Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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How to create a circular shaped grid, similar to a manhole cover

I’m trying to create a circular shaped grid, similar to the one in the pic. That’s my first attempt, created by arranging several cylinders with an Array modifier and then cutting the holes via the ...
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3answers
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How do I make a Polygon Pattern in Blender?

I'm creating a logo reveal for my business as it's in need of one, however we want the background to feature a polygon pattern that raps around the entire scene like a sphere. It must not be a texture ...
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2answers
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How to create proper displacement for weld joints?

I am looking for a way to create procedural weld joints in blender. Here are some reference images showing what I am looking for: https://www.flickr.com/photos/jimgrant/105352380 https://www.flickr....
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2answers
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How to distribute an object to a hexagonal grid?

I want to create a hexagonal Array (in other name: honeycomb) of this object: It is very important: I don't want to "join" the distributed objects, I want to leave them as dynamic as possible (so I ...
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2answers
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“Remesh” modifier hides my text object

At first, I had a simple text object: Then I pressed Alt+C and selected Mesh from Curve/Meta/Surf/Text in order to convert the text object into a mesh. Now I want ...
8
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2answers
671 views

Dynamic proportional edit connected to an object?

Is there a method or modifier that would allow me to dynamically create an effect on a mesh similar to the proportional edit, that would accept a magnitude, position and directional vector by using ...
8
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2answers
5k views

How do I stick an object to another objects vertex?

I just created a plane and added a wave modifier to it, to simply make it look like something fluid. Now, I have an Object that I want to place on the surface of this fluid plane. But how do I do that?...
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1answer
1k views

Rolling shutter effect

Is it possible to create an artificial shutter effect in blender to render something like this?
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2answers
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How do I shrinkwrap an object to a curved surface cleanly and efficiently?

I have a sphere and two eyes. I want to shrinkwrap the eyes onto the sphere's surface cleanly. The only way I know how to shrinkwrap ANYTHING is via the Shrinkwrap modifier, which crumples up the ...
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3answers
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Material to generate a mountain

While trying to find some information about low-poly mountain, I end up finding this image explaining the material the person used to make his mountain and I thought it look really cool, but it was ...
8
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1answer
10k views

Array modifier is scaling objects for seemingly no reason

I'm somewhat new to blender (I've been using it for a few months but am still not fully comfortable with it). I'm trying to take a cylinder and duplicate it around an origin in a circular shape. I'm ...
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2answers
10k views

Randomization of the array modifier

I would like to create something that is basically what array modifier does, but with a tiny bit of randomization (of both location and rotation). The particle system would be otherwise fine except ...
8
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1answer
608 views

How can I make a tile-able polygon background?

How can I make a tileable polygon background?
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1answer
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How to animate the Displacement of the Displace modifier

I'm trying to animate a flag but I want to avoid using Cloth or any Physics simulation. I like the deformation I get by using a Displace modifier controlled by a procedural cloud texture. If I could ...
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2answers
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Multiply object and place at vertices with specific orientation

I have this object: And these vertices connected at their center: I want to multiply the object and place mutiples of it at the center of the different vertices, and have all the multiples ...
8
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1answer
932 views

Mesh won't bevel

I have two identical objects (at least I cannot find a difference), but one can be beveled, the other not. Any idea why? I already looked for double vertices. The blender file (version 2.8) can be ...
8
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1answer
11k views

Mirroring object across global axis using mirror modifier?

I'm having trouble mirroring an object across the global X axis. As it stands the mirror modifier uses the local object center. Is there any way to use global axis as the pivot?
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2answers
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How to offset the texture coordinates of an object with an array modifier for mapping an image texture?

I'm trying to model some house siding. I'm using a single board with an array modifier. The problem is that when I go to texture them I can only texture the first one, and they all have the same ...
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1answer
3k views

How to edit a rotated mesh in pose mode

I want to edit a mesh of a rotated object in pose mode. But when I select a rotated object with edit mode, it is restored to its original condition. I want to make an animation process of folding, so ...
8
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2answers
2k views

Wireframes with Square Cross-Sections?

I am trying to generate thick wireframe meshes that do not appear so pointy. The modifier generates faces at acute angles (see cross sections below) where I am trying to get square cross-sections. ...
8
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2answers
892 views

Joining text objects and cube

I have a cube and created Text objects on all sides of the cube. After converting the text objects in meshes this is the result: After joining all text meshes and the cube (selected the cube as the ...
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1answer
407 views

How to animate an object so it follows the slope (normal) of another object?

I'd like to animate an object moving over a surface and have the object positioned so it follows the slope (normal) of the surface. Using a shrinkwrap constraint, the object will follow the change in ...
8
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1answer
959 views

How do I add a non-deformed end cap to a tube?

I want to create some parts that I can reuse for models. I was trying to make a steam punkish exhaust pipe. I want to be able to make the pipe of any length, and as curvy as I like but I want to keep ...
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1answer
2k views

How do I create a circular slide (similar to a water park slide)?

I have been trying to use a combination of bevel object and the screw modifier and I keep getting all kinds of interesting shapes but none are what I need. I'm sure there is an easier way than just ...
8
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1answer
428 views

How to animate slices through geometry with a different interior and skin? (e.g. like slicing a watermelon)

I'd like to animate slicing through a object with a skin and interior. A simple example would be animating taking thin slices from a watermelon similar this: While this is relatively easy when using ...
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1answer
4k views

Can I merge objects without messing up their modifiers?

