Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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877 views

Modeling a bullet

So I'm modeling a bullet, the mesh looks at this moment like this: And the tip of the bullet in detail like this: So this with smooth looks rendered like this: There are still some edges visible, ...
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2answers
2k views

Wireframes with Square Cross-Sections?

I am trying to generate thick wireframe meshes that do not appear so pointy. The modifier generates faces at acute angles (see cross sections below) where I am trying to get square cross-sections. ...
9
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1answer
349 views

Is it possible to render modifiers at preview settings?

I have an issue where I am trying to render a very complex scene, and I need to cut on my poly count in order to fit it on my GPU. The simplest way is to change modifiers like Sub-division to a lower ...
9
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1answer
486 views

How to animate an object so it follows the slope (normal) of another object?

I'd like to animate an object moving over a surface and have the object positioned so it follows the slope (normal) of the surface. Using a shrinkwrap constraint, the object will follow the change in ...
9
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1answer
2k views

How to create a mesh from metaballs which will always work with a Boolean modifier?

My goal is to simulate a particle system in an animation, convert the particles to a mesh, then apply Boolean modifiers to the result mesh. This usually works. However, the mesh generation ...
9
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1answer
847 views

Deform mesh along two curves

I'm trying to modify a mesh so that one side gets modified along a curve, and one other side gets modified along another curve. I tried with vertex groups but it only moves the vertexes in the group, ...
9
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1answer
916 views

Constrained depth of sculpting

In Sculpt mode, I need to fix Adding/Substracting of the object to a minimum/maximum depth, that I've predetermined. I need the whole mesh to be smooth, as if I used normal brush but with a Layer, ...
8
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3answers
11k views

Bevel modifier not working properly

I have an object on which I want to apply a bevel modifier. After applying, no matter how high I increase the Width, the bevel stays the same. About the object: I've imported a .svg and then ...
8
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2answers
6k views

Add modifier to selected and another to active object

I am trying to set up an operator to use the BoolTool after I set a position and modifier on Selected object and a different one on the Active object. I basically need to move the selected object up ...
8
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2answers
14k views

How to scale skin modifier

I'm currently learning how to sculpt in Blender, and my course instructor has had me make a skin modifier basemesh. Unfortunately, he told me to use the shortcut "ctrl-a" to scale up the thickness of ...
8
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3answers
2k views

How to create a circular shaped grid, similar to a manhole cover

I’m trying to create a circular shaped grid, similar to the one in the pic. That’s my first attempt, created by arranging several cylinders with an Array modifier and then cutting the holes via the ...
8
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3answers
2k views

How do I make a Polygon Pattern in Blender?

I'm creating a logo reveal for my business as it's in need of one, however we want the background to feature a polygon pattern that raps around the entire scene like a sphere. It must not be a texture ...
8
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3answers
13k views

Wrap curve around sphere

I couldn't find this anywhere, which is really strange, but I'm trying to wrap a curve, imported from a .svg made with a vector image program around a sphere to create the Earth. Basically, this is ...
8
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2answers
4k views

How to create proper displacement for weld joints?

I am looking for a way to create procedural weld joints in blender. Here are some reference images showing what I am looking for: https://www.flickr.com/photos/jimgrant/105352380 https://www.flickr....
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2answers
2k views

How to distribute an object to a hexagonal grid?

I want to create a hexagonal Array (in other name: honeycomb) of this object: It is very important: I don't want to "join" the distributed objects, I want to leave them as dynamic as possible (so I ...
8
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2answers
2k views

“Remesh” modifier hides my text object

At first, I had a simple text object: Then I pressed Alt+C and selected Mesh from Curve/Meta/Surf/Text in order to convert the text object into a mesh. Now I want ...
8
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2answers
7k views

How do I stick an object to another objects vertex?

I just created a plane and added a wave modifier to it, to simply make it look like something fluid. Now, I have an Object that I want to place on the surface of this fluid plane. But how do I do that?...
8
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2answers
461 views

Boolean Difference with Offset?

Is it possible to create a Boolean difference with a defined air gap (offset) between object A and object B (see picture below)? This is particularly interesting for 3D printing operations, where one ...
8
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1answer
2k views

Rolling shutter effect

Is it possible to create an artificial shutter effect in blender to render something like this?
8
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2answers
7k views

How do I shrinkwrap an object to a curved surface cleanly and efficiently?

I have a sphere and two eyes. I want to shrinkwrap the eyes onto the sphere's surface cleanly. The only way I know how to shrinkwrap ANYTHING is via the Shrinkwrap modifier, which crumples up the ...
8
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3answers
6k views

Material to generate a mountain

While trying to find some information about low-poly mountain, I end up finding this image explaining the material the person used to make his mountain and I thought it look really cool, but it was ...
8
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2answers
4k views

How can I preserve both materials from two meshes that undergo boolean union?

I want to Boolean union a cube (“A”) and a sphere (“B”) to created unified object (“U”). “U” should be a single mesh object with the faces of the new object inheriting the material properties of the ...
8
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1answer
12k views

Array modifier is scaling objects for seemingly no reason

I'm somewhat new to blender (I've been using it for a few months but am still not fully comfortable with it). I'm trying to take a cylinder and duplicate it around an origin in a circular shape. I'm ...
8
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1answer
640 views

How can I make a tile-able polygon background?

