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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Shrinkwrap Effect in Geo Nodes?

I am wondering if the following is possible. I am hoping to 'shrinkwrap' the Hexagon pattern to the surface of the model. Difficulty I have is it needs to be done in a non destructive way. If you take ...
Neil McNally Design's user avatar
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0 answers
17 views

Glass Shader with Boolean Difference operator?

I created a cube and a smaller sphere, used Boolean difference to cut the sphere away from the cube, then applied this modifier, and moved the sphere out of the way. I use the Glass Shader on the cube,...
Hugh Perkins's user avatar
1 vote
1 answer
21 views

Subdivision glitch, what's going on?

I'm sure there is only one node at each turning point. Some edges cannot be rounded properly, why? ---edit--- I think I know what the problem is...that surface has been opposite, but I still don't ...
MaoHuPi's user avatar
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0 votes
1 answer
44 views

Boolean and Geo Nodes Causing Problems

As you will see from the screenshot and the blend file I am having difficulty with the 'screw holes' The one on the left is overlaid on original geometry and booleans fine. The one on the right is geo ...
Neil McNally Design's user avatar
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1 answer
29 views

Limiting the Instances on point to +z (the topside of the model)

I am using a series of modifiers and the solidify creates instances on both sides of the model when I only want to limit it to 'top side'
Neil McNally Design's user avatar
1 vote
1 answer
69 views

Geometry Nodes : Align euler to Normal vector not working with modifers

From the screenshot supplied you will see that the node setup is correct for align Euler (I think) but the lattice modifiers I have used (and need to keep for non destructive editing) don't seem to be ...
Neil McNally Design's user avatar
0 votes
1 answer
29 views

How to shrink this cross mesh on this object

I'm trying to shrink-wrap this cross object on this complex shape with curves. It shrink-wraps but the result is bad. Is there another method to do this? I also tried offset, it does shrinkwrap but ...
blender breath's user avatar
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1 answer
26 views

How to move the original object after using the spin tool

I'm learning how to make polar array in Blender. I saw this video that, among the other methods, explains how to use the spin tool. A very simple test: create a base object, say a cylinder move to ...
Mark's user avatar
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Where is the modifiers tab on the graph editor when trying to modify point light brightness?

I recently followed a fairly recent tutorial about creating candle flame, and one aspect was adding a "flickering" point light to simulate the flame light. In the tutorial they add a ...
Eric Eaklor's user avatar
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1 answer
38 views

Extrusion or Keyboard shortcut Ctrl + B doesn't work correctly

I want to make smooth edges on an object, but for some reason artifacts appear in the form of unnecessary edges, I ask for your help. I also attached the project file below in gogle Disk. File: https:/...
Egor Vorobey's user avatar
0 votes
1 answer
46 views

How to animate arrayed objects individually

I'm trying to achieve this "growing" city effect using array modifiers to create a grid and then animating the grid so the objects move up from the floor into place. I managed to achieve ...
Serg's user avatar
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0 answers
27 views

when i join objects, it goes into wireframe and deletes modifiers

https://gyazo.com/a2660538e1065da70101e2a7083c0eb7 this happens every time i try to join a object. I select the two I want to join, and then I join them, and they become wireframe & un-subdivided. ...
taymanzar007's user avatar
1 vote
1 answer
42 views

Problems with using freestyle and array modifier together and freestyle clipping through objects

I'm relatively inexperienced and am having trouble figuring out how to remove the freestyle lines between array duplicates. I'm also having trouble with freestyle going through objects the building ...
fox's user avatar
  • 55
-1 votes
1 answer
27 views

Modifiler Boolean doesn't work. Why?

My problem is that I want to delete part of an object on an object using another object and a Boolean modifier, but for some reason all this does not work correctly, below I left a link to a video in ...
Egor Vorobey's user avatar
2 votes
1 answer
35 views

The duplicate object resulting from the mirror modifier does not follow the others when changing position

I'm trying to follow this tutorial; https://youtu.be/au5bwPB5pi8&t=6m23s After pressing R-X-then typing 60 degrees, the duplicate result of the mirror modifier I used does not follow. Making the ...
Nathan's user avatar
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0 answers
178 views

Blender 4.0 Remesh creates a blocky look with an unusual topology

I am creating a basic human within Blender version 4.0. I have never came across this situation before. I added cubes, used a subdivision modifiers up to 3. then applied once I got the shape I wanted. ...
Chris St John's user avatar
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0 answers
19 views

