Questions tagged [multiresolution]

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1answer
783 views

2 issues with Multires Modifier

I have two problems. They are both visible in the gif. 1.) The Sculpt level 0 shape/silhouette hardly resembles the Sculpt level 1 silhouette. I doubt I can bake a good normal map to level 0 if the ...
2
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1answer
584 views

Partialy applying multiresolution modifier

I have a very low poly mesh which has a multires modifier on it which has subdivisions set to 7. Is there a way i could apply a few subdivisions to the base mesh, but leave the multires modifier ...
2
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1answer
876 views

SCULPTING: Is it possible to keep base mesh vertices in place while subdividing?

What I'm looking for: a way to stop the starting mesh from melting into an unidentifiable blob of vertices when applying a MultiResolution modifier. Background: I'm currently following a Game Design ...
2
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1answer
262 views

Deforming a modified Mesh to Match a sculpted Mesh with an extra Subdivision applied

I want to add some detail to my model using the Multires modifier, sculpting and then baking it to a normal map and applying it to my simpler mesh. Before I did this, I stupidly applied the basic ...
2
votes
1answer
267 views

'Grid-like' diagonal sculpting?

I'm new to sculpting in blender and I've came across this problem where any diagonal sculpt that I add to my cylinder looks 'grid-like'. However, horizontal and vertical sculpts are fine. I've tried ...
2
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0answers
930 views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
2
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0answers
113 views

Simulate layers/undo in multiresolution sculpting?

For a final detail pass on my models I add a multiresolution modifier and subdivide a few times, and then paint in details with alphas. However it's a destructive workflow since there are no layers, ...
1
vote
1answer
1k views

When I enter sculpt mode half of my model goes missing?

When I enter Object mode, both sides of my model shows. However, when I enter Sculpt Mode only half of my character shows up. This makes it difficult to sculpt without seeing both sides. i have ...
1
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1answer
2k views

Multires Normal Baking Not Baking Normal Data

I smart UV projected a model of the monkey head after subdividing it 5 times and lightly sculpting on it, then baked the normal data based on the multires, but all I get is a flat normal map texture ...
1
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2answers
4k views

How can I add major geometry to a mesh in Sculpt mode?

Let me clarify the question. I've had this happen numerous times, so I need to find a way to solve this 'problem'. I'll start with the default scene, everything deleted. Blank slate. Create a '...
1
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1answer
45 views

can a mesh be smooth without creating “holes”

Right now I try to smooth a quite big mesh to the piont you cant realy make out the eges in the final rendering. But every methode I found was just giving no result at all or downsize the singel "mesh ...
1
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1answer
196 views

Computer is laggy when editing with Multiresolution

After sculpting my mesh with Multiresolution modifier it became incredibly laggy. I can't even start render because of this although my PC isn't so bad. How do you make it work?
1
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1answer
32 views

The geometry of the mesh gets distorted when rigged and posed

I tried to set up a rig into my character as you can see in the image. However, I have two problems : A. When I move the rig, the geometry gets distorted crazy. B. Whenever I move any joint, the pose ...
1
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0answers
7 views

Mutlires Modifier Unwantedly Increasing Detail?

(Blender Alpha 2.90) I have been working on a full dwarf character model and for some reason all the multirez data that I have been saving is now suddenly "enchanced"? All the details on the ...
1
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0answers
18 views

Compositing Render layers node two scenes two resolutions

The context : I have two scenes let's call them S1 and S2. S1 has a camera of a resolution of 1080*1080 (square). S2 has a camera of a resolution of 1080*1920 (vertical). I have created a composition ...
1
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0answers
20 views

Baking normal maps creates artefacts at the seams. How do you guys deal with them?

We've sculpted some pants and then baked them using a multires mesh. Great results, however, I get artefacts at seams. Here's a picture: The artefacts can be a little hard to see, since we've done ...
1
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0answers
59 views

Why do my meshes do weird things after subdividing with the multires modifier?

