Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

Filter by
Sorted by
Tagged with
7
votes
1answer
3k views

Boolean within the same object?

The boolean modifier works on separate objects. But is there a way to boolean together multiple pieces of mesh within the same object? Intersect faces leaves too much messy geometry.
7
votes
1answer
183 views

Why is soft body modifier always on top of modifier stack?

It doesn't matter when I add soft body modifier, it is always the first modifier, and can't be moved down. Why is this?
7
votes
3answers
14k views

How to deal with Cannot Execute Boolean

Some times when using a Boolean modifier, it will return the error "Cannot Execute Boolean Operation". This will often happen with multiple Boolean modifiers. Here is an example file. What causes ...
7
votes
1answer
439 views

Trails Behind Projectiles

How would I add comic-like trails to projectiles, such as arrows? I have an example from YouTube, but the effect is done in another software. https://www.youtube.com/watch?v=K4lmGGSsFYg The effect ...
6
votes
2answers
1k views

How can I Bevel this sphere correctly?

I'm modeling this lamp, and when I try to make that curve, with the edge selected in the image at its center, the bevel doesn't limit itself within the other two edges at both sides, it extends as I ...
6
votes
4answers
13k views

Subsurf and mirror modifier creating a split in mesh

I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of ...
6
votes
1answer
1k views

why shrinkwrap making the tube flat

I have a basic sphere and with freehand addon i have created and arc and bevel that with the circle. To the arc its been bevel like a tube shape. Tube shape Adding shrinkwrap modifier the tube ...
6
votes
2answers
2k views

Blender add rough/random surface

I took a long break from blender recently, and I'm having the hardest time remembering the modifier that added random rotations to vertices. All that I can find online is using the Displace modifier ...
6
votes
3answers
2k views

How to make an object go around another circular objects? [duplicate]

I am making a sort of steampunk element and I want to have small bolts go around a cylinder. I'm not sure what would be the most precise and quick method to achieve something like that: My current ...
6
votes
2answers
873 views

How to smooth an arrayed object so the breaks between objects are less obvious?

I have this shape, made by arraying a single tentacle segment, using an empty scaled to 0.9 for the offset. I want to smooth it out, so that instead of looking like a bunch of blocks laid on top of ...
6
votes
3answers
444 views

Randomized color with array modifier

I'm learning Blender, and I want to make keys for a keyboard with RBG lights incorporated inside them (final render will be an image, not an animation). I created a low-poly key, with 2 material : 1 ...
6
votes
3answers
2k views

How can I create a Mobius ring?

I may be going about this the wrong way. I want to create a Mobius ring. I managed to do it by twisting (rotating using proportional editing) then using a curve modifier. But the faces were full of ...
6
votes
1answer
4k views

Problems with Curve Modifier

Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended). Why in this blend file can I not get the lights to follow the spiral curve? When the ...
6
votes
2answers
323 views

Need Technique for Projecting Countries onto the Earth

I've got a project I'm on where I must project some shapefile generated country surfaces onto a globe. Here's where I am currently... Now, the shapefiles I used have excellent vertex resolution about ...
6
votes
2answers
124 views

How to make mutually exclusive Modifiers or Object visivility

What I want to do is have several modifiers on an object, like booleans in this case, but have them be mutually exclusive from one another. So if I display one, the others would turn off and vice ...
6
votes
3answers
22k views

What is the role of Auto-smooth?

I have noticed this: the "Auto-smooth" I can't figure out what is its' meaning. I understand that i can use it combing with the smooth shading. For example: A) FLAT B) SMOOTH C) SMOOTH & ...
6
votes
1answer
717 views

Object on curve wont stay flat!

I have attempting to make a fin tube for two days and it is killing me. Fin tubes are pipes that have a tight spiral of flat fins sticking out all around them. The spiral wraps around the ...
6
votes
2answers
2k views

shrinkwrap (“decal”) around entire object?

I just want to (shrink) wrap a plane with an image over (around) the entire object, not just one face / plane. [EDIT, after two answers] Many have said that original question is unclear. So now that ...
6
votes
1answer
800 views

Any way to “thicken” my model without scaling it?

I've created the model below for 3D printing, but when printed at my desired size, each piece is too thin and flimsy. I was expecting it to be larger when I modeled it. Is there any quick and easy way ...
6
votes
1answer
558 views

Extending Shrinkwrap modifier

I was wondering for some time now if it is possible to use the Shrinkwrap modifier (in combination with other modifiers, i.e. Normal Edit) for projecting a mesh onto a surface in shadow-like manner (...
6
votes
3answers
4k views

Remove same modifier from many objects

I have been searching on Internet for a while and I only have found this piece of code (from this site) ...
6
votes
4answers
10k views

Change scale of objects in array without affecting distance

How do you change the scale of objects without changing their relative positions? In a related question, objects are scaled relative to an Empty that is used as the Object Offset for an array. This ...
6
votes
2answers
9k views

How do I add Add Modifier to the UI

In the online manual it shows a panel with a drop-down for selecting modifiers to add. I can't find that anywhere and no one seems to know anything about it? Is the manual wrong? Does that not exist? ...
6
votes
2answers
10k views

How to add a displacement map on a plane using procedural textures with a layer mask

I have mixed two textures together using black and white values from a noise texture which is connected to a color ramp. How can I apply a displacement map on a plane so that either the texture "...
6
votes
1answer
664 views

Twist an object along multiple axes like a roller coaster path

I have imported a prefab from unity that looks like this. It is a track for a roller coaster. I want to twist it about the axis in between them such that it forms a roller coaster path like this. ...
6
votes
1answer
5k views

How to turn off subsurf modifier on a lot of objects at the same time [duplicate]

