Questions tagged [nodes]

Nodes are used in the Node Editor for compositing, post-processing, creating materials and textures. Use this tag for anything node related.

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2
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0answers
34 views
+100

Get image pixels from multiple viewer nodes

For Blender 2.81 and Cycles render. I want to access all of the following data passes from a Python script: Z Normal ...
0
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0answers
8 views

How in the script to apply an image on the image texture node

I can’t find the answer to how to select an existing node through the script and apply the already added image without a GUI.
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0answers
16 views

I can't see a point in which to connect my nodes (Solved, wrong node)

So I don't know if I'm being an idiot or what, but I can't seem to link my value nodes together in the same way as the tutorial. I'm assuming I don't have the correct node? Any help would be ...
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0answers
54 views

How to get / set my_node.inputs or node.outputs .keys()?

I'm trying to access the keys of a particular node of inputs and outputs. to access the use property keys: ...
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1answer
16 views

Baked texture is tinted pink

I followed this tutorial for baking the texture of barrel. (https://www.youtube.com/watch?v=jLEpjSFHl4o&t=355sa) Now, the baked texture turned out pink. Which doesn't happen in the tutorial video....
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0answers
10 views

Can I drive a Displace modifier with a texture node-graph?

I'm using Blender 2.82 alpha. I want to create a texture with some nodes (tex coords -> map/transform/rotate -> musgrave -> math) and use that texture to drive a displacement modifier. I've got the ...
2
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1answer
21 views

RGB to Intensity in Nodes

This time, I wish to replicate another Blender Internal process involving the RGB tab. Here is a few examples of what I am trying to achieve in the node editor. In this image, the UV map is using ...
11
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4answers
963 views

A way to get Rate of Change in translation or rotation into a shader node

I am doing a space scene with a space ship, and i'm trying to be physically realistic when it comes to how ships move in space. As such, I only want my thruster effects to fire when the Rate of ...
1
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1answer
77 views

Trying to Bake Texture But it's Black

So first I'd like to say I'm still a complete wreck at Blender, I'm self taught, which a lot of people are; but I might be making a stupid mistake, though for the life of me I can't figure out what it ...
1
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1answer
31 views

How to repeat an Image Map in blender 2.8

In Blender 2.79, there is a way to repeat images in a tab: Whenever I try to apply this in Blender 2.8, in node form, I don't get the same results as mirror x and y in Internal. I know it is the ...
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0answers
10 views

Problem with particle object with changing colors depending on location or age, but particle generator doesn't change

I'm trying to use the color ramp to change the particle colors over time, but i realize that even if the object I assigned as a particle changes its color the particle has a fixed gradient that is not ...
1
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1answer
1k views

Blender 2.8 Eevee - Removing Ambient Occlusion from specific object?

Most of us know Eevee's Ambient Occlusion My issue is I have models such has hair with its own custom normals and the AO in Eevee is causing it to look weird. Is there a way to remove the AO effect ...
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1answer
36 views

Rigify and Root Motion in Unity. Latest Version not working?

I'm trying to get root motion to work with my Blender character. The issue is that the character keeps lunging backwards, since for some reason whichever bone I pick to be the root node is delayed as ...
0
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1answer
55 views

Sverchok The grease pencil is moving but not the polyline visual

I'm very new to sverchok addon, and I want to use it in a really easy way. But now I have a big problem: I've parented my grease pencil layer to an moving empty, but the polyline visual effect of ...
5
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2answers
277 views

controlling the number of edges in a “object in curve” (Sverchok)

How I might control the number of edges in the "X" direction for this surface? The edges in "Y" axis are controlled by the "Float series count"
2
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0answers
86 views

How can I create simple toon colors in Cycles? [duplicate]

I'm having trouble creating toon colors, without shadow. Just clear solid color. I use 2.75 and 2.76 I get this How can I create flat cartoon colors?
7
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2answers
4k views

How do I get the Glare node to output transparent instead of Black background

This is what I have so far: http://imgur.com/a/ZnFOt The rendered image has a transparent background, but the glare filter creates an output with a black background, so after merging the two ...
0
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0answers
24 views

Why when I bake a combined texture it ends up blue with noise?

