Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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158 views

Create Outer Envelope of a Complex Object?

Given an complex shape that has unwanted inner structure inside the skin, I'd like to create an outer 'envelope' of the surface that ignores that internal structure. e.g. imagine a bunch of ...
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110 views

Boolean Operation without New Vertices

This may sound strange, but I have need for a boolean operation that only cuts the edges of the target, and these are the only new vertices that are created. Best explained with a picture: First: ...
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1answer
236 views

How to smooth extremely dense mesh?

I have an imported model (which actually is a surface projection of an microscope Z-stack image, exported as STL) which is extremely grainy, composed of almost 1M verts. Is there any way to reduce ...
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1answer
83 views

How to make Snooker holes with boolean?

I'm trying to create a Snooker table for a Snooker PC game. I use Boolean to make the Snooker holes once, but then I had to make it all again in another project. I created a new project to do that but ...
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1answer
361 views

Model of 2 joined mirrored objects is missing faces when importing into Unity? [duplicate]

I am struggling here trying to create models for my Unity game in blender and finally succeeded creating a polygon shape by slicing off the corner of half a cube using a boolean modifier, then doing ...
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1answer
147 views

boolean modifier difference error

I am trying to cut out the "rotational path" of a cylinder as it rotates through a block. So I created a bunch of copies of the cylinder and rotated each copy in increments of 7.5 degrees until I had ...
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237 views

merge object with another that uses mirror modifier

I want to merge 2 objects using Ctrl+J but one of them has a mirror modifier, and I don't want it for the other object. How can I do that?
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60 views

Why are objects along a curve using the Array modifier oriented incorrectly?

I'm trying to create an arch that should be made of a set of circles around a NURBS curve. First of all I switch to front view, and create a NURBS curve with the shape of the arch that I want to ...
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166 views

Placing object along spline without deforming

I like to place dominos along a spline and keep the mesh undistorted. At the moment i´m using the curve modifier and the array to achieve this. Pleased with the placement i am, less pleased with the ...
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502 views

Sculpted Object Doesnt Show in Edit Mode?

I sculpted a shark in sculpt mode, I then click preview on the Multi-res modifier and it just appears as a sausage shape thing with no fins or mouth etc that i added. How do i solve this? Screen-...
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1answer
975 views

Array modifier not working as expected [duplicate]

I'm trying to create a car rim in Blender. However when I try to add array modifier, and rotate the instances around empty, they are not in the same distance from the center (as shown in the image). I ...
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34 views

Can You Apply Laplacian deform to a Hooked Path?

I'm doing a kind of object transferring from one box to another and both box will be moving WHILE the objects inside is transferring to another. How do you do this?
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33 views

The array control is messed up

[] So i have modeled a bill here [see pic] and i want to rotate it with an empty object like every other tutorial you see on youtube... But there, DAMN! It doesn't transform as expected! It ...
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35 views

How do I make a control object animate where I want in a scene?

I'm making an audio visualizer and using a cast modifier to animate an object. I have another object set as the control object. The control object is set to "Bake Sound to F-Curves". I want to ...
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1answer
521 views

Boolean difference not working

I tried looking up ways to resolve my issue, but it seems like nothing has worked. I have a cylinder that I'm trying to punch a specific shape into. Originally, I created the shape combining a bunch ...
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1answer
71 views

How do I re-enforce the edge-split modifier on a linked proxy object

I am using Blender v2.74. The situation I am working with two .blend files. The main assembly .blend and a separate subassemblies .blend file. As it turns out, the two files are at two different ...
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1answer
372 views

Best way to bevel corners for rendering imported CAD models?

I'm trying to rig and render models that I'm exporting from Siemens NX. The models therefor have sharp edges, and in rendering them I would like to round/bevel the edges. I am at the moment attempting ...
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85 views

Bump map is shoving only on one side of an object

I've got some wooden planks, and the bump map is showing only on the side of the planks, but not on the whole plank. What do i Have to do to change that? Changing the direction of displace modifier to ...
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1answer
84 views

Curved lines in between vertices

here´s the thing: I´m trying to give a more round like look to my model by modifying the lines in between the vertices, but I don´t know how. Below there´s a picture of what I want (took a snapshot of ...
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662 views

Solidify modifier creates uneven edges

I am creating walls for my building, the walls are made out of planes. When I add a solidify modifier to give my walls some thickness, the newly created edges aren't straight near the corners. Can ...
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1answer
1k views

Blender Surface Roughness

I'm trying to model a cube with a rough surface on only one side of the cube, while keeping the other sides relatively smooth. I've been looking around, and so far, all I can find is subdividing and ...
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201 views

applying solidifying modifier distorts object

I am using the solifying modifier for the first time and following a tutorial but not sure why my object got distorted. I tried many things including removing doubles, applying the scale (forgot to ...
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185 views

How to let a plane follow a lattice

I am trying to learn how to use a lattice and on the image can you see what I have so far. I made the roof and the beams follow the lattice but now I also want the side walls (marked with a red color) ...
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841 views

How to generate Automatic Weights if not parenting?

When parenting a mesh to an armature, we are presented with some options, such as to generate Empty Groups, and to generate Automatic Weights. If we choose not to parent the mesh to the armature and ...
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91 views

Multires Not working correctly

I am trying to make a character And i plan on using multires to make it smooth however when i try to do so, it dissolves the character like it has been cut and turns his/her face into something butt ...
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361 views

Animated Boolean Modifier is flickering

I have some troubles with the Boolean Modifier. That happens every few frames when I'm rotating or moving it. I had noticed later after I had rendered an animation. This was very annoying. Here is a ...
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1answer
312 views

Solidify a UV sphere that has a part transparent material?

