Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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How to apply the animations that uses modifiers?

I have bunch of arrayed chainsaw blades which I animated it by making it follow a curve, but when I apply the curve modifier the blades doesn't follow the curve anymore. Is there a way to apply the ...
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3 votes
1 answer
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How can I make an array around deformed object?

I want to create a ventilation so I made this: I have a rib (near cursir) and I want to create an array of that's ribs along my mesh. How can I do that? I've tried to use object offset in array ...
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How can i create a new edge loop / vertices where i've joined two separate objects? Boolean gives me strange results [duplicate]

Hello, I am very new to blender. I would like to join the top part of my vase (the long bit) with the base, and bevel out the join so its not so sharp. (same with the handles.) I've tried to use the ...
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1 vote
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Is there a way to create an array within an array if still working on the model?

I am still working on this section of the mesh/object(?), but I want to duplicate this section of the flower and continue to working on rest of the Milkweed plant. Is that possible? Sorry, just stared ...
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1 answer
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Is it possible to make an array modifier "fan out"?

In this picture the first row has 5 and the last row has 15 seats. Is it possible to use two array modifiers to accomplish this task?
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Boolean Modifier Being Ignored

I've been trying to create a cartoon-like mouth however when I go to render (and even sometimes in the viewport) the boolean modifier that is making the mouth visible is ignored. This is what I'm ...
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Playback lag when displace modifier keyframed (pictures)

I'm having a rather confusing problem. Playback in the viewport (material preview) is great (full 24fps, no lag), but only as long as I don't have any keyframes on a displace modified I'm using. ...
1 vote
1 answer
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SubdivisionSurface modifier doesn't work properly on new version of blender [closed]

On v2.93.9 work fine but ob the new one...
3 votes
1 answer
55 views

I want to create an animation of tape distortion

I would like to create an animation of the subtle distortion of the tape as it is turned over. (Please reffer attached image). There are several points I find very difficult in this animation. ・The ...
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2 votes
1 answer
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How to make a chain look like it's hanging naturally?

I made a single chainlink then used an Array Modifier to duplicate with object offset linked to rotated "plain axes" object to rotate alternating links. I made a single link to be the anchor ...
1 vote
1 answer
35 views

Having trouble aligning an instanced mesh to another object

I am trying to create this Geode and so far so good. However I can't seem to align these crystals I created so that they face inwardly. I have tried to align them using the Align Euler node to no ...
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my armature is having some issues its not connecting with follow path

my armature is having some issues its not connecting with follow path when i select armature then nurbspath then click CTRL P CLICK ON PATH CONSTRAIN NEITHER ITS CONNECTING WITH IT NEITHER SHOWING IN ...
1 vote
1 answer
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Is there a way to boolean difference curve objects?

I want to avoid converting my objects into meshes. Can I boolean from extruded curve objects? For example, here I am trying to boolean out the interior of the letter "a" from an extruded svg....
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Object gets narrower at tight curves when following a path

I'm making a racetrack for karts. I used a path to get the layout of the circuit, then added a shape and used array and curve modifiers to make it follow the path and complete the track. But for some ...
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Blender array objects and point them towards a specific point with curve [duplicate]

Is it possible to array objects along a curved path and orient them towards a specific point? Let's say I want to array little lines along this curve and I want to point all the lines toward the 3d ...
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1 answer
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Data transfer Custom normals Not working/responding to proxy being moved

I was following this tutorial https://www.youtube.com/watch?v=7KzhNYyp63A&list=PLZpDYt0cyiusDdsgdb9FgfT7onV7th8mJ&index=11 In order to make a model that shaded in a similar manner however for ...
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How can i export .fbx to Unity with shapekey when armature is on

I make my avatar for VRchat3. I make shape keys on my avatar which has armature modifier. When I export .fbx to Unity, There is no shape keys('Blendshape' is missing even though I import that) because ...
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-3 votes
1 answer
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How to convert into a single mesh

With the boolean modifier, I have made a union between two meshes with this result: .. including this face, where the meshes intersected: Any suggestion or help to make this into a single solid mesh,...
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Pinning/Hooking a Cloth to a different, rigged model's vertex groups

I'm making a model that includes a helmet and a plume. I'm trying to hook the plume to the helmet with the following vertex group: I've already configured a cloth, hook, and data transfer modifier on ...
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1 vote
1 answer
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How to Model Pummel (Sword Handle)?

I'm trying to make this pummel. I'm not sure where to start. If you look at the base of the blue circle where the red gem is there's a triangular shape. Ive tried extruding vertically but it isn't ...
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1 answer
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Boxcutter slice following the internal contour

I would like to know if there is a quick way to use boxcutter slice functionality to get a slice that follows the internal edges of an object. See below: The below was created in Vanilla -
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1 answer
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The boolean modifier changes some part of the face orientation of the design

I've browsed the internet in a search for this problem but I haven't find anything that could explain how to fix it. I am trying to create a stamp to print in 3d to emboss. I've created my design, ...
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Can anyone explain why these creases occur on my model?

Hi, been having trouble sorting this out used a boolean modifier and cant seem to find a why a to resolve this. Not undertsanding why this is happening. Thanks
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3 votes
1 answer
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Applying subsurface modifier is making circular UV into starburst

I'm working on an air purifier which has power and other controls in the middle, I added a UV map to the model with the power button and other control icons, but when I add a subdivision modifier it ...
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4 votes
1 answer
437 views

How to make this toroid-like mesh?

