Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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13
votes
5answers
4k views

Best way to “sculpt” sphere-shaped holes on a sphere surface?

Sorry for the confusing title, the best way to explain it is to look at my image (don't pay attention to the lines connecting the holes and sorry for the poor quality) I have been thinking about this ...
13
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5answers
30k views

Pin cloth to model

How do I make pinning follow a model? What object should I select for the hook modifier? In my case the origin does not move. There are only rotations. I am tracing the image series of a running human ...
13
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1answer
55k views

How to cut holes in an object using another object?

I'm trying to model a M16 but I have a problem with cutting the holes on top of the handguard of the weapon. As you can see in the picture above, I have tried to cut holes into the handguard (The ...
13
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2answers
5k views

Keeping Bezier spiral curve handle tilt perpendicular to a specific axis

It's doesn't seem to matter if I use the curves "extra objects" to make the spiral or just create it on my own. I can't seem to find a way to keep tilt parallel to any one axis. Or make tilt uniform ...
13
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5answers
6k views

Array modifier (vary textures on duplicates)

Using the array modifier and textures, can the individual array objects be slightly textured differently for individual look?
13
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1answer
2k views

Access skin modifier radius data

With Skin Modifier, we can "weight" a vertex (in Edit Mode) so that the resulting Skin mesh is bigger or smaller - similar to Curve objects which has "Scale Feather" adjustable. Manually, we can hit ...
12
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4answers
29k views

The Boolean modifier is not working

I'm trying to model an M16, but it's not going so well when it comes to the magazine of the weapon. Next to the magazine is a mesh. I want to cut holes in the mag with that mesh. But the magazine ...
12
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2answers
38k views

Error: modifier cannot be applied on multi-user data

I couldn't apply a Boolean Modifier to duplicate linked object and object array. I got this message in both case: modifier cannot be applied on multi-user data Why couldn't I apply the Boolean ...
12
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2answers
1k views

Creating a truck exhaust mesh

I am trying to create an truck exhaust mesh with blender. Currently I am using a smaller size cylinder to cut inside and then using some other cylinders to cut every hole with boolean modifier. ...
12
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3answers
7k views

How to use array to create circular array without spiralling

I am trying to build a Colosseum. I have one arch and want to use an array for the rest. I've added an empty at the center and added the array. Done the object offset, but no matter what I do I keep ...
12
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1answer
6k views

Blender Cycles True Displacement

I want to use the displacement node in cycles node editor, i was wondering whether subdividing an object or using sub surf modifier makes any difference, if so which one I should go for in order to ...
12
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3answers
3k views

Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?

A Displacement modifier is doing a great job making a mesh look a realistic object, but there are certain spots, such as a dozen or so vertices at one corner of the mesh, where I don't want any ...
12
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2answers
16k views

Randomization of the array modifier

I would like to create something that is basically what array modifier does, but with a tiny bit of randomization (of both location and rotation). The particle system would be otherwise fine except ...
12
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3answers
9k views

Fixing a messy boolean operation

I'm splitting an object with a plane using a boolean modifier as described in Split a mesh with a plane. Roughly: Duplicate the object. Add a plane. Apply an intersection Boolean modifier to the ...
12
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3answers
2k views

What is the warp modifier for?

What is the warp modifier for, and how is it used? Even when I fill in the From and To fields, so that the modifier is not red, I still can not figure out what it is so post to do. When I set up the ...
12
votes
3answers
26k views

“Cannot execute boolean operation” when subtracting several spheres and cylinders from cube

This is a follow-on question as suggested by a commenter. What I'd like to do is to create a geometry with the following properties: A cube with several spherical indentations carved out on top. 16 ...
12
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4answers
4k views

Adjust random seed of displacement textures

How can I adjust the random seed used for the textures in the Displacement modifier? For example, I have a Displacement modifier using a Voronoi-Minkowski 4 texture that creates a nice look for a ...
12
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1answer
1k views

How to create a “fluid/distortion” effect on a solid object (example inside)

I've been struggling to understand how I should approach the following effect in Blender: Watch the YouTube Video The Node (at 1:37) I've tried to solve this one through the displacement modifier (...
11
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3answers
2k views

Simple parquetry tiling

Is it possible to create this parquetry pattern by modelling only a single tile and using some system of array modifiers, and then applying a single material, that gives each tile a similar, but ...
11
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3answers
4k views

How do I construct this japanese bowl?

So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture. I ...
11
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3answers
896 views

Create arches to form dome on ring shape

I am trying to take this shape: and have it with a dome (of a slightly different width) over the ring shape. (refer to my sketch) How do create a dome over this ring? Attached is a side view of what ...
11
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3answers
40k views

Cut mesh at intersection

I have an extruded rectangle that intersects the side of the cylinder. I need this extruded rectangle to cut a hole out of the side of the cylinder. Below is a picture: (Ignore the middle segment) I ...
11
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6answers
979 views

How to avoid pinching on concave shapes with the bevel modifier and subsurf?

How can I setup the Bevel modifier to only work on 30 degrees angle and avoid pinching at the same time on convex shapes? I want to avoid pinching generated on concave shapes to replace the manual ...
11
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1answer
7k views

Tesselate a plane

So I'm looking for an easy way to tessellate a plane in blender, where the centre of the plane has a lot of detail (tris/quads) while the edges have very little with detail being interpolated in ...
11
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1answer
2k views

Helix Shaped / curved Road

I'm trying to make helix shaped road. I tried screw modifier but it's ended up with weird shapes. Here my road onbect : I tried array and simple deform modifier but i couldn't bend it from z axis ...
11
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1answer
4k views

How can I save memory in cycles when I have a lot of duplicates?

