Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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I need to animate this in like circular form without going in one direction [closed]

my problem is when i move them or rotate them it goes in same direction like its not going straight or aligned rotation watch miss universe 2017 and observe their LED wall graphics that's my ...
Kurara Chewter's user avatar
2 votes
1 answer
98 views

shrinkwrap or surface deform for clothing poking through other clothing?

i am looking specifically for a non-physics approach to rigging clothing. i have a rigged character with a shirt and jeans, weights are directly copied from the body via Transfer Weights. I have ...
leafmaster46's user avatar
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How extract an equivalent surface from a mesh after modify?

I have a mesh, lets call it Mesh1. I selected some faces on this mesh and extract them to create a new object. I'm interested on this surface (not a volume, just a surface), lets call this Mesh2. Then ...
Miguel Díaz de León's user avatar
0 votes
1 answer
25 views

How to resort vertices' order of faces?

I would like to rearrange the order of vertices for each face, so that I can use the new order for the "FIXED" --- quad_method of the Triangulate Modifier. However, I am unsure whether it is ...
Bill XU's user avatar
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1 answer
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need help applying loop cuts and making the face round out

I'm new to Blender and I'm in the process of trying to create this screen and I would like for the screen to be rounded with a slight hump rather than just have a drop off on the front like it shows ...
MM10101010101's user avatar
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44 views

Trying to apply array modifier to armature

I'm trying to create drawers dynamically and place them in a Desk. I have created a drawer instance with an armature, as I want to add some contraints to it to allow it to open only in X certain ...
Fernando Urkijo's user avatar
1 vote
0 answers
44 views

How does fixed (one of quad methods of triangulate modifier) define first point and third point?

I want to unify the triangulation methods of my models. I have two initial models with the same mesh but different triangulation methods. I import them into Blender and use the "Planar" ...
Bill XU's user avatar
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3 votes
1 answer
65 views

Geometry Nodes - Controlling Direction of Displacement

I have a flat cube with some subdivisions that I ran a simple noise displacement node setup through. I'm not using a flat plane with no fill because I want to have the sides of the terrain "cube&...
Robin Sebbag's user avatar
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1 answer
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What's the math behind cast modifier?

I can't find any documentation or article about it on the internet different from the information provided on the manual page. For me, Blender's documentation is not clear on what mathematical method ...
Josué Ruano Balseca's user avatar
5 votes
1 answer
188 views

Rigidy body for an animated mesh with curve

I would like that these rigid body spheres to interact with this mesh animated object, how is it possible?
diniulian's user avatar
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1 answer
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How to resize a cube to match the negative space between two planes in geonodes?

Edit: To be clear, I know how to resize a cube just by changing the the scale or dimensions of the model. I'm trying to figure out how to have the scale and rotation of a cube dynamically update to be ...
Adiora's user avatar
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1 vote
1 answer
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grass particle system spinning

I have been working on a project , I used a grass model , and I wanted the grass particle to react to the turbulence and the wind force , so I can make a realistic grass wind , but the grass , but ...
Games nr's user avatar
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1 vote
2 answers
54 views

How to mirror gradient material

I have an object and applied mirror modifier with a gradient texture. The problem I'm facing is, the other mirrored object on the left, doesn't have the same texture coordinates like the original ...
blender breath's user avatar
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2 answers
30 views

Driver to change the seed every 4 frames? (Replicating "Step" Function in LineArt Modifier)

I am trying to work out an easy, repeatable solution to this question: I am using Line Art in Blender 4.0, not freestyle, but the problem persists. I am trying to use a driver on the Noise Seed in the ...
heath's user avatar
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Need Help Help mask

I'm having problems with my version 4.0 in sculpting mode and in other addons too, but now I would like to know if anyone here could help me with how to solve this problem Whenever I put the ...
PauloH NCostaArt's user avatar
2 votes
1 answer
64 views

Ctrl + "numpad -" to create boolean subtract doesn't work here

I create a new project, duplicate the cube, move it a bit, press ctrl + "numpad -", nothing happens. On my other computer it works. It's a fresh new blender installation. I checked ...
mrzacek mrzacek's user avatar
2 votes
2 answers
294 views

Gradient along the surface of a helical spiral

I want to create a gradient that spirals along with the helical structure like in the figure attached. However I cannot seem to get the gradient curving the right way. I have tried turning several ...
Kassidy Konig's user avatar
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how do I show the box with all modifiers (Blender 4.0)? [duplicate]

How do I show the box with all modifiers? This is what appears now
lucas Christofaro's user avatar
1 vote
1 answer
35 views

Object not following curve properly

I'm trying to make this shape follow the curve using the curve modifier but for some reason it doesn't match the curve. Tried a few solutions i found online like setting the origin of object and curve ...
Luan Pinheiro's user avatar
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27 views

How to solidify the bow of a boat in blender evenly?

I have completed a model of a boat, but I'm encountering difficulty solidifying it. While scaling worked well for most of the boat, the front end is problematic, where it's becoming pointed. The bow'...
Mat Lajevec's user avatar
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13 views

Why can't I adjust parameters of wood texture of my deform modifier?

Hi I play with the default textures of the displace modifier, and I found one that I like, but I need to change the distance of the rings in the wood texture. Why are the parameters greyed out? How ...
Václav Musil's user avatar
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32 views

Problem with dimensions of Meshs when using Curves in Geometry Nodes or Modifier Array

All is in this image ! Thanks !
SYR06's user avatar
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1 answer
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Doe's a boolean modifier is needed for this problem?

I'm a Blender novice working on a project of glasses with multiple parts. My goal is to have the bridge (blue part) cut off by the frame (red part) for a better fit. I attempted to use the boolean ...
PriseHDMI's user avatar
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0 answers
26 views

Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
꼼하지락라이프's user avatar
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0 answers
15 views

How to use bezier curve in shrinkwrap modifier with vertex groups?

I'm trying to make neck part of sweater: and I thought that I can do it like that: create bezier curve make vertex group for neck part of sweater add shrinkwrap modifier to curve with selected ...
Сергей's user avatar
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1 answer
56 views

How to make a cut out on objects created by modifiers?

I have an object (cube) replicated by modifiers. Now I want to cut out a dedicated other object (cylinder) from it using a boolean modifier (inspired by https://youtu.be/1aNnERnHRZg?feature=shared&...
Markus W.'s user avatar
  • 179
3 votes
1 answer
42 views

Modifiers vanish during copy operation - why?

Blender 4.0.2: I follow the advice in How to add a modifier to a collection? to copy modifiers, but Blender does not behave the way I expected it to: For one element in a collection, I create a ...
Markus W.'s user avatar
  • 179
0 votes
0 answers
16 views

Make modifier data single user copy with blender python

I am linking Geometry Nodes modifiers of 2 meshes using blender python, but after that, I want the modifier of each mesh to be of a single user copy. Is this possible? ...
jugaadanimation's user avatar
2 votes
1 answer
201 views

How can I make this type of pattern on a rounded surface

I was browsing the internet, and saw this triangle shape around a cylinder shape. I use a Boolean modifier to make cuts around the shape, and get bad shading because its triangles. So what method ...
blender breath's user avatar
0 votes
1 answer
51 views

Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
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0 votes
0 answers
24 views

How to fix faces and uv map?

Trying to model a conversation heart in blender and everything was going well until it was time to mark the seams and i saw that the top part of the heart where the text is has multiple faces when I ...
talesofascrewup's user avatar
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22 views

Is it possible to create animated dynamic emissive dynamic footprints coming from a character animation? [duplicate]

I'd like to create an effect like the below for an animated sequence. I want the character to leave behind glowing footprints on the surface of the stairs they're walking on. Would something like this ...
BlenderGuy's user avatar
2 votes
2 answers
176 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
0 votes
1 answer
43 views

Solidify vertex group, make it thinner and thicker one some part of the mesh. Model included!