I have made a character, through several different objects, using different modifiers for each of them. Is there a way that I can combine them into one object, without having the modifiers screwed ...
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1answer
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How to apply Cycles modifier in Graph Editor?

Let's say That I need to repeat current keyframes 20 times (it is not a "static" loop, as You can see: there is an offset! (NLA won't work in that case)) and in 20'th copy of the keyframes I would ...
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3answers
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Map ocean displacement to a sphere?

Is it possible to create a "spherical ocean" effect by mapping an ocean texture to a sphere? I tried baking an ocean simulation, loading the .exr images as an ...
8
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1answer
5k views

Boolean - subtract multiple objects from one with only one boolean modifier

Is there a way to subtract multiple objects from one using single boolean modifier? For example I have a wall, and I need to make multiple holes in it for windows. I wanted to parent an object that ...
7
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3answers
1k views

Pencil Modelling

Okay so, I've been trying to make a pencil, but sadly I have failed (obviously). I was following this video tutorial and instead of ending up with this: I ended up making this, even though I have ...
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3answers
431 views

creating a mesh similar to the image:

Help me to create a mesh similar to that of the drawing in bold below. Excuse me for my bad drawing skills.
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3answers
11k views

Bevel modifier not working properly

I have an object on which I want to apply a bevel modifier. After applying, no matter how high I increase the Width, the bevel stays the same. About the object: I've imported a .svg and then ...
7
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2answers
782 views

Boolean on cycles rays, not on mesh

Given a scene with objects and light sources, I want to add a box somewhere in the scene that surrounds some objects and collisions with some others. A camera looks at the box from outside. Now I ...
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3answers
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How to make a grid of objects with individual rotations?

My goal at the moment is to create a 2D field of a particular object, with each instance rotated a 45° more than the last. An ASCII art illustration of what I want to get, from a top-down view: ...
7
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3answers
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Wrap curve around sphere

I couldn't find this anywhere, which is really strange, but I'm trying to wrap a curve, imported from a .svg made with a vector image program around a sphere to create the Earth. Basically, this is ...
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2answers
290 views

Boolean Difference with Offset?

Is it possible to create a Boolean difference with a defined air gap (offset) between object A and object B (see picture below)? This is particularly interesting for 3D printing operations, where one ...
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2answers
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How can I fix the non-stitched seam that is present after applying mirror modifier?

I've followed the same tutorial I mentioned in the question I asked yesterday and my boat hull looks pretty good. The process is to make 3D B-Splines increase the resolution and then convert them to ...
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5answers
3k views

Is it possible to give a texture thickness?

I have a plane with a texture with both transparent and opaque elements. I would like to give that texture thickness. If I solidify the plane, the texture is only on the faces, not 'through' the ...
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1answer
1k views

Remove intersections between many objects

I have a bunch of objects in my scene that are intersecting each other. Is there any way, without creating a million boolean modifiers on each, to remove all mesh intersections in my scene? Maybe ...
7
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1answer
455 views

Glue like effect

I've been playing recently with rigging and tried to recreate the effect of a glue or goo like material in blender with no much success (still new with it). To clarify, I've added a pair of bones so ...
7
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2answers
561 views

Object reverts back to non-modified state after joining

I am attempting to make a tree but when I try to join the different components together ctrl J my decimated icospheres revert back to its original shape. Any idea on how I can solve this? I also ...
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2answers
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How can I preserve both materials from two meshes that undergo boolean union?

I want to Boolean union a cube (“A”) and a sphere (“B”) to created unified object (“U”). “U” should be a single mesh object with the faces of the new object inheriting the material properties of the ...
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1answer
965 views

Export stl without applying boolean operation

I am using Blender to make models for 3D printing. I always export my .blend files to .stl files and import into MakerBot. Lets say I'm making a model with two cubes that I want to glue together ...
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1answer
6k views

Applying modifiers in a script

I've seen a couple of good examples of creating modifiers and applying them to objects, but they don't seem to be working for me. Or at least are only working part way. My function takes a modifier ...
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1answer
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How to have a clean flat surface after boolean modifier for adding materials

I've got a cylinder that I've cut up into different sections from using a boolean modifier, when I go into edit mode to add my textures/ UV images onto the surfaces I have lines/ edges going across ...
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1answer
2k views

Is it possible to project an object onto another object's surface?

What I wanna do is not like a shrinkwrap modifier, but move the the entire object like this:
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1answer
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confused about “unwrap” vs “modifier unwrap”

Okay I may be asking a stupid question, but why are there multiple ways to unwrap? In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
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1answer
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Retopo: Can we apply shrink-wrap to multires subdivisions?

An idea came to me recently that I think would be very effective for retopology. The dilemma If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
7
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1answer
354 views

object sharing bevel after joined

I have one object with 1 bevel modifier and second with 2 bevel modifier, when I join both (ctrl j) the 2 bevel changes bevel to the first one... is there any way for each individual object keep ...
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2answers
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Is there any option to select all objects in scene and then apply all the modifiers together for every single object?

I got a lot of objects, with different modifiers, can i apply the modifiers together but with individual values for each single object? (in order to save time?)