Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

Filter by
Sorted by
Tagged with
0
votes
0answers
4 views

Fluid animation seems to disappear in some frames

I wanted to create an commercial ad for a juice brand and was testing out fluid simulations.. for now my simulations seems to work properly but as I render the animation the fluid seems to disappear ...
1
vote
1answer
34 views

My imported STL file has WAY too many tri's in it to edit effectively. How can I reduce it and keep the detail?

I am using Blender 2.79. I've imported a very detailed model originally made in Z-Brush and from there exported to an stl file, (I do not have the original Z-brush file to convert). I imported that ...
0
votes
1answer
28 views

Delete internals parts of mesh

I have a mesh which has internal parts. These parts can be loose, but can also be part of the mesh. I basically want to delete everything inside the "shell" of my mesh. Lets say this is my mesh: ...
2
votes
1answer
46 views

Face rotation results with deformation in modifier stack

I try to rotate a face, but the original form is deformed. Please view attached blend file for more details. https://1drv.ms/u/s!AuAcyL2kNiCPg7l0Vk7C-Vl4Bo0FKg?e=LdeKBM
3
votes
0answers
38 views

How to achieve random distance, rotation between copies with array and curve modifier?

I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem. How can this be achieved? ...
1
vote
0answers
16 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
0
votes
1answer
31 views

Why is my Array Modifier not curving my mesh like a square mesh?

I have done the procedure on YouTube about curving meshes with the axis,when I want to create an 8 pedal type of flower guard rotating on the y axis like the refrence photo my sword would create 3 ...
1
vote
1answer
15 views

Blender 2.81 - Sculpt level disappeared from Multires modifier

I'm using the latest version of Blender: 2.81. I find it fantastic, but the "Sculpt" level seems to have disappeared from multires modifier. Currently it is impossible to jump back to a previous ...
0
votes
2answers
567 views

Array modifier - spiral

I'm trying to create a spiral array but It always becomes a circle. i.e. I want to place Domino tiles on a path that looks like this Top view: ...
0
votes
0answers
33 views

Problems with Boolean, Bevel, Wighted Normal

I Am unable to apply bevel without destroying the object. So what I need is to make boolean to cylinder but before applying boolean I have to apply subdivison surface and then I need to bevel edges ...
0
votes
1answer
18 views

How can I make the Bishop's hat in the chess piece? [duplicate]

I have attached a blender file below along with some pictures. I tried to use the boolean modifier to do the same but came up with rather difficult to work with results. I want to have the curve and ...
1
vote
0answers
13 views

i want to add thickness to my model of a helmet, but i only want it to change the inside

I have a model of a helmet which I intend to 3d print, however it is too thin. how to I add a thickness to the inside of the helmet without changing the look of the outside? this is the inside of the ...
2
votes
3answers
181 views

Rotate along curve, using a empty?

I´m trying to rotate an array of objects along a curve, using a empty object in the middle that can be rotated. Using a curve-modifier I'm able to rotate the objects as the green arrows show. But I ...
0
votes
0answers
13 views

sort elements by path in mesh

I'm trying to find a way to sort a mesh order by a path from one end to the other. Basically the end goal is to use the build modifier to animate a generated ivy branch to grow from one point out (up ...
5
votes
4answers
1k views

How to Taper a coil?

I created a simple coil/spring using the "Screw" modifier. Is there a way to "taper" the coil so it gets smaller on one end? Explanation: I created an Xmas tree in Blender. Now I want to add a string ...
2
votes
2answers
77 views

Cut object into two objects with a plane

is there a way to cut an object into two objects with a plane without duplicate that object and extruding the plane in both direction applying a boolean operation? My mesh is complicated because it ...
0
votes
0answers
9 views

add modifier > mesh deform, and there is no object to select!

I created 2 vertext groups, and assaigned each with the body and the clothse, now I want to do the mesh deform to the clothse, but as soon as I add mesh deform medifier, I can't find no object to ...
2
votes
0answers
22 views

How does one figure out how big to make an object to make it scale to fit a Curve Modifier perfectly?