I have a model containing about 30 objects, all together about 900,000 vertices. My computer can't handle this amount of verticies and it gets realy slow. Is there a way how to turn on/off subsurf to ...
6
votes
2answers
3k views

Boolean difference removes wrong part

I have a cube that is scaled about 10 times on the Z axis. I added a plane, rotated it 45 degrees on the Y axis, and placed it just below the top of the cube. I applied a boolean difference modifier ...
6
votes
1answer
2k views

shrinkwrap deforms mesh

I am trying to wrap one mesh around/against another, First I wrap it around with "simple deform" modifier, then shrinkwrap it; however, the Shrinkwrap deforms the mesh. How can I wrap it, without it ...
6
votes
2answers
830 views

How to duplicate an object along an edge without warping or rotating it

I am trying to find a way to duplicate an object along an edge but the 3 different methods I can find either rotate the object; warp the object or give limited control. Here are images and ...
6
votes
1answer
930 views

A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
6
votes
1answer
6k views

Problem with curve modifier

When I am in Edit mode, the curve modifier doesn't work but when I go to Object mode, the curve modifier works but the object (the rail) moves to the left. Any ideas? Thanks. Here is the file:
6
votes
1answer
883 views

Why casting a sphere to a cube give cylinder+cube?

I want to cast a sphere to a cube, but when I add the modifier, it seems like a cilinder inside a cube.... why? My Cast modifier settings are: Factor=1, Radius=0, Size=0 , as I saw on a guide (I want ...
6
votes
1answer
60 views

Solidify on Angle

How do I solidify an object with angled edges? The solidified edges run along the z axis not the natural edges of the object. Is there way to make it look natural?
6
votes
1answer
2k views

Check if active object has a modifier

How can I check if the Active Object has a specific modifier so that when I run my code, it doesn't add the modifier again to the object? It should add the modifier only to the object which does not ...
6
votes
2answers
15k views

How to merge the mirror modifier correctly?

So I am mirroring this object so that it merges with it's "reflection", but it does not come out clean. As you can see it is pinched and there is also a gap in there. How can I fix this? I have been ...
6
votes
3answers
2k views

Wireframe modifier resolution

Basically I am asking what was already asked a year ago in this thread: Create a rounded wireframe? The question is basically unresolved an I thought that since a year ago someone might have an ...
6
votes
2answers
10k views

cut a hole with boolean modifer not working

I'm attempting to cut a hole in a plane. I added a cylinder object, added the Boolean modifier to the plane, selected "cylinder" and "Difference", but no hole is made. The lower half of the cylinder ...
6
votes
1answer
4k views

Poly Reducer issues in Blender 2.71

I am facing difficulties to use Poly Reducer script in current Blender version (v2.71). When I selecting my mesh Edit Mode, I do not see any "Script Window" options inside Mesh menu. I also found in ...
6
votes
2answers
160 views

Complex cable animation issue

I'm making a cable animation. The first attempt was to use curve modifier, but the issue here is that the connector gets deformed as well. I've tried a different approach, by separating cable to ...
6
votes
1answer
375 views

Cones on a pointing out from a cylinder

I am very new to Blender to please excuse me if I might use the wrong terminology. I would like to coat part of a sphere will well packed cones. With this I mean that the cones will have two radii, ...
6
votes
2answers
792 views

How to fill in spaces between voronoi holes?

I'm trying to model a scene with bone tissue, like in this pic: I've gotten this far, but I need those nice, rounded holes like in the pic above. I've ALMOST achieved this effect by going into ...
6
votes
2answers
1k views

How can I build a model out of hexagons? (honeycomb effect)

I am trying to build a dome that consists solely of hexagons. They may vary a little in size but should retain their hexagonal shape and should not be squashed at the bottom. Also, is there a way to ...
6
votes
1answer
2k views

Why is the Array Modifier offsetting this object by 1 in the Z axis when the Z field says 0?

The screenshot below says it all, really. The object is offset in both the X and the Z axes, though only the X axis says 1. No other modifiers are on it, no constraints, no locked axes, and I can't ...
6
votes
1answer
6k views

Why are modifiers not applied to child objects?

If an object has one or more children or other descendants, you would expect that when you apply a modifier to that object, it would apply to the descendants as well. At least for the Array and Mirror ...
6
votes
1answer
1k views

Why does Subdivide Smooth look different when compared to the Subsurf modifier?

When I choose the Subdivide Smooth option in edit mode it looks different from the Subdivision Modifier. Not only is it smaller but also the shape of the one from edit mode seems distorted.
6
votes
1answer
3k views

Subdivision-surface giving strange geometry with tris

When I try to create a geometry like this I get defects like this that also show up in the render How could I avoid this? I am using a 2 times catmull-clark subdivision surface modifier
6
votes
2answers
521 views

Is there a way to array an object along multiple curves without having to duplicate the object for each curve

I am currently using array and curve modifiers to array a vertex along a curve and then instancing an object to that vertex in order to avoid the object getting warped or rotated while following the ...
6
votes
1answer
1k views

Weird geometry when using Mirror + skin modifiers

I'm following a course from CGCookie (Basics of character modelling). I'm trying to pull one of the vertices backwards: there's a mirror modifier on, as well as skin and subsurf. All the geometry ...
6
votes
2answers
5k views

Failing to chisel (boolean difference) text on a cube side

I'm trying to create a gravestone with chiseled text on it. I have a cube (the stone) a text for which I added some depth and bevel, and then converted to a mesh. I positioned the text so that it's ...
6
votes
1answer
809 views

Embossing an edge-loop

This question follows from Constructing and bevelling a pie-slice I'm trying to bring definition to the top edge of a solid geometric object. EDIT: I'm trying to achieve something like this: ... ...

1
3 4
5
6 7
81