Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Object deforms/jumps off when using array+curve

Im trying to make a railing using array + curve and in some turns the object rotates and deforms in a way i dont want. I feel like theres something wrong with the curve and its points but i have no ...
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0 answers
21 views

How do I duplicate a plane with an image+alpha to fake thickness?

I'm struggling with the array modifier. It works fine duplicating the plane sideways but not in depth. Does nothing... So what I'm trying to do: I have a bunch of images that needs to go into the ...
3 votes
4 answers
321 views

How can I align the model to the axes?

I have a model that I initially started to create not exactly along the axes. I need to rotate it so that the faces go exactly along the axes. And you also need to find out the angle of rotation of ...
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2 votes
1 answer
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Skin modifier not giving any volume to my mesh

Beginner here. I'm trying to follow up this tutorial. Unfortunately, I'm stuck when it comes to use the skin modifier to thicken up the tree. I've seen potential related topics (1, 2, and the ...
3 votes
1 answer
83 views

How can I use a boolean to substract a part of a bezier curve?

I need to substract a part of a bezier curve with a boolean object. Since I need to animate the part being removed, this needs to be dynamic. There is no boolean modifier on curves, and I’ve tested ...
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0 votes
1 answer
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How to delete overlapping faces without decimating entire geometry?

I am trying to create a mask for a friend using 2 free models I downloaded. https://free3d.com/3d-model/base-mesh-ready-to-be-rigged-15483.html https://sketchfab.com/3d-models/sheep-skull-...
0 votes
0 answers
25 views

Drawing lines between arrayed mesh with geometry nodes?

I've used modifiers to array a cube on a curve. I've done several iterations of this, with separate cubes arrayed for each ring. What I'm trying to do is draw lines between the centre of each cube on ...
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16 views

Boolean with Ocean Modifier

I'm trying to do a boolean with the plane and the cylinder. Basically removing the part outside the intersecting surface, but there was only one of the faces on the plane showed in the edit mode (as ...
0 votes
0 answers
14 views

How to export cube animated with boonlean modifier to .glft?

blender 3.4.1 Is it possible to export this animated cube? I used the Boolean Modifier for the animation. The target format is .glb It looks simple but I have tried different variations of these ...
0 votes
0 answers
22 views

Make random holes on the selected faces of a mesh

I have this simple box: I started with a Cube, removed the top face, changed the dimensions and applied a Solidify modifier. Now I would like to make some holes on specific faces. I don't want to do ...
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1 vote
1 answer
28 views

The mesh is compressed during the array along circle curve. How I solve this problem?

Please guide me how to solve the problem and why is it?
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0 votes
0 answers
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Make balconys in organic shape skyscraper

**Hi, as you can see on my sketch, i want to design that skyscraper's balconys, as you can see in the sketch each balcony goes outside of the main shape. I manage to model the main shape of the ...
0 votes
0 answers
15 views

Exporting a fireflies effect made from Modifier

Need to export it as a gltf file, but I can only got the cube out of it. I'm unable to apply the Modifier, everything just disappears.
1 vote
1 answer
41 views

How to deform a plane with multiple hook shaped cutouts? (match attached image)

Disclaimer: I’m very new to Blender. I’ve loaded in this image as a reference to essentially trace by deforming a plane: My best result so far has been by subdividing the plane with loop cuts, ...
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56 views

Remove Intersecting Instances (Geometry Nodes)

In a geo nodes setup, there a way to not place instances where there are already instances without using poisson disk? I am using a setup that turns a mesh's geometry into a volume, then distributes ...
0 votes
0 answers
45 views

Why is my bevel modifier not working?

I want to bevel my main cube like shape, but when I add a Bevel modifier nothing happens. I did already use a Boolean tool. Is that the reason my bevel modifier is not doing anything? EDIT: I do get a ...
0 votes
1 answer
29 views

Is there any method to manage overcrowding modifiers in a single object?

