Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

1,178 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
2
votes
1answer
180 views

FCurve Noise modifier: set “Offset” value using Python

First of all: excuse me for my terrible english. Is there any way to set "Offset" value of "Noise" modifier in Graph Editor using Python?
2
votes
0answers
87 views

Vertex moving other vetices (not proportional editing)

I have not have enabled proportional editing.
2
votes
0answers
393 views

How can i simulate erosion and corrosion on objects?

It´s possible to simulate corrosion and erosion on object geometry and texture ? So, what im trying to ask, is if it´s possible to simulate erosion on this blocks. By Geometry and texture. Like ...
2
votes
0answers
437 views

Array modifier with varying scaling/scale to curve

I am looking for a simpler way to create what I have manually done below. I have a curve in orange and a mesh (the grey sphere) centered at the origin. I want to array this mesh. The center of each ...
2
votes
0answers
103 views

Is there a way to “pin” a vertex to a tracking point?

I am looking for a way to pin a vertex to a tracking point. I tried using hooks but it seems that the vertex moves relatively to its original position by a vector equal to the location of the empty ...
2
votes
0answers
873 views

How do I smooth out an f-curve?

So maybe it´s a dumb question to the more experienced users, but I´m a noob at animating, so I tried to make a Basic intro(basically a world where there is a simple camera movement to the text which ...
2
votes
0answers
102 views

Multiresolution Mesh Deform

I'm trying to paint a scales texture onto a cube using sculpt mode but the only way i know is to use the multiresolution modifier and that makes my cube turn into a sphere is there anyway to stop this ...
2
votes
0answers
138 views

Strange Shadowing on Object with Array Modifier

I'm creating a Map for Garry's Mod PropHunt but having some odd shadowing issues. For example on the supports left and right of the trackbeds: Somehow one of the support array's duplicate has odd ...
2
votes
0answers
132 views

Smooth modifier settings to match Subsurf

Is there a way to use the Smooth tool or modifier to smooth a mesh by exactly the same amount as using a subdivision surface on it would? For example, if you had a mesh, then gave one copy of it a ...
2
votes
0answers
785 views

Rotating array objects around a circle

I created an object and used an array modifier to create copies of the object in a circular shape as seen below (using the object offset option around an empty at the origin). I'd like to be able to ...
2
votes
0answers
193 views

Shrinkwrap with ray_cast isn't accurate

I'm trying to create my own similar Shrinkwrap-Modifier with raycast. Unfortunately the result isn't accurate and I don't know why. It work's with Spheres, all other primitives are inaccurate. ...
2
votes
0answers
61 views

Adding random tiny flakes (gold) to appear suspended in gel

I'd like to know the best solution on adding tiny floating flakes in a gel solution. I suspect array might get me there but everything I've tried is much to uniform
2
votes
0answers
63 views

Using a BI texture in Cycles

I'm using a displacement modifier on a mesh like this: Is is possible to get this displacement texture into cycles? I'd like the displacement height to influence the colour of the material.
2
votes
0answers
215 views

UV Seams and Unwrapping Complications

I'm new to blender and the process of creating seams and unwrapping them has been a challenge. I made this chair with the mirrored modifier, applied it, and then tried to texture it by marking seams ...
2
votes
0answers
409 views

How to control foam in the modifier panel?

I was recently trying to create an ocean scene and searched up some tutorials, there were lots using a lot of node setups but after a long walk I found a ways to generate foam from the modifier panel, ...
2
votes
0answers
195 views

How can I get an entire 2D Bezier Curve Object to accurately curve over a bezier curve modifier?

I am trying to take a glasses object that I created with a 2D Bezier curve and then bend them over a bezier curve via object modifier to make them the actual shape of the of the glasses rather than a ...
2
votes
0answers
87 views

“Adaptive Skin” in Blender

Zbrush has a feature where multiple objects are merged together into one smooth collective shape with decent topology, called adaptive skin. I tried Googling a way to do this in Blender, but no luck. ...
2
votes
0answers
194 views

particle modifier with emission

I wanted to make a grassfield and made some objects in a group which are emitted in the scene. I added an displacement modifier on the objects so that they look different depending on their global ...
2
votes
0answers
43 views

Modify light source so it will only create highlights and not reach into shadowy crevices?