I'm modeling a PET bottle, and my idea was to make the plastic thicker at the bottle's neck and bottom while leaving the middle thinner, using the Solidify modifier. I thought of creating two vertex ...
N03's user avatar
  • 149
0 votes
0 answers
23 views

How to Copy to Selected for F-curve modifiers

I added the F-curve modifiers to all of the channels (location, rotation, scale). I want to fix the value and Copy To Selected to all other channels. But it seems impossible. I can't even delete all ...
Iampoor's user avatar
  • 39
1 vote
1 answer
32 views

Bend Modifiers not Bending Bottom Face

I have been trying to curve this object. It is supposed to be a rubber keypad and I want to show that it's bendy. I have tried simple deform, surface deform and even cloth modifiers. No matter what I ...
gab's user avatar
  • 13
0 votes
1 answer
30 views

Extrude cylinder into complex shape

I know this probably an easy thing, still learning basics of Blender. I have a 3D-scanned object and am trying to create a base for it. I've simplified the scanned mesh as much as I can without losing ...
liblab's user avatar
  • 3
0 votes
2 answers
58 views

Mapping .svg (grease pencil) of face onto 3d model

Essentially I want to project a drawing with grease pencil on a 3d surface so that the graphic grease pencil objects map physically onto the surface. project/map vector drawing (drawing) onto a 3d ...
Marsmann's user avatar
0 votes
1 answer
48 views

How can i array multiple objects properly?

I am trying to array multiple objects by grouping the objects with a plane, setting the instance to face, and then using the array modifier to replicate the shapes, but it isn't working properly. I ...
Weird Panda's user avatar
0 votes
0 answers
31 views

Blender Shrink Wrap

Im learning car modeling currently and im new to blender. Im following as tutorial for modeling a wide body kit to a car. This is the tutorial https://youtu.be/Wj7ahpqGg5o Im having issues with the ...
DSyn's user avatar
  • 1
-1 votes
0 answers
26 views

Recreate Midjourney mask in Blender

I created a mask with midjourney and want to recreate it in Blender. Is there a faster way than modeling the mask? I was thinking of using height maps, but so far I have only done this with two-...
user123511's user avatar
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1 vote
1 answer
31 views

Cone surface definition in relation to other geometries, and intersection of cone surface and plane

I am new to Blender and would like to create a 3D graphic for a technical paper. The three-view drawing of what I need is shown below. There is a line (purple in the figure) that intersects with the x-...
snow023's user avatar
  • 13
0 votes
0 answers
35 views

How to export Hair in Blender 4.0 with the new hair asset library, not the old particle system?

How would one go about exporting from Blender into iClone or Unreal with Blender's new hair asset system - not the particle system? Which file type would be best (FBX, Albemic, etc.)? Recommendations ...
AAnimated's user avatar
0 votes
0 answers
49 views

Engraving text into surface

Hello fellow Blenderers, I'm trying to recreate a seatbelt buckle for a car. Like this: But when it comes to creating the red button I'm having a hard time with engraving "PRESS" on it. My ...
JB1990's user avatar
  • 1
0 votes
1 answer
18 views

Modifiers resetting amount / segments value

There is a problem with bevel modifier values I encounter when reopening a .blend file after saved. After I erased the objects' value links to a driver (a way of borrowing another object chosen value ...
Mihael-Ionuț FURDU's user avatar
0 votes
0 answers
17 views

array chain around complex curve

I am trying to array the chain around those curves but i don't know how to it, everytime i do it is completely deformed and doesn't follow the curve ( you can see the images in the links below ) and ...
Pedro De Elizalde's user avatar
1 vote
0 answers
29 views

Geo Nodes scattering is different in solid and rendered view

I am scattering moss assets on all the faces that face in z direction. I didnt get it to work until I changed from rendered view to solid view and there it is exactly how I want it to be. Not sure if ...
patrick823's user avatar
0 votes
1 answer
63 views

Shrinkwrap Effect in Geo Nodes?

I am wondering if the following is possible. I am hoping to 'shrinkwrap' the Hexagon pattern to the surface of the model. Difficulty I have is it needs to be done in a non destructive way. If you take ...
Neil McNally Design's user avatar
0 votes
0 answers
13 views

Glass Shader with Boolean Difference operator?

I created a cube and a smaller sphere, used Boolean difference to cut the sphere away from the cube, then applied this modifier, and moved the sphere out of the way. I use the Glass Shader on the cube,...
Hugh Perkins's user avatar
1 vote
1 answer
20 views

Subdivision glitch, what's going on?

I'm sure there is only one node at each turning point. Some edges cannot be rounded properly, why? ---edit--- I think I know what the problem is...that surface has been opposite, but I still don't ...
MaoHuPi's user avatar
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