Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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6
votes
2answers
9k views

“Apply modifiers” button not appearing?

I am attempting to follow a youtube tutorial for decimating a model - I need to do this for a continuous LOD in a game I am creating. However, in the tutorial, he uses some "Apply modifiers" button, ...
6
votes
1answer
720 views

Embossing an edge-loop

This question follows from Constructing and bevelling a pie-slice I'm trying to bring definition to the top edge of a solid geometric object. EDIT: I'm trying to achieve something like this: ... ...
6
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3answers
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How to copy Modifiers

I must be doing something wrong, I select my object which has two modifiers, press space, search for "Copy Modifier", and select it. I get the error message "The object the data pointer refers to is ...
6
votes
1answer
1k views

Duplicate along path with uniform spacing

I'm trying to create tank tracks and I've followed the steps outlined in the answer of this question How can I duplicate a mesh along a curve? As long as the curve is somewhat straight the tracks ...
6
votes
1answer
1k views

Why subdivided faces with smooth shading acting weird?

I have this model, and when I add the subdivision-modifier: it seems to be okay, for me (I guess those bumps are there, because of the triangle faces instead of quads): but when I add the smooth-...
6
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2answers
1k views

Create a grid in a mesh

I’m trying to fill a mesh with a grid and I wrote following code: ...
6
votes
1answer
946 views

How to keep texture mapping after applying modifiers

I've created a street by adding a street texture on a plane. I created a curve and added an array modifier and curve modifier on the plane. I made it let the plane follow the curve. It looks like ...
6
votes
1answer
658 views

How do You “Blockify” a Mesh?

Looking through some old .Blend files I came across this: I remember making it the first time I heard of the poke function and then got sidetracked into experimenting with modifiers, but I have no ...
6
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1answer
964 views

How can i bake an animated and extruded curve to a mesh animation?

I have a text object that i want to reveal with a kind of handwriting effect. My plan is to animate an extruded curve which i want to use as a boolean operator on my original object. How can the ...
6
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1answer
520 views

How to get rid of artifacts in corners - Bevel Object

I am trying to model a swimming pool. I create a rectangular loop (first curve) and a wall profile (second curve). I used the second curve as Bevel Object on the first curve, but it creates strange ...
6
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1answer
1k views

Passive rigid body physics not working with screw modifier

I'm making a rolling ball animation where the ball will roll around a set of pipes, planes and other objects. I created a spring using the screw modifier and then made a second slightly smaller spring ...
6
votes
3answers
4k views

Failing to chisel (boolean difference) text on a cube side

I'm trying to create a gravestone with chiseled text on it. I have a cube (the stone) a text for which I added some depth and bevel, and then converted to a mesh. I positioned the text so that it's ...
6
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2answers
1k views

Can I use an image sequence with offset frames as a texture on array items

I'm creating an animation of a film bed with a film strip running through it. The film strip is basically just an array object with a curve modifier. What I want to do is use an image sequence for the ...
6
votes
2answers
1k views

How to reset hook position

The image above shows a simple hook modifier setup with the hook object (the empty) moved. At the end of the line there is a small black dot denoting the rest position of the object. How can I get the ...
6
votes
1answer
129 views

Freestyle Uniform Displacement

I been looking online for this so idk if this is a duplicate or not, I never seen this asked before. But for the curvy lines I went with the Sinus Displacement modifier in the geometry tab and its ...
6
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1answer
641 views

Applying gradient texture to deformed volume based on Z coordinate

I'm trying to apply a fog to my grass plane, which is deformed in multiple ways (plane is subdivied + waved by hand + 2x modifier: displace. The fog is supposed to be dense at the bottom and disappear ...
6
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2answers
583 views

Object displacement over LOD

I am creating a scene for the game engine and setting up the ground now. I have different levels of details and thus want to keep my pieces as different objects. I duplicated it several times and ...
6
votes
1answer
974 views

How do I force objects to follow another object?

I'm trying to add a ring of diamonds to a character's wristwatch in a game, and it all works well until I get to testing it in-game, where the diamonds don't really follow the path of the watch at all....
6
votes
2answers
534 views

Trying to make a spine-like structure in blender

So, I have the structure of a single vertebra (roughly) and an armature bone to dictate it's motion. What I want to know is, is there any way to generate a series of vertebrae, one on top of the other,...
6
votes
1answer
197 views

Subsurface Between Two Meshes

I'm working on a model of an aircraft that will eventually be animated with details like landing gear doors, and am using a Subsurface Modifier. Most everything is going well, however I've run into a ...
5
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2answers
5k views

Add modifier to selected and another to active object

I am trying to set up an operator to use the BoolTool after I set a position and modifier on Selected object and a different one on the Active object. I basically need to move the selected object up ...
5
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1answer
983 views

why shrinkwrap making the tube flat

I have a basic sphere and with freehand addon i have created and arc and bevel that with the circle. To the arc its been bevel like a tube shape. Tube shape Adding shrinkwrap modifier the tube ...
5
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4answers
1k views

How to Taper a coil?

I created a simple coil/spring using the "Screw" modifier. Is there a way to "taper" the coil so it gets smaller on one end? Explanation: I created an Xmas tree in Blender. Now I want to add a string ...
5
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2answers
10k views

How to scale skin modifier

I'm currently learning how to sculpt in Blender, and my course instructor has had me make a skin modifier basemesh. Unfortunately, he told me to use the shortcut "ctrl-a" to scale up the thickness of ...
5
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1answer
2k views

Problems with Curve Modifier

Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended). Why in this blend file can I not get the lights to follow the spiral curve? When the ...
5
votes
2answers
19k views

Error: modifier cannot be applied on multi-user data

I couldn't apply a Boolean Modifier to duplicate linked object and object array. I got this message in both case: modifier cannot be applied on multi-user data Why couldn't I apply the Boolean ...
5
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2answers
4k views

Applied boolean modifier leaving shading artifacts with flat shading

I tried to manipulate a cube with the Boolean modifier. I tried to cut out an edge of the cube with a cylinder. Also, the shading result looks awful in FLAT SHADING mode, so I turned on SMOOTH SHADING....
5
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2answers
3k views

Array Modifier - Fit Curve too short

I want to create a simple road. To do this I first want to apply an 'Array Modifier' which fits the curve. So in the Array modifier I changed the 'Fit Type' from 'Fixed Count' to 'Fit Curve'. But now ...
5
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2answers
547 views

To what plane curve does a Catmull-Clark subdivision converge?

