Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Ctrl + "numpad -" to create boolean subtract doesn't work here

I create a new project, duplicate the cube, move it a bit, press ctrl + "numpad -", nothing happens. On my other computer it works. It's a fresh new blender installation. I checked ...
mrzacek mrzacek's user avatar
1 vote
2 answers
136 views

Gradient along the surface of a helical spiral

I want to create a gradient that spirals along with the helical structure like in the figure attached. However I cannot seem to get the gradient curving the right way. I have tried turning several ...
Kassidy Konig's user avatar
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0 answers
19 views

how do I show the box with all modifiers (Blender 4.0)? [duplicate]

How do I show the box with all modifiers? This is what appears now
lucas Christofaro's user avatar
1 vote
1 answer
33 views

Object not following curve properly

I'm trying to make this shape follow the curve using the curve modifier but for some reason it doesn't match the curve. Tried a few solutions i found online like setting the origin of object and curve ...
Luan Pinheiro's user avatar
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0 answers
27 views

How to solidify the bow of a boat in blender evenly?

I have completed a model of a boat, but I'm encountering difficulty solidifying it. While scaling worked well for most of the boat, the front end is problematic, where it's becoming pointed. The bow'...
Mat Lajevec's user avatar
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0 answers
13 views

Why can't I adjust parameters of wood texture of my deform modifier?

Hi I play with the default textures of the displace modifier, and I found one that I like, but I need to change the distance of the rings in the wood texture. Why are the parameters greyed out? How ...
Václav Musil's user avatar
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0 answers
31 views

Problem with dimensions of Meshs when using Curves in Geometry Nodes or Modifier Array

All is in this image ! Thanks !
SYR06's user avatar
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1 answer
34 views

Doe's a boolean modifier is needed for this problem?

I'm a Blender novice working on a project of glasses with multiple parts. My goal is to have the bridge (blue part) cut off by the frame (red part) for a better fit. I attempted to use the boolean ...
PriseHDMI's user avatar
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0 answers
26 views

Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
꼼하지락라이프's user avatar
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0 answers
15 views

How to use bezier curve in shrinkwrap modifier with vertex groups?

I'm trying to make neck part of sweater: and I thought that I can do it like that: create bezier curve make vertex group for neck part of sweater add shrinkwrap modifier to curve with selected ...
Сергей's user avatar
0 votes
1 answer
55 views

How to make a cut out on objects created by modifiers?

I have an object (cube) replicated by modifiers. Now I want to cut out a dedicated other object (cylinder) from it using a boolean modifier (inspired by https://youtu.be/1aNnERnHRZg?feature=shared&...
Markus W.'s user avatar
  • 179
3 votes
1 answer
42 views

Modifiers vanish during copy operation - why?

Blender 4.0.2: I follow the advice in How to add a modifier to a collection? to copy modifiers, but Blender does not behave the way I expected it to: For one element in a collection, I create a ...
Markus W.'s user avatar
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0 votes
0 answers
15 views

Make modifier data single user copy with blender python

I am linking Geometry Nodes modifiers of 2 meshes using blender python, but after that, I want the modifier of each mesh to be of a single user copy. Is this possible? ...
jugaadanimation's user avatar
2 votes
1 answer
199 views

How can I make this type of pattern on a rounded surface

I was browsing the internet, and saw this triangle shape around a cylinder shape. I use a Boolean modifier to make cuts around the shape, and get bad shading because its triangles. So what method ...
blender breath's user avatar
0 votes
1 answer
51 views

Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
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0 answers
24 views

How to fix faces and uv map?

Trying to model a conversation heart in blender and everything was going well until it was time to mark the seams and i saw that the top part of the heart where the text is has multiple faces when I ...
talesofascrewup's user avatar
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0 answers
21 views

Is it possible to create animated dynamic emissive dynamic footprints coming from a character animation? [duplicate]

I'd like to create an effect like the below for an animated sequence. I want the character to leave behind glowing footprints on the surface of the stairs they're walking on. Would something like this ...
BlenderGuy's user avatar
2 votes
2 answers
169 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
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1 answer
43 views

Solidify vertex group, make it thinner and thicker one some part of the mesh. Model included!

