Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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whats the easiest way to make a dragon ball z style power up using mesh/grease pencil/ curves?

i want to make the shape of the power up. im only tring to get the yellow outline.. ive made a few of them by basically tracing it using curves but that takes so long. im looking for a way i could ...
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28 views

Boolean modifier glitch [duplicate]

I have serious issues with my Boolean modifier. I am using Blender 3.3.1. I have already tried all the answers in this forum but none of it works. This is not a duplicate... I thought this is an issue ...
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How to resize an object to fit inside the hole just made with boolean difference

How can I resize my Empire logo to fit inside the hole just made with Boolean (Difference)on the box? I have made a few attempts with the measuring tool and shrinking it down, but it seems to not ...
2 votes
1 answer
133 views

How to recreate bending from simple deform modifier, within geometry nodes?

My goal is to recreate the simple deform modifier within geometry nodes. So far I got twisting, now I wanted to make bending. On the right side of the image below is an object bent by 180 degrees ...
3 votes
1 answer
275 views

How can I scale an object in an array with a constant offset?

im trying to get an easy set up to create a constant array offset, im fine with any tricks that could do the job ^^ I tried using geometry nodes by looking a bit everywhere and combining stuff but ...
2 votes
0 answers
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Make object visible when intersecting with target path of curve modifier

I am creating an animation of a laser pulse traveling down a waveguide. To represent the laser pulse, I am using a long cylinder-like object with an emissive shader. To make the pulse follow the ...
1 vote
2 answers
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how can i sharpen part of a mesh with the subdivision modifier [duplicate]

ok I understand the title dosent make sense and mostly understand how the subdivision modifier works. I want to put subdivision on this mesh but keep these sharp parts preferably I would like to do ...
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Empty, Clear, Delete modifier field using python - MeshDeform

trying to clear the Object field of a MeshDeform modifier on selected objects. My current code populates the field but I would like to check if the field is empty and then clear it if it's not. I ...
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1 answer
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How do I remove the strips on the mesh?

I have recently run into a problem where after subdivisions, my mesh will create these horizontal streaks across the object. Is there any way to fix this?
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1 vote
1 answer
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How to make christmas lights? A tapered coil of balls or a wrapped cone?

Three years ago, I first tried to create a string of Xmas lights using a tapered coil. It "worked", but the results were ugly (and incredibly difficult to texture.) The texture was applied ...
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3 votes
1 answer
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How can I seperate a remeshed object (Remesh modifier/Voxelization) into different cubes?

I used the Remesh modifier to turn this torus into voxels (cubes). I would like to have each individual cube as a different object. Even after applying the modifier, I encountered two problems: The ...
4 votes
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How would you approach to wrap these two meshes together?

Reference Image: My Blend file so far: The puzzle I made in illustrator and imported as SVG. Cleaned it up Head model from cg trader I've tried height maps and also using wave modifier with the ...
1 vote
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Any way to un-subdivide bare edges (or not subdivide in the frst place)?

So, I'm fiddling with cloth sim. Which means, of course, I need lots of faces. I'd prefer to get them via the subdivision modifier so as to not degrade my ability to tweak the original mesh. I also ...
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Switching between LODs of models depending on the distance from the camera

I want to set up the scene so that my model's pre-made LODs switch depending on how far away the camera/viewpoint is. I searched the forum posts on this topic, but mostly they recommend using ...
1 vote
1 answer
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Arrays & Curves & Scaling?

Too much gap in spine after scaling curves, how should I modify to normal state?
3 votes
1 answer
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How to Apply Modifier on selected faces like applying material on selected faces?

You read it right. So today I learned that we can apply a material on selected faces in an object using "apply" button. I was believing that I could do the same with modifiers and particles ...
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how to Syncronizing build modifier with object constraint follow the path

how do to animate Image as plane with follow the path/ curve along with build modifier at same starting point and animation speed The following are the steps I have tried but the results are not as ...
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216 views

Subdivision Surface modifier, `adaptive` not available?

i´m using blender 3.3 and i have the following issue. In experimental mode there is an adaptiv option in the subdivision surface modifier, which is great if you ...
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How to texture paint this image onto a mirror object?

I am having trouble texture painting my image onto my object because the object is mirrored- so when I paint onto it, the texture is therefore also mirrored. I've tried applying the mirror modifer, ...
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1 answer
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Data transfer is making my mesh become dark in colour

I'm doing a data transfer from one object to another and its making the data transfer become extremally dark-shady.
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1 answer
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mouth shape is not good

i want my mesh mouth look like this but there is problem in my mesh character mouth you can see it in secound picture https://drive.google.com/file/d/1SNto8tInCks95Y-760n3UugyOjGWwu2_/view?usp=...
2 votes
1 answer
86 views

How do I make a messy sculpted surface smooth?

I have recently gotten into using the sculpting tab in Blender. I have always just used the layout tab, manually moving vertices, using modifiers, creating faces and edges, etc... But I have started ...
3 votes
1 answer
196 views

Object to hexagons

I want to change a model into hexagons. looking for a similar result: Is there a way to rearrange the topology of any object to be made out of hexagons, sort of like the triangulate modifier but to ...
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My model used to work so fine, but now only its bones move, not the mesh itself with it!

