Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Doe's a boolean modifier is needed for this problem?

I'm a Blender novice working on a project of glasses with multiple parts. My goal is to have the bridge (blue part) cut off by the frame (red part) for a better fit. I attempted to use the boolean ...
PriseHDMI's user avatar
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Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
꼼하지락라이프's user avatar
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How to use bezier curve in shrinkwrap modifier with vertex groups?

I'm trying to make neck part of sweater: and I thought that I can do it like that: create bezier curve make vertex group for neck part of sweater add shrinkwrap modifier to curve with selected ...
Сергей's user avatar
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How to make a cut out on objects created by modifiers?

I have an object (cube) replicated by modifiers. Now I want to cut out a dedicated other object (cylinder) from it using a boolean modifier (inspired by https://youtu.be/1aNnERnHRZg?feature=shared&...
Markus W.'s user avatar
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3 votes
1 answer
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Modifiers vanish during copy operation - why?

Blender 4.0.2: I follow the advice in How to add a modifier to a collection? to copy modifiers, but Blender does not behave the way I expected it to: For one element in a collection, I create a ...
Markus W.'s user avatar
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Make modifier data single user copy with blender python

I am linking Geometry Nodes modifiers of 2 meshes using blender python, but after that, I want the modifier of each mesh to be of a single user copy. Is this possible? ...
jugaadanimation's user avatar
2 votes
1 answer
202 views

How can I make this type of pattern on a rounded surface

I was browsing the internet, and saw this triangle shape around a cylinder shape. I use a Boolean modifier to make cuts around the shape, and get bad shading because its triangles. So what method ...
blender breath's user avatar
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Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
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How to fix faces and uv map?

Trying to model a conversation heart in blender and everything was going well until it was time to mark the seams and i saw that the top part of the heart where the text is has multiple faces when I ...
talesofascrewup's user avatar
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Is it possible to create animated dynamic emissive dynamic footprints coming from a character animation? [duplicate]

I'd like to create an effect like the below for an animated sequence. I want the character to leave behind glowing footprints on the surface of the stairs they're walking on. Would something like this ...
BlenderGuy's user avatar
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2 answers
209 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
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Solidify vertex group, make it thinner and thicker one some part of the mesh. Model included!

I'm modeling a PET bottle, and my idea was to make the plastic thicker at the bottle's neck and bottom while leaving the middle thinner, using the Solidify modifier. I thought of creating two vertex ...
N03's user avatar
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How to Copy to Selected for F-curve modifiers

I added the F-curve modifiers to all of the channels (location, rotation, scale). I want to fix the value and Copy To Selected to all other channels. But it seems impossible. I can't even delete all ...
Iampoor's user avatar
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1 vote
1 answer
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Bend Modifiers not Bending Bottom Face

I have been trying to curve this object. It is supposed to be a rubber keypad and I want to show that it's bendy. I have tried simple deform, surface deform and even cloth modifiers. No matter what I ...
gab's user avatar
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1 answer
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Extrude cylinder into complex shape

I know this probably an easy thing, still learning basics of Blender. I have a 3D-scanned object and am trying to create a base for it. I've simplified the scanned mesh as much as I can without losing ...
liblab's user avatar
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2 answers
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Mapping .svg (grease pencil) of face onto 3d model

Essentially I want to project a drawing with grease pencil on a 3d surface so that the graphic grease pencil objects map physically onto the surface. project/map vector drawing (drawing) onto a 3d ...
Marsmann's user avatar
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How can i array multiple objects properly?

I am trying to array multiple objects by grouping the objects with a plane, setting the instance to face, and then using the array modifier to replicate the shapes, but it isn't working properly. I ...
Weird Panda's user avatar
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Blender Shrink Wrap

Im learning car modeling currently and im new to blender. Im following as tutorial for modeling a wide body kit to a car. This is the tutorial https://youtu.be/Wj7ahpqGg5o Im having issues with the ...
DSyn's user avatar
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1 vote
1 answer
32 views

Cone surface definition in relation to other geometries, and intersection of cone surface and plane

I am new to Blender and would like to create a 3D graphic for a technical paper. The three-view drawing of what I need is shown below. There is a line (purple in the figure) that intersects with the x-...
snow023's user avatar
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How to export Hair in Blender 4.0 with the new hair asset library, not the old particle system?

