Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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8 views

Build modifier not applicable in any mode

I am having a strange problem, in blenders 2d animation interface I can't apply the build modifier, it doesn't matter if I am in object mode, draw mode, or edit mode, other modifiers apply with not ...
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3answers
637 views

Compressional wave in a cube

I want to see the propagation of a compressional wave in a cube. I meshed a cube along Y and just added wave in this same direction as follows: But only the first and the last Y normal surfaces move ...
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2answers
436 views

Inside of mesh is see through when trying to make a hole?

I am trying to make a hole in this mesh: but when I delete the vertices/faces, this happens: How can I delete the top and bottom in the middle without this happening? I want the inside to look like ...
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1answer
32 views

Planning a mini ramp build

playing around with bender to optimize my material use to build my 6 year old daughter 2 mini ramp (or quarter-pipe). Building the main structured posed no problems but now I am trying to "bend a ...
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1answer
734 views

How do I fix this ugly bevel?

I'm making a coffee cup. My coffee cup base is a modified cylinder, and I'm trying to get rid of the sharp edges around the rim of the cup. I tried to use the Bevel tool (Ctrl+B), but that got me ...
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1answer
17 views

Boolean Difference only cuts my main object, doesn't delete any vertices

I've added a torus and and then a cylinder to the middle of it and tried to delete the cylinder from the torus, but instead of deleting the vertices within the cylinder object, it just makes a cut ...
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2answers
1k views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
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1answer
116 views

Looking for help with my Ngons

So in my attached .blend file, (I have also attached .jpgs of my original design for you to see what I'm trying to model) you can see that I have two separate meshes. I can bevel the bottom one ...
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1answer
20 views

Boolean modifier difference between curved objects not working well

I tried to make difference between the two concentric cylinders. The boolean operation works well for the straight ones. But after I added the curve modifier to both cylinders, and did the difference ...
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4answers
1k views

Solidified/Extruded text mesh errors

I need an way to generate a text with some thickeness giving a correct mesh after convertion for boolean operations. I tried two methods and both of them can lead to incorrect mesh: Text extrude ...
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2answers
25 views

Particle System is floating in the air and not on the surface

I need help, how can I make the grass stick to the surface? There's a lot of options here that if I change it, it moves the grass closer to the floor but smaller the more I reduce it.
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1answer
27 views

boolean and moving door

I try to make the sliding doors partially disappear when opened, so that they do not pierce the wall. However, when the boolean object is in contact with the doorframe it does not cover the area it is ...
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1answer
41 views

What algorithm is used for “beauty” triangulation

When applying triangulation modifier, what kind of algorithm does Blender use when choosing the "Beauty" option for quads or polygons? Is it Delaunay triangulation on individual polygons?
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13 views

Using surface deform modifier to transfer shapekeys? [closed]

So I was working on a project recently to transfer shapekeys from a Human body mesh to 3D clothing in blender and the best way to do this was by applying the surface deform modifier and adding it as a ...
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16 views

Dynamic Paint Ocean with Shrinkwrap

This is close to the common ocean + dyn. paint problem but i wanted to take it a step further unfortunately. So i want to create an animation with several floating ships that travel along their paths. ...
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1answer
424 views

Boolean + Subdivision Modifier: How to cut a perfect round hole?

I have two Cylinders. To the first I apply a Subdivison Surface Modifier first (see the right object in the picture). Then I create a second object (cylinder left) and apply the Boolean Difference ...
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4answers
3k views

Does Blender have a transform modifier (such as scaling, rotation, translating)?

Does Blender have a transform modifier? I mean a modifier that can do scaling, rotation and translation, just like s, r and g respectively, as you would normally do with a mesh. However, s, r and g do ...
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1answer
353 views

How can I normalize weights to a limited subset of weights on a model with shapekeys?

I just created a lot of shapekeyed facial expressions on a head/neck with appropriate head/neck weights, weights that I want to keep. I would like to create vertex groups like mouthCenter and ...
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1answer
15 views

Gap between edge of lattice and mesh when using simple deform

I'm stumped, I can't figure out what's going on here. I've got a lattice and a plane with identical x & z dimensions. When I use a Simple Deform Bend of 360 degrees on the lattice, the edges meet ...
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0answers
15 views

Boolean do not function while trying to make a mold

I am trying to create a mold by doing a boolean from a Nike sneakers. My goal is to then print the mold in 3D later on. The problem is that the boolean don't work (and the model I took is empty). Do ...
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1answer
37 views

Boolean modifier just remove my object

I wanted to apply a modifier between two cones. Here is what you can see before I make it visible: and after: As you can see, the bigger cone just disapeared. I tried to update the normals (Shift-N ...
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0answers
17 views

Animate array along path without distortion

I made an animation of spheres along a closed path. The spheres are result of array modifiers and the follow the path via a curve modifier. However, they deform at the corners. (MWE attached) So, my ...
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1answer
15 views

Solidify adds curved ridge - How to get rid of it

I need to solidify the hole's edge into the fish. I tried complex, simple and some other options in the modifier, yet I can't get a clean falloff from the outside into the hole. Video GIF 7s: https://...
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1answer
2k views

How to access Fracture Cells / Fracture Modifier in Blender 2.80?