I am applying laplacian deform with lots of hooks on a single object, it is nice to have a folder to organize them. But seems like blender is not prividing such feature. Is there any work around?
0 votes
1 answer
26 views

seam with matcap and modifier

why cube-2 has such a seam at a certain viewing angle .. But cube-3 does not have .blend file
1 vote
1 answer
25 views

How can I position my plugin elements (buttons) not in a separate area, but right next to the blender buttons?

Now i use this code: class OBJECT_PT_ModifAddPanel(Panel): bl_label = "Modifier++" bl_space_type = "PROPERTIES" bl_region_type = "WINDOW" bl_context = "modifier"...
1 vote
1 answer
58 views

Why can't I see the mesh after using subdivision surface modifier?

When I use Subdivision surface modifier on that mesh, I can't see the mesh in my viewport. Any ideas or solutions to fix that?
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1 vote
2 answers
29 views

My Bevel Modifier isn't applying correctly

I'm having a problem where when I apply my Bevel Modifier, this extra bevel appears in the middle of the mesh. The mesh is mirrored which would explain the extra bevel. The only problem is that prior ...
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0 votes
0 answers
45 views

Mirror modifier not showing

thanks in advance for your help. Relative blender newbie here. I'm following a tutorial involving using the mirror modifier. Initially this mod worked fine for me and I could see a reflected version ...
0 votes
0 answers
12 views

As soon as I enter the "map to" value of the transfomation constraint, the object gets an offset

To explain my problem, i'd like to begin with what my intend is... I have arrayed an object around an empty, nothing special. But i want to have a curve to connect the arrayed objects (ao in the ...
0 votes
1 answer
15 views

Boolean Union Modifier not working

I am currently creating a character for 3d printing, but when I try to join to intersecting parts with boolean modifier, strange patterns appear over the targeted mesh. The patterns shift around and ...
0 votes
0 answers
55 views

Script to morph between two objects in Blender

I am trying to write a script that will morph one of my object (say a sphere) into another object (say a cube). As my sphere and cube have different number of vertices, I tried to downsample the ...
1 vote
1 answer
74 views

Using objects from instance with simulation / loop node and the Mesh Boolean node in geometry nodes 3.4.1 or 3.5 geometry-nodes-simulation

I’m trying to see if we can incrementally use a Mesh Boolean node (with the Union option) on each instanced object with the new simulation / loop node to create better topology. (Is there another ...
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1 vote
1 answer
38 views

How to make beveled hole without boolean

I am trying to make a hole through my object without using boolean, but my hole is beveled. It looks something like this: Is there a way to do this without boolean?
1 vote
1 answer
39 views

How to assign emission material to Line Art modifier?

I'm using the Line Art modifier on a grease pencil stroke assigned to a mesh. However the materials that are available to paint the stroke with are only diffuse shaders. Is there a way to make the ...
0 votes
1 answer
41 views

Remesh modifier converts intersecting surfaces to cavities and breaks water-tightness

This is an issue I found when I look for a solution for converting intersecting mesh objects to a single voxelated labeled array. when applying the "remesh" modifier to intersecting surfaces,...
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0 answers
23 views

Huge blend file, extreme lag when parenting certain object and moving in pose mode

So basically Im trying to rig my character. And whenever I parent these shoes with automatic weights it causes extreme lag on pose mod. Even when I turn off the subdivision modifier it still lags, not ...
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1 vote
0 answers
53 views

Rasterizing multiple shapes into integer-labeled 3D numpy arrays for a python based addon

I would like to convert multiple blender mesh objects into label-based python/numpy arrays. For example, I have two intersecting shapes - 1) a cylinder "C", 2) a sphere "S", see ...
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1 vote
1 answer
27 views

which modifiers to apply

General questions How do you remember which modifier to apply or not ? A lot of time in tutorial videos, people say “ don’t apply it” but sometimes it doesn’t work if you don’t apply it right? What’s ...
1 vote
1 answer
40 views

How to populate scene with randomly posed characters with armatures?

I have a collection with differently posed characters, I want to populate the scene with a lot of these characters. Is there a way to do this without placing them by hand on the floor? I know you can ...
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1 vote
1 answer
36 views

GeoNodes: merging by distance only between different instance IDs

I have the following radial array node tree: Currently it welds all duplicate verts. I want it to behave like the Array modifier, only welding verts between instances, but not within the instance ...
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24 views

Can I change the rotation of an object with a wave modifier?

