Questions tagged [node-editor]

Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.

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15 views

Is it possible to create a Gaussian Pass Filter in Material Nodes?

I noticed someone did something of an image kernel here: https://blender.stackexchange.com/a/52326/94245 I was wondering if something similar is possible with a gaussian kernel to achieve TRUE ...
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30 views

Lazy connect doesn't work

I'm using Node Wrangler's Lazy Connect. But it simply doesn't work at all. For example when I try to connect these two nodes: And nothing happens. What's going on?
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fog effect with volume

BLEND FILE(https://pasteall.org/blend/8b5bf87ee219432b9af5482f055a3131) I watched this video(https://www.youtube.com/watch?v=8U7HM6oB2zc), and it looks simple, but like anything else nothing is simple,...
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29 views

Look up vertex' attributes, given a 3D texture position (in shader nodes)

Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
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22 views

Custom Nodes: How to make something happen when node is added

I'm creating a custom node tree and custom nodes following the blender script templates - https://github.com/blender/blender/blob/master/release/scripts/templates_py/custom_nodes.py The template does ...
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49 views

How to create Edge wear like this image below?

So I a having been trying to do edge wear like this Marine from WARHAMMER created by Pontus Ryman: I asked him how he produced it, he said he did 100% procedurally in Blender, here is his response: ...
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27 views

Why is Ambient occlusion showing squares and triangles?

in the last image I used the substance to show how it was going in the blender! I must have activated or done something, because the AO was the same it didn't show the topology the topology is done in ...
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1answer
51 views

Painted over plastic material

Does anybody know how to make this kind of material, where there is a plastic base layer and looks like somebody painted over it? Including the displacement and everything? The look I would like to ...
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101 views

Sweat on body in Cycles

I'm trying to make sweat with particles, but Glass material creates very large shadow on skin & it produces black drops. I tried different settings, but either black drops, or reflections ...
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43 views

How to create a net falling on an object (cocoon)?

I am trying to prepare an animation that more or less shows the operation of the preparation: drops of the preparation fall on the worm and a net begin to form on its surface, the net wraps around the ...
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25 views

Segmentation fault if adding gabor.osl script node

In shading, after adding the script node, I select gabor_noise.osl ... ...
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39 views

Can .gltf files read mixRGB nodes in material setup?

I am trying to export a model that has a material that is made of layered image textures and combined using mixRGB nodes. Here is what the setup looks like: How do I eliminate the white outline on my ...
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118 views

How do I replicate Daz3D Iray skin shading in Blender EEVEE?

I am trying to replicate this skin rendered with Iray: Notice the smooth yet defined skin and features, as well as the subsurface scattering, particularly under the eyes and mouth. This is how I was ...
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41 views

Why isn't my metallic material showing in lookdev mode?

I'm watching a tutorial, and the author made his sphere metallic in Look Dev mode and it shows. I do the same thing and it turns black no matter what I do, whether I turn on scene world or lights or ...
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137 views

How to make a 90s Cel animated look in blender

I'm trying to created the Cel animated look in blender but with 2D animation beside, mimicking the style from the 80s and 90s I feel like theirs some nuance to it that I need to set up nodes for. ...
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29 views

Layered and modular toon shader using a master node to stack them all

I was looking at videos from Lightning Boy Studio that show that they built a modular toon shader where you just have to plug node group instances in a master node to stack the shaders. The color and ...
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104 views

Bake Displacement Map from Tangent Normal mapped object

I have a model from a game that I want to 3D print. The model is not high poly, and a good deal of its surface detail comes from a tangent space normal map. I want to apply this surface detail to the ...
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1answer
23 views

Group node instancing?

I am trying to get Group nodes to work in the Shader Editor. All of the documentation and blogs I've seen say that Group nodes are instanced. I.e. if I create a Group node, it will share all ...
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1answer
32 views

Identical nodes

I have added in a panel the possibility to change the image of a specific Image Texture shading node using ...
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98 views

How to randomly offset rows in a Brick Texture?

I have a mapping node for a texture, and I want to change the X value's location based on B&W data. However, with mapping nodes, there is no input for X value location. Is there any way I could ...
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33 views

Why is my tension map turning out as bumps?

I am having a problem with an tension map addon. https://blenderartists.org/t/revised-mesh-tension-add-on/1239091 <- that one. and the tutorial (by kext next) I was following is https://www.youtube....
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127 views

Object copied with python API have no users although it is used

I have a material created with ShaderNodeCustomGroup and when I try to copy, I am having an issue with the internal node_tree not being correctly copied. In my <...
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105 views

Cant connect nodes in shader editor

I am in shader editor(blender ver. 2.92) and I simply can not connect nodes between each other. These lines, which should connect those little dots in nodes do not appear and I do not know what to do. ...
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1answer
27 views

Texture image not coloring properly

I've imported a DAE file from another program, I added a siding texture and am now trying to change color though the color is very washed and faded, as seen below the color through nodes is a very ...
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32 views

How do i prevent a transparant image from repeating while exporting?

I am trying to export this 3D-laptop as a gltf-file. The model contains a png-image, see below: I applied these nodes to make the png-image transparant on the laptops surface: This are my export ...
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52 views

Does blender have an alternative to tension map?

I require an animation friendly way to produce high-quality skin deformation at the face level. Skin compression and stretching results in tiny wrinkles. Does blender have an alternative to tension ...
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27 views

How to get my node in the update function of a BoolProperty?

How to find the node referenced by the update function of this BoolProperty property? I usually use self.id_data for other types of PointerProperty, but in this case I get the node_tree this node is ...
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163 views

Where is the Chroma Key in Blender 2.92.0?

Using Blender 2.92.0 and I can only see the Keying Node in Compositing but not in Shading Nodes section. I watched a video of how to setup the chroma key green screen removal using Compositing and ...
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34 views

is it possible to have realtime semi detailed outlines and inner lines with nodes in 2.91?

I've decided to use the inverted hull method, but I was wondering is it possible to give abit more detail with some inner lines. I did come a node outline thing, but it's only for 2.9 and for some of ...
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18 views

Mix shader not connecting ColorRamp and Transparent BSDF together in 2.9

I'm following a lesson of what I think was made in ver. 2.8 and I'm currently using 2.9. As you can see in the image below (mine | lesson), in the lesson part the ColorRamp and Transparent BSDF are ...
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0answers
70 views

Blender transparent bsdf not fully transparent

I was trying to add a fire effect to the side of this car. I wanted just the fire to be showing and everything else transparent. I made the node setup. But for some reason, the transparent areas were ...
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33 views

Blender 2.9 - are nodes mandatory for using image textures?

Back in the day, there were textures slots linked to materials it seems overkill to use a shader just to apply a simple unshaded image for instance why the option of not using nodes at all ? why a &...
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1answer
95 views

There is no "non color" in color space

There is no "non color" in color space
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32 views

Default Value for node group input sockets is not respected outside the group

I am hoping that I just did something incorrectly. I am creating a rather simple node group with 5 input sockets. Two of them are color, and the rest (which I am concerned about) are values. Here is ...
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27 views

How to give uniform thicknes to edges of an object using materials(nodes)?

Here I want to create a thick border around my object using materials (Nodes). Here is my model and material. But, when we see closely, there is a variation in thickness of side borders. The side ...
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67 views

Scale procedural triangular pattern evenly

I want to make a triangular pattern scale evenly from left to middle - and from middle to right back. I'm getting the issue that the shape is getting rounded toward the middle, and I'm not exactly ...
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1answer
28 views

How can you render backfaces depending on whether the camera can see them?

I have a scene where I'm using a geometry node's backfaces input to mix two shaders. I like the fact that the camera can only see the inside walls of my object (as it is rendering backwards normals), ...
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196 views

How to build a six Colorchannel Grayscale Controler in the Compositor (Similar to Photoshop and alike)?

I try to recreate a Color to Black and White converter for the compositor that can handle six color channels, similar to those ones in Photoshop or Affinity. By now, i recreated the standard "RGB ...
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23 views

Is there a dynamic light-amount dependent material change node setup?

I have a mountain scene and I want to reduce snow only from the bright areas of a plane. Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change? Like ...
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66 views

Mask Map Displacement

I'm making a Brick Wall texture, from the Rob Tutyel course. The main problem with this wall is the Sandstone border. It's just bulging way too much. I hope you can see that hard transition with the ...
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29 views

How to keep the point density cache clean for an animation

I have a particle system, that is added as the source of the point density. The problem I'm facing is that when trying to render it as an animation the point density cube around the particles ...
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1answer
25 views

is there a way to get the final object space normal (with normal maps applied)

Im trying to create a light source within a shader, this light source needs to be in object space. I have created a node network that does this well, but only uses the mesh normals (in object space), ...
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2answers
284 views

Cycles - Material - Toon BSDF

Is it possible to remove this effect from the Toon BSDF, Diffuse?
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35 views

A set of shader nodes and lights to separate the background from the foreground on a set of videos

I'm trying to create a cut out animation with ebsynth + blender. I've got some footage from a scene of a movie and I've recolored the frames where a man is walking and a black man is moving a little ...
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51 views

set shader properties by mesh face index/position in ply file

I'm trying to set color and other properties of a shader dependent on the specific face of an imported mesh. To make the problem a little bit less abstract, I'll give you the background: I did physics ...
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0answers
47 views

Procedurally convert other coordinates into UV coordinates

Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates? I currently have a setup like this: The node group gives me a 3D grid so it needs some sort of 3D ...
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31 views

Splitting A Game Texture Into Quadrants In The Node Editor?

This game texture has four different tint masks in the alpha layer: Is there any way to access them one by one in the node editor? I could edit the textures manually but a node solution would be ...
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30 views

Object's projection in material

Wanted to ask if there any way to project an object onto a surface using nodes or anything else? As Shrinkwrap does it, but I need it in my nodes to make a shader.
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19 views

Two opposing faces on the x axis turn out dark, almost black in my material

I'm trying to create a turtoise shell material for some glasses but the two opposing faces on the x axis turn out dark, almost black. The material is a variation of one I found in the forums. The dark ...
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126 views

How can I set default values for the Principled BSDF shader?

It's pretty simple, I just want to be able to make it so when I add a Principled BDSF Shader, that the "Base Color" (or any other value for that matter) is always set to pure white, opposed ...

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