Skin indentations on body mesh

Like the title says, I'm experimenting with making cloth and wanted to ask if there's an easy way to make skin indentations on a body mesh under a tight cloth mesh that doesn't involve sculpting or if ...
MarieAnton's user avatar
2 votes
1 answer
107 views

Using a texture with the wave modifier to highlight crests

I'm wanting to apply a gradient texture to an object that is using the wave modifier, in a way that only the wave crests, or a z-range, get a color ramp band. It doesn't work with the wave modifier ...
Sam Mitee's user avatar
2 votes
1 answer
109 views

Bend feature of simple deform modifier doesn't work as intended

I was trying to use the bend feature of the simple deform modifier, but was unable to made it work as intended (i.e it doesn't bend the edges following a round shape, instead it bends both ends to ...
Ghufran's user avatar
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0 votes
1 answer
23 views

Object not following entirety of Bezier curve using array and curve modifiers

I have had a look around and believe I have a unique problem. Here I have a long, complex Bezier curve, the min and max radius is one and both the mesh and the curve are set to the same origin and all ...
RainbowDoritosAreMine's user avatar
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0 answers
22 views

Shading works for mirrored object only

I have mirrored the right eyeball and went to Shading. But what i do there only applies to the left eye. I've made a material and selected it and assigned it but nothing seems to happen. I thought i ...
andreeeatrying's user avatar
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0 answers
28 views

How do I correctly apply array and curve modifiers for this object?

In my project, curve and array applied and object is in x axis. That is fine but I want to rotate curve slightly (30º) in edit mode and after that curve modifier deform axis is same but object rotates ...
harish choudhary's user avatar
2 votes
2 answers
249 views

Boolean Geo Nodes Animation Mesh Glitches

I am attempting to animate a keyboard plate being revealed using Mesh Boolean node inside geo nodes modifier, however, and this is not not the first time, for some reason during the animation the ...
atkaizer's user avatar
  • 466
1 vote
1 answer
26 views

UV project modifier, not working properly

I used a UV project modifier and an empty that acts like a Cube Projection, but after applying the modifier to other objects, some of them worked fine, but the others did not. what do you think the ...
Pooya heydari's user avatar
0 votes
1 answer
87 views

Denting a sphere into a plane

I would like this plane to deform around this UV sphere — specifically, in a way that makes it look like a sphere was violently rammed into the plane, causing a wide (not completely sphere-shaped) ...
KEY_ABRADE's user avatar
0 votes
0 answers
22 views

Control Visibility (Viewport-Render) of All Modifier at once

I have a Collection, in this collection I have Multiple Mesh with each multiple Modifier. I would like to control the visibility in Viewport and Render of all Modifiers with same name at once. I have ...
BLenjamin's user avatar
3 votes
1 answer
65 views

Subdivision modifier not working properly on a cylindric shape

I applied a Subdivision modifier to my mesh and this is what I got Actually, I expected this to become an ellipsoid
zergon321's user avatar
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0 answers
16 views

is there a way to extrude a B&W 2d video into a 3d object?

I know you can do this with vector images and SVGs and extrude them to 3d, but I wanted to make a black and white video displace fluid and was wondering if I could use a black and white video to ...
NIDNHU's user avatar
  • 1
0 votes
1 answer
40 views

How to make big number of holes [duplicate]

I need to make a big number of holes as shown in the video but more efficiently I also join cylinders but my object is union with them video. Why sometimes it Difference objects but sometimes Union ...
bluesky's user avatar
  • 103
1 vote
1 answer
31 views

Modifying an Arrayed Object

Let's say I wanted to array a cube around a cylinder like so: I have also added a lattice on the main cube that has the array modifier on it. Now if I adjust the lattice by moving down the bottom ...
Glooc's user avatar
  • 15
0 votes
1 answer
30 views

Array modifier with Object Offest generates a large flat object which is not a copy

I am following this tutorial. At the 3 minute mark we create an Empty and make it the target of Object Offset on an Array modifier. With Count=1 the scene looks as it does when there is no Array ...
spraff's user avatar
  • 127
0 votes
1 answer
22 views

Possible to have unique sculpts of linked mesh?

I have a character base mesh and want to make variations of it that share the same underlying topology, a common use-case for games. "Duplicate Linked" shares the underlying mesh in the way ...
mr.b's user avatar
  • 149
0 votes
1 answer
63 views

Multiresolution subdivision gets rid of smoothing

Above is what my retopo low poly mesh looks like with the multires modifier on it. Above is what the underlying sculpt looks like. For some reason the multires modifier gets rid of the smooth shading ...
Mr Calamari's user avatar
0 votes
0 answers
42 views

VSE Audio Strip Modifier, using the Equalizer

Happy New Year! How does one properly apply the equalizer modifier in an Audio strip? In particular, this "Copy to Selected Strips" option. The various things I've tried appear to make no ...
Devany's user avatar
  • 13
0 votes
0 answers
24 views

How do I fix this Boolean Problem?