Suppose I want to make a flat surface curved using the Curve Modifier; how do I do this so that the flat surface follows the curve from end-to-end exactly? I can hackily scale the flat surface along ...
1
vote
1answer
13 views

Bevel segments on bevel modifier not working properly

i'm modeling a box with rigging in order to make it easier to get realistic effect but when i use the bevel modifier and increase the segments it doesn't curve the bevel edge it creates the bevel, but ...
0
votes
2answers
53 views

Smooth subsurface problem

I used a subsurface modifier, but the surface is still not smooth. I'm not sure what is wrong here. My setup is shown above.
4
votes
1answer
147 views

Can I make a smear frame from the blender?

https://hocuspocus-studio.fr/tools/product/overmorpher-world-space/ The link above is a plug-in of 3dsmax. I'm an animator. That's why I need a smear frame I'm about to change my main tool with a ...
1
vote
1answer
29 views

How to round the mesh that has a little complicated form?

I tried to apply the bevel modifier to get a semicircle from the top of the rectangle but It worked only for a simple shape where the vertices between opposite corners weren't interrupted by other ...
0
votes
0answers
7 views

Export an output stl file of the Boolean Difference between 2 input stl files using the Python API

I have 2 .stl files of a cube and a lattice structure. I am trying to write a python script to compute the boolean difference in Blender 2.81 between the models and export a .stl file of the ...
1
vote
1answer
188 views

Armature modifier deforming mesh slightly

Whenever I add a Armature modifier to my models, the mesh for the arm and legs shift, but just a little bit. When I uncheck the Bind to vertex groups box, it restores to it's normal position but as ...
1
vote
1answer
25 views

How to add a modifier to a collection?

My goal is to reduce the faces of an object using the decimate modifier. The object I'm editing has lots of vertex groups. Blender 2.8 only lets me add the decimate modifier to a single group at once ...
0
votes
1answer
39 views

Boolean Modifier Issue

I'm experiencing an issue when applying a boolean modifier to my mesh. I've tried subdividing, I've tried checking the normals of everything and they all are facing outward (verified by the blue ...
0
votes
1answer
26 views

Is it possible to add key frames to initial shape setting?

when you first create a shape it asked you what you want to input for creating different variation of a shape, but one you click away those setting are gone forever. Is it possible to insert key ...
0
votes
1answer
17 views

Why is Union Subdividing objects?

When I try to Unionize two objects the one that is outlined in red before I Union them. Once Unionized is smoothed as if I had upped the view on the Subsurface Modifier. I am using Blender v2.79 and I ...
0
votes
2answers
50 views

Rigid Body stops at the upper surface of a hollow cube

I am very new to blender and so forgive me if the question sounds vague. I am trying to create a scenario where I have a hollow bin with cloth on its edges and drop some objects into it (In Blender 2....
0
votes
1answer
41 views

Difference Boolean 2.8 not working as expected; Weird shading and not removing face

I'm only on my third day of trying out Blender after hearing about 2.8 changing the workflow. I followed the classic donut tutorial and now I wanted to try a simple project of my own. I'm trying to ...
3
votes
2answers
138 views

How to bevel selected edges in non-destructive way?

Before submitted that question I have made quite extetensive research and could not find the answer. I am quite new to Blender so I believe there is a chance the answer to my question might be simple ...
0
votes
1answer
57 views

Booleon Modifier Artifacts

I'm trying to perform a booleon difference but I'm left with some odd geometry that I cannot seem to get to work correctly. I've tried all the things I know about trying. On the objects I'm using as ...
0
votes
0answers
19 views

Cutting a hole using a boolean still shows up in a 3D print

Im trying to model an RC Car rim, and I need to cut a hole in the middle of the hex joint, and I've been using a Boolean, which has been working great. But when I export it as an .stl file, and load ...
0
votes
1answer
146 views

Boolean problems, object is left as a hollow mess

I'm extremely new to 3D modeling, just started today actually. But there have been some problems with the boolean modifier that I just cannot google my way out of. First, when I'm trying to carve out ...
1
vote
2answers
85 views

Adaptive subdivision surface UV reflection problem

I need a help. I tried to make a wire mesh rope with UV and subsurf but there was something wrong with the reflection. As you can see, after rendering, it looks like the reflection is changed in the ...
1
vote
1answer
26 views

How do I get rid of the tear in the middle of my object after using the mirror modifier?

