Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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191 views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
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1answer
48 views

How to animate a curve/circle for a tank

I recently created a model of an M4A3 Sherman tank along with the tracks. I made the tracks first with a single plate and then used an array and had it follow a curve circle. This works well for a ...
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59 views

Trying to shape a section of a mesh to insert a 3d printed ball joint

I'm trying to make a ball joint model like this but with my own character. https://www.thingiverse.com/make:489858 I have made the shape I want to cut out of it, but I've used multiple different ...
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137 views

How to use 3d LUT for strips in the video sequential editor?

How to use 3d LUT for strips in the video sequential editor? I know that there is no such function. But I think it's possible to create an addon. How can this be done? I do not know the blender api ...
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16 views

How do I use the curve modifier to make an object connects from one end to the other accurately?

So I am trying to curve this somewhat 3D flat plained object into an accurately divided cylindrical object. But whenever I tried to scale the BezierCircle up with an increment, it would always be off ...
2
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1answer
317 views

Blender python array modifier transforms

Can one get (in python) transform properties (location, rotation ect.) of the objects created by the array modifier? (while the array modifier is active, without applying it) I need to be able to ...
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36 views

Using two different mesh with curve/array modifiers in one nurbs curve?

I am trying to create a road network with different meshes. What I want to do is to change the mesh of those inside the red box in the image below to a different mesh(like bridge). Any ideas how to ...
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137 views

shrinkwrap modifier makes object flat

So i made a cartoon squid and i want to add some suction cups, so i hit CNTRL+7 and aligned them to one of the tentacles, but now i need it to stick to the bottom, so i add a shrinkwrap modifier and ...
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196 views

Is there a better way to do a shingled roof, than an array mod with object offset?

I'm trying to create a pagoda style roof shingle effect, and this is about as close as i can get it to the look I want after about 45 minutes of tweaking and adjusting the scale and rotation of the ...
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84 views

Bug with Apply Modifier ( Simple Deform) as Shape Key?

I create an animation with a plane is transforming to a sphere by using the method describing by @leon-cheung in this topic . I want to apply the two modifiers (Bend in Simple Deform) as shape key ...
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55 views

Rounding building faces

I am very new to blender and have started making a building (image below). It is made of an extruded bezier curve converted to a mesh. However, I would like to round some edges (marked in red below) ...
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74 views

What a “linear modifier” does on the sequencer?

When on the sequencer, there's this "Use Linear Modifiers" option.. What does It mean? by the guide: "Calculate modifiers in linear space instead of sequencer space." but which is the "sequencer ...
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67 views

Why do I have to set my displacement map strength so low?

I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like ...
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689 views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
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533 views

Remove intersecting geometry from multiple objects

This is kind of hard to explain using words. Basically, I want to remove the intersecting part of a model for both objects. Sort of like the exclude function in Adobe Illustrator's pathfinder panel, ...
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252 views

Using the Ocean modifier on a cylinder

I want to use the ocean modifier to displace a cylinder evenly, is there a way to do that? The best I got was for it to work but projected on a single axis, where the "front" is displaced correctly, ...
2
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1answer
226 views

Single Transformation Modifier?

Is there a way to use modifiers in Blender to do things like apply translations, rotations and/or scaling without actually applying it? The use case here is that I have objects built up over several ...
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286 views

How to bake a curve animation

I'm trying to animate a curve with hooks. And I want to upload the curve to Sketchfab but it doesn't supports curves it gives errors on the model, so I want to bake the animation to a mesh madded by ...
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0answers
882 views

Exporting Wave Modifier Animation into Unity

I've made this controller with a wave modifier. What would be the best way to export it into Unity? The animation doesn't need to be modifiable in Unity so i thought baking it to keyframes would be ...
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86 views

how to create randomness to explosion effect?

Guys i tried to create a breaking soap bubble effect using blender using particles and explosion modifier. The render looks artificial and couldn't match the real effect.I think certain level ...
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145 views

Hide object part under a plane base on normal and point (dynamic bisect) with python

I'd like to hide a part of an object based on a plane, like a bisect with clear inner/outer but i want to keep the possibility to make this change dynamic in real time (it is done with python through ...
2
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1answer
139 views

FCurve Noise modifier: set “Offset” value using Python

First of all: excuse me for my terrible english. Is there any way to set "Offset" value of "Noise" modifier in Graph Editor using Python?
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85 views

Vertex moving other vetices (not proportional editing)

I have not have enabled proportional editing.
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335 views

How can i simulate erosion and corrosion on objects?

It´s possible to simulate corrosion and erosion on object geometry and texture ? So, what im trying to ask, is if it´s possible to simulate erosion on this blocks. By Geometry and texture. Like ...
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1k views

Data transfer to a mesh with different topology

Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology? I thought the Data Transfer Modifier could do this, but I haven't ...
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363 views

Array modifier with varying scaling/scale to curve

I am looking for a simpler way to create what I have manually done below. I have a curve in orange and a mesh (the grey sphere) centered at the origin. I want to array this mesh. The center of each ...
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88 views

Is there a way to “pin” a vertex to a tracking point?

I am looking for a way to pin a vertex to a tracking point. I tried using hooks but it seems that the vertex moves relatively to its original position by a vector equal to the location of the empty ...
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670 views

How do I smooth out an f-curve?

