Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

Filter by
Sorted by
Tagged with
12
votes
5answers
24k views

Pin cloth to model

How do I make pinning follow a model? What object should I select for the hook modifier? In my case the origin does not move. There are only rotations. I am tracing the image series of a running human ...
12
votes
2answers
1k views

Creating a truck exhaust mesh

I am trying to create an truck exhaust mesh with blender. Currently I am using a smaller size cylinder to cut inside and then using some other cylinders to cut every hole with boolean modifier. ...
12
votes
1answer
42k views

How to cut holes in an object using another object?

I'm trying to model a M16 but I have a preoblem with cutting the holes on top of the handguard of the weapon. As you can see on the picture above, I try to cut holes in the handguard (The marked ...
12
votes
1answer
5k views

Blender Cycles True Displacement

I want to use the displacement node in cycles node editor, i was wondering whether subdividing an object or using sub surf modifier makes any difference, if so which one I should go for in order to ...
12
votes
3answers
2k views

Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?

A Displacement modifier is doing a great job making a mesh look a realistic object, but there are certain spots, such as a dozen or so vertices at one corner of the mesh, where I don't want any ...
12
votes
3answers
8k views

Fixing a messy boolean operation

I'm splitting an object with a plane using a boolean modifier as described in Split a mesh with a plane. Roughly: Duplicate the object. Add a plane. Apply an intersection Boolean modifier to the ...
12
votes
3answers
1k views

What is the warp modifier for?

What is the warp modifier for, and how is it used? Even when I fill in the From and To fields, so that the modifier is not red, I still can not figure out what it is so post to do. When I set up the ...
12
votes
3answers
26k views

“Cannot execute boolean operation” when subtracting several spheres and cylinders from cube

This is a follow-on question as suggested by a commenter. What I'd like to do is to create a geometry with the following properties: A cube with several spherical indentations carved out on top. 16 ...
12
votes
5answers
5k views

Array modifier (vary textures on duplicates)

Using the array modifier and textures, can the individual array objects be slightly textured differently for individual look?
12
votes
1answer
1k views

Access skin modifier radius data

With Skin Modifier, we can "weight" a vertex (in Edit Mode) so that the resulting Skin mesh is bigger or smaller - similar to Curve objects which has "Scale Feather" adjustable. Manually, we can hit ...
12
votes
1answer
878 views

How to create a “fluid/distortion” effect on a solid object (example inside)

I've been struggling to understand how I should approach the following effect in Blender: Watch the YouTube Video The Node (at 1:37) I've tried to solve this one through the displacement modifier (...
11
votes
3answers
1k views

Simple parquetry tiling

Is it possible to create this parquetry pattern by modelling only a single tile and using some system of array modifiers, and then applying a single material, that gives each tile a similar, but ...
11
votes
3answers
36k views

Cut mesh at intersection

I have an extruded rectangle that intersects the side of the cylinder. I need this extruded rectangle to cut a hole out of the side of the cylinder. Below is a picture: (Ignore the middle segment) I ...
11
votes
2answers
5k views

Keeping Bezier spiral curve handle tilt perpendicular to a specific axis

It's doesn't seem to matter if I use the curves "extra objects" to make the spiral or just create it on my own. I can't seem to find a way to keep tilt parallel to any one axis. Or make tilt uniform ...
11
votes
1answer
6k views

Tesselate a plane

So I'm looking for an easy way to tessellate a plane in blender, where the centre of the plane has a lot of detail (tris/quads) while the edges have very little with detail being interpolated in ...
11
votes
1answer
2k views

Helix Shaped / curved Road

I'm trying to make helix shaped road. I tried screw modifier but it's ended up with weird shapes. Here my road onbect : I tried array and simple deform modifier but i couldn't bend it from z axis ...
11
votes
1answer
1k views

avoiding a tiled looking ocean simulation

I want to make a scene of a missile flying over the ocean. Because I want the missile to be relatively high up, the ocean looks very repetitive. How can I make the ocean not look tiled without ...
11
votes
4answers
3k views

Adjust random seed of displacement textures

How can I adjust the random seed used for the textures in the Displacement modifier? For example, I have a Displacement modifier using a Voronoi-Minkowski 4 texture that creates a nice look for a ...
10
votes
4answers
2k views

How do I straighten just the inner hole of this mesh?