I'm sorry if this question has already been asked, but I was following a tutorial and after sculpting, I reapplied the mirror modifier but my mesh looks like this: Is there is any way to fix this ...
0
votes
0answers
23 views

bend not bending

I've literally been trying to get this to work now for 2 hours. I have been working in 3d (cinema4d and maya) for over 15 years, so I know my way around, but can not get this objec to bend. I've tried ...
0
votes
1answer
64 views

How can I freeze part of object while applying simple deform(twist)?

As the [Axis, Origin] is set to the Hemi lamp, the whole body twist along the lamp (upper image) What I really want is to keep the feet freeze while applying the twist.(like lower image) Is it ...
0
votes
0answers
9 views

How to animate the fractal parameter of the subdivide tool/operator?

I'd love to be able to animate the fractal value of the subdivide tool/operator, but this seems impossible. Is there a modifier equivalent with parameters that can be keyed? (Subdivision surface ...
3
votes
0answers
23 views

Boolean Modifier Trouble - Yes… The Anvil

I am following a tutorial by the Blender Guru on how to make an anvil and everything was going well until I came to use the Boolean tool. When I use it - I do see a cut out in the mesh, however when I ...
0
votes
1answer
407 views

When I use the “Boolean” modifier it doesn´t make new faces

I am new to Blender and I´ve decided to watch Blender Guru´s video on how to make an anvil. I´ve come to the second part where he uses a boolean modifier and that´s where my problem appeared. When I ...
0
votes
2answers
69 views

Set active control point in script

How do set the control point of a bezier curve to "active" in script in 2.8? Like so: I want to hook it to a new object like so: ...
0
votes
0answers
10 views

Curve modifier scales up my object on the z and y axis

I am trying to aplly the curve modifier to an object, but the object, despite following the curve, it scales up on the z and y axis. How do I do it while maintaining the object's scale? Can anyone ...
0
votes
0answers
18 views

Normal Edit Modifier disables smooth shading

I'm using normal edit modifier and noticed that adding normal edit modifier disables smooth shading(I attached screen shot), even though I set auto smooth angle to 180. is this a glitch?[]
1
vote
0answers
31 views

Twisting two objects like rope, without any deformation

I am trying to render a realistically detailed cable, with the jacket stripped back. This particular cable has 2 cores which twist around each other. I have managed to do this by applying a simple ...
1
vote
2answers
4k views

bas relief model from a 3d model/scene?

From Wikipedia: https://en.wikipedia.org/wiki/Relief#Bas-relief_or_low_relief A low relief or bas-relief is a projecting image with a shallow overall depth, for example used on coins, on which ...
0
votes
1answer
22 views

Rendering wrongly in screw modifier

Hi I wanted to create the following structure. I have created a single edge and used screw modifier to create this. I used freestlye option to display the edges. However when I render, I am seeing ...
1
vote
1answer
35 views

boolean slice no longer part of blender 2.8?

I'm new to blender and I'm using it to sculpt an object for 3D printing. As part of the design I want to use a plane to boolean slice the object in two objects like in minute 1:30 in this tutorial:...
0
votes
1answer
16 views

Adjusting plane thickness based on amplitude of mapped UV image

I have a subdivided plane with a number of cells removed. The final product, after removing cells, is shown below: Even though the contrast is low, is there a way for me to add a thickness to the ...
0
votes
0answers
17 views

NITROX3D -Issue Creating Boolean panels using the bevel, screw, solidify modifier

I'm going through the Nitrox3D tutorial videos and I'm at a point where you create the panel edges and boolean them out. You Create a plane and combine the verts at the center. Then you extrude them ...