How would one go about exporting from Blender into iClone or Unreal with Blender's new hair asset system - not the particle system? Which file type would be best (FBX, Albemic, etc.)? Recommendations ...
AAnimated's user avatar
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Engraving text into surface

Hello fellow Blenderers, I'm trying to recreate a seatbelt buckle for a car. Like this: But when it comes to creating the red button I'm having a hard time with engraving "PRESS" on it. My ...
JB1990's user avatar
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1 answer
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Modifiers resetting amount / segments value

There is a problem with bevel modifier values I encounter when reopening a .blend file after saved. After I erased the objects' value links to a driver (a way of borrowing another object chosen value ...
Mihael-Ionuț FURDU's user avatar
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array chain around complex curve

I am trying to array the chain around those curves but i don't know how to it, everytime i do it is completely deformed and doesn't follow the curve ( you can see the images in the links below ) and ...
Pedro De Elizalde's user avatar
1 vote
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Geo Nodes scattering is different in solid and rendered view

I am scattering moss assets on all the faces that face in z direction. I didnt get it to work until I changed from rendered view to solid view and there it is exactly how I want it to be. Not sure if ...
patrick823's user avatar
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110 views

Shrinkwrap Effect in Geo Nodes?

I am wondering if the following is possible. I am hoping to 'shrinkwrap' the Hexagon pattern to the surface of the model. Difficulty I have is it needs to be done in a non destructive way. If you take ...
Neil McNally Design's user avatar
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15 views

Glass Shader with Boolean Difference operator?

I created a cube and a smaller sphere, used Boolean difference to cut the sphere away from the cube, then applied this modifier, and moved the sphere out of the way. I use the Glass Shader on the cube,...
Hugh Perkins's user avatar
1 vote
1 answer
20 views

Subdivision glitch, what's going on?

I'm sure there is only one node at each turning point. Some edges cannot be rounded properly, why? ---edit--- I think I know what the problem is...that surface has been opposite, but I still don't ...
MaoHuPi's user avatar
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1 answer
40 views

Boolean and Geo Nodes Causing Problems

As you will see from the screenshot and the blend file I am having difficulty with the 'screw holes' The one on the left is overlaid on original geometry and booleans fine. The one on the right is geo ...
Neil McNally Design's user avatar
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1 answer
28 views

Limiting the Instances on point to +z (the topside of the model)

I am using a series of modifiers and the solidify creates instances on both sides of the model when I only want to limit it to 'top side'
Neil McNally Design's user avatar
1 vote
1 answer
49 views

Geometry Nodes : Align euler to Normal vector not working with modifers

From the screenshot supplied you will see that the node setup is correct for align Euler (I think) but the lattice modifiers I have used (and need to keep for non destructive editing) don't seem to be ...
Neil McNally Design's user avatar
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1 answer
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How to shrink this cross mesh on this object

I'm trying to shrink-wrap this cross object on this complex shape with curves. It shrink-wraps but the result is bad. Is there another method to do this? I also tried offset, it does shrinkwrap but ...
blender breath's user avatar
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1 answer
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How to move the original object after using the spin tool

I'm learning how to make polar array in Blender. I saw this video that, among the other methods, explains how to use the spin tool. A very simple test: create a base object, say a cylinder move to ...
Mark's user avatar
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Where is the modifiers tab on the graph editor when trying to modify point light brightness?

I recently followed a fairly recent tutorial about creating candle flame, and one aspect was adding a "flickering" point light to simulate the flame light. In the tutorial they add a ...
Eric Eaklor's user avatar
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1 answer
28 views

Extrusion or Keyboard shortcut Ctrl + B doesn't work correctly

I want to make smooth edges on an object, but for some reason artifacts appear in the form of unnecessary edges, I ask for your help. I also attached the project file below in gogle Disk. File: https:/...
Egor Vorobey's user avatar
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1 answer
43 views