I have a scene I'm working on which requires a large amount of duplicates which I was planning to use an array for. I recently heard if you use Shift+D instead of Alt+D and wondered if there was a ...
11
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1answer
2k views

avoiding a tiled looking ocean simulation

I want to make a scene of a missile flying over the ocean. Because I want the missile to be relatively high up, the ocean looks very repetitive. How can I make the ocean not look tiled without ...
11
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3answers
8k views

How to offset the texture coordinates of an object with an array modifier for mapping an image texture?

I'm trying to model some house siding. I'm using a single board with an array modifier. The problem is that when I go to texture them I can only texture the first one, and they all have the same ...
11
votes
1answer
721 views

Random sized cylinders with no intersection/gaps

I'm trying to find a way to achieve an extruded version of what the image below shows without having to manually scale every cylinder. I tried particle systems (hair, both vertex and face modes), but ...
11
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2answers
2k views

How can I get the Solidify modifier to apply after a texture displacement?

I'm working on the center cup part of a daffodil, and this is my current setup. I have textures that are mapped such that they displace the geometry the way I want it. I then have a Solidify modifier ...
10
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3answers
584 views

How to twist multiple objects

How would you go about making these kind of twisted objects. The twist consists of multiple objects. Somehow I can't get the result using the Twist modifier.
10
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2answers
9k views

How do I do a clean boolean?

I build a primitive pool table model with holes where the pockets would be but cutting the holes via the Boolean modifier left me with really bad looking lines in the table surface. I could very well ...
10
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4answers
2k views

How do I straighten just the inner hole of this mesh?

I'm attempting to make a combination wrench. The hole is supposed to be hexagonal, but I can't figure out how to sharpen the edges without causing pinching on the outer side of the wrench when I use a ...
10
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2answers
17k views

How to scale skin modifier

I'm currently learning how to sculpt in Blender, and my course instructor has had me make a skin modifier basemesh. Unfortunately, he told me to use the shortcut "ctrl-a" to scale up the thickness of ...
10
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5answers
3k views

Making holes in an object using an image as a reference

I have an object already created in blender, a tree, or a human, or a pipe.. and I need this to be drilled with multiple holes. The holes are painted in an image, that is, it is an image that has a ...
10
votes
2answers
7k views

Add modifier to selected and another to active object

I am trying to set up an operator to use the BoolTool after I set a position and modifier on Selected object and a different one on the Active object. I basically need to move the selected object up ...
10
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1answer
1k views

How do I add a non-deformed end cap to a tube?

I want to create some parts that I can reuse for models. I was trying to make a steam punkish exhaust pipe. I want to be able to make the pipe of any length, and as curvy as I like but I want to keep ...
10
votes
2answers
2k views

Create flat coil

I am trying to make a flat coil/helix out of a cylinder like this: I have tried playing with the screw modifier but couldn't get anything close to the image. Is there a modifier to do this or will I ...
10
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1answer
4k views

How to avoid terminator artifacts while still using smooth shading and the new pointiness attribute?

I'm sure we're all familiar with the Cycles normal bug (aka terminator bug) that causes bad shading on sharp edges when smooth shading is set. The normal fixes to this are to use higher levels of ...
10
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3answers
1k views

Why does subsurf modifier cause weird deformation at the end of a cylinder?

My problem is simple. I think that the strange deformations on the top are there because there are so many vertices in one face. How do I fix this while maintaining nice topology? Although I ...
10
votes
1answer
824 views

Mirror an object via modifiers on a point(instead of a plane)

I would like to use modifiers to mirror and rotate an object. Or simply, mirror on a point, not a plane. Left on the image is the simple mirror modifier using the x-axis. I want to have the situation ...
10
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1answer
3k views

Modeling a 3 Blade Boat Propeller

I am trying to model a 3 blade boat propeller, like the one shown in the image. The image was taken from : http://sdshobbyusa.net I wasn't able to come up with a good way to model this propeller. ...
10
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1answer
3k views

How to create a mesh from metaballs which will always work with a Boolean modifier?

My goal is to simulate a particle system in an animation, convert the particles to a mesh, then apply Boolean modifiers to the result mesh. This usually works. However, the mesh generation ...
10
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4answers
4k views

Smooth displaced mesh

Whenever I use a Displace Modifier, it looks like it does no interpolation of my height map. Green is how it should be, Red how it is. Notice how the mesh is dense. The texture I use as height-map is ...
10
votes
1answer
1k views

Can modifiers be called in the Game Engine?

Can modifiers be called in the Blender Game engine and called using actuators? For example, could the explode modifier be called when you jump on a box? If so, are there some modifiers that work ...
9
votes
4answers
4k views

Twist rope around an object

I have this: That's the hilt of a sword, and pretend that the plane is a small rope. What I want to do is achieve an effect similar to this: But I can't find a good way to do it. As you can see I ...
9
votes
3answers
1k views

Deform a hole on a torus

I'm new to Blender. Is there some way to animate a deformation of a hole on a torus by expanding it? Like in this video. (until 2.5 second, I don't need to completely shrink it) I tried to use shape ...
9
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3answers
4k views

Creating a spherical array

Keep in mind that I am almost completely new to blender. I was wondering how to create a spherical array. I have Googled and Googled, but I can only find ways to make circular arrays (two dimensional ...
9
votes
3answers
12k views

Bevel modifier not working properly

I have an object on which I want to apply a bevel modifier. After applying, no matter how high I increase the Width, the bevel stays the same. About the object: I've imported a .svg and then ...
9
votes
5answers
1k views

How would you model a pyramid pattern?

I’m trying to model this kettle with a pyramid pattern on the lower side of the kettle. The problem that I am facing is that I have a Subdivision Surface modifier on the object to give it that smooth ...

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