Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

802 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
2
votes
0answers
234 views

Unmirror Weight Paint

I made this character with a mirror modifier (I just mirror the whole character), and now I have added an armature inside of it. But the weight paint is also mirrored. I want to make my character move ...
2
votes
0answers
470 views

How does blender calculate the catmull-clark subdivision mesh including edge creases?

A basic description of the catmull-clark subdivision algorithm can be found here and on this page (it seems that blender does not differentiate between corner and side case - tested with this python ...
1
vote
0answers
24 views

Why does Boolean difference add material to this mesh?

In Blender 2.76b, in a mesh, I have added a Boolean subtract modifier. The subtracting mesh was made from text. I have another mesh from text which subtracts correctly. However, on this one, instead ...
1
vote
0answers
16 views

Fluid animation seems to disappear in some frames

I wanted to create an commercial ad for a juice brand and was testing out fluid simulations.. for now my simulations seems to work properly but as I render the animation the fluid seems to disappear ...
1
vote
0answers
20 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
1
vote
0answers
13 views

i want to add thickness to my model of a helmet, but i only want it to change the inside

I have a model of a helmet which I intend to 3d print, however it is too thin. how to I add a thickness to the inside of the helmet without changing the look of the outside? this is the inside of the ...
1
vote
1answer
16 views

Bevel segments on bevel modifier not working properly

i'm modeling a box with rigging in order to make it easier to get realistic effect but when i use the bevel modifier and increase the segments it doesn't curve the bevel edge it creates the bevel, but ...
1
vote
1answer
26 views

How do I get rid of the tear in the middle of my object after using the mirror modifier?

I'm sorry if this question has already been asked, but I was following a tutorial and after sculpting, I reapplied the mirror modifier but my mesh looks like this: Is there is any way to fix this ...
1
vote
0answers
33 views

Twisting two objects like rope, without any deformation

I am trying to render a realistically detailed cable, with the jacket stripped back. This particular cable has 2 cores which twist around each other. I have managed to do this by applying a simple ...
1
vote
0answers
47 views

Array + Curve modifier deformation in blender 2.81

In blender 2.81 the array + curve technique does not work as expected i've got a hedge with an array modifier and a curve modifier, to make it follow the path i want. It is working just fine in 2.80, ...
1
vote
1answer
40 views

boolean slice no longer part of blender 2.8?

I'm new to blender and I'm using it to sculpt an object for 3D printing. As part of the design I want to use a plane to boolean slice the object in two objects like in minute 1:30 in this tutorial:...
1
vote
0answers
21 views

The solidify and mirror modifiers are causing choppy shadows

I've been trying to set up a cell shader and have gotten to the part of editing the normals to make the shadows smooth, where I run into this problem. It's a fairly simple setup otherwise, with an ...
1
vote
0answers
25 views

Is it possible to fit an object to an arbitrary section of a curve?

Say I have three arrayed objects: one I want to fit to 0-38% of the curve, one from 38-75%, and one from 75-100%. Or even just one that I want to fit to 40-85%. Is this possible? As it is, the "Fit ...
1
vote
0answers
27 views

Boolean + Particles to make randomly distributed pores throughout a mesh

I am looking to make a random distribution of pores throughout a mesh. The most straight forward approach (in my mind) is to model a few random pore shapes in a collection, use emitter to randomly ...
1
vote
0answers
26 views

Making Scales on a Dragon

I'm trying to make a dragon for 3D printing. I've previously made similar creatures by making a single scale, then, through a long series of Array and Curve modifiers, have created my dragon body (as ...
1
vote
0answers
16 views

How to read vertex_indices of a hookmodifier in python

I have a BezierCurve with the handles hooked to two Empty's. After modifying the shape of the curve with the hooks, I want to apply the shape of the curve without removing the hooks from the ...
1
vote
1answer
33 views

Rigid body simulation not interacting with objects that have an array modifier

I'm trying to animate objects falling onto a conveyor and falling off the end. I'm using a conveyor belt constructed by using an array and curve modifier to pattern the segments around the curve. ...
1
vote
0answers
44 views

Remove F-Curve Modifier from all selected keys in Graph Editor

I added an F-Curve Modifier (Shift Ctrl M) to all selected Curves to repeat the animation. Now I want to remove this F-Curve Modifier from all the selected Curves/Keys. Is it possible to remove the F-...
1
vote
0answers
25 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
1
vote
0answers
49 views

How does the Simple Deform modifier work under the hood in Blender 2.8?