This is how I usually sculpt: -start with the multires modifier on 1 subdivision -when I need more detail I increase the subdivisions But every time I click subdivide it does weird things to my ...
1
vote
1answer
190 views

Problem using Multires sculpting!

I am trying to Sculpt a character using multires and i tried to shape general forms in lower Sub and move on to higher subdivisions step by step but after forming the basic shape that I wanted ...
1
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0answers
45 views

Multiresolution Modifier - Lost of details

Blender Version 2.79 Problem: With a multiresolution on, when switching between Sculpt and Object Mode, the vertices displayed are different. When the Multiresolution is applied, the object is not ...
1
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0answers
137 views

Full render in one tile - solution for lack of memory?

I created super complicated scene using 8gb out of 6gb of vram. On the way of trying to reduce memory usage I saw many times my gpu rendering only one tile, with all samples, and skipping rest of the ...
1
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1answer
742 views

Cannot sculpt, created head from Plane

I know this question had already been asked. The normal brush in sculpt mode on Blender doesn't work But that didn't help. It's my first blender model, but i already sculpted the body, boots, ...
0
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2answers
1k views

Sculpting a photorealistic human face for animation: use the multiresolution modifier?

I'm locking down a production workflow for sculpting photorealistic human faces for animation but having a conceptual problem about whether or not to involve the multiresolution modifier the sculpt ...
0
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3answers
276 views

the resolution of my model is too high

I made a model of an animal in the blender. I started by doing the geometry and then applied the modifier multiresolution to be able to later sculpted. At this moment the mesh has almost 8000 vertices,...
0
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1answer
3k views

Dyntopo workflow + Dyntopo vs. Multires?

I've checked the Dyntopo option on sculpt mode and now my mesh is with triangles. Is there any way to revert a mesh to the way it was before clicking on Dyntopo? Is it better to sculpt with Dyntopo ...
0
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1answer
36 views

Weird Orbit feature with 2.80

When you use the multiresolution modifier in blender, whenever you orbit the subdivisions have the same effect as if turning off and when you stop orbiting they are displayed again. I believe this is ...
0
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1answer
112 views

How do you execture the subdivide function on the multiresolution modifier in python?

I have add the MULTIRES modifier to an object in Python and would like to trigger the "subdivide" function. Since in Python you define a modifier like so: ...
0
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1answer
1k views

Why can't I sculpt on a plane when using Subdivision Surface? [duplicate]

When I add Subdivision Surface I just simply can't sculpt anymore, but...it works with multiresolution...any ideas why is that? Thanks
0
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1answer
10 views

Issue with Multiresolution sculpt: parts of the object cannot be sculpted

Parts of the object I am sculpting have stopped responding to the brushes. A chunk of the object, divided by a harsh line, is no longer capable of being edited in sculpt mode by any means I can find. ...
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0answers
16 views

Trouble mirroring a normal map from multires modifier to the other side of the character

Hi all i'm having real problems understanding how to mirror my normal map to the other side of my model, I've tried flipping the normals, copying the uvs to the mirrored side and copying the model and ...
0
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0answers
34 views

Sculpting Shape Keys with Multires Modifier?

I’m modeling a character and doing expression tests with shape keys. She has a multires modifier and the sculpt mode changes I make to shape keys doesn’t seem to apply (or rather it messes up my base ...
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0answers
13 views

Multires subdivide causes distortion, what can cause this?

Subdiv1 Subdiv2 Subdiv3 Already tried fixing normals and merging duplicate vertices. Any idea why else this might happen?
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0answers
11 views

Sculpting Over Sharp Edges Doesn't Work

I have sharp edges on many of my base sculpts and if I try to sculpt a crease or depression across one it kind of goes around the edge and leaves a raised crease. No amount of remeshing or dyntopo ...
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0answers
17 views

Controlling subdivision level on sewed cloth

I'm using cloth simulation to wrap a pants leg around a collider leg. Sewing works fine but when I add either a subdivision modifier or a multiresolution modifier, the tight sewing gets loose and ...
0
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0answers
15 views

Project Marvelous Designer Garment Details to low poly

so I'm trying to project details to a low poly using the shrinkwrap modifier, but when projecting I have strange results. I using a low poly retopo mesh, and applying the multires and shrinkwrap ...
0
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0answers
21 views

Multires texture sculpt technique in 2.8: add-on or advanced tool options?