I'm attempting to make a combination wrench. The hole is supposed to be hexagonal, but I can't figure out how to sharpen the edges without causing pinching on the outer side of the wrench when I use a ...
10
votes
2answers
8k views

How do I do a clean boolean?

I build a primitive pool table model with holes where the pockets would be but cutting the holes via the Boolean modifier left me with really bad looking lines in the table surface. I could very well ...
10
votes
3answers
3k views

How do I construct this japanese bowl?

So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture. I ...
10
votes
5answers
2k views

Making holes in an object using an image as a reference

I have an object already created in blender, a tree, or a human, or a pipe.. and I need this to be drilled with multiple holes. The holes are painted in an image, that is, it is an image that has a ...
10
votes
2answers
5k views

How to use array to create circular array without spiralling

I am trying to build a Colosseum. I have one arch and want to use an array for the rest. I've added an empty at the center and added the array. Done the object offset, but no matter what I do I keep ...
10
votes
1answer
3k views

How can I save memory in cycles when I have a lot of duplicates?

I have a scene I'm working on which requires a large amount of duplicates which I was planning to use an array for. I recently heard if you use Shift+D instead of Alt+D and wondered if there was a ...
10
votes
2answers
2k views

Create flat coil

I am trying to make a flat coil/helix out of a cylinder like this: I have tried playing with the screw modifier but couldn't get anything close to the image. Is there a modifier to do this or will I ...
10
votes
1answer
3k views

How to avoid terminator artifacts while still using smooth shading and the new pointiness attribute?

I'm sure we're all familiar with the Cycles normal bug (aka terminator bug) that causes bad shading on sharp edges when smooth shading is set. The normal fixes to this are to use higher levels of ...
10
votes
1answer
528 views

Random sized cylinders with no intersection/gaps

I'm trying to find a way to achieve an extruded version of what the image below shows without having to manually scale every cylinder. I tried particle systems (hair, both vertex and face modes), but ...
10
votes
1answer
747 views

Mirror an object via modifiers on a point(instead of a plane)

I would like to use modifiers to mirror and rotate an object. Or simply, mirror on a point, not a plane. Left on the image is the simple mirror modifier using the x-axis. I want to have the situation ...
10
votes
4answers
3k views

Smooth displaced mesh

Whenever I use a Displace Modifier, it looks like it does no interpolation of my height map. Green is how it should be, Red how it is. Notice how the mesh is dense. The texture I use as height-map is ...
10
votes
1answer
1k views

Can modifiers be called in the Game Engine?

Can modifiers be called in the Blender Game engine and called using actuators? For example, could the explode modifier be called when you jump on a box? If so, are there some modifiers that work ...
10
votes
2answers
2k views

How can I get the Solidify modifier to apply after a texture displacement?

I'm working on the center cup part of a daffodil, and this is my current setup. I have textures that are mapped such that they displace the geometry the way I want it. I then have a Solidify modifier ...
9
votes
4answers
4k views

Twist rope around an object

I have this: That's the hilt of a sword, and pretend that the plane is a small rope. What I want to do is achieve an effect similar to this: But I can't find a good way to do it. As you can see I ...
9
votes
2answers
15k views

Boolean Modifier not working

I'm trying to model an M16 but it's not going so well when it comes to the magazine of the weapon. Next to the magazine is a mesh. I want to cut holes in the mag with that mesh. But the magazine just ...
9
votes
4answers
3k views

Dotted line on curve?

