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Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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13 votes
2 answers
44k views

DirectX vs. OpenGL normal maps

I'm curious which type of normal map works better? DirectX or OpenGL normal maps? Which one to use for cycles and eevee?
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3 votes
2 answers
4k views

Visible seams on tangent normal maps

I'm having a small issue with visible seams on normal maps. The map was painted on Substance Painter and has no weirdness around seams. When I plug it into a Normal Map node set to Tangent Space this ...
Rhaenys's user avatar
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8 votes
2 answers
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Do samples affect Normal map baking?

I was wondering if the samples matter at all when you're baking a normal map. I don't think so, but I just want to make sure.
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4 votes
2 answers
25k views

How to draw normal map?

How can I draw (not bake) normal map over my model, like a texture in texture paint mode? Render cycles. Thank you in advance!
Rumata's user avatar
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2 votes
1 answer
373 views

Normal Map bad shading in Rendered display [duplicate]

I have a Normal Map problem: I've baked a high-poly sphere to a low-poly, but whatever I try there's always a bad shading on the surface of the low-poly in Rendered display, between the light and the ...
moonboots's user avatar
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6 votes
1 answer
3k views

Cycle Normal Pass in Camera Space

I am wondering if there is any way that we can alter the cycle normal pass to output value in camera space. Currently, as far as I know, the normal is in object/world space, which does not change when ...
AugLe's user avatar
  • 437
3 votes
2 answers
382 views

How do I create geometry/ textures for procedural shading?

I am an avid software engineer, but new to Blender. I am trying to create an ammo clip for a video game. It is inspired by the Mass Effect "Thermal Clip", and I have a reference fan image I'...
MadboyJames's user avatar
0 votes
1 answer
519 views

Cycles mixed material

I have a problem with setting up a mixed material for a bottle label I need. The label will need some different surfaces; - Diffuse (the base paper) preferably with a normal map for adding the paper ...
l4nt3rn's user avatar
  • 103
5 votes
2 answers
2k views

Trying to convert a DXT5NM Normal Map for use in my scene

I have a handful of these strange normal maps I need to use in my scene that store X in the Alpha channel, Y in the green channel, and require you to calculate Z with the following formula: Z = sqrt(...
DejaVu_Loop's user avatar
2 votes
1 answer
13k views

Normal map causes flat shading

Does anybody know why i get this flat-shading when i add a normal map even though i enabled smooth-shading? the moment i remove the normal map it goes back to smooth. Thanks for the help! :)
Dman's user avatar
  • 77
2 votes
1 answer
7k views

Multires Normal Baking Not Baking Normal Data

I smart UV projected a model of the monkey head after subdividing it 5 times and lightly sculpting on it, then baked the normal data based on the multires, but all I get is a flat normal map texture ...
Emerald Eel Entertainment's user avatar
2 votes
1 answer
1k views

Applying normal map increases shadow contrast

Applying a normal map to my mesh makes the render use almost only 2 shades of grey and creates very contrasting shadows Here is a render with normal map: And here is one without:
Otto's user avatar
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2 votes
1 answer
5k views

How do I fix these normal map edges?

Forgive me if this is common knowledge, but I'm new to this, and a tad stuck. It seems as if my normal map edges are not connecting properly. It's as if it's not flowing into each other at the edges, ...
Lunathrael's user avatar
1 vote
1 answer
1k views

How to change level of detail of an image texture like in C4D?

In this C4D tutorial, the artist changes the level of detail of the texture to 4k. Is there a way to do this in Blender?
Combo Star's user avatar
0 votes
1 answer
856 views

Cycles Normal Bake does'nt bake indents that are not tapered

I can bake high poly normal maps with a lot of success, however if I try to bake a very simple indentation on a cube with no tapering I get a flat baked normal map, please see the below image to ...
CAD-MASTER-JIM's user avatar
0 votes
1 answer
11k views

How to apply albedo, ambient occlusion, normal/bump maps and metalic/roughness texture for Cycles?

I have a model with multiple maps : albedo, ambient occulusion,metalic,roughness and normal map. I only managed to add the normal map to the mesh in Cycles. I want to apply the others too but don't ...
muhaha a's user avatar
0 votes
1 answer
5k views

Normal map creates seams

I made this simple model of a ring in blender then textured it in substance painter. And I am having an issue when I use the normal map, making the seams very obvious. Any way to fix this? Here is ...
TheM's user avatar
  • 3
8 votes
1 answer
1k views

Is there a way to render to PNG as raw pixels / without converting color space to sRGB?

Sorry if this was asked before, I did find similar threads on other websites with a workaround, but it would be great if there was a way to do this without having to go through photoshop. What I need:...
Demeter Dzadik's user avatar
4 votes
1 answer
3k views

Non Color Data Procedural Normals

So I was trying to reproduce this tutorial for Lightwave on Blender: http://iaian7.com/lightwave/SoapFoamSurfacing Basically the guy uses a node setup to get procedural Black&White bubbles which ...
Arkhangels's user avatar
4 votes
2 answers
4k views

Normal Map Problem (Inverting Color?)

I made this model in Blender and Textured it in Substance Painter. While in Substance I didnt see any problems, but when exporting it to Blender and applying the maps i got weird artifacts and color ...
Erik x's user avatar
  • 91
3 votes
1 answer
1k views

Normal baking, very weird results

I'm trying to bake a high res Normal map into a low res one. The high res is a duplicate of the low res; I used Multiresolution modifier. I also sculpted my model, then applied the Multresmodifier and ...
Georges D's user avatar
  • 5,042
2 votes
1 answer
3k views

Combine 2 normal maps (1 for layout and 1 for detail)

So my question got closed when it is not even resolved. here: How to use normal inside normal So I want to combine 2 different normal map with different size. Normal map for the object layout this ...
Alvin Stefanus's user avatar
2 votes
0 answers
1k views

Why does my normal map appear to have holes in it?