I'm trying to make sense of how Simple Deform works. Right now it makes no sense to me. First, if I make a cube, scale it down and subdivide it, then use the Simple Deform (SD from now on), I get the ...
1
vote
0answers
52 views

Applying Solidfy Modifier throws a “Hide, mask and optimized display disabled” error

I'm on the latest version of Blender 2.8. I'm following a tutorial where you make a donut. When I apply the solidfy modifier on my icing mesh, I get a "Hide, mask and optimized display disabled" error ...
1
vote
2answers
44 views

Creating an Array Rotation

I'm having trouble creating a Rotational Array. First I transform the object, a UV Sphere, along the Y axis to the radius I want the array to have. I add an Empty at the world origin. I choose the UV ...
1
vote
0answers
64 views

Bool Tool - overlap threshold (v2.8)

I am using the bool tool really a lot and have been struggeling with that tools in 2.7 for quite some time... My first impressions of 2.8 showed no real difference in the boolean modifier - the ...
1
vote
0answers
34 views

UV map transfer with Data transfer modifier gives ripped borders

guys. I, a Maya user who was asked to adapt my routine to Blender, ran into the following problem: After retopologizing a Marvelous Designer mesh in Zbrush in a way that preserves 3d placement of ...
1
vote
0answers
29 views

How to integrate road into landscape (low poly style)

I'm trying to integrate a road (that i did build using array and curve modfier) into a flat plane (low poly). I can't figure out how to make the road 'cut' the plane; my end goal is to achieve a ...
1
vote
0answers
28 views

Blender 2.77 Unwrapping a mirrored object (Pre-existing texture)

Ok going to rewrite my question as it was a bit confusing. I took .obj shirt that has a existing uv/bump map, and cut it in half along the X axis. I then mirrored the shirt so that I could Edit one ...
1
vote
0answers
32 views

What is causing these artifacts when using booleans?

I'm attempting to follow this one minute tutorial on creating post-apocalyptic buildings. The dude goes hilariously fast But I think I must have missed something. After I create a cube and use the ...
1
vote
1answer
140 views

Object Stack Collapse

It makes a lot of sense to keep copied (arrayed or mirrored) objects around without collapsing the modifier stack for as long as possible. It allows you to make subtle changes to the root objects and ...
1
vote
0answers
14 views

For skinning is it better to make parent or to add modifier?

Hello the community, I'm learning alone in selftaught mode. My purpose is not to do animation but to have stable printable figurine. I want to change the legs positions of my damselfly. I did some ...
1
vote
0answers
30 views

Blender Hair Simulation is making a Wall

In Blender 2.8, I made a grassy area and used hair simulation to create the grass. The only problem is that it seems to have created a wall on the edge of the plane. I have also noticed that as I ...
1
vote
0answers
63 views

Deform/Displace a mesh but keep perimeter

I am currently working on a device called APOBS and a key part of the model is a rope which contains explosive devices shaped like grenades. After I worked on the mesh of the roping inside the ...
1
vote
0answers
46 views

Animation with an Object appearing and Disappearing using Boolean Modifier

I'm working on creating an animation involving the boolean modifier in Blender as show below. I'm happy with how the animation looks in Blender, but when I try to export the animation to Unity, it ...
1
vote
1answer
36 views

My imported STL file has WAY too many tri's in it to edit effectively. How can I reduce it and keep the detail?

