version. On the high poly one I did some sculpting to bring in detail. After that I baked a ...
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Why the baked normal‘s color looks different when it's color space assigned as non-color?

Why the baked normal‘s color looks different when it's color space assigned as non-color, and it is identical in sRGB space. It seems like been appilied a 0.454? gamma curve onto it when the color ...
Sun Gavin's user avatar
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Why do the results from normal maps differ between Eevee and Cycles?

I am currently in the process of creating a kitchenaid mixer in Blender. I baked a normal map to create some fake engravings in the metal at the top of the model as you can see in the pictures below. ...
BakkendeBakkr's user avatar
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978 views

Why does my normal map appear to have holes in it?

I'm working on creating a normal map for a simplified mesh based on a sculpt. I switched to cycles, checked "selected to active", made the simplified mesh active, selected the sculpt, and ...
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Blender crashes when using any kind of normal map

I have a low-poly model with some mottled texture baked into the normal map, however, when switching to "Viewport Shading" Blender crashes almost immediately if I try and move the model in ...
Master Xed's user avatar
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Normal Map ... Format Structure?

This link .. https://docs.blender.org/manual/ru/2.79/render/blender_render/textures/properties/influence/bump_normal.html#:~:text=Normal%20maps%20in%20Blender%20store%20a%20normal%20as,%280%20-%20255%...
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Rendering tangent space normal maps in Cycles

Version: Blender 2.82a Issue: Create a composite node setup to render a tangent space normal map. Current setup: Node setup I have right now after lots of googling(still doesn't work correctly): ...
Colorless's user avatar
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Flat Normal Map in Cycles (not Eevee)

I have a strange problem with Normal Map in Cycles. It's look flat, but when I switch on Eevee, it's look well, as I make in Sub... (Is this name not forbidden here? =)) Here examples (Note the ...
Haraidon's user avatar
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Need help fixing the normals for my stylized foliage

Im working hard on getting stylized/cartoonish looking grass or generally foliage in evee. My goal is not to creating realisitic stuff, instead such as from games like the witness or rime. They ...
Taxidriver1337's user avatar
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447 views

How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
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How to make the cloud bump effect from my Earth Render look smoother?

I'm bothered by the Bump node in Materials. i'm trying to do a earth render and i want to recreate the cyclone's volume and have to find a good way to soften the bump effect. on the left is the ...
zeyu zhu's user avatar
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Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
General Shrooms's user avatar
2 votes
1 answer
3k views

Normal map seams/blocky shadows in Cycles renders

So i was rendering models from games in Cycles and in some cases the shading looks terrible, shadows are very blocky and there are visible normal map seams. I increased the size of the lamp and tried ...
MasterBates's user avatar
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543 views

Normal Map difference in blender and other soft

I created a low poly object, and a high poly object (beveled). We bake the normal map in Blender. When displayed in Blender it works well, but in other programs (3ds Max / Substance Painter) the low ...
Arthurchik's user avatar
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Normal map artifacts in Substance Painter

I am getting artifacts in my normal map when baking high poly to low poly in Substance Painter. I already discovered one thing that can cause these is that the high and low poly objects match too much,...
user44115's user avatar
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338 views

Cycles Engine: Normal Map Black Outline

Is anybody aware of an issue where normal maps add a black outline into cycles rendering? For comparison see the image: Is there a solution to fix this behaviour? Here is the Material setup (normal-...
Kristo's user avatar
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Sculpting a Normal Map

I am aware that you can sculpt a high-poly mesh in Sculpt Mode, then make a low-poly version of that mesh and then bake normals from the high to the low. I am also aware that you can paint normal maps ...
Emerald Eel Entertainment's user avatar
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566 views

Rendering pixel-wise normals as RGB colors - artifacts

I am dealing with the following problem. I have a fixed camera and the mesh representing a surface. I use the cloth simulator and wind source in order to generate various shapes of the mesh. For each ...
JanBed's user avatar
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Sculpt Brushes Not Accurate

I'm having a strange problem when sculpting a relatively high poly mesh (500K vertices or so). The sculpting brushes seem to work as expected for the most part. However, every-so-often the brushes ...
Tyler's user avatar
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Cycles Normal Map

I've been attempting normal mapping with three models now, and finally a normal map has worked in general, but when I try to apply it, it only produces a slightly-more shaded low-poly mesh. Low-Poly ...
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Can I invert the Green channel of a Normal map in Blender?

Is it possible to invert the green channel for a normal map directly on Blender (without using nodes)? I'm exporting a mesh from blender to unity and the normal i imported gives me problem of color.
Fuboski's user avatar
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How to make a shader that shows the direction of the normals relative to another object?