My model has many protrusions and crevices. I am satisfied with the shadow that currently exists in the crevices, but the protrusions need more highlight to create a sense of volume. How can I ...
2
votes
0answers
308 views

interactive boolean like in autodesk fusion 360

My friend is considering to invest time in learning Blender, he has a decade experience using 3Dmx/Maya kind of stuff. So here is his question, that I am trying to translate from Russian, and please ...
2
votes
0answers
134 views

Strange behavior when separating by loose parts

I have built a huge tower of blocks by using 3 modifiers that duplicate blocks on the x, y, and z axes. I applied 1 of the modifiers and separated (by loose parts), and this is what happened: The ...
2
votes
0answers
344 views

Movement of array along curve in BGE

I am new with Game Engine, and I have a problem with something similar to bike chain. During simple animation, I used array modifier to duplicate those single chain elements, and then I used curve ...
2
votes
0answers
135 views

Is it possible to modify the parametric texture of a displacement modifier to create a progressive geometry?

For example (see image 1), I'm using a parametric WOOD TEXTURE and DISPLACEMENT MODIFIER on a subdivided plane to create this object. But I want the geometry (i.e. the wave's amplitude) to ...
2
votes
0answers
438 views

Remesh-Modifier in Sharp mode generates overlapping faces?

I found out that it's better that a mesh consists of quads than triangles (http://blog.digitaltutors.com/modeling-with-quads-or-triangles/). So I thought I will give it a try and use the remesh-...
2
votes
0answers
178 views

My arrayed object is not following the curve I've assigned to it using the Curve Modifier

I know there's probably been a million questions like this one, but can somebody help me sort this out? I'm making a zipper with the array modifier and trying to get it to follow a Curve I've assigned ...
2
votes
0answers
99 views

Need help with my topology when sculpting and using boolean mod

I used a mesh to cut out a part of my sculpture, but the wound left behind on the topology is ridiculous, I cant use any tools on the wound, or it gets a super rough crazy triangle texture :s Wound ...
2
votes
0answers
281 views

Unmirror Weight Paint

I made this character with a mirror modifier (I just mirror the whole character), and now I have added an armature inside of it. But the weight paint is also mirrored. I want to make my character move ...
2
votes
0answers
486 views

How does blender calculate the catmull-clark subdivision mesh including edge creases?

A basic description of the catmull-clark subdivision algorithm can be found here and on this page (it seems that blender does not differentiate between corner and side case - tested with this python ...
1
vote
0answers
25 views

Strange wrinkles in my cloth sim

This is a problem with a bag I simulated. As you can tell there's these weird wrinkles near the bag's seam. My self-diagnosis is that there is a disparity between the large number of polygons near the ...
1
vote
0answers
33 views

Separating Materials of Large Array

I'll try to explain myself as clearly as possible. At the moment I'm working on a volumetric LED installation (over 10000 LEDs) and need to render a few short animations (previsualization) for a ...
1
vote
0answers
16 views

Making a Toothbrush Bristle in Blender

I am taking the inspiration for this mini-project from a contest on freelancer.com. The goal is to create ONE toothbrush bristle in Blender that behaves (simulates) like a real bristle. No particles ...
1
vote
1answer
28 views

Is it possible to make edge loops on a flat surface with a modifier?

Like, you can make edge loops on 3D objects with a bevel modifier with 2 segments and a 1.00 profile. Is there a way to also do this on the edge of a plane?
1
vote
0answers
46 views

Cannot move array of objects

I tried to create an array of these mini figurines and then separate them so that they can be moved individually. I applied rigid body settings to one of the figurines, setting it as active and copied ...
1
vote
0answers
22 views

Grease pencil and lattice modifier

Good day everyone. I’m very new to grease pencil and I’ve been closely following this tutorial https://www.youtube.com/watch?v=dXLs5lVX0ys&t=1140s by Sketchy Squirrel. Here’s the problem, the ...
1
vote
0answers
23 views

How to duplicate with collection

I have collection of mesh and cutters. (for example file) I want to make another copy (duplicate) of all the mesh and cutter. I tried to add empty and parent the mesh and cutter. And when duplicate ...
1
vote
0answers
32 views

How can I avoid crash when adding subdivision modifier?

