Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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3
votes
1answer
679 views

Using cycles generated textures in the displace modifier [closed]

When using cycles, it is possible to use any of the generated textures in the displace modifier. However if I chose the Noise texture or Ocean texture, there seams to be no way to edit that texture ...
4
votes
1answer
680 views

Object appears jagged in final render?

When I try to render a glass material, in rendered view it looks good, but when rendered, I get this wavy effect and black outlines. Polygon detail: The scene is just a glass object with a glass ...
14
votes
2answers
6k views

Keeping Bezier spiral curve handle tilt perpendicular to a specific axis

It's doesn't seem to matter if I use the curves "extra objects" to make the spiral or just create it on my own. I can't seem to find a way to keep tilt parallel to any one axis. Or make tilt uniform ...
0
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0answers
191 views

How to adjust UV mapping for each element of an array? [duplicate]

I am using an array in conjunction with a curve modifier to make a stone wall along a path. But the problem is that it is easily noticeable that all the stones have the exact same mapping (i.e. the ...
3
votes
1answer
1k views

How to convert an object's location to another's rotation

I'm modelling a belt, where a motor rotates the belt, thus rotating a cylindrical object on the other end. I did the belt with a simple plane segment with an array and a curve modifier. this way I ...
1
vote
1answer
789 views

Fit a blanket to a person

I have a model of a person exported from the MakeHuman software. I also do have a model of a blanket. What I want to do now, is to fit the blanket to the human, as if the human was sleeping under the ...
5
votes
1answer
7k views

It is possible to add modifiers to a group?

I made a group of different objects with different set of modifiers for each one. I wanted to add a lattice modifiers to this group to be able shape its form... it is possible? I tried with no sucess.....
3
votes
1answer
532 views

Add Array to multiple objects

I am trying to make a chain link fence. I created one of the links using four cylinders, but when I try to add the array to all four, it adds it to the last one I selected. Is there and way to use an ...
6
votes
2answers
10k views

cut a hole with boolean modifer not working

I'm attempting to cut a hole in a plane. I added a cylinder object, added the Boolean modifier to the plane, selected "cylinder" and "Difference", but no hole is made. The lower half of the cylinder ...
2
votes
2answers
690 views

Failed union with polyhedron

I'm attempting to do a boolean union between a cube and a polyhedron. It's getting error messages and the union doesn't complete. I thought that it might be a problem with something being co-planar, ...
2
votes
1answer
370 views

Textures on animated boolean moves with object

I want to ask you about the settings for a texture in an animation I'm making. It is just a cylinder going through a cube and making a hole in it. It is working with a boolean modifier set in ...
5
votes
1answer
3k views

Displacement modifier texture not matching color texture

I'm trying out the displacement modifier for bump mapping, and I'm stuck with a problem. The displacement texture doesn't matches my color texture, and I can't find a way to resize it too. Here's how ...
4
votes
1answer
1k views

Cutting rectangular hole in a cylinder with subsurf modifier?

I have a cylinder and I want to cut a rectangular hole in it,I do it but when adding a subsurf modifier to the object and add some proximity loops but I fact this problem as you see here how can I ...
5
votes
2answers
3k views

How to model rounded extrusions

I am trying to create sci-fi doors similar to those that Dan Brown creates below: I have tried a few methods, the closest I can get to the image is using a solidify modifier and then making edge ...
5
votes
1answer
615 views

Hair Paricle System not rendering properly on plane

My scene involves a plane that has several modifiers: Subdivide, set to six. Array, set to -1 Y axis Array, set to +1 X axis Displace with a basic cloud texture I tried following Andrew Price's ...
0
votes
1answer
459 views

How to cut mesh by curved surface [duplicate]

I need the "extra" from the roof to be removed. For some reason I can't make this work with booleans. Thank you.
0
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2answers
140 views

How can I get rid of a Blender element I cannot select?

