Questions tagged [nla-editor]

Questions related to the NLA (Non-Linear Animation) editor in blender.

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2
votes
1answer
127 views

Swap two curves in the editor graph

I am wondering if possible to swap two curves in editor graphs? or to modify a curve to be constant =0 (no motion)?
1
vote
3answers
1k views

Snap FK/IK does not copy the motion

I have had an amazing problem about IK and FK mode. Snap is used to copy the animation from IK to FK or from FK to IK. So, normally, When i do an animation using IK and FK mode, I can finally run it ...
2
votes
1answer
803 views

How to select a graph in graph editor

I am doing an animation and in graph editor i need to interpolate some graphs. I select the graph point by point but it is not comfortable. Is there any shortcuts to select the graph?
0
votes
0answers
91 views

Animations to Unity3d

I'm developing a videogame, so I started creating my assets on blender. I have made a human with a walk and idle animations (Everything fine here :) ). For unity can detect that the main character's ...
3
votes
1answer
4k views

How to get back to normal animation timeline after using NLA Editor

My Model in Frame 1 is at the end of vertical plane. On Frame 240 he comes near the camera. I did basic walk animation in Frame 1 and went to Action Editor->Clicked F->Clicked X to close it.Then ...
0
votes
0answers
245 views

Object in pose mode does not translate

I am doing this super tutorial (NLA editor), in which we animate an object using armatures. As mentioned in the image below (23:23 in video), I try to translate the object to create some keyframes ...
0
votes
1answer
100 views

Edit IPO curve does not work

I want to edit the IPO curve on blender. In the Graph editor,I select Ylocation curve then I hit T and I choose linear but the curve does not change to linear (image 1 vs image 2). I have tried other ...
1
vote
1answer
362 views

Can I use the the animation/action from one bone on another bone on a later time?

I have a animated bone : translation on Y with ipo keys, can I use this exact data (linked) with another bone - starting on a later frame? and how? Or how is a proper workflow for this...? maybe ...
0
votes
0answers
99 views

NLA animation changes on every render

This is the first time I'm utilizing the NLA-editor into my animation workflow and I'm having some trouble: it seems like my character is moving in a slightly different manner on every render. I have ...
0
votes
3answers
1k views

How can animated shape keys be used in the NLA when a character is linked from another .blend?

The character's file has some actions to control a rig (rigify) this works fine in the NLA but shape keys need to be controlled by a mesh. A setup like this: Even the offset (start keyframe) can be ...
0
votes
1answer
492 views

How to spread out keyframes parabolically

I would like to create an animation in which something blows up, starting at a normal speed, slows down to a stop, and then reforms. I know I can manually spread out the keyframes in the dope sheet ...
1
vote
0answers
132 views

How to find out if the nla editor is in tweak mode

How can I verify with python if the current strip is in tweak mode? I know I can call the operators bpy.ops.nla.tweakmode_enter() and ...
0
votes
1answer
268 views

Animation on keyframe and timeline

How do you loop an animation inserted between, for example, keyframe 1 and 20, through out the whole 250 frames on the timeline? How do you animate a torus on repeat?
2
votes
1answer
348 views

Make strip active or deactivate it in python

I found out that the 'active variable of a strip is read-only. Is there another way to activate and/or deactivate a strip with python? Maybe a predefined operator which I can use?
1
vote
1answer
162 views

Using NLA strips on different bones belonging to the same armature

Let's say I have a character with four arms, all part of the same armature. Is there a way I can animate one arm, turn this into an NLA strip and use them on the other bones or do the other arms have ...
0
votes
1answer
61 views

Get pose bones which were animated in a strip

I created an animation with some of my pose bones and created a strip in the nla editor. How can I access the strip and find out which pose bones were needed for this animation via python? I took a ...
1
vote
1answer
330 views

NLA action modifiers, character walking on curve

In the old MancandyFAQ, Bassam shows an action curve modifier for making MC walk on a curve up hill and all. I'm trying to achieve a similar thing in 2.71 but not sure how to go about it. Walk cycle ...
3
votes
1answer
394 views

How does one animate time in the VSE?

I'm trying to move between slow motion and normal motion on a video/audio strip smoothly, but am having problems animating this. I've tried Individual objects and Entire scene and Time Remapper addon ...
4
votes
3answers
1k views

How do I offset animation start in a linked blend?

I have a resource file containing a model with materials and animation tracks (NLA action strips) that I want to re-use in another Blend file. In the resource file I created a group containing the ...
2
votes
2answers
778 views

How to get the active strips in the NLA editor from Python?

Is it possible to get the active strips in the NLA Editor with Python, in order to run a function on them?
2
votes
0answers
421 views

Nested objects/animations like in Flash?

I'm wondering whether there is an equivalent functionality in Blender to simulate the way Flash let's you create object "instances" each of which encapsulates other objects and even animations. The ...
3
votes
3answers
9k views

Looping walk cycle animation snaps back on repeat

I have what seems to be a fairly common problem (From what I've seen while searching) that I can't quite seem to solve. I'm trying to make a character walk down a street. This is the first proper ...
1
vote
1answer
591 views

Moving an f-curve from an object to a bone

I'm altering some animations from direct animations on the object to animations on the bone that influences the object. I've appended the action to the .blend from the original .blend and applied it ...
2
votes
1answer
4k views

How can unused tracks be removed from the NLA?

With autokeying enabled I accidentally moved a few objects, unfortunately they now appear in the NLA editor. I removed the actions saved and reload but I can't get rid of the entries.
2
votes
0answers
294 views

Can NLA strips be combined by transform matrix?

When I add two action constraints to each bone in an armature, they combine as expected and as described in the wiki, that is, translations are added, rotations are "added" (whether Euler rotations or ...
2
votes
0answers
1k views

Automatic mapping of walk animations based on object velocity [closed]

I'm looking for a way to automate walk cycles, so they can be reused in any scene on top of the normal armature action. NLA strips make this possible to a basic level: You can have a separate action ...
4
votes
1answer
856 views

Can an action be mirrored or reused?

In a scene I linked two groups (object and rig) and appended an action, now I'm experimenting what would be the best workflow to animate more characters in a scene. I would like to have a set of ...
5
votes
1answer
2k views

Is there a more efficient way to edit actions alread used in NLA?

When not happy with the results in an animation the action can be edited again (Tab in NLA-editor). After that the action is displayed with a snowflake indicating that it needs to be freezed again. ...
4
votes
1answer
1k views

Where can I change mixing of an action in NLA?

I combined two action strips in the NLA-editor but the forward movement fades in (red curve in the image below) I would prefer to have this linear. Where can I change this behaviour? Action blending ...
13
votes
1answer
6k views

How should an animated character be moved while repeating a walk cycle?

I created a walk cycle as an action, placed it in the NLA editor and repeated the cycle. For each repetition the character jumps back to the starting position, what are some options to move the ...