1 BU ×1 BU plane, 10 levels of Subdivision Surface modifier set to Catmull-Clark: That's not a circle. What is it? (Mathematically, what's the limit surface of a Catmull-Clark ...
5
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2answers
770 views

Cannot execute boolean operation with imported SVG

I imported some SVG objects, extracted them and converted them to a mesh. When I tried to perform a boolean difference operation between them, I saw the error message "Cannot execute boolean operation"...
5
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2answers
3k views

Add bevel to more complex objects

I am creating a lego man and would like the legs beveled so that the edges are not too sharp. This works fine for simple objects like the body. But the legs are made from a cylinder, which is chopped ...
5
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2answers
1k views

How to apply (make real) a curve generated by modifier in Graph Editor?

I need to apply (or make real) modifier used on IPO curve for next adjustment. In my case I have curve with three keyframes plus Modifier (type Cycles) that repeats eight times this step. I have ...
5
votes
2answers
1k views

shrinkwrap (“decal”) around entire object?

I just want to (shrink) wrap a plane with an image over (around) the entire object, not just one face / plane. [EDIT, after two answers] Many have said that original question is unclear. So now that ...
5
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1answer
532 views

How can I find my particle system?

I feel very stupid asking this .... but uh ... I have this brick wall and I gave one of those bricks a particle system. But now I don't know any more which brick. How can I find the brick with the ...
5
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3answers
8k views

How to subdivide part of mesh but not apply the modifier?

I want to subdivide a mesh so that it won't become all round, but I also don't want to apply a subdivision. I am open to all ideas. Is there any way to subdivide part of a mesh, and keep the hard ...
5
votes
1answer
3k views

Lattice modifier deforms object as soon as an object is selected

I have an object I would like to deform with a lattice modifier. I have a lattice prepared that entirely encloses my mesh. I select the modifier for my mesh, but in the modifier window, as soon as I ...
5
votes
1answer
3k views

Is there a way to subdivide a cube while a shape of a sphere is maintained?

Is there a way to subdivide a cube while a shape of a sphere is maintained? When making changes on a cube (with subdivision surface, bevel etc.), instead of pressing AltShiftS, the shape of a sphere ...
5
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1answer
2k views

How to make a bannister for a spiral staircase?

Let's say you have a shape that would act as one stair step: Then you add an empty and both the object and the empty have the same origin point. Then you add an array modifier to the stair step, and ...
5
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3answers
5k views

Cutting with Boolean Modifiers

I have a scene where I need to be able to "interactively" cut a mesh. I have set up a bounding box, and the object I need to cut is set inside. When I move the vertices of the bounding box, the ...
5
votes
3answers
14k views

What is the role of Auto-smooth?

I have noticed this: the "Auto-smooth" I can't figure out what is its' meaning. I understand that i can use it combing with the smooth shading. For example: A) FLAT B) SMOOTH C) SMOOTH & ...
5
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2answers
2k views

How to make curved (bent) rectangle, and add material?

This question has two parts. • First – I'd like to know how to make a rectangle with a curve on it. Don't misunderstand me, I DON'T need to know how to make a rectangle with rounded curves. I want ...
5
votes
2answers
8k views

How to add a displacement map on a plane using procedural textures with a layer mask

I have mixed two textures together using black and white values from a noise texture which is connected to a color ramp. How can I apply a displacement map on a plane so that either the texture "A" or ...
5
votes
3answers
610 views

Array with Size Increment / Decrement

I am trying to make a step-pyramid with hundreds of steps and it is far too tedious to size one step at a time. My first instinct is to make an array with reference to a scaled object but this yields ...
5
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2answers
2k views

Array modifier with rotation value?

Is it possible to create a turret like mesh like this using the bottom mesh and an array modifier? I want to be able to easily change the height of the shown shingle siding pattern. What I am ...
5
votes
1answer
2k views

Displacement modifier texture not matching color texture

I'm trying out the displacement modifier for bump mapping, and I'm stuck with a problem. The displacement texture doesn't matches my color texture, and I can't find a way to resize it too. Here's how ...
5
votes
2answers
297 views

Stairs along bezier path [duplicate]

I'm trying to figure out how to make a stair case along a complicated bezier curve. The stairs are just made of wooden planks, so it's simple model, I'm just having trouble keeping them all level and ...
5
votes
1answer
597 views

A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
5
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3answers
730 views

What is the equivalent of sweep on a rail in Rhino? Bevel is not working for me

I'm a jewelry designer and fairly new to Blender... This is my first time asking a question on the stack exchange. I was trained in Rhino a few years ago and I remember the function "sweep on a rail"...
5
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1answer
448 views

How to access data related to individual particles?

I would like to create simple drivers to manipulate individual data points for things like Particles and Array Modifiers. Just as an example, when I create a particle system, if I create a driver for ...
5
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1answer
3k views

Problem with curve modifier

When I am in Edit mode, the curve modifier doesn't work but when I go to Object mode, the curve modifier works but the object (the rail) moves to the left. Any ideas? Thanks. Here is the file: