Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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0
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1answer
27 views

No vertices on skin modifier

I added a skin modifier. I can't see or select the vertices. What's wrong?
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1answer
26 views

Bool Tools difference problems (multiple objects)

I created 5 objects which I have joined into one, applied transforms, then attempted to use the Bool Tools difference to remove it from another object that currently has another difference applied, ...
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1answer
51 views

Solidify doesn't fill entire Mesh [duplicate]

I've pored over forums, youtube videos, anything to help me learn this feature. So please don't immediately smite me if you feel this is a duplicate question. Every video I've tried to learn from only ...
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0answers
32 views

Array modifier offset

I applied an array modifier to my object and for some reason I am getting an offset. I did see the other thread "Array modifier make unwanted offset", but that didn't answer my question. I ...
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1answer
22 views

How to check if a texture with a specific name does not exist yet?

I am trying to use python to create a cloud texture for a displacement modifier, but the problem is that right now each time the script runs it creates a new texture. What I would like to do is check ...
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5answers
151 views

How can I turn an edge into a part of circle?

Hello! I was working on some helmet model, when I had a problem. I need to turn this edge into an arc of circle, like in the following picture. Is there a way to do it? Bevel doesn't seem to work too ...
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1answer
25 views

loop cut not stopping my bevel

I am trying to bevel this edge but I want the bevel to stop at the loop cut that I made, however the bevel just goes straight through the loop cut, how do I make it stop at the loop cut? As you can ...
5
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1answer
56 views

Variable Solidifier Thickness

I have a honeycomb style wall and need to make some of the cells a different thickness than others. I have started by using a solidify modifier, to no avail. Is there a way to achieve this look: I ...
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1answer
19 views

Converting "child of" animation to regular location one

I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
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1answer
214 views

How do I mirror a voronoi texture on a mirrored object?

This might be a silly question, but I wasn't able to find any relevant solution when googling. I have a mirrored mesh. How do I mirror the texture applied to the mesh? I would like to have both wings ...
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1answer
31 views

Any 'non-destructive' alternative to knife project?

I would like to cut a shape out of a mesh, but in an non-destructive way. Like the knife project, but then, as a modifier. Or as the boolean modifier, but then without the geometry of the operand.
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0answers
27 views

Why is my boolean modifier ignoring the top of this shape?

I've stacked boolean on top of boolean on top of boolean to get to this shape: However, there should be some other cutouts on top, and it's ignoring them... Sharing the blender file... https://...
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1answer
39 views

Modeling bending walls

I'm working on an environment piece and im stuck on how to model it. Ive included the reference photo what has red and black lines on it. I plan to mirror the wall piece which is indicated by the red ...
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1answer
43 views

Combining soft body with deform modifiers (scale, armature, morphs...)

I'm trying to make an effect like a balloon, but on a blob like creature. I'm looking for a way to combine soft body physics with keyframing the scale of an object, since full strength physics disable ...
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1answer
649 views

how to bend geometry with geometry nodes

I want to create array on curve with geometry nodes, but I am unable to merge the instances so I get a continuous mesh, like a rail. I tried to use the weld modifier but it does not work with geometry ...
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1answer
29 views

How to change a modifier property value in more selected objects without changing a unique value?

I have 40-50 similiar objects and I'd like to animate their scale randomly in the same way but the animations should be shifted to each other. I can do it easily by linking then unlinking the ...
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0answers
18 views

Boolean difference with four cutting objects

I'm modeling an SNES contoller. I don't know how to boolean the controller without creating distorted (unusable) geometry. Here's my blend file. https://pasteall.org/blend/...
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0answers
19 views

Can I prevent the Screw modifier from extruding my plane?

I'm trying to use the screw modifier on a plane but it keeps extruding my plane into a box/rectangle shape, while making the screw. I want the screw but not the box shape. I want to just keep my plane....
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0answers
30 views

Lattice modifier causing object to scale weird

I am using a lattice modifier but every time I use it the object scales up, does anyone know why this is? my scale is applied and it is just a basic cube. Heres is a before and after picture
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0answers
11 views

Deform modifier

I am making a wall based off a concept art and Im trying to use one wall template that I can then repeat. However one of the walls is curved, is there a way to deform the wall so that it is curved? ...
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0answers
32 views

How do I "Glue" an object to the surface of a mesh that is using a modifier?

I am trying to stick a tree to a path as the path begins to spiral/screw along the Y axis. I have used the screw modifier to make the path spiral and then parented the tree using 3 vertices. This ...
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0answers
20 views

I am trying to do a Boolean cut here; but there are some weird shading issue going on. How to fix that?

Here, I am trying to make a Boolean cut, but their are some shading issues going on.
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0answers
30 views

Boolean (Difference) modifier gliched

I am having problems where the boolean-difference modifier is not fully working on a few of my objects. You can see (↓) the weird thing computers do when two objects overlap (brown lines/splotches on ...
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2answers
49 views

Cut holes using boolean modifier without creating new faces

How can I cut holes into a hollow cylindrical mesh using the boolean modifier and a UV sphere mesh? I use the boolean modifier ('difference') and it leaves the hollow cylinder, but with the shape of ...
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0answers
30 views

Solidify modifier not working correctly

I am trying to make an interior for one of my models. I decided to use a solidify modifier to give it thickness on the inside. Some faces are extruding inwards nicely and others are not. So, what have ...
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1answer
158 views

How to realize Geometry Nodes instances and boolean here

Here's an answer to a question I posted (It's down in the comments) Derived from this video Blender file The only thing missing is the ability to Boolean the spheres, cubes, cylinders. I think that ...
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1answer
18 views

Going from plane with texture to cylinder

I am wondering how to go from a plane with some depth/texture to a cylinder. It is easier for me to design on a flat plane but the eventual shape I want is a cylinder. I saw the answer going from a ...
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0answers
14 views

I want to convert a terrain mesh to a displaced plane so i can add google maps image texture

I want to make a game which is a bit like GTA but in my home town. I'm making the map in Blender. I found a 3d model from my towns website for geological data, it is CAD file, consisting of polygons. ...
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0answers
21 views

Boolean modifier creates inaccurate vertices which I don't want

I have this geometrical wirelike shape which I want to duplicate, mirror and merge at the middle and have one solid object that doesn't have any faces inside it eventually. After I modeled the shape, ...
2
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1answer
41 views

Nondestructively bridge edge loops?

When you add a Solidify modifier to edges that have no faces, it still tries to "solidify" the mesh, but it leaves a gap between them, refusing to fill in the space between with faces. Is ...
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0answers
25 views

How do I apply an array in the latest version of blender? [duplicate]

Im still very new to blender but I’m making an array of blocks and there’s no apply button to apply the array and make all the blocks individual objects. I watched videos and all of them have this ...
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1answer
41 views

Problem with Array following curve

I want to add this edge on shoe which should follow line. I made curve which should represent where it should go. I modeled that edge with stitches on it, but can't get it right. First it is rotated ...
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0answers
33 views

Get the Array Modifier Count when Fit length with Python

I want to output a list of all my objects in a collection and how much of each there are. But for this I need the number of how much the array modifier has added, but I dont see it when I use "...
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0answers
20 views

Blender Python: object getting corrupted when pushed into a multi-dimensionnal array

I am using this code: ...
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1answer
22 views

Cuts and intersections on a curved surface

I'm a fairly new Blender user and I'm trying to build this car as close in detail as I can and I've got most of the shape down, however I would like to start adding the panel gaps and vents. I tried ...
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1answer
31 views

Update Scene.statistics for verts, faces, tris count after modifiers

I've written a python batching function that runs though a list of OBJ files. It imports the OBJ, adds some modifiers, then saves. I want to know the statistics at the start and at the end. However, I ...
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1answer
28 views

Simple Deform "Bend" Option Wont Work

I'm trying to follow a CGGeek tutorial on making the earth. I can't follow along because right away the Bend modifier won't work. Things I've tried: Ctrl + A for rotation Changing the axis
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1answer
29 views

I just cannot get an object to bend along a curve properly

Using Blender 2.93.5 on MacOS 12.0.1 This is embarrassing. I just cannot seem to get an object to bend properly along a curve, with no deformations. I have followed various tutorials to no avail. I ...
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1answer
19 views

Split, extrude and mirror for low poly legs

I am trying to create low-poly style legs. I have enabled auto-mirror for the lower body and scaled the lower face to create the boundary of the part. Now i am not sure how to create the void/gap ...
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0answers
14 views

Fracture a plane with the voronoi pattern (cell fracture flat geometry issue)

I need to fracture a 2D plane on pieces (I need to keep 'em flat). When I apply cell fracture, the fractured pieces become solid (they are not flat anymore). How can I overcome the issue? I don't mind ...
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0answers
29 views

How to create 2D array of beads? Cascade modifiers?

I’m trying to make a curtain of beads, like this: Keeping it basic so far, just a series of red beads along a path. I’m following along with chain tutorials (which use an array and a curve modifier ...
2
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1answer
388 views

System is out of GPU and shared host memory

I am trying to render a displacement map in cycles. I want the output to be 5400x7200 pixels. While rendering at 100% I am always getting an 'Out of memory error. What is wrong with my model? I have ...
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1answer
131 views

Blender 3: boolean modifier works no more on object instance

I have a test case taken from another model: white_mesh is a digitized mesh, it works properly with booleans; white_mesh_scaled...
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0answers
18 views

Why is the displacement texture on one object changing when I change the image of a different texture form a different object

Alright, I have an object that I duplicated then I added a displacement modifier to both. Initially I connected the same image texture to both but later I decided that I want different textures on the ...
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1answer
32 views

Problem with Boolean modifier difference [duplicate]

So I was trying to use the Boolean modifier in order to cut out windows for a vehicle am working on, when I was satisfied with the shape and applied the modifier, immediately I started getting ...
9
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1answer
530 views

Blender 3.0 geometry nodes - how to edit vertex normals?

One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link The technique works in a nutshell like this: create leaves texture and model in ...
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0answers
29 views

Trouble with array and curve modifiers for making a bandolier - Blender

First ever question, I'm also not amazing at blender and trying to learn. I want to make a bandolier for the sake of learning a more complex array modifier (and curves) but I am having trouble getting ...
2
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2answers
168 views

Boolean Modifier Render Anomaly

A bit stumped on a boolean modifier situation. I'm using Cycles and a Boolean Mod to remove a Text-to-Mesh "G" and "N" shaped section out of a solid "B" that I created ...
8
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4answers
2k views

Can I make a helix with 4 strands?

Ok... I've been tinkering with Blender for years but the interface always turned me off. Recently I have decided to make a go of actually learning to use Blender. I have 2.93 and recently I have ...
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0answers
19 views

Should I use the bool tool after I have already started sculpting?

I'm defiantly a noob to Blender and I am very cautious. I know that that one of the general work flows for creating a character consist of forming spheres to create a base mesh, then joining the ...

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