Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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7
votes
1answer
489 views

How can I scale a subsection of a mesh created with the screw modifier?

I've created a mesh that somewhat resembles a phone cord by following this tutorial. Now I want to modify a subsection of the structure. Specifically, I would like to scale down the "diameter" of ...
7
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1answer
1k views

Create Square Array

I have an object that I want to make a square array like a 3x3x3 cube. I want be able to change length and count for one axis and have all the other ones follow.
7
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1answer
181 views

Springs affected by force!? (not sure how to ask)

So I am creating an animation that will show an invisible force (such as a thumb) pushing down on the gold contacts to show that they are set on a spring. I need the gold contact to be slightly pushed ...
7
votes
2answers
3k views

Blender Boolean modifier: Difference behaves like union

Attached is an example in which difference modifier behaves like union. Is this is a bug (I think so)? See this .blender example in which I tried to use boolean modifier difference (Child is ...
7
votes
1answer
2k views

How to animate the twisting of a rope?

What is a good reliable method to animate multiple ropes being twisted together? One end of the ropes will be fixed in space, while the other ends rotate in a circle, creating twist. All the ropes ...
7
votes
1answer
3k views

Is it possible to bevel a text mesh

Is it possible to apply a bevel to the edges of a text object after it has been converted to a mesh? Less anyone be reticent to provide bad news, after looking at the topology, I'm doubtful myself. ...
7
votes
1answer
2k views

Is it possible to use a displacement map without having real geometry?

I'm currently trying out displacement maps. As I was told by some video tutorials I need to apply them as a (displacement) modifier on the mesh. Therefore, I have to subdivide the mesh to achieve more ...
7
votes
1answer
635 views

Is there something similar to curves' tilt for skin modifier?

I want to create shoelaces with skin modifier. I use Ctrl-A Y to flatten cross-section, and all looks good, but when I start to move vertices the angle of flattened part gets distorted and it does not ...
7
votes
1answer
422 views

How to make ribbon cable?

I've been trying to make a twisted ribbon cable using curves, the array modifier and the simple deform modifier, and I think I've come close but I just can't get the effect in the reference image. ...
7
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1answer
1k views

How to get vertex coordinates after modifier in python?

simple scenario: I have a cube with a wave modifier and I would like to get the vertex positions with python. I'm trying with bpy.types.MeshVertex.co, but it gives ...
7
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2answers
1k views

Stretchable pipe (for export to Unity)

I'm trying to create a pipe that will bend and stretch, which I can then export to Unity. Bending I can do, but I have no idea how or if I could stretch. Is it possible? Thanks :) What I'm aiming for ...
7
votes
1answer
2k views

Ocean modifier and foam data export?

It is there any way to export the foam data generated from ocean modifier to use it in other render engine, like LuxRender? The manual says that the foam data is stored as vertex color data, but there ...
7
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1answer
820 views

What causes odd deformations when using Subsurf?

first time here. Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
7
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1answer
2k views

Boolean within the same object?

The boolean modifier works on separate objects. But is there a way to boolean together multiple pieces of mesh within the same object? Intersect faces leaves too much messy geometry.
7
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2answers
6k views

Mirror modifier without seam

I'm using mirror modifier with merge and clipping enabled to create a very low poly model. Generally - every single triangle counts. I'm also a newbie, so this question might be stuipid. Is there a ...
7
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1answer
158 views

Why is soft body modifier always on top of modifier stack?

It doesn't matter when I add soft body modifier, it is always the first modifier, and can't be moved down. Why is this?
7
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3answers
14k views

How to deal with Cannot Execute Boolean

Some times when using a Boolean modifier, it will return the error "Cannot Execute Boolean Operation". This will often happen with multiple Boolean modifiers. Here is an example file. What causes ...
6
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4answers
4k views

How to avoid the wrinkle at the poles of the UV sphere?

When I create a UV sphere and add the subdivision surface modifier, the following wrinkle appears. How can I avoid it? I've read the article How to handle distortion at the poles of a UV sphere? but ...
6
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2answers
2k views

Blender add rough/random surface

I took a long break from blender recently, and I'm having the hardest time remembering the modifier that added random rotations to vertices. All that I can find online is using the Displace modifier ...
6
votes
3answers
1k views

How to make an object go around another circular objects? [duplicate]

I am making a sort of steampunk element and I want to have small bolts go around a cylinder. I'm not sure what would be the most precise and quick method to achieve something like that: My current ...
6
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3answers
10k views

Subsurf and mirror modifier creating a split in mesh

I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of ...
6
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2answers
927 views

Random color on multiple multi-component objects obtained by applying an array modifier

I have a shipping container made up of around 30 different meshes. I want 3200 containers stacked together, each with a single random colour of a selected gradient (red container, blue container, ...
6
votes
2answers
752 views

How to smooth an arrayed object so the breaks between objects are less obvious?

I have this shape, made by arraying a single tentacle segment, using an empty scaled to 0.9 for the offset. I want to smooth it out, so that instead of looking like a bunch of blocks laid on top of ...
6
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5answers
2k views

Deform object after another object

I have seen other similar questions but they don't seem to be what I want, please correct me if I'm wrong. For simplicity: delete the default cube, NumPad7, add cylinder, rotate X 90, then add torus ...
6
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3answers
4k views

Boolean intersect two 2d extruded bezier curves (non destructive)

I understand that the boolean modifier is not available for bezier curves that are 2d and have been extruded. However, is there a way to apply a simple "conventional mesh" modifier to this curve and ...
6
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3answers
2k views

How can I create a Mobius ring?

