Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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How to make a centered hexagon door consisting of 6 triangles?

I want to create a hexagonal airlock. It would consist of 6 triangular parts. I would like to use some tool that would allow me to edit all those parts at once. I'd also want it to animate them ...
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1answer
387 views

Object alignment/Pattern Object/Smart Guides in Blender

Now I started with blender it's been a couple of days and I haven't found a way to do this, tried searching on google and youtube but couldn't find something that satisfies what I'm talking about. ...
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Solidify thickness doesn't make sense

I'm using a cylinder with cap fill type set to nothing. I usually add solidify to get the cylinder wall depth. I've been calculating it by knowing that a value of 1 completely fills in the cylinder. ...
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2answers
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How can i make the railing follow the curve on these stairs?

I have created a path from an edge but i don't know how to align these railing poles to the stairs. I've tried using array and curve modifier but it is all black magic to me and i cannot figure it out ...
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1answer
264 views

Laying curved bricks in a circle

I want to recreate the brick layout in the well image below. Specifically, I want my bricks to perfectly mate end-to-end (in the image below, the bricks appear to be uniform size, each 1/8th the ...
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1answer
87 views

Adding thickness to 3d printed topographic map

I am trying to 3d print a topographic map. I have followed a tutorial I found here: https://digitalcommons.cedarville.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&...
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2answers
203 views

Multiple small glitches when beveling complex meshes

I have a repeated problem with beveling complex meshes using the respective modifier, even if all what I do is to combine off-the-shelf geometric primitives with off-the-shelf modifiers, without any ...
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1answer
130 views

What is the fastest way to create an array of objects through a script?

What is the fastest way to create an array of objects through a script? I want to create a cube made from 10x10 rows of smaller cubes. So far my methods have been too long.
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1answer
395 views

Real-time symmetrical modeling with distinct objects in Blender

I would like to create a 3D model that has a wide variety of individually selectable objects on the right side of the x-axis, and then all of those same objects mirrored dynamically across to the ...
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2answers
2k views

Artifacts with boolean modifier

Here is a car brake disc Im working on: so I decided to use boolean mdifier to make the samll holes(one side),but it just caused the other half to disappear: after some experiment,it seems that ...
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What is the formula used to generate random numbers in the f-curve “noise” modifier in the graph editor?

I'm using Blender to generate images of a hand in randomised poses for use in another program. I have done the randomisation using f-curves in the graph editor and the noise modifier in there. I need ...
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1answer
75 views

Curve modifier breaks object's position

I positioned cylinder on cube's face and want to make array of it along curve in the middle of cube's face: For that i use Array and Curve modifiers on cylinder, but every time i use Curve modifier, ...
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1answer
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What alternatives are there for Boolean: Union

Simple question, the Boolean operator causes a lot of problems for me when I merge two or more object together. What alternatives are there to merge the meshes of two objects to form 1 solid merge. ...
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1answer
63 views

I'm trying to make a vertex group on one side of a model, but the selection keeps mirroring on the other side too. How do I stop this?

The model I'm working on. I'm trying to prevent the selection from mirroring on the other side as well. I plan on having at least independent 5 vertex groups so that I can control the fall of the hair ...
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1answer
133 views

Where are the modifier scripts in the Blender package contents folder?

I need to find where Blender has applied their modifiers and physics scripts within their program so that I can install and place my own that I have. Either it has been a very long day already or I am ...
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1answer
572 views

Shading after Boolean

How do i fix this kind of shading after using boolean mod? EDIT: I can make the shading better by applying the modifiers and fixing the topology this way.
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1answer
158 views

Absolute Location of a Mesh with Curve Modifier Applied

I animated a plane moving continuously in the y axis. It has a curve modifier applied, and follows the curving path. A change in the planes x location is not reflected in the plane's object properties....
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35 views

Fill the volume area of one mesh with another mesh [duplicate]

I would like to know if it is possible to fill a mesh, using it as a bounds area to then fill it entirely with a polygon(the shape) mesh. The idea is I’ve blocked out a level design. But i want my ...
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2answers
121 views

How to preserve measurements when manipulating an object

I’m making kitchen cabinets for a project of mine and here’s a problem I ran into: The cabinets should have spaces in between them and at the same time the measurements are supposed to be preserved ...
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0answers
92 views

Apply Simple Deform modifier as Shape key

I am having the same issue as this unanswered question: Bug with Apply Modifier ( Simple Deform) as Shape Key? I have been able to animate the transition from plane to sphere, but I want to apply the ...
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1answer
206 views

How to make a wave that follows empty?

So I'm trying to make it so that when the empty goes across the object it creates a wave. I'm following up this question. Here's the .blend As you can see if you drag the empty slowly across the ...
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1answer
367 views

What would be the easiest way to retopo this object?

i made some kinetic balls (newton's cradle) in blender, and used a decimate modifier to reduce polycount. the topology is a bit ugly, as seen in the photo bellow: i want them all to be quads, is ...
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1answer
1k views

Why shrinkwrap not working perfect

I want to unwrap the plane on the mesh to make spider net on the face and later on body. Before i ask a question i tell you what i tried. With the single vertex, with the curve line and now with the ...
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1answer
76 views

how to bend the plane?

I'm new to blender, I want to add some bend to my plane I have extruded some faces of a plane which has been subdivided earlier when I applied simple deform I can see the extruding part is bending but ...

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