I'm modeling a PET bottle, and my idea was to make the plastic thicker at the bottle's neck and bottom while leaving the middle thinner, using the Solidify modifier. I thought of creating two vertex ...
N03's user avatar
  • 139
0 votes
0 answers
21 views

How to Copy to Selected for F-curve modifiers

I added the F-curve modifiers to all of the channels (location, rotation, scale). I want to fix the value and Copy To Selected to all other channels. But it seems impossible. I can't even delete all ...
Iampoor's user avatar
  • 39
1 vote
1 answer
31 views

Bend Modifiers not Bending Bottom Face

I have been trying to curve this object. It is supposed to be a rubber keypad and I want to show that it's bendy. I have tried simple deform, surface deform and even cloth modifiers. No matter what I ...
gab's user avatar
  • 13
0 votes
1 answer
27 views

Extrude cylinder into complex shape

I know this probably an easy thing, still learning basics of Blender. I have a 3D-scanned object and am trying to create a base for it. I've simplified the scanned mesh as much as I can without losing ...
liblab's user avatar
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0 votes
2 answers
52 views

Mapping .svg (grease pencil) of face onto 3d model

Essentially I want to project a drawing with grease pencil on a 3d surface so that the graphic grease pencil objects map physically onto the surface. project/map vector drawing (drawing) onto a 3d ...
Marsmann's user avatar
0 votes
1 answer
48 views

How can i array multiple objects properly?

I am trying to array multiple objects by grouping the objects with a plane, setting the instance to face, and then using the array modifier to replicate the shapes, but it isn't working properly. I ...
Weird Panda's user avatar
0 votes
0 answers
28 views

Blender Shrink Wrap

Im learning car modeling currently and im new to blender. Im following as tutorial for modeling a wide body kit to a car. This is the tutorial https://youtu.be/Wj7ahpqGg5o Im having issues with the ...
DSyn's user avatar
  • 1
-1 votes
0 answers
26 views

Recreate Midjourney mask in Blender

I created a mask with midjourney and want to recreate it in Blender. Is there a faster way than modeling the mask? I was thinking of using height maps, but so far I have only done this with two-...
user123511's user avatar
  • 1,157
1 vote
1 answer
31 views

Cone surface definition in relation to other geometries, and intersection of cone surface and plane

I am new to Blender and would like to create a 3D graphic for a technical paper. The three-view drawing of what I need is shown below. There is a line (purple in the figure) that intersects with the x-...
snow023's user avatar
  • 13
0 votes
0 answers
31 views

How to export Hair in Blender 4.0 with the new hair asset library, not the old particle system?

How would one go about exporting from Blender into iClone or Unreal with Blender's new hair asset system - not the particle system? Which file type would be best (FBX, Albemic, etc.)? Recommendations ...
AAnimated's user avatar
0 votes
0 answers
48 views

Engraving text into surface

Hello fellow Blenderers, I'm trying to recreate a seatbelt buckle for a car. Like this: But when it comes to creating the red button I'm having a hard time with engraving "PRESS" on it. My ...
JB1990's user avatar
  • 1
0 votes
1 answer
17 views

Modifiers resetting amount / segments value

There is a problem with bevel modifier values I encounter when reopening a .blend file after saved. After I erased the objects' value links to a driver (a way of borrowing another object chosen value ...
Mihael-Ionuț FURDU's user avatar
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0 answers
17 views

array chain around complex curve

I am trying to array the chain around those curves but i don't know how to it, everytime i do it is completely deformed and doesn't follow the curve ( you can see the images in the links below ) and ...
Pedro De Elizalde's user avatar
1 vote
0 answers
29 views

Geo Nodes scattering is different in solid and rendered view

I am scattering moss assets on all the faces that face in z direction. I didnt get it to work until I changed from rendered view to solid view and there it is exactly how I want it to be. Not sure if ...
patrick823's user avatar
0 votes
1 answer
62 views

Shrinkwrap Effect in Geo Nodes?

I am wondering if the following is possible. I am hoping to 'shrinkwrap' the Hexagon pattern to the surface of the model. Difficulty I have is it needs to be done in a non destructive way. If you take ...
Neil McNally Design's user avatar
0 votes
0 answers
13 views

Glass Shader with Boolean Difference operator?

I created a cube and a smaller sphere, used Boolean difference to cut the sphere away from the cube, then applied this modifier, and moved the sphere out of the way. I use the Glass Shader on the cube,...
Hugh Perkins's user avatar
1 vote
1 answer
20 views

Subdivision glitch, what's going on?

