Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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Morphing 3D objects in Blender

I'm thinking about morphing a frog into an octopus in an animation. So I was thinking about modeling/sculpting the two animals, then baking them onto low poly meshes with vector displacement (...
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41 views

Blender Crashing

So, as I was going through some of my Blender files changing the render time Subsurface values from 4 to 3 and enabling the 'Use OpenSubdiv' to speed up viewport animations, Blender would just freeze ...
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2answers
66 views

Problem with Boolean-difference modifier – or – How to model a cuboid with two cylindric holes

Simplified: I want to generate a cuboid with cylinders as holes in Blender. When I add with a difference-modifier, I come to pretty common problems/limitations. There are lots of tips or advice ...
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38 views

Modeling the grooves of a key

I am trying to recreate the usual grooves you'd see in a common machined key at the area shown in the image: So far, I have tried both beveling an area and extruding down and even resorted to a ...
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120 views

Armature mirroring other side in pose mode of a mesh with mirror modifier

So I have this mesh that has a mirror modifier and I selected automatic weights for the bones and whenever I move the right side of the bones it does the same thing for the left side and I move the ...
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49 views

Blender 2.80 Subsurf option to display wireframe in edit mo

The wireframe in edit mode went missing after hiding vertices, with subsrf modifier. In 2.79 it still show the wireframe even the vertices are hidden. Is there a way to fix this in 2.80?
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47 views

Create a railing around a circle?

I'm doing a lighthouse in Blender and am trying to create a railing. Here's what I'm starting with: It's on the "walking deck" I wanna build it. I tried one solution with subdividing edges and so on ...
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33 views

How to add circular flame restricted within an object?

I need a flame inside the following structure: The flame needs to be realistic like a bonfire, conical and pointy. Something like this(for shape of flame only not textures and color): I tried a ...
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0answers
27 views

Random Mesh Distortion Help!

so I cut my model in half to add a mirror modifier. Once applied I select the entire mesh, duplicate and seperate to create a body suit so to speak. To lift it away from the body I Alt-S just like ...
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52 views

Trouble boolean joining objects. Blender export perceived as separate objects.

I'm working on a ring I am willing to print out. I've sent my stl export to the printing place, but they claim that mesh I've sent consists of 3 separate objects. But when I'm working on blender, ...
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0answers
28 views

Fluid Obstacle while animated by modifier

I'm new to 3D animation, and was trying out Blender. I've come across an issue that I'm not sure how to fix. I wanted to try throwing fluid onto a subdivided plane, whose vertex's are being moved by ...
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36 views

Materializing a Boolean modifier in an animation

I'm trying to reproduce David's answer here, and make variations. When I assign a material other than transparent to the Boolean Difference cutting Cube, as in the attached blend file, the cutting ...
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100 views

Is it possible to “pack” a .mdd mesh cache animation into the .blend?

I've successfully loaded a mesh cache .mdd file to create an animated mesh. However, if I choose File > External Data > Pack All Into .blend the mesh sequence ...
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128 views

Change color of part of object inside mesh

I have a complex bezier curve in blender using the Cycles engine that loops in and out of different mesh objects. The curve has a simple diffuse material and the mesh would normally be invisible (or ...
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73 views

Remove all internal geometry in complex mesh?

I have around 9 complex meshes and would like to join them all and remove all the internal geometry so that I can 3D print them. I separated by loose and then used ctrl shift + with booltool. This ...
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41 views

Noise distribution used by F-Curve Modifier

What is the distribution used by Blender to generate the random noise patterns in the F-Curve Modifier?
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33 views

Merging two objects with respect to face

I'm new enough to Blender to not really know how to ask this question, so bear with me. I thought I would do something "easy" - I have the interior dimensions of a box, so I started by making two of ...
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115 views

Bending Metal with soft body

I am trying to follow this tutorial. crushing-metal-tutorial I'm wanting to simulating two metal doors being smashed in. Following along the tutorial, I make a low poly cage mesh for each door and ...
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1answer
313 views

Missing properties in properties window

Hi guys, I don't know how it happened, it might be some shortcut that I don't know about. Everything is okay when I open up a new project but when I load my previous file it looks like that. Also, I ...
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0answers
123 views

No non-manifold geometry but Boolean needed for 3d printing still not working

I have been making a figure to be 3d printed. I need to combine it with booleans for the printing software. I have combined all of the model into 2 parts but for some reason I get the error message ...
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0answers
44 views

Skin modifier question

How to make equidistant 90deg turns with skin modifier ? As you can see, when there is a turn, there is no regular 90 deg turn but somehow shrinked.
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0answers
37 views

How to divide an object along irregular edges?

I'm trying to design a mold to print on a 3D printer. I've tried several ways including bisect but I think that my need is a little bit more complex. My first try was creating a cube, inside of it a ...
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0answers
86 views

Boolean modifier flickering between difference and union?

So I am creating an animation for a drill string for an oilfield representation and when I set the drill string (cylinder) to follow the bezier curve for an animation and then set a Boolean modifier ...
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28 views

How to prevent carved text from being distorted while using subdivision modifier

I am attempting to make a set of dice except on one side having black text carved/indented into it. Im using this as a guide https://m.youtube.com/watch?v=sNhN3X3MvD4 All the tutorials I find for ...
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39 views

How to efficiently flip and copy a part?