I'm talking about the stack of toroids in this post. My first attempt is on the left. I literally stacked up a bunch of toruses, overlapping them to create a "solid". It renders well enough....
1 vote
1 answer
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How to use index and value field of particle instance modifier

I have a particle instance modifier that actes upon a cylinder and uses a hair particle system. If I try to type anything into the Index or value field to name them for use in a shader I get an error ...
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Particel Instance modifier Particle Info node blank

I have a Hair particle system that I use in a particle instance modifier on a cylinder. Within the shader for that cylinder, the particle info node is blank. Any Idea how I could get the info from the ...
2 votes
1 answer
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Problem with Boolean -> Intersect

Intersect should be the opposite of "Difference" but this does not work. My mash is invisible, when I use Intersect. Difference works perfect, but I neet the other direction. What's wrong in ...
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4 votes
2 answers
466 views

Apply a copy of an object to each disconnected curve using the curve modifier

The curve modifier allows you to specify a curve object for a given mesh with the modifier applied. However, when the curve object itself has multiple disconnected curves, the modifier seems to pick ...
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1 vote
1 answer
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Array and curve modifier not working

I am trying a stitch effect The problem and managed to make it on most of the project, but on some parts is just impossible(as this one that I'm asking for help).. where is the mistake that makes it ...
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How can I make light in a transparent object pierce through all opaque object that block its way without using boolean modifier

Here's the thing, I tried to make a very thick window that go thorough multiple walls. Usually I will add boolean modifier to the wall to make difference with the window to create a hole, but I ...
2 votes
1 answer
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How to model this criss cross shape

I've tried using the wirefram mod. But the wireframe isn't flat. I've tried making the grid on a cylinder > removing faces> converting to curve >curve panel increasing extrude and depth but ...
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2 answers
56 views

Geo Nodes: randomly rotate individual instances in double array?

I have a simple double array made with mesh line and instances on points and i want to rotate each block individually, but it ...
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I cannot see wiremesh in editmode

I have a problem. When I go to edit mode (a cube with subdivison surface modifier), then I switch the wireframe display, there is no edges, I cannot see the object and the mesh properly. I tried the ...
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2 answers
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Why does my Displacement Map look alien?

Why does my displacement map look like an alien landscape? Adjusting strength only lessens the degree, but adding additional sub surface mods causes the system to crash. round 2 okay so I filled the ...
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0 answers
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Bevel problem (im new to blender) [duplicate]

I recently got to blender and while trying out the bevel modifier on a cube i couldnt get what i wanted. I am using blender 3.3.1. So i wanted this: But i can only get this: How do i fix it? and ...
0 votes
1 answer
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Rim of a mesh is staying rigid in sculpt mode

I have a mesh which can be deformed by the grab brush without any problems except the outer rim of the mesh. For an example, here I added a plain plane and just switched to the scuplt mode grabbing in ...
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1 answer
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I'm trying to define a function for the decimate modifier without success

I'm writing a plugin for Blender to apply the decimate modifier automatically given an angle limit. I'm working on this little project just for fun and also to meet some of my recent needs. I'm trying ...
1 vote
1 answer
59 views

Is there any way of running sphere projection after a modifier?

I have made a displace and decimate modifier pipeline to generate a globe with height map displacement. However the UVs after this process become messy. Even recalculating UVs by geometry nodes still ...
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How to unbend some part of mesh?

I want to unbend some parts of the mesh. Below i have a Plastic model below the plastic model the is leather which has been bend on the pillow. The Plastic model and the leather are been pasted, so ...
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0 votes
1 answer
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How to set an objects location and rotation to individual particles in a system

I have a particle system representing a school of fish, my goal is to render a cryptomatte of each fish in view of the camera individually so I can generate a masked dataset from it (index/semantic ...
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1 answer
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Collada exporter doesn't export some polys when modifier order is changed

Suppose I have a boolean and then bevel modifier like so: Then I export using the collada exporter with the "apply modifiers" option and I get this: However if I reverse the order of the ...
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1 answer
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How do I keep Smooth Corrective Modifier from affecting face Shape Keys?

I'm using Smooth Corrective Modifier to help keep the joints in the mesh on my model from looking ugly but while that fixed one problem it causes another where the ...
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2 votes
0 answers
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Creating a procedural continuous trail following an object

I haven't found a single post which results in an actual trail so i tried making one a while ago; (Render of my old system). But it would break easily and the trail would flip orientation randomly, so ...
1 vote
1 answer
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bpy do something every time an object is added

How can I make a condition for every time a new object is added to the scene? Example: Every time an object is added, it's given a triangulate modifier?
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1 answer
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Grease Pencil silhouette to Mesh - how can this be achieve in Blender?

I need some help to see how something may be possible. I don't believe this feature exists yet but I'm curious to see if anyone has ideas on how to achieve it through geometry nodes/addons/whatever ...
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Whats going wrong with the Hinge

With the boolean modifier, I try to cut both the end, what's going wrong, and why there is overlapping. I want to make a hinge so that it can fold, Any suggestions or help? thanks
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0 votes
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How to make an object do subdivision AFTER boolean'd by another object?

What I do: Create object A Create object B Add boolean modifier to A, make difference with B Add subdivision surface modifier to B What I expect: Blender do boolean operation between A and B first ...
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1 answer
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Making the result of an array modifier into a manifold shape

I am trying to create a tyre that I can 3D print. I tried several methods from various tutorials, but they seem to be meant for animation rather than 3D printing and I always seem to end up with very ...
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1 answer
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Copy modifiers doesn't work properly

I have a set of objects, every object is a line with two vertices. On one of them I put skin & subdivision modifiers 1 and after that I select the rest > select the object with modifiers > ...