I am a beginner at blender and I have encountered a peculiar problem I have found no solution to. I followed a Nodes to tutorial to add an effect on a body, how it looks: Tutorial I followed: https://...
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0answers
48 views

Black & White Voronoi Cracks

Using Blender 2.81, 2 Voronoi Texture nodes, a Subtract node and a B/W ColoRamp, I draw cracks on a plane which is partly white and partly black. However, the cracks are seen only on the white parts ...
3
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0answers
61 views

Pointiness to Vertex Colors Script for use in EEVEE

I am attempting to create some Procedural Weathering Effects on a high-poly model using a similar Pointiness method to that discussed in my previous question and answer here. Whilst Cycles provides ...
2
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1answer
54 views

A Scale Map For Texture Nodes?

I'm modeling a character and making a procedural skin shader, but I would like to fine control the scale of my bump maps (I'm using Voronois) since pores are different sized on different parts. I know ...
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1answer
26 views

Explanation of noise texture node settings in 2.8

Can someone please explain all the node settings of 1d, 2d, 3d, 4d of the new noise texture node in 2.8 cycles.
2
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2answers
1k views

How do I get this bright colored yet plastic like reflective material

I have this object I want to make but when I try to mimic this texture with a shader in cycles , it just looks darker, no shine or reflectiveness, and does not have the same kind of almost plastic ...
0
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1answer
25 views

Material turning black in Eevee

I have a peculiar problem, which has been unfortunately recurring. I create a special material in nodes so I can see both textures and blend it with vertex colors. But this sometimes bugs (or maybe I ...
2
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1answer
48 views

add two Principled BSDF with aplha

Please I want to add two principles in one material to one as texture 1 and principles 2 for logo only with transparency to control roughness. Please help me with that~ Thank you in the advance
2
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1answer
30 views

Bottom “toolbar” is not there; cannot make new material because of it,

I'm quite new to Blender and I want to make a new material using the Texture Node Editor. However, upon opening the Editor, everything is greyed out. Everything. I've tried looking online and a lot ...
1
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1answer
105 views

Why does this material crash Blender 2.81a Eevee on OS X El Capitan

FYI: this on OS X El Capitan with Blender 2.81a. I copied the attached material from a youtube tutorial for Blender 2.80. I made some modifications to the original, but the only stickler seems to be ...
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0answers
46 views

The secret behind Super Smash Bros Ultimate artworks renders? [closed]

Ever since i've started practicing blender, learning about textures, modeling, rigging... all this stuff.. I've found myself completely clueless about how achieving renders that could ever match smash ...
20
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2answers
3k views

How to pixelate a texture in Cycles?

I've been creating various camouflage patterns using Cycles material nodes. Now I want to create a digital camouflage pattern like the one below. My first thought was to pixelate a noise pattern. I'...
3
votes
1answer
61 views

How can I sharpen the light fall off for a rotating earth animation with 2 materials?

Intermediate level question. I have been following Andrew Price's excellent tutorial on "How to make Earth". I have managed to "create" earth, and render as a static image. I have returned to this ...
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0answers
18 views
0
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1answer
31 views

Cannot get shadows working with shader graph nodes

I have a custom shader that is basicly just rendering a object with vertex colors. I am trying to get shadows working by using LightPath node, but everything renders black when I apply that node. ...
1
vote
1answer
33 views

Compositing Viewer Node No Background

No preview image showing up when I plug the Viewer node in. I read elsewhere that I needed to render the image first. That worked for a little while but now it doesn't work anymore.
1
vote
1answer
40 views

Reflect Color as BW

I have a scene set up with colored spotlights shining on a cube. Beyond the cube is a mirror, which reflects the scene. I would like the reflected colors to be black and white. The spotlights are ...
3
votes
1answer
53 views

How to use material index from Object Info node?

