Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Build modifier not applicable in any mode

I am having a strange problem, in blenders 2d animation interface I can't apply the build modifier, it doesn't matter if I am in object mode, draw mode, or edit mode, other modifiers apply with not ...
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17 views

Boolean Difference only cuts my main object, doesn't delete any vertices

I've added a torus and and then a cylinder to the middle of it and tried to delete the cylinder from the torus, but instead of deleting the vertices within the cylinder object, it just makes a cut ...
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32 views

Planning a mini ramp build

playing around with bender to optimize my material use to build my 6 year old daughter 2 mini ramp (or quarter-pipe). Building the main structured posed no problems but now I am trying to "bend a ...
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Boolean modifier difference between curved objects not working well

I tried to make difference between the two concentric cylinders. The boolean operation works well for the straight ones. But after I added the curve modifier to both cylinders, and did the difference ...
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3answers
602 views

Compressional wave in a cube

I want to see the propagation of a compressional wave in a cube. I meshed a cube along Y and just added wave in this same direction as follows: But only the first and the last Y normal surfaces move ...
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1answer
27 views

boolean and moving door

I try to make the sliding doors partially disappear when opened, so that they do not pierce the wall. However, when the boolean object is in contact with the doorframe it does not cover the area it is ...
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13 views

Using surface deform modifier to transfer shapekeys? [closed]

So I was working on a project recently to transfer shapekeys from a Human body mesh to 3D clothing in blender and the best way to do this was by applying the surface deform modifier and adding it as a ...
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16 views

Dynamic Paint Ocean with Shrinkwrap

This is close to the common ocean + dyn. paint problem but i wanted to take it a step further unfortunately. So i want to create an animation with several floating ships that travel along their paths. ...
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15 views

Boolean do not function while trying to make a mold

I am trying to create a mold by doing a boolean from a Nike sneakers. My goal is to then print the mold in 3D later on. The problem is that the boolean don't work (and the model I took is empty). Do ...
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17 views

Animate array along path without distortion

I made an animation of spheres along a closed path. The spheres are result of array modifiers and the follow the path via a curve modifier. However, they deform at the corners. (MWE attached) So, my ...
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1answer
15 views

Gap between edge of lattice and mesh when using simple deform

I'm stumped, I can't figure out what's going on here. I've got a lattice and a plane with identical x & z dimensions. When I use a Simple Deform Bend of 360 degrees on the lattice, the edges meet ...
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Two solidify modifiers not working well together

I'm using two solidify modifiers because I want different thickness of the lines in different parts of the model. If I enable them separately they work well, but when I put both at the same time the ...
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1answer
41 views

How to draw Inputs from Geometry nodes modifier in a panel

I am trying to draw the inputs of the Geometry Nodes modifier to a panel, and I tried doing this ...
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27 views

Boolean modifier does not cut correctly out of mesh [closed]

I have a series of arches that I want to cut out of a wall. I applied a boolean modifier to the walls and then selected the arches and instead of cutting the arches out, it cuts out random shapes. I ...
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Solidify adds curved ridge - How to get rid of it

I need to solidify the hole's edge into the fish. I tried complex, simple and some other options in the modifier, yet I can't get a clean falloff from the outside into the hole. Video GIF 7s: https://...
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How do I fix this inverted mesh?

I'm having trouble with this project of mine, I wanted to make this cloak fully fluffy but the sides become inverted.
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27 views

How to “trace”/“extrude” an animated 3d mesh?

Given an arbitrarily animated 3d mesh, is it possible to generate a new object such that this new object is the interpolated boolean sum of all frames of the animated target object? I can somewhat do ...
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27 views

Invertible triangle animation

I want to do a animation in blender like the below image, Can anyone guide me through or share a sample file as to how the rotation movement can be animated?
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Linked Objects Hide Boolean Cutters

I want to model several Blender files with parts that I want to combine later to different things. Each *.blend file is a single object. I used a lot of boolean modifiers in my single part files. If I ...
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12 views

modifiers in Final rendering are different from the render preview

I have just started learning blender and I am following a tutorial on YouTube. Doing the final rendering, I faced a problem that I have no idea how to fix it. The first problem I was facing was ...
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Skin modifiers automated armature loses influence over mesh after applying modifier. What can I do?

( Beginner question ) I first created character using skin modifier. Next I made armature through skin modifier. Next I animated character and everything in posing worked, I saved animation data. Next ...
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Loop cut lags with Subdivison Surface modifier while picking position in 2.93 [closed]

There is a cow-shaped object with about 1.6k verts and very low memory and CPU usage. Using loop cut in edit mode on any leg without modifiers works fine (look at 1 below). But when I add Subdiv then ...
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1answer
37 views

Share parts of mesh data across meshes

Greetings to the Blender community, I'm using an Array Modifier on object A, with object B and C as caps. My problem is, that if I edit object A, the edge doesn't align with the caps anymore. Is there ...
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15 views

Problems With Particle Rotation

I am trying to create pipes and AC Units on a building, I am trying to use a particle system to generate new buildings that look different. Unfortunately, the AC Units are all facing random directions....
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1answer
30 views

Best way to clean up mesh?

I used the Boolean tools to subtract one mesh to another and thus create this mesh. The result is not very clean. How can I do to best clean this result and get a nice smooth surface? Do I need to re-...
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1answer
17 views

intersect(Boolean) blender 2.9 issue [closed]

I am very new learner. I am trying to intersect my model with a cylinder using intersect(Boolean) option in edit mode.But when i click intersect(Boolean) nothing happens.
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40 views

Is there anyway to create/terminate objects on an array, or have a render border per object? Or anything to this effect?