So maybe it´s a dumb question to the more experienced users, but I´m a noob at animating, so I tried to make a Basic intro(basically a world where there is a simple camera movement to the text which ...
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117 views

Strange Shadowing on Object with Array Modifier

I'm creating a Map for Garry's Mod PropHunt but having some odd shadowing issues. For example on the supports left and right of the trackbeds: Somehow one of the support array's duplicate has odd ...
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519 views

Array/Curve: How do I fix array modifier overlap when combining “Fit Curve” Setting with a Curve modifier?

I am attempting to create an arena using the Archimesh addon and the curve modifier. I created a set of archways and columns with Archimesh, using the built in "create an array of elements" checkbox. ...
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131 views

Smooth modifier settings to match Subsurf

Is there a way to use the Smooth tool or modifier to smooth a mesh by exactly the same amount as using a subdivision surface on it would? For example, if you had a mesh, then gave one copy of it a ...
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664 views

Rotating array objects around a circle

I created an object and used an array modifier to create copies of the object in a circular shape as seen below (using the object offset option around an empty at the origin). I'd like to be able to ...
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181 views

Shrinkwrap with ray_cast isn't accurate

I'm trying to create my own similar Shrinkwrap-Modifier with raycast. Unfortunately the result isn't accurate and I don't know why. It work's with Spheres, all other primitives are inaccurate. ...
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54 views

Adding random tiny flakes (gold) to appear suspended in gel

I'd like to know the best solution on adding tiny floating flakes in a gel solution. I suspect array might get me there but everything I've tried is much to uniform
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63 views

Using a BI texture in Cycles

I'm using a displacement modifier on a mesh like this: Is is possible to get this displacement texture into cycles? I'd like the displacement height to influence the colour of the material.
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210 views

UV Seams and Unwrapping Complications

I'm new to blender and the process of creating seams and unwrapping them has been a challenge. I made this chair with the mirrored modifier, applied it, and then tried to texture it by marking seams ...
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831 views

Applying Mirror Modifier with Shape Keys on a rigged Model

Question: Is there a way to quickly apply a mirror modifier on a rigged character with shape keys? Story: I have a rigged game-character and use shape keys to later transit between a muscular and ...
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0answers
385 views

How to control foam in the modifier panel?

I was recently trying to create an ocean scene and searched up some tutorials, there were lots using a lot of node setups but after a long walk I found a ways to generate foam from the modifier panel, ...
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0answers
188 views

How can I get an entire 2D Bezier Curve Object to accurately curve over a bezier curve modifier?

I am trying to take a glasses object that I created with a 2D Bezier curve and then bend them over a bezier curve via object modifier to make them the actual shape of the of the glasses rather than a ...
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75 views

“Adaptive Skin” in Blender

Zbrush has a feature where multiple objects are merged together into one smooth collective shape with decent topology, called adaptive skin. I tried Googling a way to do this in Blender, but no luck. ...
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169 views

particle modifier with emission

I wanted to make a grassfield and made some objects in a group which are emitted in the scene. I added an displacement modifier on the objects so that they look different depending on their global ...
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0answers
42 views

Modify light source so it will only create highlights and not reach into shadowy crevices?

My model has many protrusions and crevices. I am satisfied with the shadow that currently exists in the crevices, but the protrusions need more highlight to create a sense of volume. How can I ...
2
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0answers
290 views

interactive boolean like in autodesk fusion 360

My friend is considering to invest time in learning Blender, he has a decade experience using 3Dmx/Maya kind of stuff. So here is his question, that I am trying to translate from Russian, and please ...
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0answers
121 views

Strange behavior when separating by loose parts

I have built a huge tower of blocks by using 3 modifiers that duplicate blocks on the x, y, and z axes. I applied 1 of the modifiers and separated (by loose parts), and this is what happened: The ...
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322 views

Movement of array along curve in BGE

I am new with Game Engine, and I have a problem with something similar to bike chain. During simple animation, I used array modifier to duplicate those single chain elements, and then I used curve ...
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0answers
126 views

Is it possible to modify the parametric texture of a displacement modifier to create a progressive geometry?

For example (see image 1), I'm using a parametric WOOD TEXTURE and DISPLACEMENT MODIFIER on a subdivided plane to create this object. But I want the geometry (i.e. the wave's amplitude) to ...
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387 views

Remesh-Modifier in Sharp mode generates overlapping faces?

I found out that it's better that a mesh consists of quads than triangles (http://blog.digitaltutors.com/modeling-with-quads-or-triangles/). So I thought I will give it a try and use the remesh-...
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0answers
175 views

My arrayed object is not following the curve I've assigned to it using the Curve Modifier

I know there's probably been a million questions like this one, but can somebody help me sort this out? I'm making a zipper with the array modifier and trying to get it to follow a Curve I've assigned ...
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0answers
96 views

Need help with my topology when sculpting and using boolean mod

I used a mesh to cut out a part of my sculpture, but the wound left behind on the topology is ridiculous, I cant use any tools on the wound, or it gets a super rough crazy triangle texture :s Wound ...
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0answers
230 views

Unmirror Weight Paint

I made this character with a mirror modifier (I just mirror the whole character), and now I have added an armature inside of it. But the weight paint is also mirrored. I want to make my character move ...