I am trying to add a Subdivision Surface modifier to a mesh in Blender but it crashes. It's really weird because it has only 117k tris so it shouldn't crash for 1 level of subdivision. Could the ...
1
vote
0answers
35 views

Why is my Object's Origin corrupting its Surface Deform modifier results?

I'm encountering a super perplexing issue where the Surface Deform modifier I've applied to a low-res mesh mostly works, but results in a few arbitrary vertices ...
1
vote
0answers
34 views

Timing Belt Alignment Troubles

Im Making a Cosworth BD Series Engine and im having an issue in aligning the Teeth on the timing Belt Without altering the rotation of the crank and camshafts or their Pullies. The Belt Used has 146 ...
1
vote
0answers
27 views

Problem with screw modifier

I am trying to make a rope with the circle mesh. First I added an array modifier to the circle, then I added a screw modifier. [] I was following a tutorial on youtube. Anyone else have this problem?
1
vote
0answers
23 views

Curve modifier - wrapping honeycomb mesh

I am really struggling to get this to work. It seems very simple. Every time i mess with origins and axis', it always stays flat and i get a bunch of variations like this: What i want to do is take ...
1
vote
0answers
20 views

Animation nodes: multiples of a collection with animation along a curve plus lattice modifiers

I have a collection... inside that collection is a curve, and an object with two modifiers (curve, and lattice) the object runs through a simple 30 frame animation. By using animation nodes, I would ...
1
vote
0answers
21 views

how to change the shape of an object to follow the shape of another object without changing the pattern of the first object?

I have two objects. The first object is the red rectangle with pattern, and the second is triangle. The red one is a tiles roof. I used array and solidify to make it. I want to change the shape of my ...
1
vote
0answers
22 views

Do objects need to merged before STL generation

I am an absolute beginner looking to start 3d printing, and I have a real beginner question. Say I have a very simple model I want to print, maybe two cubes side by side, with faces touching but not ...
1
vote
2answers
50 views

Boolean on curved face with smooth shader

I've started modelling my first car ever just for practice on Blender. I modelled the rims (maybe not the best topology but for now I think it's almost good.) Now I need to model the flat circled ...
1
vote
1answer
60 views

How to animate deforming scratches?

I would like to create the following animation: one mesh scrapes the other. I think the best option is to animate the boolean modifier, but the boolean difference disappears as the object moves. I ...
1
vote
0answers
21 views

Shaping one end of an object with many vertices

I've got an ellipsoid (a circle stretched in 1 dimension) with many segments and rings. I've cut off the left tip (on the Y-axis) and made it a (circular) face. I'd like to stretch that face's ...
1
vote
0answers
43 views

Why knurling is a problem for boolean difference tool

I want to cut the cylinder with the "Boolean-Difference" but it doesn't work. Someone could help me? Thank you :)
1
vote
0answers
32 views

How to control orientation/twist of Skin Modifier?

Is there any way to control the twist (for lack of a better term) of a skin modifier? Here are three different versions of the same initial mesh with Skin Modifiers applied. The only difference in ...
1
vote
0answers
18 views

Looping certain frames

I've been trying to wrap my head around how to go about this and so far have come up with nothing. I'm trying to create a loop out of a number of keyframes in my animation sequence of 130 keyframes. ...
1
vote
0answers
28 views

How to make TISSUE blend between solid and wire frame?

Blend file hereOkay, so I'm messing with tissue and some other techniques to create an object that has two areas blended or have a gradient. The first area will be solid/flat, and the second area will ...

1 2
3
4 5
24