Material Index: This socket just outputs index pass set by user, just like simple Value node. At first I thought it can play a role with material override, to see passes of real materials. ...
2
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1answer
34 views

looping through splines of a bezier circle, can only find 1 spline not 4

I'm trying to port differential line growth to blender animation nodes following this example https://vimeo.com/169438763 . I was suggested to work with splines in blender as it would be a lot simpler ...
0
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1answer
76 views

Ripped models shows weird lines like this

So I'm ripping models from a mobile game and when I import them into Blender there are always nodes and often lines like these that appear. What I want to know is what they are, their purpose and if ...
0
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0answers
16 views

Transfer Meshes Behind to Front

I wanna know if this is possible with material nodes. Any node magicians here? Basically, I want her headband, eyelashes, and eyebrows to appear in front of specifically her bangs. I think I sort of ...
0
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1answer
19 views

Same image sequence one offset but not the other

plane A assigned material A that has an image sequence. plane B assigned material B with the same image sequence. When i change the frames offset of the image sequence in material B both are changed ...
2
votes
1answer
202 views

Can I only Render light that psses through an object?

In the image below I would like only the light that passes through the sphere, in this case the bright dot in the center, to be visible. Is there a way to set this up in cycles? Thanks, Tyler
3
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1answer
430 views

Can't find Color Balance node

I'm using Blender 2.78 on a Mac and I can't find the color balance node in cycles, do I need to install an add on or enable it? Thanks
3
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1answer
135 views

Help figure out where this phantom rust is coming from

I have an object with two non intersecting UV Maps. One UV Map (round.red.light.decal) is to place a red light decal (round.red.light.png). The other UV Map (rust.map) was used to draw an image mask ...
0
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0answers
25 views

In 2.81, particles aren't rendering with their materials (object mode in cycles)

I'm trying to render some cool wallpaper for a new phone I'll be getting in a few weeks. I have an object generating particles that are falling from it. These particles are rendered in "Object" mode ...
0
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0answers
16 views

How to make image opener in menu layout? SpaceProperties.image not found

I have problem with making image opener in custom menu. I need to link image to texture node later (something like node.image = image). Any sugesstion how to make it would help. For now i have this: (...
0
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1answer
18 views

Check if group input node was passed a value, optional default value

I am trying to creat a green screen filter. I would like to have the option of passing it a background image, but if no image was passed, then to just make the background transparent. How would I go ...
1
vote
1answer
27 views

Dark Emission when using MixRGB with Colour and Image

I am trying to overlay an image over an object so that the background colour does not change, but the image is overlayed on top. My Image was created on Inkscape and exported with no transparency so I ...
6
votes
1answer
2k views

How to create procedurally generated surface bubbles on a liquid

I am trying to procedurally generated surface bubbles on coffee. I know that you can use a UV map to do this, but I'd like to have more control. There is a nice demo of doing this with animation is ...
0
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0answers
27 views

problem when using multiple mixRGB nodes fed into base color of principled BSDF

I'm having a problem using the combined (mixed) outputs from multiple mix RGB nodes as an input to the base color of Principled BSDF shader. (Eevee/Cycles alike) When I route the color output from ...
0
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0answers
21 views

Feather / Blend Vertex Colors into Material During Rendering?

Is it possible to nicely blend vertex painted areas into the material color? The attached picture is my attempt to do so, but as can be seen, the areas around the vertex-painted areas are grey. I ...
0
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1answer
59 views

Is there some way I can update the viewer node during background rendering to output the correct results?

I'm rendering several images from one blender file and I would like to manipulate the pixels of the render output directly. I implemented the workaround from https://blender.stackexchange.com/a/71264/...