I'm making a video, and I have two identical objects that start in the same place and then separate. I want to have a dotted line connecting them which appears only when the two objects start ...
9
votes
2answers
10k views

Some edges on model won't Bevel

I'm very new to Blender. I've used a loop cut and slide to make the shapes I want to indent in this object, then extruded them inward to get them how they look now, then dissolved the unnecessary ...
9
votes
2answers
927 views

How can Waves of the Ocean Simulator flattened on a Beach Area?

I'm currently trying to flatten waves of the ocean simulator on a beach area using a lattice. But sometimes the end of the waves mesh becomes visible. When the influence of the lattice is increased ...
9
votes
3answers
3k views

How to model spread book interior?

I know the question can sound odd, but here's something I aim for: I often need to create mockups, but I can't figure out how to model sheets of paper that are bent and closely packed. I tried to ...
9
votes
1answer
958 views

Is it possible to create an incremental array?

The effect I am trying to achieve is an array that is fully editable in one instance, with Text labels incrementing in value, i.e. 1, 2, 3 etc. Is this possible? I know by nature it is not possible by ...
9
votes
2answers
9k views

Why is the curve modifier deforming strangely?

I modelled a part of a bicycle chain added an Array and a Curve Modifier everything worked nicely until I added cogs and translated and scaled the chain parts to fit the cogs. I tried to apply ...
9
votes
2answers
822 views

Modeling a bullet

So I'm modeling a bullet, the mesh looks at this moment like this: And the tip of the bullet in detail like this: So this with smooth looks rendered like this: There are still some edges visible, ...
9
votes
5answers
585 views

How to avoid pinching on concave shapes with the bevel modifier and subsurf?

How can I setup the Bevel modifier to only work on 30 degrees angle and avoid pinching at the same time on convex shapes? I want to avoid pinching generated on concave shapes to replace the manual ...
9
votes
2answers
6k views

How to map the displacement texture?

I've added the Displacement Modifier to my object with a Wood texture for displace. How to change its location, rotation and scale (like you can do with image textures: Map a procedural texture like ...
9
votes
1answer
342 views

Is it possible to render modifiers at preview settings?

I have an issue where I am trying to render a very complex scene, and I need to cut on my poly count in order to fit it on my GPU. The simplest way is to change modifiers like Sub-division to a lower ...
9
votes
3answers
1k views

Weird deformation between large ngon and edge ring

My problem is simple. I think that the strange deformations on the top are there because there are so many vertices in one face. How do I fix this while maintaining nice topology? Although I ...
9
votes
1answer
3k views

Modeling a 3 Blade Boat Propeller

I am trying to model a 3 blade boat propeller, like the one shown in the image. The image was taken from : http://sdshobbyusa.net I wasn't able to come up with a good way to model this propeller. ...
9
votes
1answer
2k views

How to create a mesh from metaballs which will always work with a Boolean modifier?

My goal is to simulate a particle system in an animation, convert the particles to a mesh, then apply Boolean modifiers to the result mesh. This usually works. However, the mesh generation ...
9
votes
1answer
766 views

Deform mesh along two curves

I'm trying to modify a mesh so that one side gets modified along a curve, and one other side gets modified along another curve. I tried with vertex groups but it only moves the vertexes in the group, ...
9
votes
1answer
817 views

Constrained depth of sculpting

In Sculpt mode, I need to fix Adding/Substracting of the object to a minimum/maximum depth, that I've predetermined. I need the whole mesh to be smooth, as if I used normal brush but with a Layer, ...
8
votes
3answers
3k views

Creating a spherical array

Keep in mind that I am almost completely new to blender. I was wondering how to create a spherical array. I have Googled and Googled, but I can only find ways to make circular arrays (two dimensional ...
8
votes
5answers
1k views

How would you model a pyramid pattern?

I’m trying to model this kettle with a pyramid pattern on the lower side of the kettle. The problem that I am facing is that I have a Subdivision Surface modifier on the object to give it that smooth ...