Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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33 views

Curve Object Deformed by Curve - Distortions (Artefacts)

Shaping curve object by curve (modifier) results in a terrible shape with cracked surface. Here is an extreme situation, but good visible issue. Perspective Top How can I curve it smootly without ...
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1answer
373 views

Boolean modifier combined with Subsurf modifier creates weird shapes. How to Fix?

When I use the subsurf modifier with the boolean modifier, the model looks weird With boolean only: Boolean and subsurf modifier: Check the video to see what I mean https://www.dropbox.com/s/...
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1answer
683 views

How can I align a text object to curve without deformation?

Is there a way to make text follow the contours of a curve without distorting the individual characters? When I use curve deform modifiers, then I get very oddly stretched text, often making it ...
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2answers
96 views

Accurate Arrays oriented upwards

I am modelling the London Eye and I have run into an array problem. How do I get the capsules to line up accurately in place? I modelled the frame from the same origin but the copies are hard to put ...
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1answer
1k views

Why are my objects flattened or distorted when using the Shrinkwrap modifier?

Perhaps I'm using the wrong modifier, but I'm trying to conform a series of nuts to a curved plane. I first thought the shrinkwrap modifier would be the best way to go , but I'm confused by the ...
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1answer
1k views

Projecting multiple images onto an object with UV Project modifiers

I've just about got to grips with the UV Project modifier. I've unwrapped my object into a UV map with the image I want to project, and then applied it using a camera as a projector. However, I want ...
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1answer
671 views

Subdivision surface modifier problem

Hello! I've recently started learning Blender and faced one problem. After applying subdivision surface modifier I have plenty of extra faces. I've watched some teaching videos and I suppose ...
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2answers
240 views

How to add and use renamed Mirror modifier with Python?

In this code for 2.8, that works, I am creating a mirror modifier assigned to a cube. ...
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1answer
760 views

Map array modified objects to underlaying surface

I create a big grid of objects using 2 array modifier on my original mesh. The resulting objects shall be placed (snap) to another underlaying mesh which is bumpy. Following the description of ...
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1answer
113 views

How can I bend a mesh so that it curves around other object?

I have base of the machine and the button separate model. I want the button to be bend and shrink so that it fix on the top of the machine. I tried shrinkwrap and bend option but its not working. ...
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1answer
638 views

Is it possible to add modifiers dynamically with animation nodes?

To add modifiers dynamically, I know that one can modify values of existing modifier via attribute output node. Can this node be used to create modifiers or does it need some sort of scripting?
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2answers
129 views

Strange shading

I modelled a dinosaur and then I wanted to sculpt it, so i set a multiresolution modifier and smooth shading, but some places have strange shading. Dropbox - blend file There is odd shading on the ...
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1answer
36k views

Repeating objects along a path

Is it possible to repeat my track object along a path? I tried using the method shown here Extrude along path using an array and then a curve modifier, but this happened when I added the curve ...
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3answers
31k views

Convert Cycles Hair Particle System to Mesh Object

I'm hoping this community can help me solve a issue. I have created a cycles hair particle system to render grass. This is successful in rendering and works great. However I want to convert this ...
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3answers
8k views

How do I take a flat model and wrap around an axis like a wheel?

I am making tread for a car and I made a simple pattern for one section and then duplicated it a bunch of times using an array. What I want to do now is take the model that is flat and wrap it around ...
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2answers
610 views

Model as multiple unique thin sheets

I am looking for the best way to make a model comprising of many thin layers.. each with their own unique shape and editability...such as this: Would it be best to model the object first then divide ...
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2answers
4k views

Keeping Bezier spiral curve handle tilt perpendicular to a specific axis

It's doesn't seem to matter if I use the curves "extra objects" to make the spiral or just create it on my own. I can't seem to find a way to keep tilt parallel to any one axis. Or make tilt uniform ...
11
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3answers
1k views

Simple parquetry tiling

Is it possible to create this parquetry pattern by modelling only a single tile and using some system of array modifiers, and then applying a single material, that gives each tile a similar, but ...
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4answers
4k views

Twist rope around an object

I have this: That's the hilt of a sword, and pretend that the plane is a small rope. What I want to do is achieve an effect similar to this: But I can't find a good way to do it. As you can see I ...
8
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3answers
2k views

Map ocean displacement to a sphere?

Is it possible to create a "spherical ocean" effect by mapping an ocean texture to a sphere? I tried baking an ocean simulation, loading the .exr images as an ...
7
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1answer
2k views

How to animate the twisting of a rope?

What is a good reliable method to animate multiple ropes being twisted together? One end of the ropes will be fixed in space, while the other ends rotate in a circle, creating twist. All the ropes ...
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1answer
31k views

Split a mesh with a plane

I'm trying to split a mesh into two pieces along a plane like in this video, using Blender 2.62. The closest I can come to splitting a mesh into two pieces along a plane is this: Add a plane Grab ...
3
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1answer
3k views

How to make spiral stairs

Im making a water tank and to its side i want to make spiral stairs. I have tried 2 method but did not work for me both. I have add a spiral curve so that a single stair can rotate along the curve ...
12
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1answer
1k views

Access skin modifier radius data

With Skin Modifier, we can "weight" a vertex (in Edit Mode) so that the resulting Skin mesh is bigger or smaller - similar to Curve objects which has "Scale Feather" adjustable. Manually, we can hit ...
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1answer
3k views

Modeling a 3 Blade Boat Propeller

I am trying to model a 3 blade boat propeller, like the one shown in the image. The image was taken from : http://sdshobbyusa.net I wasn't able to come up with a good way to model this propeller. ...
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2answers
6k views

How to offset the texture coordinates of an object with an array modifier for mapping an image texture?

