Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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1answer
5k views

Is it possible to bevel a text mesh

Is it possible to apply a bevel to the edges of a text object after it has been converted to a mesh? Less anyone be reticent to provide bad news, after looking at the topology, I'm doubtful myself. ...
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2answers
4k views

Blender Boolean modifier: Difference behaves like union

Attached is an example in which difference modifier behaves like union. Is this is a bug (I think so)? See this .blender example in which I tried to use boolean modifier difference (Child is ...
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1answer
540 views

How to animate slices through geometry with a different interior and skin? (e.g. like slicing a watermelon)

I'd like to animate slicing through a object with a skin and interior. A simple example would be animating taking thin slices from a watermelon similar this: While this is relatively easy when using ...
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1answer
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How to get vertex coordinates after modifier in python?

simple scenario: I have a cube with a wave modifier and I would like to get the vertex positions with python. I'm trying with bpy.types.MeshVertex.co, but it gives ...
8
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1answer
3k views

How to apply Cycles modifier in Graph Editor?

Let's say That I need to repeat current keyframes 20 times (it is not a "static" loop, as You can see: there is an offset! (NLA won't work in that case)) and in 20'th copy of the keyframes I would ...
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1answer
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Passive rigid body physics not working with screw modifier

I'm making a rolling ball animation where the ball will roll around a set of pipes, planes and other objects. I created a spring using the screw modifier and then made a second slightly smaller spring ...
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2answers
7k views

Mirror modifier without seam

I'm using mirror modifier with merge and clipping enabled to create a very low poly model. Generally - every single triangle counts. I'm also a newbie, so this question might be stuipid. Is there a ...
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3answers
3k views

Map ocean displacement to a sphere?

Is it possible to create a "spherical ocean" effect by mapping an ocean texture to a sphere? I tried baking an ocean simulation, loading the .exr images ...
8
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1answer
8k views

Boolean - subtract multiple objects from one with only one boolean modifier

Is there a way to subtract multiple objects from one using single boolean modifier? For example I have a wall, and I need to make multiple holes in it for windows. I wanted to parent an object that ...
7
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3answers
1k views

Pencil Modelling

Okay so, I've been trying to make a pencil, but sadly I have failed (obviously). I was following this video tutorial and instead of ending up with this: I ended up making this, even though I have ...
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3answers
435 views

creating a mesh similar to the image:

Help me to create a mesh similar to that of the drawing in bold below. Excuse me for my bad drawing skills.
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3answers
594 views

Transform cylinder to flat plane - cylinder maze map

I have object like this: I want to cut it in half and flatten it to something like plane. In other words I want create flat map of this maze - all simple ways are welcome. file:
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2answers
988 views

Boolean on cycles rays, not on mesh

Given a scene with objects and light sources, I want to add a box somewhere in the scene that surrounds some objects and collisions with some others. A camera looks at the box from outside. Now I ...
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1answer
2k views

Apply a Material just to the part of an object that was edited by a boolean modifier

I am want to apply a material just to the faces of an object that were edited by a boolean modifier set to subtract. A would be one material and B would be another. I am also doing this in a ...
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3answers
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Boolean intersect two 2d extruded bezier curves (non destructive)

I understand that the boolean modifier is not available for bezier curves that are 2d and have been extruded. However, is there a way to apply a simple "conventional mesh" modifier to this curve and ...
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3answers
710 views

How to fix boolean cut failures?

I refer to the Blender built-in boolean tool described here. I am cutting a complex surface > 30 000 facets. All the cuts are along coplanar surfaces. About 50 % of the cuts fail. In the detail of ...
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3answers
2k views

How to make a grid of objects with individual rotations?

My goal at the moment is to create a 2D field of a particular object, with each instance rotated a 45° more than the last. An ASCII art illustration of what I want to get, from a top-down view: ...
7
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2answers
7k views

Applied boolean modifier leaving shading artifacts with flat shading

I tried to manipulate a cube with the Boolean modifier. I tried to cut out an edge of the cube with a cylinder. Also, the shading result looks awful in FLAT SHADING mode, so I turned on SMOOTH SHADING....
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2answers
4k views

Array Modifier - Fit Curve too short

I want to create a simple road. To do this I first want to apply an 'Array Modifier' which fits the curve. So in the Array modifier I changed the 'Fit Type' from 'Fixed Count' to 'Fit Curve'. But now ...
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2answers
1k views

How to make these holes the same size?

I'm trying to replicate a speaker mesh from a timelapse video. How can I make these holes equal in size? The images below are from the video.Is there an alternative way to do it?
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2answers
2k views

How can I fix the non-stitched seam that is present after applying mirror modifier?

I've followed the same tutorial I mentioned in the question I asked yesterday and my boat hull looks pretty good. The process is to make 3D B-Splines increase the resolution and then convert them to ...
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5answers
4k views

Is it possible to give a texture thickness?

I have a plane with a texture with both transparent and opaque elements. I would like to give that texture thickness. If I solidify the plane, the texture is only on the faces, not 'through' the ...
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2answers
312 views

Changing bevel angle

I am working on a model, and now I have stumbled upon a problem. I want to change the angle of my bevel, but all this while its still non-destructive. Is there a way to do this, without the need of ...
7
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1answer
2k views

Remove intersections between many objects

I have a bunch of objects in my scene that are intersecting each other. Is there any way, without creating a million boolean modifiers on each, to remove all mesh intersections in my scene? Maybe ...
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3answers
13k views

How to subdivide part of mesh but not apply the modifier?

