Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Is there any way to convert generated volumetric shader into the mesh?

Now that we've got Volume to Mesh modifier - which is so cool - we can make meshes from the simulations, like Open VDB sequences, etc. But it seems that it doesn't work with procedurally generated ...
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111 views

Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube? I am able only to create the type of bevels as on the left cube - to get the ...
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612 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
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0answers
191 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...
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0answers
33 views

Face all outside edges at once

I made a model using the difference boolean modifier. It is the correct shape, but all of the outside faces are open now, is there a way to face all of them at once? The geometry is a bit funky so I ...
4
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1answer
52 views

Best way to separate arrays of objects made of multiple loose objects?

The "arch" I have selected is composed of multiple loose objects. I join them with CTRL+J to make 1 object, so I can then add 2 array modifiers to quickly replicate/position more of them. I ...
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0answers
49 views

How to retain speed on a "follow path" modifier even if the path is scaled up or down?

I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0). Everything looks fine ...
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0answers
124 views

How to animate a spinning Coil Spring (mechanic watch)

In a mechanic watch you will find such a coil spring. The spring is fixed in two points (green crosses) and has a spinning attractor at the inside of the spiral which is moving first clockwise and ...
4
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1answer
208 views

Is it possible to mask animated displacement textures?

I'm in the last chance saloon and I can't figure this out. I'm trying to create an edge mask that will softly blend out an animated bubble displacement texture. I've created the bubble displacement on ...
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0answers
220 views

Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
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401 views

Seam on middle of Bevel with modifier

When applying bevels (or, in my case, exporting meshes with Bevel modifiers), results are best with an even amount of bevels (2, 4, 6..). However, the seams are always transferred to the outer edges ...
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2answers
181 views

Boolean Modifier Trouble - Yes.... The Anvil

I am following a tutorial by the Blender Guru on how to make an anvil and everything was going well until I came to use the Boolean tool. When I use it - I do see a cut out in the mesh, however when I ...
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229 views

Vertex colors with skin modifier

I have some curves that I want to render in Cycles; these are not blender curves, instead they are composed of a set of vertices, each having a color, and edges (but no faces). Using the skin ...
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419 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry ...
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2answers
2k views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
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0answers
1k views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
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0answers
460 views

Using Particle systems on an Array Modifier's Cap

I'm new to Stack Exchange, but I've been using blender casually for the past year, or so I'm currently working on a city, for the purpose of learning and fun. To save myself from building a lot of ...
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0answers
1k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
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4k views

How to copy and paste a single modifier?

I have multiple objects with different sets of modifiers, but I want all of them to have the exact same Array Modifier. Unfortunately the only way I've found to copy and paste modifiers is to select ...
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512 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
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0answers
24 views

Is there any disadvantages for only using "Child of" modifier instead of parenting the bone in edit mode?

I recently became aware of how the child of modifier is used and it seems to have more customization that basic parenting. is there a disadvantage to just using the modifier (besides not being able to ...
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0answers
50 views

Simple Railing follow a curve with sharp angles

it's a problem that i didn't never find a proper solution for. I'm trying to make a simple railing following a 3d curve. Simple as that. So the setup is the usual, object -> array -> curve. BUT. ...
3
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0answers
56 views

How to make a spiral staircase wrap around a cylinder that gets narrower as it gets higher

I have made a spiral staircase and I am trying to get it to wrap around a cylinder that gets narrower as it gets higher. I've tried to use the shrinkwrap tool but I am getting some really weird ...
3
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0answers
89 views

Can Vertex Groups be preserved in the result of a Boolean modifier?

The answer here (which I believe is outdated, anyway), covers preserving vertex groups on a modified object A after it has been combined with a target object B, by using a Boolean on A's modifier ...
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50 views

Boolean builds the shape of my cube inside of the mesh I am trying to cut the hole in

What I seem to be having issues with is cutting the final 2 windows into the building using the Boolean Modifier. I have completed the same operation for the other windows with ease and had no issues ...
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0answers
101 views

How to create a hook modifier on every point of a curve using python

I made a script to add a hook modifier on every point of a curve using a for loop but I get an error in 2nd iteration. Below is the code: ...
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58 views

How can I model this Body in Blender?

Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my ...
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32 views

Tank tracks seem to be not following the curve

The curve and array are applied properly but it seems it doesn't want to follow the curve but go straight. When I move the model it all rotates at the same time. I have tried tutorials but nothing ...
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0answers
326 views

How to preset modifiers?

Is there a way that I can set Blender so that certain modifiers have my presets on them? i.e. the boolean modifier presets to difference instead of intersect? This would be helpful, and time reducing, ...
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0answers
105 views

How to achieve random distance, rotation between copies with array and curve modifier?

I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem. How can this be achieved? ...
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0answers
43 views

How does one figure out how big to make an object to make it scale to fit a Curve Modifier perfectly?

Suppose I want to make a flat surface curved using the Curve Modifier; how do I do this so that the flat surface follows the curve from end-to-end exactly? I can hackily scale the flat surface along ...
3
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1answer
2k views

Remove F-Curve Modifier from all selected keys in Graph Editor

I added an F-Curve Modifier (Shift Ctrl M) to all selected Curves to repeat the animation. Now I want to remove this F-Curve Modifier from all the selected Curves/Keys. Is it possible to remove the F-...
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0answers
60 views

Particle Instance Modifier "Amount" and "Offset"

hopefully a quick question. I am looking at Particle Instance Modifiers as I want to have a particle system that emits particles, however I want the particle system to have different particle ...
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0answers
2k views

Can I bake an animation from a curve modifier?

Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of ...
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0answers
762 views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
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0answers
420 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
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0answers
756 views

How to apply Mesh Sequence Cache modifier to imported meshes

I imported an animation to Blender, its format is Alembic. Once the file is imported, all the meshes (in my case 900 meshes) have a Mesh Sequence Cache Modifier. This modifier has all the ShapeKey ...
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0answers
895 views

Remove intersecting geometry from multiple objects

This is kind of hard to explain using words. Basically, I want to remove the intersecting part of a model for both objects. Sort of like the exclude function in Adobe Illustrator's pathfinder panel, ...
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0answers
210 views

Does decimate help viewport performance?

I'm seeking to increase viewport performance to help when posing/animating. Does it work to just toss a decimate on my objects? Will this actually help performance, or just add the extra calculation ...
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0answers
524 views

Ocean modifier + wave modifier foam

I'm having foam issues! In the example below I have: 1) A boat leaving a trail of foam via dynamic paint 2) Foam on the ocean 3) A wake from a wave modifier Problem 1 The foam from the ocean ...
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0answers
96 views

What is causing n-gon to have smooth shading with unexisting bevel weight?

I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge. ...
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0answers
2k views

How can I prevent overlapping when using Solidify Modifier?

I have used the Solidify Modifier tool on my object (choker) which appears to have caused overlapping at the centre. Lowering the thickness has helped but it does not prevent the problem. The image ...
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0answers
811 views

Array/Curve: How do I fix array modifier overlap when combining "Fit Curve" Setting with a Curve modifier?

I am attempting to create an arena using the Archimesh addon and the curve modifier. I created a set of archways and columns with Archimesh, using the built in "create an array of elements" checkbox. ...
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0answers
295 views

Merge Two Objects without Applying Subsurf modifier

The UV mapping is trash when I apply the subdivision surface modifier. So I want to export my model without having to apply it. Yet, when I try to merge two models into one I don't want the model ...
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0answers
896 views

Rotating array objects around a circle

I created an object and used an array modifier to create copies of the object in a circular shape as seen below (using the object offset option around an empty at the origin). I'd like to be able to ...
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0answers
68 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
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0answers
910 views

Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
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0answers
138 views

In Blender, how can you dynamically generate a right prism between two parallel planes inscribed within an arbitrary closed polyhedron?

I would like to flatten (scale to zero thickness in a specific direction), then solidify the result of a dynamic (un-applied) Boolean (difference) modifier, and see no obvious way to do this... My ...
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0answers
194 views

Boolean intersect with all shape keys of target object

I have two objects, one lying inside the other, such that the outer object is like some kind of shell surrounding the inner one. I have a boolean difference modifier set to the outer object, its ...
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0answers
266 views

Converting hair particles to only one mesh to avoid Blender crashing

I have a tree that is emitting 32,000 planes that are textured as leaves. I need to get all of these to be one single object, however if I click 'convert' in the modifiers section, Blender becomes ...

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