I'm using an array on a curve to animate a section of chain. I need the chain links to appear at the start of the curve and disappear at the end. What is the optimal way to achieve this? Here are some ...
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1answer
19 views

Why one mesh is merge with array?

I have just a default plane, scale down to make a rectangular shape. I have just array it with fit curve modifier. I have applied rotation scale to both curve and plane. All the mesh are equally ...
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16 views

Shading issues with boolean

Before you leave a comment, I know this is a common issue, but I have tried all of the solutions I have found. With that being said, I'm modelling a bishop as part of one of my first projects. I'm ...
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Can I remesh an object including all modifiers?

I appied different modifiers to a text (curve + subdivision). The text is curved now but I want to shift and rotate some of the letters a little bit. This is not possible at the moment because the ...
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18 views

Hook modifier stretches unselected vertices

I set up a door and want to the width (Breite), height (Höhe) and opening (Winkel) using empties on hook modifiers. The opening of the door and modifying the height by manipulating the empties works ...
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how do i make a certain part of my mesh to have cloth physics [duplicate]

i have a problem with my mesh, i do not know how to turn a part of it into a cloak, its all one mesh, i want the head to stay the way it is, i also want it so i can move the head and the cloak will ...
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1answer
24 views

Bake animation with modifiers, including “real” location of vertices

I have created an animation with the displacement modifier (for a fish based on https://youtu.be/58lc8sLpJzY). Now I want to bake the animation to keyframes. Additionally, I need the locations of some ...
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1answer
26 views

How to unlock the subdivision settings

I can't figure out how to get it back to being normal, with it set like this, I'm unable to change any of the green-highlighted settings. How do I fix this?
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1answer
34 views

Hook modifier falloff not working

In Blender's hook modifier, it looks like the falloff, which should behave like proportional edit in edit mode isn't working. None of the tutorials I have found online show how to make proportional ...
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48 views

Can I remove wrong verticals?

I imported my SVG file and solidified it, but some wrong faces were created. I tried to get rid of them in edit mode, but I couldn't do that. How can I do this?
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1answer
23 views

How can I assign string variables to an object selection list

I wanna make a script witch automatically connects my sim geo to my high res geo with a Surface Deformer. But Object lists only accept objects, not strings. Is there any way to convert strings to ...
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1answer
20 views

Why does the simple deform modifier not bend when created or strechted on the Y axis?

When I create a simple cube and stretch (or create other cubes as one object) along the x or Z coordinate it and then add lots of loops cuts it seems to bend just fine. However, if I did all of this ...
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1answer
14 views

In BoxCutter, how do you control distance of cutter from object?

I'm trying to do a simple cut of an object in BoxCutter. How do you control the distance of the cutter from the surface of the object? (See images below.) For example, when I'm in front view and I do ...
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16 views

Crop Plane to Polygon using Coordinates (Python)

I want to crop a textured plane to a polygon defined by a set of world coordinates. The process must be scriptable using Python. Something like the knife tool, except using defined points instead of ...
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1answer
12 views

Array modifier to achieve a partial object (ie. non-integer objects)?

I often need a long string of objects followed by a variable size partial object at the end. For example, a long line of brick objects. There are times that I want an array 15.45 (for example) items ...
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16 views

Boolean applies only to one quad

I try to boolean the cylinder (it is only one cylinder mirrored) to the car body This is the result I get when I apply the boolean, only one quad gets pierced I tried to pierce the quads above and ...
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1answer
12 views

Adding several deform points in one circular object (belt)

I am trying to go to the "next level" of modeling, and trying to sculpt the CGTrader challenge. So far I was handling it good but, wanting to achieve realism, I got stuck at the point of how ...
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1answer
18 views

How to bend into a circle a series of columns rotated at 45 degrees

I am trying to create a frame of poles for a circular body and cannot figure out how to use Simple Deform to bend them into a 360 body. My guess is that my problem lies with where/how I have my ...
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1answer
39 views

How do I make this concave shape?

So i have a disk to make for my dad. He wants to buy a 3d printer and i need to make this shape. I have looked every where over the internet and couldn't find a tutorial to make a shape like this one. ...
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1answer
30 views

Trying to learn basic animation using curve and array modifier and get this to loop

I am a newbie to Blender who is realizing i need to slow down and learn the basics. I can use a curve and array modifier to make an object fill up and follow this curve. I'm assuming there is a way ...
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1answer
15 views

How to make a curve smooth in the Graph Editor when you restrict the frames of the noise modifier

I applied a noise modifier to the Z location of an object, but just to a certain frame range. My problem is that the z location in the Graph editor has a sharp point (making the movement of the object ...
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1answer
22 views

Mesh is gone after Bool Tool undo

I've played around with the Bool Tools, but when I remove the created modifier from the stack, my object mesh is gone. Not really gone, I see Cube.002's edges there in Edit mode, but I cannot get it ...
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27 views

Blend two meshes by subtraction

I'm looking for a way to blend these two meshes by replacing the steep cliffs of the terrain with the displaced cliffs. (this image is a GIF showing the two meshes) But I'd need to subtract the ...
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1answer
38 views

How to properly place Geometry in Geometry Node

I am looking for a way for the cutout object to be displayed on the vertical edges of the cubes in the blend file. I achieved this for now by creating a vertex group and by moving the cutout shape ...

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