Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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Issues Rigging A Character With A Boolean For A Mouth

I've finally rigged this avocado with an armature. However when I rotate the body his mouth (which is a boolean) doesn't rotate with the body properly. It seems to travel away and cuts the shape ...
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1answer
22 views

Curve Object Deformed by Curve - Distortions (Artefacts)

Shaping curve object by curve (modifier) results in a terrible shape with cracked surface. Here is an extreme situation, but good visible issue. Perspective Top How can I curve it smootly without ...
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24 views

Why does Boolean difference add material to this mesh?

In Blender 2.76b, in a mesh, I have added a Boolean subtract modifier. The subtracting mesh was made from text. I have another mesh from text which subtracts correctly. However, on this one, instead ...
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2answers
26 views

Removing cusp/crease when using array, mirror and subsurface modifier

Below image shows the shape I'm trying to make seamless, I have mirrored it once along the highlighted edge and ensured the stack is in order to avoid a crease. However in the below image, after I've ...
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2answers
398 views

boolean not working properly

I have 1 Sphere and 1 Cylinder. I try to join them by boolean. when I Join the cylinder with Sphere, Cylinder behaves weird while sculpting however Sphere seems to be normal. There seems to be some ...
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1answer
20 views

executing modifier on object does not have any effect

I have a dataset, called ModelNet, containing *.off-files. I need to read each file, decimate the mesh and store it to another file. Problem: For some reason the ...
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1answer
28 views

Hiding any mesh when another mesh touches it [closed]

I have a bunch of balls [Meshes], I want them to disappear or hide when another object [Mesh] (A specific Mesh) touches it.
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13 views

How do I add a thickness to Photoshop pictures? [duplicate]

I imported a Photoshop file as a plane and set the plane on "Alpha blend" (-transparency) to show a figure as a cutout. How can I solidify the parts vithin the outlines of the Photoshop picture/figure ...
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24 views

How to make a mesh chair surface using a good toplogy

I'm making a modeling similar to a mesh chair. I don't think my way of modeling is good for topology, so I'd like to hear about your experience. The way I used to use it is the same as the third ...
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19 views

How to add multiple round holes to a mesh? [duplicate]

I need to add several holes into a mesh, like you would have on the top of a salt shaker: I tried using the boolean modifier, as well as ...
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1answer
35 views

Smooth mesh by increasing poly count

No beveling, I need align it to outer edges. So, this mean automatic subdivision(needed iterations count depends from poly size, and probably nearest faces angle in between). For example make 5 pseudo ...
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15 views

Self-intersecting geometry removal

I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process: Convert to curve. In ...
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Fluid animation seems to disappear in some frames

I wanted to create an commercial ad for a juice brand and was testing out fluid simulations.. for now my simulations seems to work properly but as I render the animation the fluid seems to disappear ...
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18 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
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1answer
48 views

Face rotation results with deformation in modifier stack

I try to rotate a face, but the original form is deformed. Please view attached blend file for more details. https://1drv.ms/u/s!AuAcyL2kNiCPg7l0Vk7C-Vl4Bo0FKg?e=LdeKBM
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1answer
47 views

Blender 2.81 - Sculpt level disappeared from Multires modifier

I'm using the latest version of Blender: 2.81. I find it fantastic, but the "Sculpt" level seems to have disappeared from multires modifier. Currently it is impossible to jump back to a previous ...
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47 views

Problems with Boolean, Bevel, Wighted Normal

I Am unable to apply bevel without destroying the object. So what I need is to make boolean to cylinder but before applying boolean I have to apply subdivison surface and then I need to bevel edges ...
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1answer
23 views

How can I make the Bishop's hat in the chess piece? [duplicate]

I have attached a blender file below along with some pictures. I tried to use the boolean modifier to do the same but came up with rather difficult to work with results. I want to have the curve and ...
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13 views

i want to add thickness to my model of a helmet, but i only want it to change the inside

I have a model of a helmet which I intend to 3d print, however it is too thin. how to I add a thickness to the inside of the helmet without changing the look of the outside? this is the inside of the ...
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14 views

sort elements by path in mesh

I'm trying to find a way to sort a mesh order by a path from one end to the other. Basically the end goal is to use the build modifier to animate a generated ivy branch to grow from one point out (up ...
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42 views

How to achieve random distance, rotation between copies with array and curve modifier?

I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem. How can this be achieved? ...
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9 views

add modifier > mesh deform, and there is no object to select!

I created 2 vertext groups, and assaigned each with the body and the clothse, now I want to do the mesh deform to the clothse, but as soon as I add mesh deform medifier, I can't find no object to ...
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23 views

How does one figure out how big to make an object to make it scale to fit a Curve Modifier perfectly?

Suppose I want to make a flat surface curved using the Curve Modifier; how do I do this so that the flat surface follows the curve from end-to-end exactly? I can hackily scale the flat surface along ...
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1answer
16 views

Bevel segments on bevel modifier not working properly

i'm modeling a box with rigging in order to make it easier to get realistic effect but when i use the bevel modifier and increase the segments it doesn't curve the bevel edge it creates the bevel, but ...
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1answer
31 views

How to round the mesh that has a little complicated form?

I tried to apply the bevel modifier to get a semicircle from the top of the rectangle but It worked only for a simple shape where the vertices between opposite corners weren't interrupted by other ...
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7 views

Export an output stl file of the Boolean Difference between 2 input stl files using the Python API

I have 2 .stl files of a cube and a lattice structure. I am trying to write a python script to compute the boolean difference in Blender 2.81 between the models and export a .stl file of the ...
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4answers
1k views

How to Taper a coil?