How to animate arrayed objects individually

I'm trying to achieve this "growing" city effect using array modifiers to create a grid and then animating the grid so the objects move up from the floor into place. I managed to achieve ...
Serg's user avatar
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0 votes
0 answers
27 views

when i join objects, it goes into wireframe and deletes modifiers

https://gyazo.com/a2660538e1065da70101e2a7083c0eb7 this happens every time i try to join a object. I select the two I want to join, and then I join them, and they become wireframe & un-subdivided. ...
taymanzar007's user avatar
1 vote
1 answer
42 views

Problems with using freestyle and array modifier together and freestyle clipping through objects

I'm relatively inexperienced and am having trouble figuring out how to remove the freestyle lines between array duplicates. I'm also having trouble with freestyle going through objects the building ...
fox's user avatar
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-1 votes
1 answer
26 views

Modifiler Boolean doesn't work. Why?

My problem is that I want to delete part of an object on an object using another object and a Boolean modifier, but for some reason all this does not work correctly, below I left a link to a video in ...
Egor Vorobey's user avatar
2 votes
1 answer
35 views

The duplicate object resulting from the mirror modifier does not follow the others when changing position

I'm trying to follow this tutorial; https://youtu.be/au5bwPB5pi8&t=6m23s After pressing R-X-then typing 60 degrees, the duplicate result of the mirror modifier I used does not follow. Making the ...
Nathan's user avatar
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0 votes
0 answers
114 views

Blender 4.0 Remesh creates a blocky look with an unusual topology

I am creating a basic human within Blender version 4.0. I have never came across this situation before. I added cubes, used a subdivision modifiers up to 3. then applied once I got the shape I wanted. ...
Chris St John's user avatar
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0 answers
18 views

Skin indentations on body mesh

Like the title says, I'm experimenting with making cloth and wanted to ask if there's an easy way to make skin indentations on a body mesh under a tight cloth mesh that doesn't involve sculpting or if ...
MarieAnton's user avatar
2 votes
1 answer
94 views

Using a texture with the wave modifier to highlight crests

I'm wanting to apply a gradient texture to an object that is using the wave modifier, in a way that only the wave crests, or a z-range, get a color ramp band. It doesn't work with the wave modifier ...
Sam Mitee's user avatar
2 votes
1 answer
73 views

Bend feature of simple deform modifier doesn't work as intended

I was trying to use the bend feature of the simple deform modifier, but was unable to made it work as intended (i.e it doesn't bend the edges following a round shape, instead it bends both ends to ...
Ghufran's user avatar
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1 answer
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Object not following entirety of Bezier curve using array and curve modifiers

I have had a look around and believe I have a unique problem. Here I have a long, complex Bezier curve, the min and max radius is one and both the mesh and the curve are set to the same origin and all ...
RainbowDoritosAreMine's user avatar
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20 views

Shading works for mirrored object only

I have mirrored the right eyeball and went to Shading. But what i do there only applies to the left eye. I've made a material and selected it and assigned it but nothing seems to happen. I thought i ...
andreeeatrying's user avatar
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0 answers
27 views

How do I correctly apply array and curve modifiers for this object?

In my project, curve and array applied and object is in x axis. That is fine but I want to rotate curve slightly (30º) in edit mode and after that curve modifier deform axis is same but object rotates ...
harish choudhary's user avatar
2 votes
2 answers
242 views

Boolean Geo Nodes Animation Mesh Glitches

I am attempting to animate a keyboard plate being revealed using Mesh Boolean node inside geo nodes modifier, however, and this is not not the first time, for some reason during the animation the ...
atkaizer's user avatar
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1 vote
1 answer
24 views

UV project modifier, not working properly

I used a UV project modifier and an empty that acts like a Cube Projection, but after applying the modifier to other objects, some of them worked fine, but the others did not. what do you think the ...
Pooya heydari's user avatar
0 votes
1 answer
78 views

Denting a sphere into a plane

I would like this plane to deform around this UV sphere — specifically, in a way that makes it look like a sphere was violently rammed into the plane, causing a wide (not completely sphere-shaped) ...
KEY_ABRADE's user avatar
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18 views

Control Visibility (Viewport-Render) of All Modifier at once

I have a Collection, in this collection I have Multiple Mesh with each multiple Modifier. I would like to control the visibility in Viewport and Render of all Modifiers with same name at once. I have ...
BLenjamin's user avatar