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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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2 answers
45 views

Cleaning up a generated mesh

A client wants me to prepare a 3D model of a city's street network in order to print 3D it. She has provided me with an Illustrator file, the lines in which I exported as a dxf and imported into ...
1 vote
1 answer
18 views

Displacement based on image with colormap

I'm trying to displace a plane based on an image with a given known colormap, such as the examples below. Is there a way to translate the colormap scale, and consequently the image texture color, into ...
0 votes
0 answers
12 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
0 votes
3 answers
69 views

How can I keep space between geometry node instances made on curve whose control points are moved by empties?

I need to do "Array" and "Curve" modifier type thing by geometry node. Curve needs to be moved by empties. And the result is the 1st picture and problem is when I move empties ...
5 votes
2 answers
412 views

Seamless cliff mesh with array

I'm attempting to create a cliff mesh that I can seamlessly array. Pictured here is a non symmetrical mesh, with the array modifier. I understand that to do so, the edges need to be symmetrical, ...
2 votes
1 answer
380 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
0 votes
0 answers
12 views

Simulation Not Working after Cloth Modifier Added

I have attempted to create several projects with a cloth modifier in Blender 4.0. After I have applied the Cloth Modifier, the simulation does not work and instead only shows the mesh as it would ...
0 votes
0 answers
17 views

How do I make the model/bones in this scene work correctly on this curve so I can export the model and animation as FBX?

I have been trying to make a model of a roller chain meant to animate along a curve so it goes from 0 degrees X-axis horizontally over the 90-degree curve to 0 degrees vertically on the z-axis. I have ...
2 votes
1 answer
476 views

Bind and apply SURFACE_DEFORM modifier without bpy.ops?

Is there a way to bind a surface deform mod without running bpy.ops.object.surfacedeform_bind(modifier="Surface Deform") and is there way to apply it without ...
3 votes
3 answers
156 views

How can I extrude a plane along this circle?

I've followed various array and extrusion tutorials but can't work this out. The Cowling needs to have a certain depth as I want to 3D print it. If I start with a Bezier curve, I can't seem to make it ...
0 votes
0 answers
29 views

Array won't appropriately curve to selection

I created a ruffle-like array from a cube and duplicated the vertical that I was using to connect it to. I set the cursor to the selection and the selection to the cursor, but my ruffles won't curve ...
2 votes
2 answers
548 views

Is there a way to turn an obj into a partial shrink wrap for another obj to deform into?

As you can see in the image below, I have two faces. One with a complete head, and another as just the face. I'm trying to deform the one with a complete head to match that of the 'face'. Shrink wrap ...
2 votes
1 answer
33 views

Array Modifier Constant Offset (x) changes when I render

I've created an array of 7 planes with a constant offset of 1.5 inches. When I render with the F12 button, the offset changes so that objects are in the wrong position. Is there a workaround? Edit: ...
1 vote
0 answers
14 views

Hide/Smooth seams between repeating spline objects

I am trying to create a spline/curve unit mesh and need help figuring out how I can hide this seams between each segment. Pictured below are screenshots taken from blender of the effect I'm trying to ...
2 votes
1 answer
323 views

Hide instance (original) light while keeping the instanced versions

I've created a lightchain. For that lightchain I need a point light at every "bulb", as an emitting material is too weak of a lightsource. To achieve this I have created an array of planes ...
2 votes
1 answer
78 views

Modeling twisted object correctly

I'm trying to model an object to create chainmail to 3D print I'm having some issues with the twist. How can I model the object normally or using geometry nodes so it's 3D printable while. Making ...
0 votes
0 answers
20 views

change modifiers values ​with a gizmo

I see a lot of potential in gizmos, yet there is very little info on it. For example, I want to modify the properties of the modifiers or geometry nodes of my object with a gizmo. How to do this ? ...
0 votes
0 answers
17 views

Array won't generate geometry [closed]

I'm working on an animation that needs a lot of one asset repeating itself. The array modifier is going to be key for this, but when I thought about the computational stress it would put on my PC, I ...
2 votes
1 answer
697 views

When snapping to faces, is it possible to snap with an offset?

