Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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6
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3answers
20k views

What is the role of Auto-smooth?

I have noticed this: the "Auto-smooth" I can't figure out what is its' meaning. I understand that i can use it combing with the smooth shading. For example: A) FLAT B) SMOOTH C) SMOOTH & ...
6
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1answer
778 views

Any way to “thicken” my model without scaling it?

I've created the model below for 3D printing, but when printed at my desired size, each piece is too thin and flimsy. I was expecting it to be larger when I modeled it. Is there any quick and easy way ...
6
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1answer
533 views

Extending Shrinkwrap modifier

I was wondering for some time now if it is possible to use the Shrinkwrap modifier (in combination with other modifiers, i.e. Normal Edit) for projecting a mesh onto a surface in shadow-like manner (...
6
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3answers
4k views

Remove same modifier from many objects

I have been searching on Internet for a while and I only have found this piece of code (from this site) ...
6
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4answers
9k views

Change scale of objects in array without affecting distance

How do you change the scale of objects without changing their relative positions? In a related question, objects are scaled relative to an Empty that is used as the Object Offset for an array. This ...
6
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2answers
9k views

How do I add Add Modifier to the UI

In the online manual it shows a panel with a drop-down for selecting modifiers to add. I can't find that anywhere and no one seems to know anything about it? Is the manual wrong? Does that not exist? ...
6
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2answers
10k views

How to add a displacement map on a plane using procedural textures with a layer mask

I have mixed two textures together using black and white values from a noise texture which is connected to a color ramp. How can I apply a displacement map on a plane so that either the texture "...
6
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1answer
641 views

Twist an object along multiple axes like a roller coaster path

I have imported a prefab from unity that looks like this. It is a track for a roller coaster. I want to twist it about the axis in between them such that it forms a roller coaster path like this. ...
6
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1answer
5k views

How to turn off subsurf modifier on a lot of objects at the same time [duplicate]

I have a model containing about 30 objects, all together about 900,000 vertices. My computer can't handle this amount of verticies and it gets realy slow. Is there a way how to turn on/off subsurf to ...
6
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2answers
2k views

Boolean difference removes wrong part

I have a cube that is scaled about 10 times on the Z axis. I added a plane, rotated it 45 degrees on the Y axis, and placed it just below the top of the cube. I applied a boolean difference modifier ...
6
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1answer
2k views

shrinkwrap deforms mesh

I am trying to wrap one mesh around/against another, First I wrap it around with "simple deform" modifier, then shrinkwrap it; however, the Shrinkwrap deforms the mesh. How can I wrap it, without it ...
6
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1answer
451 views

Carve Hole in A metal water bottle model

I am making a 3D model out of my stainless steel water bottle but I can't get right the carved part on the bottom of the bottle I tried using the boolean modifier coupled with a bevel and a ...
6
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2answers
655 views

How to duplicate an object along an edge without warping or rotating it

I am trying to find a way to duplicate an object along an edge but the 3 different methods I can find either rotate the object; warp the object or give limited control. Here are images and ...
6
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1answer
849 views

A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
6
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1answer
5k views

Problem with curve modifier

When I am in Edit mode, the curve modifier doesn't work but when I go to Object mode, the curve modifier works but the object (the rail) moves to the left. Any ideas? Thanks. Here is the file:
6
votes
1answer
849 views

Why casting a sphere to a cube give cylinder+cube?

I want to cast a sphere to a cube, but when I add the modifier, it seems like a cilinder inside a cube.... why? My Cast modifier settings are: Factor=1, Radius=0, Size=0 , as I saw on a guide (I want ...
6
votes
1answer
949 views

Why can't I punch a hole through a mesh?

Why can't I punch a hole through a mesh? When I use a boolean modifier with the difference operation it's not punching a hole, and it is giving the below result.
6
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2answers
1k views

boolean modifier leaves cutting edge on face

I have 2 cylinders where I make a difference with boolean modifier. After applying, I see in the Edit mode that there are 2 edges connecting the outsite with the inside. Is there a way to avoid this ...
6
votes
1answer
2k views

Check if active object has a modifier

How can I check if the Active Object has a specific modifier so that when I run my code, it doesn't add the modifier again to the object? It should add the modifier only to the object which does not ...
6
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2answers
13k views

How to merge the mirror modifier correctly?

So I am mirroring this object so that it merges with it's "reflection", but it does not come out clean. As you can see it is pinched and there is also a gap in there. How can I fix this? I have been ...
6
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3answers
2k views

Wireframe modifier resolution

Basically I am asking what was already asked a year ago in this thread: Create a rounded wireframe? The question is basically unresolved an I thought that since a year ago someone might have an ...
6
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2answers
9k views

cut a hole with boolean modifer not working

I'm attempting to cut a hole in a plane. I added a cylinder object, added the Boolean modifier to the plane, selected "cylinder" and "Difference", but no hole is made. The lower half of the cylinder ...
6
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1answer
4k views

Poly Reducer issues in Blender 2.71

I am facing difficulties to use Poly Reducer script in current Blender version (v2.71). When I selecting my mesh Edit Mode, I do not see any "Script Window" options inside Mesh menu. I also found in ...
6
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2answers
137 views

Complex cable animation issue

I'm making a cable animation. The first attempt was to use curve modifier, but the issue here is that the connector gets deformed as well. I've tried a different approach, by separating cable to ...
6
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1answer
350 views

Cones on a pointing out from a cylinder

I am very new to Blender to please excuse me if I might use the wrong terminology. I would like to coat part of a sphere will well packed cones. With this I mean that the cones will have two radii, ...
6
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2answers
727 views

How to fill in spaces between voronoi holes?