I'm trying to make a tank and after I finish one of the catapillar treads, complete with all the wheels, I need to mirror it for the other side. What I'm planning to do is set the origin to the middle ...
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0answers
47 views

Union acts like difference

I stuck on this problem for a while and I have tried some solutions like remove doubles, check normal and i'm sure all the normals are facing outside... but after I done these, it still cannot union. ...
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44 views

Double face curve when using profile and bevel

I have a curve which I want to use as a profile. I also created a mesh object (not closed) similar to an open cylinder. When I draw a new curve and apply the curve to taper object, and then apply the ...
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24 views

how to use simultaneously one modifier to 2 objects

I want to smooth 2 different objects which are made from one bigger therefore they have some touching points. When I use the modifier one by one, they both change shapes that are not touching ...
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0answers
47 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
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0answers
21 views

Decimation works more in certain areas of mesh that others

I have recently started using decimation for a project quite frequently and suddenly the results I am getting are strange at best. It is almost as if the decimation is relying on weight for its ...
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0answers
62 views

Why doesn't my union Boolean modifier work using Python script?

I am new to Blender. I tried to do a union operation on all beams using the python script. As shown in the following image, the model looks like: However, after the union operation, one of the beams ...
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16 views

Issue with z rotation with spawned objects from group along curve

I am trying to build a wall using grouped objects, particles and arrays as described here: Place/spawn objects along curve with randomized scale and rotation? A link was provided to a solution but I ...
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0answers
195 views

How to change modifier after applying? And is it right to apply modifier before UV mapping?

Sorry for my simple question first. I'm new to blender. Now I encountered the problem that I want to delete the modifier after applying. I wonder if there are ways that can delete the modifier. Or ...
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33 views

How to slice mesh

I have my mesh and i want my top red mark part to be slice so that i can get a curve shape as seen from front view. How to delete the below part which is mark in yellow. With simple and clean method. ...
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2answers
85 views

Adaptive subdivision surface UV reflection problem

I need a help. I tried to make a wire mesh rope with UV and subsurf but there was something wrong with the reflection. As you can see, after rendering, it looks like the reflection is changed in the ...
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192 views

Weird mesh geometry on adding skin modifier.

Merged all the vertices of a cube to get a single vertex and then extruded the vertices to create a structure. But after adding the skin modifier the mesh geometry is weird. The structure created with ...
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0answers
99 views

Decimate Planar Blender Not Responding on Big Mesh

Currently trying to apply the Decimate Planar modifier to a big mesh (400 000 faces) with angle=30 and Blender just stays stuck on it when I try to apply it (I removed the preview). I tried letting it ...
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0answers
55 views

Trying to make a tapered screw blade

I'm trying to make a copy of this rocket engine part from a photograph and I need help with the blades. As you can see the blades at the top, increase in thickness as they approach the 90 degree mark,...
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175 views

How to animate after simple deform?

I want to animate a folding sheet: I locked the locrotscale without any bend that is at deform bend angle =0°. But when I change this angle to 90° for the next key frame the object seems to capture ...
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1answer
225 views

Bind and apply SURFACE_DEFORM modifier without bpy.ops?

Is there a way to bind a surface deform mod without running bpy.ops.object.surfacedeform_bind(modifier="Surface Deform") and is there way to apply it without ...
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71 views

copy noise curve

I need to change the Noise Modifier data in a noise loop. I want to divide by 2 the frame numbers because the cycle is too much long. To change this in just 1 object is not a problem, but my scene (6x ...
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0answers
16 views

Noise in Graphic Editor - Modify the “Restrict Frame Range” multi obj at the same time

I have this Is there a way to modify the "Restrict Frame Range" value of all obj at the same time instead one by one? I should set 500 from 750 the "End" setting.
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26 views

Can I create an array with randomized individual spacings?

As background, I am working on a blend file which can represent the majority of plantlife via shape keys, array modifiers, curves, and curve follows. I have the leaf keys down (25 of them) and so far, ...
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51 views

Object following an Empty and deforming along a curve

I would like to find a simple solution for my animation: I would like an Empty to follow a Curve + an Object following the Empty and deforming along the Curve, like for example a trail behind a ...
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0answers
61 views

How to bake 2 Simple Deform modifiers in Shape Keys

I need to transfer this amasing plane-to-sphere effect (from this question How to animate morphing a rectangular plane into a sphere) to Unity. Therefore I need to bake 2 Simple Deform Modifiers ...
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97 views

How could i make a clean unwrap with the array modifier?

I´m new to Blender I´m making a sauna bench asset for UE4, and I make the planks with the array modifier, when I tried to make de UVs, I watch tutorials but its like I cant find the solution that I ...
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0answers
34 views

Difference on Flat mesh with subdivision modifier?

I am creating a bookcase and I wonder why every people say that 99.9% use subdivision modifier, but is so big difference on lets say simply planks of wood? My final question is if I should use it even ...
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166 views

Exporting Text with Curve Modifier Animation to Unity 3D

I'm making a simple text animation following this tutorial: https://www.youtube.com/watch?v=bF3O4qbaMqs. Basically, it's making text running in circles by applying a circle/bezier curve modifier on it....
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1answer
132 views

Set pose position to armature

I'm having some problems with this model. I created the armature using mixamo, and he also gave me the pose position. As you can see in the pictures it is a T-pose and the inclination of the hands is ...
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32 views

How to mirror part of an object but duplicate another part?

I'm making a toy train track switch. There are left and right orientations: I'd like to be able to only edit one mesh and have it be mirrored to the other orientation (currently using mirror modifier)...