I may be going about this the wrong way. I want to create a Mobius ring. I managed to do it by twisting (rotating using proportional editing) then using a curve modifier. But the faces were full of ...
6
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2answers
8k views

How do I add Add Modifier to the UI

In the online manual it shows a panel with a drop-down for selecting modifiers to add. I can't find that anywhere and no one seems to know anything about it? Is the manual wrong? Does that not exist? ...
6
votes
1answer
608 views

Twist an object along multiple axes like a roller coaster path

I have imported a prefab from unity that looks like this. It is a track for a roller coaster. I want to twist it about the axis in between them such that it forms a roller coaster path like this. ...
6
votes
2answers
2k views

Boolean difference removes wrong part

I have a cube that is scaled about 10 times on the Z axis. I added a plane, rotated it 45 degrees on the Y axis, and placed it just below the top of the cube. I applied a boolean difference modifier ...
6
votes
1answer
2k views

shrinkwrap deforms mesh

I am trying to wrap one mesh around/against another, First I wrap it around with "simple deform" modifier, then shrinkwrap it; however, the Shrinkwrap deforms the mesh. How can I wrap it, without it ...
6
votes
1answer
408 views

Extending Shrinkwrap modifier

I was wondering for some time now if it is possible to use the Shrinkwrap modifier (in combination with other modifiers, i.e. Normal Edit) for projecting a mesh onto a surface in shadow-like manner (...
6
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1answer
759 views

Why casting a sphere to a cube give cylinder+cube?

I want to cast a sphere to a cube, but when I add the modifier, it seems like a cilinder inside a cube.... why? My Cast modifier settings are: Factor=1, Radius=0, Size=0 , as I saw on a guide (I want ...
6
votes
1answer
4k views

How to turn off subsurf modifier on a lot of objects at the same time [duplicate]

I have a model containing about 30 objects, all together about 900,000 vertices. My computer can't handle this amount of verticies and it gets realy slow. Is there a way how to turn on/off subsurf to ...
6
votes
2answers
15k views

How to separate objects created using mirror modifier in Blender?

I am using Blender 2.56. I created all body parts of humanoid model. I used mirror modifier on individual body parts separately. Now I have to merg all the parts to make full body. Now my question ...
6
votes
1answer
2k views

Bend a cylinder by its middle

I would like to know if there's a way to bend a cylinder by its middle so that I can have different versions of it with different bend angles (see picture below). It looks like with a Bend modifier it ...
6
votes
1answer
871 views

Why can't I punch a hole through a mesh?

Why can't I punch a hole through a mesh? When I use a boolean modifier with the difference operation it's not punching a hole, and it is giving the below result.
6
votes
2answers
1k views

How to change individual textures using an array modifier

I have made a road out of a plane and used the array modifier, so the road follow a path. What I would like to do is to change the road texture on some of the planes, so the road don't look so ...
6
votes
2answers
940 views

boolean modifier leaves cutting edge on face

I have 2 cylinders where I make a difference with boolean modifier. After applying, I see in the Edit mode that there are 2 edges connecting the outsite with the inside. Is there a way to avoid this ...
6
votes
1answer
2k views

Check if active object has a modifier

How can I check if the Active Object has a specific modifier so that when I run my code, it doesn't add the modifier again to the object? It should add the modifier only to the object which does not ...
6
votes
3answers
2k views

Wireframe modifier resolution

Basically I am asking what was already asked a year ago in this thread: Create a rounded wireframe? The question is basically unresolved an I thought that since a year ago someone might have an ...
6
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2answers
6k views

cut a hole with boolean modifer not working

I'm attempting to cut a hole in a plane. I added a cylinder object, added the Boolean modifier to the plane, selected "cylinder" and "Difference", but no hole is made. The lower half of the cylinder ...
6
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1answer
4k views

Poly Reducer issues in Blender 2.71

I am facing difficulties to use Poly Reducer script in current Blender version (v2.71). When I selecting my mesh Edit Mode, I do not see any "Script Window" options inside Mesh menu. I also found in ...
6
votes
1answer
319 views

Cones on a pointing out from a cylinder

I am very new to Blender to please excuse me if I might use the wrong terminology. I would like to coat part of a sphere will well packed cones. With this I mean that the cones will have two radii, ...
6
votes
2answers
1k views

How can I build a model out of hexagons? (honeycomb effect)

I am trying to build a dome that consists solely of hexagons. They may vary a little in size but should retain their hexagonal shape and should not be squashed at the bottom. Also, is there a way to ...
6
votes
2answers
10k views

How to merge the mirror modifier correctly?

So I am mirroring this object so that it merges with it's "reflection", but it does not come out clean. As you can see it is pinched and there is also a gap in there. How can I fix this? I have been ...
6
votes
1answer
1k views

Why does Subdivide Smooth look different when compared to the Subsurf modifier?

When I choose the Subdivide Smooth option in edit mode it looks different from the Subdivision Modifier. Not only is it smaller but also the shape of the one from edit mode seems distorted.
6
votes
2answers
1k views

Render a cut through a mesh

I would like to render a cut through an object using Freestyle. Is there a neat way to cut away a part of the mesh in the rendering (not for real) without using The cut tool (manipulating the mesh) ...
6
votes
1answer
3k views

Subdivision-surface giving strange geometry with tris

When I try to create a geometry like this I get defects like this that also show up in the render How could I avoid this? I am using a 2 times catmull-clark subdivision surface modifier
6
votes
2answers
598 views

How to fill in spaces between voronoi holes?

I'm trying to model a scene with bone tissue, like in this pic: I've gotten this far, but I need those nice, rounded holes like in the pic above. I've ALMOST achieved this effect by going into ...
6
votes
1answer
913 views

Weird geometry when using Mirror + skin modifiers

I'm following a course from CGCookie (Basics of character modelling). I'm trying to pull one of the vertices backwards: there's a mirror modifier on, as well as skin and subsurf. All the geometry ...