I created a simple coil/spring using the "Screw" modifier. Is there a way to "taper" the coil so it gets smaller on one end? Explanation: I created an Xmas tree in Blender. Now I want to add a string ...
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1answer
30 views

How to add a modifier to a collection?

My goal is to reduce the faces of an object using the decimate modifier. The object I'm editing has lots of vertex groups. Blender 2.8 only lets me add the decimate modifier to a single group at once ...
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2answers
54 views

Smooth subsurface problem

I used a subsurface modifier, but the surface is still not smooth. I'm not sure what is wrong here. My setup is shown above.
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1answer
39 views

Boolean Modifier Issue

I'm experiencing an issue when applying a boolean modifier to my mesh. I've tried subdividing, I've tried checking the normals of everything and they all are facing outward (verified by the blue ...
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19 views

Cutting a hole using a boolean still shows up in a 3D print

Im trying to model an RC Car rim, and I need to cut a hole in the middle of the hex joint, and I've been using a Boolean, which has been working great. But when I export it as an .stl file, and load ...
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2answers
142 views

How to bevel selected edges in non-destructive way?

Before submitted that question I have made quite extetensive research and could not find the answer. I am quite new to Blender so I believe there is a chance the answer to my question might be simple ...
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1answer
57 views

Booleon Modifier Artifacts

I'm trying to perform a booleon difference but I'm left with some odd geometry that I cannot seem to get to work correctly. I've tried all the things I know about trying. On the objects I'm using as ...
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1answer
26 views

How do I get rid of the tear in the middle of my object after using the mirror modifier?

I'm sorry if this question has already been asked, but I was following a tutorial and after sculpting, I reapplied the mirror modifier but my mesh looks like this: Is there is any way to fix this ...
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24 views

bend not bending

I've literally been trying to get this to work now for 2 hours. I have been working in 3d (cinema4d and maya) for over 15 years, so I know my way around, but can not get this objec to bend. I've tried ...
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9 views

How to animate the fractal parameter of the subdivide tool/operator?

I'd love to be able to animate the fractal value of the subdivide tool/operator, but this seems impossible. Is there a modifier equivalent with parameters that can be keyed? (Subdivision surface ...
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28 views

Boolean Modifier Trouble - Yes… The Anvil

I am following a tutorial by the Blender Guru on how to make an anvil and everything was going well until I came to use the Boolean tool. When I use it - I do see a cut out in the mesh, however when I ...
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11 views

Curve modifier scales up my object on the z and y axis

I am trying to aplly the curve modifier to an object, but the object, despite following the curve, it scales up on the z and y axis. How do I do it while maintaining the object's scale? Can anyone ...
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0answers
18 views

Normal Edit Modifier disables smooth shading

I'm using normal edit modifier and noticed that adding normal edit modifier disables smooth shading(I attached screen shot), even though I set auto smooth angle to 180. is this a glitch?[]
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33 views

Twisting two objects like rope, without any deformation

I am trying to render a realistically detailed cable, with the jacket stripped back. This particular cable has 2 cores which twist around each other. I have managed to do this by applying a simple ...
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1answer
16 views

Adjusting plane thickness based on amplitude of mapped UV image

I have a subdivided plane with a number of cells removed. The final product, after removing cells, is shown below: Even though the contrast is low, is there a way for me to add a thickness to the ...
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17 views

NITROX3D -Issue Creating Boolean panels using the bevel, screw, solidify modifier

I'm going through the Nitrox3D tutorial videos and I'm at a point where you create the panel edges and boolean them out. You Create a plane and combine the verts at the center. Then you extrude them ...
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13 views

Different Shade after Boolean Union [duplicate]

for a project in my university I am working with school kids on flower models that are going to be printed. The kids have already modeled all the flower components and are using the Boolean Union ...
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47 views

Array + Curve modifier deformation in blender 2.81

In blender 2.81 the array + curve technique does not work as expected i've got a hedge with an array modifier and a curve modifier, to make it follow the path i want. It is working just fine in 2.80, ...
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1answer
28 views

Screw modifier to individual vertices

I am beginner to blender I have only two vertices in 3d viewport of blender I need to apply screw modifier to only one vertex without modifying the other Please help me out in this regard Thanks in ...
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19 views

unity freezes when applied mesh collider on blender 3d model

I am making a maze game using unity, and I have created a full maze model from blender and exported it as an fbx file. I then import the asset in unity and add a rigidbody component so that it stays ...
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14 views

Difference modifiers not applying when they overlap

and I'd like to stamp this logo into it: Since the logo is basically just a bunch of circles my idea was to create some cylinders and use the boolean difference modifier to cut them out of the object....
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20 views

Subdividing gives me too much verticies

So I have a 3d model and Before exporting I have to applied the modifier but there are too much verticies after appliing the subdivied modifier. So is there a was to apply the subdivide modifier but ...
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1answer
38 views

boolean slice no longer part of blender 2.8?

I'm new to blender and I'm using it to sculpt an object for 3D printing. As part of the design I want to use a plane to boolean slice the object in two objects like in minute 1:30 in this tutorial:...
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15 views

Smoke trail Effect - emitting from animated object and fadding over time

I would like to add a smoke trail emitting horizontally from the exhaust pipe of my moving object. I want the smoke to fade out over time/distance and to follow the motion path of my object. What ...