I'm trying to model some house siding. I'm using a single board with an array modifier. The problem is that when I go to texture them I can only texture the first one, and they all have the same ...
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3answers
3k views

Creating a spherical array

Keep in mind that I am almost completely new to blender. I was wondering how to create a spherical array. I have Googled and Googled, but I can only find ways to make circular arrays (two dimensional ...
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1answer
448 views

How to access data related to individual particles?

I would like to create simple drivers to manipulate individual data points for things like Particles and Array Modifiers. Just as an example, when I create a particle system, if I create a driver for ...
5
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1answer
681 views

How to create a Pacman-esque clock icon

I'm trying to create a flat plane icon of a clock that can start full and over the course of time have it's outer edge swing 360 degrees around it's center point and then terminate when it's gotten ...
4
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1answer
4k views

Ocean modifier color and foam

I'd like to know how to do two things with materials related to the Ocean Modifier: 1) Change the color depending on the depth of the water, and 2) Create some believable foam. Both of these ...
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2answers
4k views

Add outline to object

When you select an object in blender a yellowish ring appears around it. And no matter how much your rotate your view or the object, the outline will only appear on the visible outline of the object. ...
12
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3answers
1k views

What is the warp modifier for?

What is the warp modifier for, and how is it used? Even when I fill in the From and To fields, so that the modifier is not red, I still can not figure out what it is so post to do. When I set up the ...
11
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1answer
6k views

Tesselate a plane

So I'm looking for an easy way to tessellate a plane in blender, where the centre of the plane has a lot of detail (tris/quads) while the edges have very little with detail being interpolated in ...
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3answers
5k views

Material to generate a mountain

While trying to find some information about low-poly mountain, I end up finding this image explaining the material the person used to make his mountain and I thought it look really cool, but it was ...
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2answers
3k views

How can I preserve both materials from two meshes that undergo boolean union?

I want to Boolean union a cube (“A”) and a sphere (“B”) to created unified object (“U”). “U” should be a single mesh object with the faces of the new object inheriting the material properties of the ...
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1answer
1k views

Duplicate along path with uniform spacing

I'm trying to create tank tracks and I've followed the steps outlined in the answer of this question How can I duplicate a mesh along a curve? As long as the curve is somewhat straight the tracks ...
5
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1answer
3k views

How could a gap between array modifier created objects be closed?

Repeating a segment of a tire with the Array Modifier along a curve creates a litte gap. Are there other options besides changing the the Array Modifier's relative offset? (This would require ...
5
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2answers
2k views

Array modifier with rotation value?

Is it possible to create a turret like mesh like this using the bottom mesh and an array modifier? I want to be able to easily change the height of the shown shingle siding pattern. What I am ...
3
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1answer
913 views

Create Seamlessly Looping Animated Displacements

How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump. The ...
2
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3answers
945 views

How to fix ugly lines in my mesh? [duplicate]

I would like my mesh to achieve similar shape (helmet) like this: The mesh: I know my mesh is far away from look like what I want, but I'm kinda newbie so I'm trying the best with what I got. ...
2
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3answers
320 views

Curve modifier, deformation only on Z axis

Hi I want to model a staircase rail. But when I try my curve modifier the ramp don't deform along the curve like a real staircase rail should do, only on the z axis... Is there a way to tell blender ...
2
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3answers
3k views

How to toggle visibilty of Subsurf modifier using shortcut?

When you're modeling with a low res polygon and smoothing it with a Subdivision surface modifier, is there a way to toggle on/off the modifier's visibility using hotkeys instead of having to click on ...
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0answers
1k views

Data transfer to a mesh with different topology

Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology? I thought the Data Transfer Modifier could do this, but I haven't ...
2
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3answers
2k views

Building Animation

I was just wondering how I could do a building animation that the building process would scale each face instead of just making it visible. I couldn't find any examples though I have seen it in ...
2
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1answer
1k views

How to create a seamless low poly terrain with displace and multiple planes?

I'm trying to create a large low poly terrain from a heightmap which is divided into multiple squares. Each square is then used as the texture for the displace modifier applied to a plane. However, ...
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3answers
1k views

Possible to add more than one object via Boolean modifiers?

The following script adds a boolean modifier to the active object. This works great for one cutting and one target object. Imagine you have one cube and 4 spheres and you would like to end up with ...
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2answers
2k views

Create flat coil

I am trying to make a flat coil/helix out of a cylinder like this: I have tried playing with the screw modifier but couldn't get anything close to the image. Is there a modifier to do this or will I ...
9
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2answers
820 views

Modeling a bullet

So I'm modeling a bullet, the mesh looks at this moment like this: And the tip of the bullet in detail like this: So this with smooth looks rendered like this: There are still some edges visible, ...
7
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2answers
6k views

Mirror modifier without seam

I'm using mirror modifier with merge and clipping enabled to create a very low poly model. Generally - every single triangle counts. I'm also a newbie, so this question might be stuipid. Is there a ...
6
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1answer
1k views

Passive rigid body physics not working with screw modifier

I'm making a rolling ball animation where the ball will roll around a set of pipes, planes and other objects. I created a spring using the screw modifier and then made a second slightly smaller spring ...