I recently switched to Blender 2.80 and while trying to do some modelling using old online tutorials, I found that Blender 2.80 doesn't seem to have Fracture Cells / Fracture Modifier feature at where ...
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21 views

Two solidify modifiers not working well together

I'm using two solidify modifiers because I want different thickness of the lines in different parts of the model. If I enable them separately they work well, but when I put both at the same time the ...
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1answer
41 views

How to draw Inputs from Geometry nodes modifier in a panel

I am trying to draw the inputs of the Geometry Nodes modifier to a panel, and I tried doing this ...
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1answer
80 views

Render issues with subdivision surface

The issue is I modeled a coffee mug, and I did several renders of it with different colors. But at a certain point it started rendering as though the subdivision surface modifier wasn't there. For ...
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0answers
24 views

Linked Objects Hide Boolean Cutters

I want to model several Blender files with parts that I want to combine later to different things. Each *.blend file is a single object. I used a lot of boolean modifiers in my single part files. If I ...
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0answers
27 views

Boolean modifier does not cut correctly out of mesh [closed]

I have a series of arches that I want to cut out of a wall. I applied a boolean modifier to the walls and then selected the arches and instead of cutting the arches out, it cuts out random shapes. I ...
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0answers
27 views

How to “trace”/“extrude” an animated 3d mesh?

Given an arbitrarily animated 3d mesh, is it possible to generate a new object such that this new object is the interpolated boolean sum of all frames of the animated target object? I can somewhat do ...
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0answers
29 views

How do I fix this inverted mesh?

I'm having trouble with this project of mine, I wanted to make this cloak fully fluffy but the sides become inverted.
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2answers
80 views

Shading issues on inside surfaces when using Boolean

I am playing around with boolean operations, and having a shading issue on the inside of my mesh when using the difference operation to cut a section out. I was able to fix most of my issues by using ...
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1answer
84 views

How do I delete vertices that clip inside a mesh?

I'm trying to merge the sculpt of this head together with this body. I used a boolean modifier, applied it, and saved my work. I didn't realize until later that the mesh is still visible on the inside....
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27 views

Invertible triangle animation

I want to do a animation in blender like the below image, Can anyone guide me through or share a sample file as to how the rotation movement can be animated?
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1answer
519 views

I parented a light source to an object, Is there a way to apply a modifier to both?[cycles]

I'm trying to make a street lamp, so i parented a light source (an area light) to the lamp object. The problem is when I add an array modifier to the lamp it only applies on the lamp mesh leaving me ...
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1answer
800 views

Blender python array modifier transforms

Can one get (in python) transform properties (location, rotation ect.) of the objects created by the array modifier? (while the array modifier is active, without applying it) I need to be able to ...
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1answer
64 views

How to create a model from drawings just like Smoothie-3D, Paint 3D or Monster Mash?

I want to find some way to imitate this technique. (draw a curve that becomes a model with a few clicks) The same can be done with Paint 3D as seen here and Monster Mash as seen here. The most I can ...
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0answers
12 views

modifiers in Final rendering are different from the render preview

I have just started learning blender and I am following a tutorial on YouTube. Doing the final rendering, I faced a problem that I have no idea how to fix it. The first problem I was facing was ...
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10 views

Skin modifiers automated armature loses influence over mesh after applying modifier. What can I do?

( Beginner question ) I first created character using skin modifier. Next I made armature through skin modifier. Next I animated character and everything in posing worked, I saved animation data. Next ...
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3answers
240 views

Subdivision Surface modifier deforms mesh on 2.80

I'm learning Blender for a university course, although I already have a few years of experience on 3DS Max. I'm having a problem with the subdivision surface modifier.I have this low poly mesh: I ...
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0answers
15 views

Problems With Particle Rotation

I am trying to create pipes and AC Units on a building, I am trying to use a particle system to generate new buildings that look different. Unfortunately, the AC Units are all facing random directions....
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0answers
26 views

Loop cut lags with Subdivison Surface modifier while picking position in 2.93 [closed]

There is a cow-shaped object with about 1.6k verts and very low memory and CPU usage. Using loop cut in edit mode on any leg without modifiers works fine (look at 1 below). But when I add Subdiv then ...
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1answer
37 views

Share parts of mesh data across meshes

Greetings to the Blender community, I'm using an Array Modifier on object A, with object B and C as caps. My problem is, that if I edit object A, the edge doesn't align with the caps anymore. Is there ...
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1answer
30 views

Best way to clean up mesh?

I used the Boolean tools to subtract one mesh to another and thus create this mesh. The result is not very clean. How can I do to best clean this result and get a nice smooth surface? Do I need to re-...
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1answer
98 views

Why does this boolean intersection create holes?

Here's a screen recording of me trying to create the intersection I'm hoping clip the terrain block mesh to the border map for 3d printing, but the result is missing all but the southern side. I've ...
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1answer
40 views

Is there anyway to create/terminate objects on an array, or have a render border per object? Or anything to this effect?

I'm using an array on a curve to animate a section of chain. I need the chain links to appear at the start of the curve and disappear at the end. What is the optimal way to achieve this? Here are some ...
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1answer
17 views

intersect(Boolean) blender 2.9 issue [closed]

I am very new learner. I am trying to intersect my model with a cylinder using intersect(Boolean) option in edit mode.But when i click intersect(Boolean) nothing happens.
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1answer
34 views

Hook modifier falloff not working

In Blender's hook modifier, it looks like the falloff, which should behave like proportional edit in edit mode isn't working. None of the tutorials I have found online show how to make proportional ...
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1answer
19 views

Why one mesh is merge with array?

I have just a default plane, scale down to make a rectangular shape. I have just array it with fit curve modifier. I have applied rotation scale to both curve and plane. All the mesh are equally ...
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1answer
215 views

polar array w/empty plane axes

First sorry for my english, i'm trying to create a polar array of a cylinder around another cylinder, i've seen some tutorials about polar arrays using an empty plane axes object to do that, however ...

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