In object mode there is a blender element attached to a particular object which appears to be a vertex, though I'm working in a large scale, so it could be a small edge or face. I don't want it there, ...
1
vote
0answers
739 views

Boolean difference deleting mesh

I'm trying to use the boolean difference modifier to make a cut in my mesh. Instead the mesh looses all vertices and becomes empty, and in the terminal I get about 10 messages that look like: ...
2
votes
1answer
991 views

Why are my objects 'exploding'? [duplicate]

I have just encountered an issue with a model I have created. When I scrub through the timeline parts of the model seem to explode away from each other. To my knowledge I have not added any modifiers ...
2
votes
1answer
2k views

How to set edge bevel weights from a python script

I need to set weights for some edges from a python script. I have tried looping through object.data.edges and setting bevel_weight values but I can't get it right. It only works if I have first edited ...
2
votes
1answer
271 views

How to get rid of imperfections after applying subsurf?

I'm trying to model a simple sofa in blender but after I applied subdivision surface modifier i got that nasty gap. On the other side it looks good. here ^ is how it looks in edit mode, there are not ...
7
votes
2answers
592 views

Object reverts back to non-modified state after joining

I am attempting to make a tree but when I try to join the different components together ctrl J my decimated icospheres revert back to its original shape. Any idea on how I can solve this? I also ...
6
votes
1answer
4k views

Poly Reducer issues in Blender 2.71

I am facing difficulties to use Poly Reducer script in current Blender version (v2.71). When I selecting my mesh Edit Mode, I do not see any "Script Window" options inside Mesh menu. I also found in ...
2
votes
1answer
440 views

Boolean modifier in game engine

How can I use the boolean modifier in GE? When I hit play, both meshes are shown. There is any way to do that? Or can I automatically apply the modifier before start GE?
10
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1answer
1k views

Can modifiers be called in the Game Engine?

Can modifiers be called in the Blender Game engine and called using actuators? For example, could the explode modifier be called when you jump on a box? If so, are there some modifiers that work ...
1
vote
1answer
883 views

Mesh deform a curve with shape keys

How do I deform a curve or a mesh using the mesh deform modifiers and key frames. Basically, I'm trying to bind the curve to the mesh when the mesh at its Basis key. I then turn up the influence on ...
4
votes
3answers
1k views

Attaching a curve by its endpoints to two spheres

Is it possible to attach the endpoints of a curve to two spheres, so that the endpoints would always move with the spheres even when moving the spheres independently of each other? Optimally it should ...
2
votes
1answer
614 views

Adding keyframes to array modifer

I want to write a script that changes the array modifier, and then inserts a keyframe for the new value. I got it working, but it only does it on the first object. Unselecting all the objects, and ...
7
votes
1answer
1k views

What causes odd deformations when using Subsurf?

first time here. Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
2
votes
0answers
493 views

How does blender calculate the catmull-clark subdivision mesh including edge creases?

A basic description of the catmull-clark subdivision algorithm can be found here and on this page (it seems that blender does not differentiate between corner and side case - tested with this python ...
3
votes
1answer
158 views

Stripe along center of mirrored model?

I have a stripe down the center of my model and I'm not sure why. I used mirror mod to create the vehicle and have tried reseting 3D cursor and moving the mesh in and out. Here is the .Blend file
1
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0answers
89 views

Issue with Array/Curve modifier [duplicate]

I'm trying to model a skirt like this one, so I have a Bezier Circle to describe the curve of the waist, an a mesh for each pleat. As you can see here, it looks fine, except the mesh is not being ...
0
votes
0answers
52 views

DupliFrame is deforming the object [duplicate]

I am trying to make a domino movie, but i got stuck while using this dupliframe feature It keeps on deforming the object! I thought this is used when you just want the object aligned and oriented ...
2
votes
1answer
326 views

How to get/write an index for a modifier in a list box?