I'm trying to make a recreation of the BioShock title card from the trailer, and I'm trying to make the Indents behind the titlecard. I created curves and snapped them to the proper positions, and ...
Enfinite's user avatar
0 votes
0 answers
65 views

Wood splinters bursting

How to create such wood splinters as in the screenshots below? I found videos and tutorials on how to break a wood model with the boolean modifier but it found to only break it in half and not like in ...
JustCan's user avatar
2 votes
1 answer
56 views

Boolean Modifier is merging weirdly

I've been wanting to cut out a specific shape of my objects, but anytime i use the Boolean modifier it merges the two objects. Here's a list of things i already tried/fixed: All the normals are ...
Katelyn's user avatar
  • 23
6 votes
3 answers
474 views

Is it possible to have an equivalent of Array modifier with decreasing count?

I want to create a simple radial topology starting with a primitive (brick) for a tower, I started with the following: In this example taper effect is achieved by editing angle of bezier curve ...
J. A.'s user avatar
  • 175
0 votes
0 answers
107 views

How do you create an array of parent and child?

I want to create a group of objects that I can create an array of. Parenting the objects to an Empty doesn't work. Parenting the objects to another object doesn't work. What is the fastest way to do ...
kariomart's user avatar
  • 243
3 votes
1 answer
123 views

How do I close the gap after using Screw and Boolean modifiers?

I'm new to Blender and currently attempting to create a rope using the Screw modifier. After 'cutting' the rope with a Boolean shape, I am left with gaps that I need to fill seamlessly. The attached ...
Alex's user avatar
  • 33
1 vote
0 answers
47 views

Displacement texture same size across different size of cubes

I have two cubes of different sizes where I want to displace a texture on. In this particular case a brick wall. I want the bricks to be of uniform size on the small cube and on the bigger cube. ...
kenny's user avatar
  • 111
1 vote
1 answer
23 views

How can I get rid of these points around the hips of my model when using the subdivision modifier?

I am trying to model this character but the hips keep pointing out of the model... How can I make it more uniform with the body? .blend file here:
prestonferry's user avatar
0 votes
0 answers
22 views

How do I create prongs that are cut into a curve ring and that cover a object?

I want to create a ring where the diamonds are jaded into it's sides with prongs that are part of the ring and are connected to it. This is what I have achieved so far.
Atharva Deodhar's user avatar
2 votes
2 answers
202 views

Morph Animation Between Two Different Objects

I'm working on a project and I need to make an animated morph between 2 completely different objects. I tried various videos on YouTube but I was not successful. One of the objects is a cube with Subd ...
Toprak's user avatar
  • 23
0 votes
1 answer
38 views

How to keep an object a fixed distance from a fixed camera while following a moving path? (lock Y/Z but follow X)

I am using a cycle modifier to animate things moving - imagine an infinite roadway scenario. The roadway is built on top of a Bezier curve (the path). The road is attached to the Bezier, the Bezier is ...
Erik Jacobs's user avatar
0 votes
0 answers
44 views

How to create a bracelet chain with different objects arraying around a curve

I want to wrap the three objects around this curve such that they appear like the beads in a sequence (cube, sphere and cone) and don't deform.
Atharva Deodhar's user avatar
0 votes
1 answer
31 views

How can I temporarily follow a path that's animated via cycles?

I'm trying to have an object swoop in and then begin following a path. This post kinda sorta seems relevant, but I have an added hitch. I've got a Bezier curve that is moving, and I'm doing so via a ...
Erik Jacobs's user avatar
0 votes
0 answers
22 views

fill unconnected bezier curves with smooth shapes to create mesh

Using Adobe IIustrator, we created svg from png file. Once we imported svg into blender we found disconnected Bezier curves. this seems to be long pending issue with blender.. Initially we tried by ...
user1577494's user avatar
0 votes
0 answers
19 views

Blender boolean difference not working as expected

When a apply a boolean modify to my terrain mesh it is not applying it correctly. Here is my terrain Here is the water I would like to cut out. but when I cut it out, I get the following I ...
jsbroks's user avatar
  • 101
0 votes
0 answers
47 views

Why is the modifier subdivision not working?

I enclose a video. Below, I test settings in the Subsidivion modifier and nothing seems to be working. What am I doing wrong?
Rita Geraghty's user avatar

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