I'm working on creating a normal map for a simplified mesh based on a sculpt. I switched to cycles, checked "selected to active", made the simplified mesh active, selected the sculpt, and ...
MEATTAIL's user avatar
  • 540
2 votes
0 answers
187 views

Flat Normal Map in Cycles (not Eevee)

I have a strange problem with Normal Map in Cycles. It's look flat, but when I switch on Eevee, it's look well, as I make in Sub... (Is this name not forbidden here? =)) Here examples (Note the ...
Haraidon's user avatar
2 votes
1 answer
3k views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
Djilligan's user avatar
2 votes
1 answer
919 views

Why does a bump/normal map change the look of a plane to which they're applied to, even if the plane only has 1 normal?

From my understanding, a normal map makes the existing normals on a mesh to change the direction they point in, to fake the illusion of grooves/depth/scratches,etc. So the more polygons you have = ...
Hash's user avatar
  • 673
2 votes
0 answers
880 views

Why do the results from normal maps differ between Eevee and Cycles?

I am currently in the process of creating a kitchenaid mixer in Blender. I baked a normal map to create some fake engravings in the metal at the top of the model as you can see in the pictures below. ...
BakkendeBakkr's user avatar
1 vote
1 answer
1k views

How do I convert object to tangent space normal maps for Triplanar projection?

Context: I’ve been working on an add-on in Blender that automatically connects nodes to mix full PBR materials together through a simplified interface with a layer stack, available free here: https://...
Ryver's user avatar
  • 21
1 vote
1 answer
1k views

How to fix box-projected normal maps?

The Image Texture node offers a box projection mode with optional blending. But the Normal Map node doesn't have a matching mode to allow functioning box-projected tangent space normal maps out of the ...
chedap's user avatar
  • 446
1 vote
1 answer
1k views

Obtain normal map from specific camera and transformation

This may be a long shot, but after researching fruitlessly for about two weeks, I wanted to ask here in the hopes that someone who is a bit more knowledgeable about Blender and computer vision can ...
Aoihane's user avatar
  • 23
1 vote
1 answer
4k views

How to get perfect baked normal map?

I am pretty new to blender and I am trying blender 2.8. Whenever I am trying to bake normal map from a high poly mesh to a low poly mesh using cycles render, the results are not accurate at all. I ...
Pulak 's user avatar
  • 15
1 vote
1 answer
1k views

Is Object Space Normals the same as Bent Normals

Is Blenders normals that are using Object space the same as what other engines/applications refer to as bent normals? Bent normals are Tangent normals mixed with some Ambient Occulsion in some way, ...
Greener's user avatar
  • 221
1 vote
1 answer
6k views

How to bake normal map if the models intersect?

I'm trying to bake normal map (highpoly to lowpoly). I made a test scene with a simple high poly and low poly cube, but after baking I didn't see any details on the normal map, here is the screenshot:...
Rumata's user avatar
  • 2,749
1 vote
2 answers
4k views

Blender 2.8 Python : How Do I Find My Material Output Node (and assign displacement)

I am attempting to create a displacement node with an attached image, and connect that to the Main Material Output Node. I feel I understand how to create and connect these pieces (mostly) fine now. ...
WillSmithsRobot's user avatar
0 votes
0 answers
75 views

Problem baking normal maps in blender

The image above is the normal map post-baking. I've been following blender guru's anvil tutorial but can't seem to figure out why my the baked normal map lacks all details and comes out white like ...
Silver-will's user avatar
0 votes
0 answers
54 views

GPU Compute breaks after trying to bake normal map

I was trying to bake textures for export to Unity and kept running into the same problem. Everything seems to work fine until I try to bake a normal map from generated shaders. Settings are as follows ...
S4MvR41's user avatar
0 votes
0 answers
189 views

How to create grooves with texture

I am an avid software engineer, but new to Blender. I am trying to create an ammo clip for a video game. It is inspired by the Mass Effect "Thermal Clip", and I have a reference fan image I'...
MadboyJames's user avatar
0 votes
0 answers
64 views

Why normal map does not cover mesh properly?

normal map is strange and shifted but in uv editor normal map cover my UV unwrapping correctly (hard to see):
DredWolf's user avatar
  • 325
0 votes
1 answer
3k views

How can I export a model with a normal map

I'm trying to export a tire wall which has a normal map on it, but whenever I export it and open it on another program like 3D viewer for example it the normal map is not visible. Is it possible to ...
Jensy G's user avatar
0 votes
1 answer
3k views

Displacement map from substance painter looks WAY different

I've drawn this line that affects how the normal/height textures look on substance painter: However, when I import all of this into Blender using the node wrangle, it looks like this: It doesn't ...
ElOtroMiqui's user avatar
0 votes
1 answer
368 views

Why is my high-poly mesh bake result poor?

I'm new to baking maps in general, so I'm sorry if this is a dumb question. I'm making some drumsticks, and I wanted them to appear used and "beat up", so I sculpted a lot of details into ...
n0ah's user avatar
  • 517
0 votes
1 answer
1k views

How to make a bump map from a texture paint?

I want to have a detailed model. The texture paint png file is like this (though these are the details on the mesh, I will create another paint file and want a bump map from that): How do I make a ...
harsh99's user avatar
  • 179
0 votes
1 answer
229 views

Grids are visible on displacement map when baked

I was making model with multires amd when i finished detailing my model.. i baked it using multi res. But when i baked displacement map it has some line and grid are visible to it as you can see in ...
Gaurav kumar's user avatar
0 votes
1 answer
4k views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...
LSman's user avatar
  • 1