I want to subdivide a mesh so that it won't become all round, but I also don't want to apply a subdivision. I am open to all ideas. Is there any way to subdivide part of a mesh, and keep the hard ...
7
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1answer
491 views

Glue like effect

I've been playing recently with rigging and tried to recreate the effect of a glue or goo like material in blender with no much success (still new with it). To clarify, I've added a pair of bones so ...
7
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2answers
586 views

Object reverts back to non-modified state after joining

I am attempting to make a tree but when I try to join the different components together ctrl J my decimated icospheres revert back to its original shape. Any idea on how I can solve this? I also ...
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2answers
370 views

How do I make spikes show wherever you would see solidify lines with flipped normals?

Using Cycles, for a cartoony animation character I need spikes to be seen only from the character's edges and behind the character but never seen in facing angles. I want to avoid having to render the ...
7
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1answer
476 views

Carve Hole in A metal water bottle model

I am making a 3D model out of my stainless steel water bottle but I can't get right the carved part on the bottom of the bottle I tried using the boolean modifier coupled with a bevel and a ...
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1answer
1k views

Export stl without applying boolean operation

I am using Blender to make models for 3D printing. I always export my .blend files to .stl files and import into MakerBot. Lets say I'm making a model with two cubes that I want to glue together ...
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1answer
1k views

How to have a clean flat surface after boolean modifier for adding materials

I've got a cylinder that I've cut up into different sections from using a boolean modifier, when I go into edit mode to add my textures/ UV images onto the surfaces I have lines/ edges going across ...
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1answer
2k views

Create Square Array

I have an object that I want to make a square array like a 3x3x3 cube. I want be able to change length and count for one axis and have all the other ones follow.
7
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1answer
4k views

Is it possible to project an object onto another object's surface?

What I wanna do is not like a shrinkwrap modifier, but move the the entire object like this:
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1answer
962 views

Why can't I punch a hole through a mesh?

Why can't I punch a hole through a mesh? When I use a boolean modifier with the difference operation it's not punching a hole, and it is giving the below result.
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1answer
1k views

confused about “unwrap” vs “modifier unwrap”

Okay I may be asking a stupid question, but why are there multiple ways to unwrap? In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
7
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1answer
499 views

object sharing bevel after joined

I have one object with 1 bevel modifier and second with 2 bevel modifier, when I join both (ctrl j) the 2 bevel changes bevel to the first one... is there any way for each individual object keep ...
7
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2answers
3k views

Is there any option to select all objects in scene and then apply all the modifiers together for every single object?

I got a lot of objects, with different modifiers, can i apply the modifiers together but with individual values for each single object? (in order to save time?)
7
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1answer
587 views

How can I scale a subsection of a mesh created with the screw modifier?

I've created a mesh that somewhat resembles a phone cord by following this tutorial. Now I want to modify a subsection of the structure. Specifically, I would like to scale down the "diameter" of ...
7
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1answer
222 views

Springs affected by force!? (not sure how to ask)

So I am creating an animation that will show an invisible force (such as a thumb) pushing down on the gold contacts to show that they are set on a spring. I need the gold contact to be slightly pushed ...
7
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2answers
2k views

How to change individual textures using an array modifier

I have made a road out of a plane and used the array modifier, so the road follow a path. What I would like to do is to change the road texture on some of the planes, so the road don't look so ...
7
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1answer
2k views

How to animate the twisting of a rope?

What is a good reliable method to animate multiple ropes being twisted together? One end of the ropes will be fixed in space, while the other ends rotate in a circle, creating twist. All the ropes ...
7
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1answer
3k views

Is it possible to use a displacement map without having real geometry?

I'm currently trying out displacement maps. As I was told by some video tutorials I need to apply them as a (displacement) modifier on the mesh. Therefore, I have to subdivide the mesh to achieve more ...
7
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1answer
1k views

Is there something similar to curves' tilt for skin modifier?

I want to create shoelaces with skin modifier. I use Ctrl-A Y to flatten cross-section, and all looks good, but when I start to move vertices the angle of flattened part gets distorted and it does not ...
7
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1answer
2k views

Ocean modifier and foam data export?

It is there any way to export the foam data generated from ocean modifier to use it in other render engine, like LuxRender? The manual says that the foam data is stored as vertex color data, but there ...
7
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1answer
534 views

How to make ribbon cable?

I've been trying to make a twisted ribbon cable using curves, the array modifier and the simple deform modifier, and I think I've come close but I just can't get the effect in the reference image. ...
7
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2answers
1k views

Stretchable pipe (for export to Unity)

I'm trying to create a pipe that will bend and stretch, which I can then export to Unity. Bending I can do, but I have no idea how or if I could stretch. Is it possible? Thanks :) What I'm aiming for ...
7
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2answers
107 views

Create an array of a rendered image with each pixels xyz position

Lets say I have a 3d scene with some objects in it When I render the scene to an image, I would like to have an array of each pixels position of the image, each position or pixel filled with the x,y,z ...
7
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1answer
1k views

What causes odd deformations when using Subsurf?

first time here. Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
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1answer
3k views

Boolean within the same object?

The boolean modifier works on separate objects. But is there a way to boolean together multiple pieces of mesh within the same object? Intersect faces leaves too much messy geometry.
7
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1answer
185 views

Why is soft body modifier always on top of modifier stack?

It doesn't matter when I add soft body modifier, it is always the first modifier, and can't be moved down. Why is this?

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