I am using Blender 2.79. I've imported a very detailed model originally made in Z-Brush and from there exported to an stl file, (I do not have the original Z-brush file to convert). I imported that ...
1
vote
0answers
22 views

How can I use mirror modifier type of clipping with an edited mode vertices object on to an object mode object

I don't want the vertices of the object with strings to pass over the heart object. strong text
1
vote
0answers
31 views

flip every other instance in array

I have a road with street lamps going along next to it. There is actually just one streetlamp, but I used a modifier to get it to get multiple instances of it to show up along the road. The issues ...
1
vote
0answers
55 views

Make Explosion Out Of Blocks

I am trying to make an explosion out of legos like you see in the lego movies, I have seen a bunch of tutorials for houdini but none for blender. I tried adding a remesh modifier to a smoke simulation ...
1
vote
3answers
66 views

Subdivision Surface modifier deforms mesh on 2.80

I'm learning Blender for a university course, although I already have a few years of experience on 3DS Max. I'm having a problem with the subdivision surface modifier.I have this low poly mesh: I ...
1
vote
0answers
15 views

Bulk-replacing of modifier targets

I want to replace the target "A" of a "Mirror" modifier of a greater amount of objects with another target "B" so that the objects get mirrored by that target "B", all in one go. Both the target ...
1
vote
0answers
22 views

Array + Curve modifiers - dealing with overlapped faces effectively

Is there any automatic way to avoid overlaps in sharp curve angles you can see in the screenshot? I know I can manually select the area, delete faces and fill it using Grid Fill or so, but as I need ...
1
vote
0answers
42 views

Boolean Cut Flickering

I came across a tutorial on YouTube on how to make a disintegration effect and have tried to integrate it into my film: https://www.youtube.com/watch?v=wm4rDDRcbDQ. However, I've stumbled over a bit ...
1
vote
2answers
114 views

Keeping array objects straight when duplicated along a 3D twisted curve in Blender 2.8

i have defined a 3d NURBS curve and want many copies of an object to be laid on the the 3D curve, but without any deformation or rotation on the object. I've tried using a curve + array modifier on ...
1
vote
0answers
32 views

How do I maintain uniform cross section of a DNA structure while bending it?

I am making a DNA finger ring and this is the basic structure below (I just added a few balls for now but once completed they will be at each junction): The issue I am facing is that the cross ...
1
vote
0answers
61 views

Optimising a displaced plane

New to blender and I've run into a problem where I ideally need to subdivide a mesh futher (see attached), but any increase in subdivisons results in running out of memory(I have 16GB) despite render ...
1
vote
0answers
52 views

How to bind Mesh Deform modifier with Python?

I'm trying to bind a Mesh Deform modifier to an object, but when I do that via script it creates one, sets the object to deform with (here child). But when I call bind from the script I does not bind ...
1
vote
0answers
37 views

Is there any XOR option for Boolean Modifier?

Let say we got two object, I want to get the sum of the difference for calculating error between two meshes. As the sum of red and blue area following image showed: Somehow the Boolean Modifier doesn'...
1
vote
0answers
26 views

Curve & Array modifiers causing object to move unexpectedly

I have been having an issue adding array and curve modifiers to my objects. The object looks correct without modifiers. With modifiers it looks correct in edit mode but not in object mode. I modeled a ...
1
vote
0answers
34 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
1
vote
0answers
35 views

Bisect and mirror along normal of edge loop created

Good morning, I have 2 spheres and I want to merge them, creating a filled face at the bisector of their intersection. The fast way is using boolean but I would lose the regularity and I would ...
1
vote
0answers
44 views

Only one side can not smooth

I used skin, mirror and subdivision modifiers in my blender, but I'm having trouble not being subdivision on only one side. I want you to help
1
vote
0answers
38 views

Modifier: Remeshing with blocks. What's the algorithm?

In Blender there is a function representing your object with cubes (where you can find it: see attachment). This makes the object look like Minecraft style (see attachment). This "Minecraft style" is ...