I modeled a fish and added the wave modifier to animate it. I had to rotate it so that the animation looks like it’s swimming. The issue is that when I use it as a particle it follows the leader ...
1 vote
1 answer
42 views

Recreating this U-shape with cross walls

I asked a similar question before because I assumed I could figure out the rest by myself. Well, that didn't really work out, and I am once again asking for your support. How would I go about creating ...
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1 vote
1 answer
36 views

How to emboss sharp shapes into a sphere?

I'm using blender v3.1. I want to embed/emboss emoticon faces onto spheres to look like this. So far I have been able to boolean the face into the sphere but have not been able to achieve the soft/...
0 votes
0 answers
45 views

modifiers and constraint apply , cancel the animation

recently I started to learn Blender and I have an issue with one of my animations, I created a chain that should be rotated. when I use the animation everything works fine but when I click apply to ...
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0 votes
0 answers
14 views

(Array + curve) End in original shape after transitioning to the end of the curve

Im working on an card sorting animation that sorts itself in a full deck. (FYI: The image below depicts 5 Card sets made out of 60 cards each) The idea is, that the cards fly in one by one and stack ...
0 votes
0 answers
21 views

Switching parents causes objects to lag behind

I've got 4 child of modifiers setup: -Right hand follows Gun Stock -Left Hand Follow Right -Gun Follows Left -Gun follows Right I want the sequence to be Right Follows Stock and Gun follows Left, to ...
1 vote
1 answer
32 views

Is there a way to "apply" a texture mapped with Generated coordinates to a shader?

I have a sphere-like model shaded with a voronoi (4d) texture that receives generated coordinates. I didn't use UV or object coordinates because I couldn't solve the texture artifacts they produced, ...
0 votes
0 answers
24 views

How to apply a square mesh to every face of another object?

I'm, sure there's a feature for this, but I don't know the name or how to search for it. basically I want to recreate the ceiling of the pantheon: I was thinking I could make a half-sphere, and then ...
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1 vote
0 answers
45 views

Korean Tile Roof Approach

I'm looking to model an accurate Korean traditional tile roof for archival purposes. I'm quite new to Blender so I'm still unsure of many things. I am wondering how to best approach this problem. Here ...
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0 votes
2 answers
37 views

Boolean causes texture of object to be displayed in gap

I'm pretty new to blender and this is hard to explain. I'm using a boolean to make a house look like it's rising up from the ground, but in some parts of the animation, you can see some texture ...
0 votes
1 answer
44 views

Mesh deform breaks when posing bones

So iam trying out cloth simulations and i got this pretty sweet mesh deform ready, the proxy model around the high poly works fine and the cloth simulation transforms to the high poly mesh pretty ...
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1 vote
1 answer
34 views

Array modifier creates inner intersected surfaces in spheres. How to deal with it? Select interior faces doesn't work

Array modifier creates inner intersected surfaces in spheres after apply. How to deal with it in a beautiful way? "Select interior faces" doesn't work.
0 votes
0 answers
42 views

Make line art modifier more sensitive / pronounced

I am trying to make a render of a hand-drawn style face mesh, and to add the hand-drawn style outlines and sketch lines I am trying to use the line art modifier. Right now, my mesh with the line art ...
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1 vote
0 answers
19 views

New objects always merged with existing ones

In Short I have an Object already created. Now i want to add a new cube to make an array with it. but it is always on the same "layer" as the existing one. If i make array it makes copies of ...
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2 votes
3 answers
154 views

Best way to parametrically make a series/array of objects that linearly change size in one dimension

Blender beginner here. I have the following objects, which in this case I just created, copied, moved and sized them manually: I'm trying to figure out a way that I can make a series of geometric ...
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1 vote
0 answers
45 views

bisect mirror doesn't work

im trying to mirror bisect a mesh. I used ctrl - and got a cutout I wanted in the first shape. the applied mirror in the first ( cutted) shape. the cutout doesn't happen on the other side. if I toggle ...
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