I frequently use the snap-to tool modifier, typically (but not always) to the closest face, when I'm modeling clothing. While this is very useful, I consistently have to make adjustments afterwards, ...
2 votes
1 answer
1k views

is there a modifier to slightly shrink/grow mesh so it doesn't overlap?

I have build a building model in Blender. You can see through it (semi-transparent) to view the floors of the building. Those floors are simple planes that have a boolean modifier on it. The object ...
1 vote
1 answer
56 views

How can I make my lego tiles on a grid without resizing them?

I've been making an animation using Legos, and the last part I have to do is make a Lego pond. I've looked into a few tutorials and other posts, but they all resize the lego tiles to make them fit ...
2 votes
1 answer
43 views

Mesh objects in array modifier not evenly spaced when adding a curve modifier?

I'm trying to make an ammo belt using an array on a curve. When the belt is in a straight path, it looks good to me, but when it curves on top, the distance between the bullets is longer than it ...
0 votes
1 answer
3k views

How to export your Ocean Modifier Mesh and Animation to Unity? | Blender v2.80.72

/*Edited: For Blender 2.7 Users I found a detailed articel with pictures. */ I want to build an VR-Scene in Unity with a little Island and and ocean around. For the ocean I am quite happy with the ...
0 votes
1 answer
859 views

Can't use texture draw on an object

I'm following Blender Guru's tutorial Donut series. After completing the modelling and sculpting I noticed I had more than one million polygons, so I reduced it by using Decimate modifier. After that, ...
0 votes
1 answer
394 views

Issue with Cloth and Hook Connection for Animation

Apologies as I'm still fairly new to blender, but I'm learning fast! I'm trying to animate this cable to be pulled tight when another object that it is attached to moves forward. I have a hook set-up ...
0 votes
1 answer
810 views

Holes in model after applying subdivide modifier

I'm trying to make a model 3D print ready and after applying a subdivision modifier, there are several holes in the model. I've seen some people say to recalculate the normals or use solidifier but ...
1 vote
1 answer
463 views

Is it possible to display vertex normals in object mode?

I want to preview how vertex normals will look like after WeightedNormal modifier without actually applying it. Is there any way to do that? I am aware about Y.A.V.N.E. addon but it hasn't been ...
0 votes
0 answers
22 views

Boolean problem?

I haven’t used Blender for a long time and, based on possibly incorrect memories (about how to use this modifier correctly), I remade the mesh that resulted from using the Boolean modifier, but ...
0 votes
1 answer
332 views

Fracture a plane with the voronoi pattern (cell fracture flat geometry issue)

I need to fracture a 2D plane on pieces (I need to keep 'em flat). When I apply cell fracture, the fractured pieces become solid (they are not flat anymore). How can I overcome the issue? I don't mind ...
1 vote
1 answer
1k views

How to display Alembic "Override Frame" animation in the animation graph?

I have set some keyframes for "Override Frame" in the MeshSequenceCache modifier. Unfortunately the animation has a ease-in ease-out, so I want to take a look at the curve in the graph-...
0 votes
0 answers
13 views

Combination of geometry nodes to produce chaos terrain

Chaos terrain, in the astronomical sense, is terrain which has been chopped up by tectonic forces, forming what's best described as "a mess". From orbit, it looks like a assortment of lines ...
0 votes
1 answer
25 views

Difficult on doing simple Bevel (Bevel modifier) + Subdivision Modificer | Hardsurface Modelling

I got to 3D model a simple box product, but I'm stuck on doing the corner bevel. I almost got the result I was expecting, except for this normal issue there, as you can see. I tried to edit the Shade ...
0 votes
1 answer
277 views

polar array w/empty plane axes

First sorry for my english, i'm trying to create a polar array of a cylinder around another cylinder, i've seen some tutorials about polar arrays using an empty plane axes object to do that, however ...
0 votes
1 answer
448 views

adding a boolean modifier to a rig/bone character

so I was doing animation and wanted to add boolean to a character but I can't find the modifier tab is there any way I could add a boolean modifier? I've searched the web but couldn't find anything ...
0 votes
0 answers
17 views

Allowance modifier or technique?