In this video: https://youtu.be/Nc3cRVG3me4 e.g., at 20'50", the author is using a kind of a squared mask to paint a texture on multires modifier. Is it an add-on or a tool config? How could I ...
0
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0answers
20 views

Blender Modifier Proper Order

I have a mutli-res on my mesh and I'm well into sculpting. I have some changes I need to make to my low poly mesh in edit mode so I wanted to add a mirror modifier back in. Is it a rule of thumb to ...
0
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0answers
8 views

MultiResolution Modifier when applied mostly works however it creates an abrupt transition

Im applying the MultiResolution Modifier with two subdivisions to my low poly model however there is a random abrupt transition. (Idk how to better explain it but ive atached an image of the modifier ...
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0answers
18 views

Weird geometry is being Generated when i use multi res modifier

This is the Screen Shot of my model and the extra geometry. This artifact happens because of my multi res modifier. But when I try to delete the multi res modifier and add a new one all of the ...
0
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0answers
147 views

Shape keys & multiresolution, good or bad idea?

I've happily started learning Blender recently, and soon will want to start animating stuff. It's been my understanding that the multiresolution modifier is a good way of adding more detail to your ...
0
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2answers
327 views

Multiresolution modifier not working for bake

I'm trying to bake some normal map details onto a low poly model using a multires modifier. I set up the image texture, made sure both the object and image textures are selected in the viewport and ...
0
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0answers
19 views

Sculpt distortion

if anyone has any clue as to why I cannot get a straight line of faces around the eyes I would love to hear any advice on what I could do better to avoid this in the future. Thanks a lot!
0
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0answers
36 views

Multires produces blocky retopology

After I retopologized my mesh, I applied shrinkwrap to the mutlires, but the result comes out blocky even with smooth shading Would smooth modifier be an optimal solution?
0
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1answer
60 views

Crazy Distortion when Subdividing with Multires

I want to sculpt with a texture brush so I'm using Multires to add detail to my mesh, but after three subdivides this happens: Does anyone know why this is happening and/or how to fix it?
0
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0answers
16 views

How to get rid of straight edges in Multiers modifier

I'm modeling up a body shape, when I add a Multiresolution Modifier to it and view it in object mode, there is a persistent loop of sharp straight edges around the waist. How can I smooth this ...
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0answers
333 views

Multiresolution bug in blender 2.8

Using multiresolution modifier and subdividing causes "wrinkles" to appear My .blend file
0
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1answer
505 views

What causes this glitch in this mesh? How do I remove it?

There seems to be a weird glitch in subdividing the mesh at the vertex along the mirror axis. Although, only in this one place. Any idea on what caused this, and how to fix it? Thanks! Edit. ...
0
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2answers
90 views

Multiresolution Modifier and N-gons

While retopologizing a human head, the internal cavities i.e. nose, mouth, ear, eye lids, were extruded inwards to create the required occlusion effect. While all the mesh is in quads, the final face ...
0
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0answers
58 views

fps drop Multiresolution modifier

The Situation I modeled a Human mesh for an RPG-Game and created severel animations. I reworked the mesh and sculpted ( the first time ) using The multiresolution modifier like in a tutorial. ...
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0answers
69 views

Applying a displaced texture to a complex object

I'm referring to the displacement modifier in Blender Render in this case because I want this 3D printed. It's purpose is to mask the layer lines produced from an FDM machine. I'm trying to add a ...
0
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1answer
330 views

Detail from multires and mirror object

I have a mirrored object with a multires modifier. When i apply the mirror modifier in a lower Level the higher multires Level are lost when i apply it in a higher Level the mirror is not closing all ...