We need a shader so that normals that look towards a third-party object color the mesh in white or its gradation.
White Raven's user avatar
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Specular reflection displays original faces of my model despite defining an object space normal map

In my scene, I have a Suzanne where I'm attempting to paint normal maps in Object Space (as it's easier to create facets). However, when I preview it, it's apparent that the normal map doesn't ...
Valentin LARRAS's user avatar
1 vote
1 answer
56 views

Marked Sharp Edges are showing in the normal map "UPDATED"

I keep having this problem even know a created a prefect cage mesh . marked sharp edges showing in the normal map and I tried every thing i know . I tried with the cage and without it , used different ...
Saheen Omar's user avatar
1 vote
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55 views

Corrupt normal baking output in Blender 3.6

Ever since Blender 3.5 (and now in 3.6) I get corrupt outputs when baking from a high poly to a low poly model. Edit: I have now tried this in 3.6.1 with the same result. At this point I have to ...
SigurdStormhand's user avatar
1 vote
0 answers
32 views

Baking Normal Map not working Anvil Tutorial

I'm following Blender Guru's anvil tutorial on baking normal maps and its not working. I don't know what really any of the settings mean and there is a weird oval thing on the anvil; I have no idea ...
PerplexedPizza's user avatar
1 vote
1 answer
65 views

Normal map problems - unevenness of material looks wrong

I am having trouble getting the normal map to work. When I create a material by connecting from [object] of the [TextureCoordinate] node the unevenness of the material is not correct. The figure shows ...
crear's user avatar
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Normal Map Not Baking Properly

I'm modeling a Gameboy and I want the Start/ Select/ Nintendo logo to be indented. I followed a couple tutorials to the letter, but all my normal maps end up blank without any detail. There aren't any ...
Peggyhill's user avatar
1 vote
0 answers
69 views

Is it possible to have two different sets of normals for one mesh?

I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
user158003's user avatar
1 vote
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124 views

Baking artifacts in Substance Painter after UV mapping in Blender

When I bake my model, I get artifacts on normal map. How to fix that? Here are my UVs and maps of the ears:
Viktoriia Vakulenko's user avatar
1 vote
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222 views

Normal maps look different in Cycles vs. Cycles + OSL vs. Eevee

I was rendering a model with a normal map with Cycles in Blender 3.1.2 and noticed that the result looks different from the result in Eevee. The result is similar to the Stackexchange issues described ...
TheGarf's user avatar
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1 vote
1 answer
135 views

How to stop normal bake from sampling parts of high poly mesh that are identical to low poly mesh

Used this tutorial. My high poly and low poly models are almost identical. The only difference is that the high poly model has a few extra loop cuts and extrusions. Here is the bake. I have circled ...
Samuel Roddenberry's user avatar
1 vote
0 answers
133 views

How can I make all the mesh peaks at same height?

I have a relief mesh but I can't figure out how to make the same peak height across the full length of the curve. I tried to align the peaks with scale but the result was not good.
Georgi Kovachev's user avatar
1 vote
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128 views

Trying to fake new geometry using the normal/AO/diffuse maps of an existing model used in Unity without modifying the underlying asset's mesh in game

So, I am currently trying to make an advanced custom skin for the game Rust. Rust is built in Unity. So my current workflow is to apply materials as I want, then I use cycles to bake the Normal, ...
Kessair's user avatar
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How to "create" a bigger height difference between the continents and oceans of this Earth model?

I assume missing something very basic, but I can't for the life of me figure out a way to properly increase the "height" of the continents . Still sort of new in using Blender and I feel ...
CeRbErU30's user avatar
1 vote
0 answers
38 views

Basic question about normal mapping with two merged meshes (but not joined)

I'm hoping that this is a simple question and answer. I have a default cube. I have created an additional torus mesh and rotated and place it slightly into the cube's front face (giving the ...
Kessair's user avatar
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1 vote
1 answer
642 views

Baking should happen to image with image buffer

I'm trying to bake Normals from Multires on a model, but lately I've only been getting the error "Baking should happen to image with image buffer". I can bake multires on a new blender file, ...
Adam's user avatar
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1 vote
0 answers
102 views

Baking normal map from multiple materials into one texture problem

I have a problem with normal map baking. I have a lot of objects on scene and they have different materials with base color, normal map, roughness etc.(all maps made in substance designer) And I want ...
Sara's user avatar
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1 vote
0 answers
90 views

Is it possible to use normal map as a mask while mixing shaders?

If I have a normal map that adds scratches to a surface and I want to add some dirt inside these scratches can I somehow use the normal map as a mask while mixing two shaders or is there any other way ...
Poopy Joe's user avatar
1 vote
0 answers
132 views

Low poly bake causing deformation around edges

I am baking a low poly to high mesh and everything baked fine except for the edges. Does anyone know how to fix the edges so that they don't deform like this? Here is a link to the file if you'd like ...
Peter Randall's user avatar
1 vote
0 answers
302 views

Normal map baking odd gray shapes

I am following a grant bait tutorial and am at the normal baking part but have encountered 2 problems. (1) certain parts of the mesh are baking completely grey (the first bake I did didn't cause the ...
Peter Randall's user avatar

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