I'm sure there is only one node at each turning point. Some edges cannot be rounded properly, why? ---edit--- I think I know what the problem is...that surface has been opposite, but I still don't ...
MaoHuPi's user avatar
  • 13
0 votes
1 answer
40 views

Boolean and Geo Nodes Causing Problems

As you will see from the screenshot and the blend file I am having difficulty with the 'screw holes' The one on the left is overlaid on original geometry and booleans fine. The one on the right is geo ...
Neil McNally Design's user avatar
0 votes
1 answer
28 views

Limiting the Instances on point to +z (the topside of the model)

I am using a series of modifiers and the solidify creates instances on both sides of the model when I only want to limit it to 'top side'
Neil McNally Design's user avatar
1 vote
1 answer
37 views

Geometry Nodes : Align euler to Normal vector not working with modifers

From the screenshot supplied you will see that the node setup is correct for align Euler (I think) but the lattice modifiers I have used (and need to keep for non destructive editing) don't seem to be ...
Neil McNally Design's user avatar
0 votes
1 answer
21 views

How to shrink this cross mesh on this object

I'm trying to shrink-wrap this cross object on this complex shape with curves. It shrink-wraps but the result is bad. Is there another method to do this? I also tried offset, it does shrinkwrap but ...
blender breath's user avatar
0 votes
1 answer
23 views

How to move the original object after using the spin tool

I'm learning how to make polar array in Blender. I saw this video that, among the other methods, explains how to use the spin tool. A very simple test: create a base object, say a cylinder move to ...
Mark's user avatar
  • 217
0 votes
0 answers
19 views

Where is the modifiers tab on the graph editor when trying to modify point light brightness?

I recently followed a fairly recent tutorial about creating candle flame, and one aspect was adding a "flickering" point light to simulate the flame light. In the tutorial they add a ...
Eric Eaklor's user avatar
0 votes
1 answer
23 views

Extrusion or Keyboard shortcut Ctrl + B doesn't work correctly

I want to make smooth edges on an object, but for some reason artifacts appear in the form of unnecessary edges, I ask for your help. I also attached the project file below in gogle Disk. File: https:/...
Egor Vorobey's user avatar
0 votes
1 answer
37 views

How to animate arrayed objects individually

I'm trying to achieve this "growing" city effect using array modifiers to create a grid and then animating the grid so the objects move up from the floor into place. I managed to achieve ...
Serg's user avatar
  • 1
0 votes
0 answers
27 views

when i join objects, it goes into wireframe and deletes modifiers

https://gyazo.com/a2660538e1065da70101e2a7083c0eb7 this happens every time i try to join a object. I select the two I want to join, and then I join them, and they become wireframe & un-subdivided. ...
taymanzar007's user avatar
1 vote
1 answer
38 views

Problems with using freestyle and array modifier together and freestyle clipping through objects

I'm relatively inexperienced and am having trouble figuring out how to remove the freestyle lines between array duplicates. I'm also having trouble with freestyle going through objects the building ...
fox's user avatar
  • 55
-1 votes
1 answer
26 views

Modifiler Boolean doesn't work. Why?

My problem is that I want to delete part of an object on an object using another object and a Boolean modifier, but for some reason all this does not work correctly, below I left a link to a video in ...
Egor Vorobey's user avatar
2 votes
1 answer
34 views

The duplicate object resulting from the mirror modifier does not follow the others when changing position

I'm trying to follow this tutorial; https://youtu.be/au5bwPB5pi8&t=6m23s After pressing R-X-then typing 60 degrees, the duplicate result of the mirror modifier I used does not follow. Making the ...
Nathan's user avatar
  • 55
0 votes
0 answers
57 views

Blender 4.0 Remesh creates a blocky look with an unusual topology

I am creating a basic human within Blender version 4.0. I have never came across this situation before. I added cubes, used a subdivision modifiers up to 3. then applied once I got the shape I wanted. ...
Chris St John's user avatar
0 votes
0 answers
14 views

Skin indentations on body mesh

Like the title says, I'm experimenting with making cloth and wanted to ask if there's an easy way to make skin indentations on a body mesh under a tight cloth mesh that doesn't involve sculpting or if ...
MarieAnton's user avatar
2 votes
1 answer
89 views

Using a texture with the wave modifier to highlight crests

I'm wanting to apply a gradient texture to an object that is using the wave modifier, in a way that only the wave crests, or a z-range, get a color ramp band. It doesn't work with the wave modifier ...
Sam Mitee's user avatar

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