Is there a modifier or a technique to add customizable allowance to selected geometry? I can use the Shrink/Fatten modifier on selected faces, but this is a destructive operation. The possibility to ...
0 votes
1 answer
319 views

Huge gap between curve and mesh when using array modifier

I'm trying to fit my mesh's created with an array modifier around a curve. It seems to be going in the right direction, but the array modifier 1) Has a major gap between the curve (the window ...
1 vote
1 answer
27 views

Why is my cube disappearing when I add a difference boolean with a mesh created from text?

I've been following this tutorial. While it is old, I'm working on the assumption that boolean operations are a pretty fundemental feature and won't have changed much. I'm using Blender 4.1. I have a ...
1 vote
1 answer
18 views

Place different objects on curve with exponential space between

Hello everyone, how can i place all these different(!) objects to the curve, with using empty as a space, rotation and location controller between them, but exponential increments or decrements. As it ...
0 votes
1 answer
384 views

Combining soft body with deform modifiers (scale, armature, morphs...)

I'm trying to make an effect like a balloon, but on a blob like creature. I'm looking for a way to combine soft body physics with keyframing the scale of an object, since full strength physics disable ...
2 votes
1 answer
36 views

Applying subdivision surface modifier failed

I have been using blender for about 15 years now and never had this problem. I'm using blender 4.1.1, the latest blender version on steam. I really just added a normal icosphere, added a subdivision ...
1 vote
0 answers
43 views

How can I make shiny fish scales like these in blender?

I want to make a mermaid character whose scales are iridescent and very reflective/shiny, but without the ugly and unwanted reflection of nearby objects, just like real fish scales. I tried to do it ...
1 vote
1 answer
27 views

AttributeError: 'NoneType' object has no attribute 'modifiers'

So I've been trying to add Geo Nodes modifier to a created cube through custom UI panel, even though it works as intended, Blender shows me AttributeError. How can I fix this? (I'm new to coding so ...
2 votes
1 answer
223 views

I can't cut a human without hair issue

i made a human with the human generator and then, I want to cut it in half to see some anatomical parts that i created. I used both a boolean or the bisect function and it works. But the hair of the ...
0 votes
1 answer
2k views

removing head from character mesh using another head mesh

I have a mesh of a character body with a head. I also have another mesh with just the head (and part of the neck): I would like to "cut off" the head of the character body (bottom mesh) so ...
1 vote
1 answer
19 views

Bevel modifier causes shading issue

I was using a Boolean modifier with a cube as a cutter for a cylinder. When The bevel modifier causes a shading problem coming from the beveled corners. I've already tried adding loopcuts to isolate ...
16 votes
7 answers
78k views

Why doesn't bevel work on my object?

I have made an object out of a cube, that I applied boolean and mirror modifiers. Now when I apply Bevel, I don't see anything. I want it to have slightly rounded edges and corners. It doesn't seem ...
0 votes
1 answer
36 views

How to randomize geometry for array objects?

I'm trying to make wooden structures, like walls, floor, etc. I'm using simple method with Array and Boolean modifiers: I also want to add more unique geometry to every plank. How can I do it (except ...
1 vote
2 answers
56 views

Random walk on animation channel

I want to add a random walk noise to the motion of an object. By random walk, I'm talking about the mathematical term. What it would mean is that for each frame the value of the channel is offset from ...
0 votes
0 answers
21 views

Seams not seaming

Nooob alert, as I am tired and exhausted of this project that im making, and the deadline aproaches quick. Does anyone know why the subdiv mod doesnt register inner edges as sharp? Means a lot!
0 votes
2 answers
971 views

keep body mesh from poking through clothes mesh when posing with armature

i've made an armature for my character and parented it to both the shirt and body mesh of my character, but when i pose the character the body mesh pokes through. i don't particularly want to add any ...

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