Here is my problem: I have a fluid simulation of a circular blob of water, and then a UV sphere encasing it. The UV sphere has a material that includes a diffuse and transparent node factored ...
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36 views

How can i use the displace modifier for the whole mesh and not only part of it? [duplicate]

I would like to use a displace modifier for a room (its form is rectangular). But somehow only its sides are affected and not also the up and down. How can i affect this modifier to these parts, too?
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105 views

Best way to make a transformer with a car, so use the shape keys or use the armature for parenting?

I'd like to make a transformer. I start with a car. There are three ways of doing this: using shape keys (my car consists of one object, but more than a single mesh) and keyframe the influences use ...
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126 views

Subsurf modifier creating lighter scene

I concluded my final render for a project, which turned out pretty neat! Some time after that I went to check out the .blend file, and noticed that the subsurf modifier I was using was showing 3 ...
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1k views

How to merge two meshes together, automatically fill all holes and remove intersecting faces

I am writing a procedural mesh generator for modern low poly planets in python. The addon works like that: At first a mesh is created (cube, uvsphere, icosphere, ...). For continent creation a ...
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44 views

Both Smoothing / Subdivision creates unwanted outcomes (squashing UV label or black tint in glass)

The bottle needs either smoothing or subdivision to look right however applying either causes issues. Subdivision squashes my label and smoothing makes for a black tint on the glass. As far as the ...
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115 views

Update/rerun a command on every frame?

I am doing various particle simulations. There are a number of tools in blender that I would like to apply non-destructively, and have update on every frame. Specifically, remove doubles and face ...
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128 views

Problems with Solidfy Modifier for 3D Printing; creating a gap

I'm having an issue with the solidify modifier. First off, all of my bodies are manifold so I've already been through that drill. However, every time I use the solidify modifier it adds thickness to ...
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35 views

Why is my sub-surf modifier acting up? [duplicate]

The sub-surf modifier is causing a weird indent around the end of my sleeve right next to where I have the sleeve thicken a little and I was wondering why it was causing that and what I can do to fix ...
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258 views

Gimp's flame plugin for Blender

Gimp's flame plugin is a tool for creating cosmic recursive fractal flames. Could it be done for Blender as some object/mesh/curves with halo material? It can be 2D. Just so we could animated it. I'...
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685 views

How to combine Hook Modifier with Armature?

I have a problem with combining hooks modifier with Armature. I tried to place armature at different places on modifier stack, but nothing works as I wanted. Here's Armature in Rest Position without ...
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104 views

Boids Aerial March

Well, I think I just did something hella awesome. Remember that question about the lightning that got closed, as well as the sudden closing? (see Where are the Laplacian Lightning settings once the ...
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67 views

How can I select a vertex/edge/face created by modifer, without applying modifier

After using a modifier, how can I select a vertex/edge/face created by modifier, without applying the modifier?
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618 views

Repairing torn or corrupted meshes

The problems which I'm facing are too often very similar to what is described in this post by Hyder Hasnain: Mesh and shrinkwrap Pasting together parts from different models, some of which contain ...
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31 views

How to apply a modifier to the part of an object? [duplicate]

How to apply a modifier (for example "subdivision surface"), only to the part of an object, not to a entire object?
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1answer
634 views

How would I cut across a plane using a die-like mesh/curve? [duplicate]

I'm in the process of creating a visual model of a product made using 2D CAD software. The .svg which I have imported into blender is the file sent to a laser cutter which would out cut across an ...
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361 views

CSG failed, exception degenerate edge

I have an object made in blender which needs to prepared for 3D printing. It is relatively complex object (114k verts, 228k faces, 228k tris) which contains three separate meshes. I separated the ...
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58 views

Cutting a mesh with another mesh [duplicate]

I've seen this done before but it was a long time ago. I don't know what it's called so forgive me if there's already a thread like this. Say you have a cube and you put a sphere inside the cube half ...
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51 views

Duplicate Modifier parameters in other objects? [duplicate]

I have multiple objects, all of them are almost the same but scaled or with little modifications, i applied a modifier to one, but i need the same exact parameters to all the other objects, it is ...
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182 views

Model doesn't mirror correctly [duplicate]

One of my first models from several months ago, when I began with Blender, doesn't work with a mirror modifier properly. While tabbing between Edit and Object modes, the object origin remains in place,...
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31 views

How to export ocean simulation to .json file with the animated modifier? [duplicate]

I got my blend file from here and I want to export this as a three.js json file so i can load it to browser. I managed to do that but as result i get the 1st frame of the model and not the model ...
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123 views

Revert parts in a Multiresolution sculpt to their original position?

Is there a way to selectively "undo" sculpting deformations in a Multiresolution sculpt? Sort of a "bring back the base shape" brush or similar.
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54 views

How to adjust UV mapping for each element of an array? [duplicate]

I am using an array in conjunction with a curve modifier to make a stone wall along a path. But the problem is that it is easily noticeable that all the stones have the exact same mapping (i.e. the ...
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1answer
396 views

How to cut mesh by curved surface [duplicate]

I need the "extra" from the roof to be removed. For some reason I can't make this work with booleans. Thank you.