How can I make a tileable polygon background?
8
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1answer
7k views

How to animate the Displacement of the Displace modifier

I'm trying to animate a flag but I want to avoid using Cloth or any Physics simulation. I like the deformation I get by using a Displace modifier controlled by a procedural cloud texture. If I could ...
8
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2answers
6k views

Multiply object and place at vertices with specific orientation

I have this object: And these vertices connected at their center: I want to multiply the object and place mutiples of it at the center of the different vertices, and have all the multiples ...
8
votes
1answer
1k views

Mesh won't bevel

I have two identical objects (at least I cannot find a difference), but one can be beveled, the other not. Any idea why? I already looked for double vertices. The blender file (version 2.8) can be ...
8
votes
1answer
13k views

Mirroring object across global axis using mirror modifier?

I'm having trouble mirroring an object across the global X axis. As it stands the mirror modifier uses the local object center. Is there any way to use global axis as the pivot?
8
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1answer
6k views

Applying modifiers in a script

I've seen a couple of good examples of creating modifiers and applying them to objects, but they don't seem to be working for me. Or at least are only working part way. My function takes a modifier ...
8
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1answer
4k views

How to edit a rotated mesh in pose mode

I want to edit a mesh of a rotated object in pose mode. But when I select a rotated object with edit mode, it is restored to its original condition. I want to make an animation process of folding, so ...
8
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1answer
2k views

Retopo: Can we apply shrink-wrap to multires subdivisions?

An idea came to me recently that I think would be very effective for retopology. The dilemma If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
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2answers
958 views

Joining text objects and cube

I have a cube and created Text objects on all sides of the cube. After converting the text objects in meshes this is the result: After joining all text meshes and the cube (selected the cube as the ...
8
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1answer
2k views

How do I create a circular slide (similar to a water park slide)?

I have been trying to use a combination of bevel object and the screw modifier and I keep getting all kinds of interesting shapes but none are what I need. I'm sure there is an easier way than just ...
8
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2answers
4k views

Blender Boolean modifier: Difference behaves like union

Attached is an example in which difference modifier behaves like union. Is this is a bug (I think so)? See this .blender example in which I tried to use boolean modifier difference (Child is ...
8
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1answer
461 views

How to animate slices through geometry with a different interior and skin? (e.g. like slicing a watermelon)

I'd like to animate slicing through a object with a skin and interior. A simple example would be animating taking thin slices from a watermelon similar this: While this is relatively easy when using ...
8
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1answer
5k views

Can I merge objects without messing up their modifiers?

I have made a character, through several different objects, using different modifiers for each of them. Is there a way that I can combine them into one object, without having the modifiers screwed ...
8
votes
1answer
2k views

How to get vertex coordinates after modifier in python?

simple scenario: I have a cube with a wave modifier and I would like to get the vertex positions with python. I'm trying with bpy.types.MeshVertex.co, but it gives ...
8
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1answer
2k views

How to apply Cycles modifier in Graph Editor?

Let's say That I need to repeat current keyframes 20 times (it is not a "static" loop, as You can see: there is an offset! (NLA won't work in that case)) and in 20'th copy of the keyframes I would ...
8
votes
2answers
6k views

Mirror modifier without seam

I'm using mirror modifier with merge and clipping enabled to create a very low poly model. Generally - every single triangle counts. I'm also a newbie, so this question might be stuipid. Is there a ...
8
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3answers
3k views

Map ocean displacement to a sphere?

Is it possible to create a "spherical ocean" effect by mapping an ocean texture to a sphere? I tried baking an ocean simulation, loading the .exr images as an ...
8
votes
1answer
7k views

Boolean - subtract multiple objects from one with only one boolean modifier

Is there a way to subtract multiple objects from one using single boolean modifier? For example I have a wall, and I need to make multiple holes in it for windows. I wanted to parent an object that ...
7
votes
5answers
6k views

How to avoid the wrinkle at the poles of the UV sphere?

When I create a UV sphere and add the subdivision surface modifier, the following wrinkle appears. How can I avoid it? I've read the article How to handle distortion at the poles of a UV sphere? but ...
7
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3answers
1k views

Pencil Modelling

Okay so, I've been trying to make a pencil, but sadly I have failed (obviously). I was following this video tutorial and instead of ending up with this: I ended up making this, even though I have ...
7
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3answers
433 views

creating a mesh similar to the image:

Help me to create a mesh similar to that of the drawing in bold below. Excuse me for my bad drawing skills.
7
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5answers
3k views

Deform object after another object

I have seen other similar questions but they don't seem to be what I want, please correct me if I'm wrong. For simplicity: delete the default cube, NumPad7, add cylinder, rotate X 90, then add torus ...
7
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3answers
314 views

Transform cylinder to flat plane - cylinder maze map

I have object like this: I want to cut it in half and flatten it to something like plane. In other words I want create flat map of this maze - all simple ways are welcome. file:
7
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2answers
869 views

Boolean on cycles rays, not on mesh

Given a scene with objects and light sources, I want to add a box somewhere in the scene that surrounds some objects and collisions with some others. A camera looks at the box from outside. Now I ...
7
votes
3answers
349 views

How to fix boolean cut failures?

I refer to the Blender built-in boolean tool described here. I am cutting a complex surface > 30 000 facets. All the cuts are along coplanar surfaces. About 50 % of the cuts fail. In the detail of ...
7
votes
3answers
2k views

How to make a grid of objects with individual rotations?

My goal at the moment is to create a 2D field of a particular object, with each instance rotated a 45° more than the last. An ASCII art illustration of what I want to get, from a top-down view: ...
7
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2answers
967 views

How to make these holes the same size?

I'm trying to replicate a speaker mesh from a timelapse video. How can I make these holes equal in size? The images below are from the video.Is there an alternative way to do it?

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