I'm trying to model a scene with bone tissue, like in this pic: I've gotten this far, but I need those nice, rounded holes like in the pic above. I've ALMOST achieved this effect by going into ...
6
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2answers
1k views

How can I build a model out of hexagons? (honeycomb effect)

I am trying to build a dome that consists solely of hexagons. They may vary a little in size but should retain their hexagonal shape and should not be squashed at the bottom. Also, is there a way to ...
6
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1answer
1k views

Why is the Array Modifier offsetting this object by 1 in the Z axis when the Z field says 0?

The screenshot below says it all, really. The object is offset in both the X and the Z axes, though only the X axis says 1. No other modifiers are on it, no constraints, no locked axes, and I can't ...
6
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2answers
13k views

“Apply modifiers” button not appearing?

I am attempting to follow a youtube tutorial for decimating a model - I need to do this for a continuous LOD in a game I am creating. However, in the tutorial, he uses some "Apply modifiers" button, ...
6
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1answer
1k views

Why does Subdivide Smooth look different when compared to the Subsurf modifier?

When I choose the Subdivide Smooth option in edit mode it looks different from the Subdivision Modifier. Not only is it smaller but also the shape of the one from edit mode seems distorted.
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2answers
2k views

Render a cut through a mesh

I would like to render a cut through an object using Freestyle. Is there a neat way to cut away a part of the mesh in the rendering (not for real) without using The cut tool (manipulating the mesh) ...
6
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1answer
3k views

Subdivision-surface giving strange geometry with tris

When I try to create a geometry like this I get defects like this that also show up in the render How could I avoid this? I am using a 2 times catmull-clark subdivision surface modifier
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1answer
1k views

Weird geometry when using Mirror + skin modifiers

I'm following a course from CGCookie (Basics of character modelling). I'm trying to pull one of the vertices backwards: there's a mirror modifier on, as well as skin and subsurf. All the geometry ...
6
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2answers
5k views

Failing to chisel (boolean difference) text on a cube side

I'm trying to create a gravestone with chiseled text on it. I have a cube (the stone) a text for which I added some depth and bevel, and then converted to a mesh. I positioned the text so that it's ...
6
votes
1answer
788 views

Embossing an edge-loop

This question follows from Constructing and bevelling a pie-slice I'm trying to bring definition to the top edge of a solid geometric object. EDIT: I'm trying to achieve something like this: ... ...
6
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3answers
5k views

How to copy Modifiers

I must be doing something wrong, I select my object which has two modifiers, press space, search for "Copy Modifier", and select it. I get the error message "The object the data pointer refers to is ...
6
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1answer
1k views

Duplicate along path with uniform spacing

I'm trying to create tank tracks and I've followed the steps outlined in the answer of this question How can I duplicate a mesh along a curve? As long as the curve is somewhat straight the tracks ...
6
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1answer
1k views

Why subdivided faces with smooth shading acting weird?

I have this model, and when I add the subdivision-modifier: it seems to be okay, for me (I guess those bumps are there, because of the triangle faces instead of quads): but when I add the smooth-...
6
votes
1answer
1k views

Soft Body hooking stretches instead of moving

I'm trying to animate a soft body in Blender by using hooking, but it doesn't work right. The following is what I do: I create a mesh - in this case it is an elongated object, like a thread/yarn - ...
6
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2answers
2k views

Create a grid in a mesh

I’m trying to fill a mesh with a grid and I wrote following code: ...
6
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1answer
1k views

How to keep texture mapping after applying modifiers

I've created a street by adding a street texture on a plane. I created a curve and added an array modifier and curve modifier on the plane. I made it let the plane follow the curve. It looks like ...
6
votes
1answer
840 views

How do You “Blockify” a Mesh?

Looking through some old .Blend files I came across this: I remember making it the first time I heard of the poke function and then got sidetracked into experimenting with modifiers, but I have no ...
6
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1answer
1k views

How can i bake an animated and extruded curve to a mesh animation?

I have a text object that i want to reveal with a kind of handwriting effect. My plan is to animate an extruded curve which i want to use as a boolean operator on my original object. How can the ...
6
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1answer
1k views

Selecting the other side of the object in a boolean operation

I am trying to cut an object using a plane into two objects. I am using difference boolean modifier. How can I tell Blender which part I want and which part I don't ...
6
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2answers
1k views

Can I use an image sequence with offset frames as a texture on array items

I'm creating an animation of a film bed with a film strip running through it. The film strip is basically just an array object with a curve modifier. What I want to do is use an image sequence for the ...
6
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1answer
602 views

How to get rid of artifacts in corners - Bevel Object

I am trying to model a swimming pool. I create a rectangular loop (first curve) and a wall profile (second curve). I used the second curve as Bevel Object on the first curve, but it creates strange ...
6
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1answer
2k views

Passive rigid body physics not working with screw modifier

I'm making a rolling ball animation where the ball will roll around a set of pipes, planes and other objects. I created a spring using the screw modifier and then made a second slightly smaller spring ...
6
votes
2answers
1k views

How to reset hook position

The image above shows a simple hook modifier setup with the hook object (the empty) moved. At the end of the line there is a small black dot denoting the rest position of the object. How can I get the ...
6
votes
1answer
150 views

Freestyle Uniform Displacement

I been looking online for this so idk if this is a duplicate or not, I never seen this asked before. But for the curvy lines I went with the Sinus Displacement modifier in the geometry tab and its ...
6
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1answer
885 views

Applying gradient texture to deformed volume based on Z coordinate

I'm trying to apply a fog to my grass plane, which is deformed in multiple ways (plane is subdivied + waved by hand + 2x modifier: displace. The fog is supposed to be dense at the bottom and disappear ...

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