I'm trying to write and addon that will display modifiers in a listbox, with the selected modifiers settings displayed below. But can't accomplish it because the template_list function requires an ...
1
vote
0answers
405 views

Subdivide mesh through heightmap curvature when using the displace modifier

The displace modifier can be used to generate terrain from a heightmap. Is there a way to modify the mesh according to curvatures obtained from the heightmap?
3
votes
1answer
6k views

How to flip the mirror modifier? So I may edit the mirrored side

So using the mirror modifier, I understand I manipulate the components of my object in edit mode. This gets reflected to the mirrored object. What I want to know is if there is an option to use the ...
1
vote
1answer
975 views

dirty vertex color with the multiresolution

I am making a candle with sculpting and I want some dirt on it so I am going to use dirty vertex color but I don't want to apply the multires modifier so is their any way to make dirty vertex color ...
3
votes
1answer
1k views

can I use ocean modifier on any custom shape?

i am working on a ship in a bottle and want to animate the water inside the bottle with the ship floating on it. Is this possible with Blender 2.7a?
2
votes
1answer
849 views

How to move pivot to center of an array object?

I have copied the default cube with the array modifier. I can rotate my camera around the center of the cubes by pressing "shift + c". How can I set the pivot to the center of the cubes? I could do ...
4
votes
2answers
2k views

Smooth Shading on specifically-oriented edges

I have a spherically tapered cylinder that I'm trying to apply smooth shading to, partially. (Sorry for the terrible description, picture below) I'm trying to apply smooth shading to vertical rings ...
0
votes
1answer
2k views

Uniform wall thickness for a 3D print [duplicate]

I have high quality scans of my leg, I am trying to print a 1/4" thick shell for it. I assumed it would be something with the extrude function, but I cannot figure it out. Anyone have a little walk ...
0
votes
0answers
177 views

UV Project Modifier doesn't use alpha correctly?

I can map textures with alpha (that I paint in the UV Image editor) and make them partially transparent in the BI renderer. But when I use the UV Project modifier and allocate the loaded alpha image ...
5
votes
1answer
2k views

How to make a bannister for a spiral staircase?

Let's say you have a shape that would act as one stair step: Then you add an empty and both the object and the empty have the same origin point. Then you add an array modifier to the stair step, and ...
1
vote
2answers
2k views

How to prevent holes that makes the displacement modifier?

I made a displacement texture and it looks fine, but when I apply it with the displacement modifier, there are this hole outlines that is surrounding every object. How to prevent the modifier from ...
1
vote
1answer
184 views

How to add a ground for a model that is used as a displacement modifier?

How would anybody go if you have a model and you use it as a displacement texture, but the ground to be separated from the model (not literaly separated, but to distinguish the ground from the model)? ...
4
votes
2answers
3k views

Simulating rounded edges on a mesh

I'm looking to create the illusion of rounded or beveled edges without actually adding new geometry as a batch process for multiple types of meshes, from something as simple as a cube to very complex. ...
5
votes
2answers
4k views

Add bevel to more complex objects

I am creating a lego man and would like the legs beveled so that the edges are not too sharp. This works fine for simple objects like the body. But the legs are made from a cylinder, which is chopped ...
6
votes
1answer
821 views

Embossing an edge-loop

This question follows from Constructing and bevelling a pie-slice I'm trying to bring definition to the top edge of a solid geometric object. EDIT: I'm trying to achieve something like this: ... ...
2
votes
1answer
1k views

Constructing and bevelling a pie-slice

The picture shows what I'm trying to make. I'm planning to use 12 of these rotated to make a 12-petal circle. I've done this by starting with a pancake-like cylinder, than creating a triangular wedge,...
1
vote
1answer
70 views

Curve modifer has unusual inversion [duplicate]

I'm trying to deform a "chain" to follow a NURBS curve, but there's a weird inversion at the bottom of the loop. I've tried various applies, scales, subdivisions, but the basic issue remains. Thanks ...