Here's a image to show u what actually my problem is: Didn't change any settings, except the textures. I got the same model in another blend file that works so pretty fine but this one not! i really ...
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1 vote
2 answers
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Boolean tool won't work after several attempts to fix problem

I'm a newbie and currently to create an organic shape. For this I wanted to use the Boolean tool but it is not working. I tried to "recalculate normals" but still it is not working. I also ...
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Apply geometry node on curve [duplicate]

I ve been trying to create a set of verticies on a curve with a uniform distance in Blender. After failing with having the curve represented as a mesh,i ve found out that the curve has precisely the ...
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Python script not iterating through all objects in collections

I've written a script in order to create simplified versions of objects which I will later import into Unity to form a Level Of Detail group (LOD). The script is supposed to perform the following ...
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1 vote
2 answers
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cannot apply geometry node for hair curves

Hello, I followed a tutorial to use hair and geometry node for scattering (https://www.youtube.com/watch?v=U550q0XQNOo&t=603s). So I have my hair curve, the Surface Deform modifier and a 2nd ...
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1 answer
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Shrinkwrap not projecting onto mesh?

I'm basically trying to shrinkwrap this eye onto this face: Unfortunately, after choosing project, and the axis accordingly, the eye failed to project onto the model. It's as if I never shrinkwrapped ...
2 votes
1 answer
277 views

Shrinkwrap modifier leaving small gaps when applied

I'm applying the shrink-wrap modifier, but I have noticed it's not completely wrapping onto the mesh, its a few pixels away from my target object.
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How to Boolean union thousands of objects?

I am totally new to Blender and to Python. And coding in general... I have a building model exported from Autodesk Revit with lots of walls modeled as “butt jointed” rectangular boxes in mesh format. ...
1 vote
1 answer
84 views

Separating an object with boolean intersection modifier generates extra vertices

I have a large model (*.obj format) that I want to split into cubes. I am doing this by creating an array of cubes and then applying a boolean modifier to the model, using the cube array as the ...
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Copy of eyelash offset from the original shows in cycles, but not in material view

Pretty much as the title says, attached picture shows this. I have no idea what causes this, the issue isn't present in eevee nor in any other view type... just cycles (I know my eye is off, but ...
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Apply as Shape Key in Shrinkwrap modifier gone?

This option existed in previous versions but seems to be non-existent in 3.3. Is it hidden somewhere else or is there an alternative to having the same result ? I wanna do a morphing animation and I ...
3 votes
2 answers
222 views

Creating a round bowl shape with wavy edge

I want to create a mesh like below. I thought there are some ways to create this, but I don't think there is perfect way. Make a curve part of the wave and apply array modifier. It is very direct ...
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2 answers
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How do I get these two mesh parts to twist and meet each other at a single edge?

The two pieces on the right side of the image have different normals, and I want the top curve of the B to gradually turn into the bottom part. I've tried simple deform and SimpleBend but haven't ...
2 votes
1 answer
238 views

How to connect a Field Node to a Group Input Node? Geometry Nodes Question

My question is quite basic: In Blender, you can connect certain sockets to the Group Input Node, which will then allow you to directly change the Geometry Node's settings (Since they are also ...
0 votes
1 answer
47 views

Displace Modifier Not Turning my Sphere Into a Blob

I've exported an STL from Rhino / Grasshopper and would like to turn my sphere into a blob shape. As I'm new to Blender, I asked around and someone suggested the Displace Modifier with a cloud texture....
1 vote
2 answers
56 views

Seamless mesh array modifier

I have symmetrical mesh which I want to be used as tiles but as you can see on the picture there is a seam when I use the Array modifier is there a way to be made seamless?
3 votes
1 answer
79 views

Is it possible to hide parts of a mesh where it intersects with another?

First off I am incredibly new to blender and have been working through my project by searching for tutorials online. However I have an issue I can't find a solution to. I am working on a Fashion based ...
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2 votes
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58 views

Msgbus - Subscribe to Modifier Changes

I'm trying to subscribe to changes on modifiers of the active object? I am not very comfortable with the message bus system, so I wondered if this is a limitation of msgbus or if a different path ...
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Why is my subdivision modifier not applying to my render ? You can see it is enabled for renders

In the viewport, you can see the cake is smooth and it has a subdivision modifier with a viewport level of 5. The icon to allow it in renders is checked, yet it doesn't seem to work when I do a render....
1 vote
1 answer
24 views

array on curve deforming my mesh

I'm trying to make these triangle pieces for the "sun rays" be on a curve and arrayed around the sphere or "sun" model. The image above is before the modifiers on but some reason ...
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Fixed - Objects disappearing after boolean difference

After much searching and frustration, I finally worked out this problem - I know others have had it because I have trawled the web looking for an answer! If you are trying to split something using a ...
2 votes
1 answer
33 views

One of my half round can't bevel

My mesh has one of half round that can't bevel. I don't know how to fix it
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The wind Field effect is not applying to my cloth plane

I realise this is a common issue but I tried a lot of things and didn't manage to find a solution. I am new to the software and sorry for my ignorance. Like a lot of people before, I am trying to ...
0 votes
1 answer
33 views

Transform to close gap in plane mesh without adding to mesh

I'm stumped with a problem that seems really basic, but I can't find a solution in the documentation or previous questions, so if someone could help me out, that'd be really great. I have the plane ...
0 votes
0 answers
31 views

How to apply bevel modifier to only outer edges of a mesh?

I have a mesh that has two BoolTools modifiers (plus I plan to add more), followed by a single Bevel modifier. I want the bevel modifier to bevel all the "outer" edges of the mesh, but not &...
1 vote
1 answer
48 views

Bezier Curve does not want to work with Array or Curve modifiers

So I've got a bezier curve and I want to use it to create a super simple road. The road object is literally just a plane. Whenever I add the array modifier to the road and set it to fit curve it only ...
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Merge by Distance isn't working as it should

I have been going over some models for our group project and noticed there are double vertices, I suspect these came from a boolean cut. As you can see the vertices are on the same mesh, both vertices ...
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