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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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575 views

Constrained depth of sculpting

In Sculpt mode, I need to fix Adding/Substracting of the object to a minimum/maximum depth, that I've predetermined. I need the whole mesh to be smooth, as if I used normal brush but with a Layer, ...
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243 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
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206 views

Using Particle systems on an Array Modifier's Cap

I'm new to Stack Exchange, but I've been using blender casually for the past year, or so I'm currently working on a city, for the purpose of learning and fun. To save myself from building a lot of ...
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86 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...
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122 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry ...
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150 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
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348 views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
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65 views

Does decimate help viewport performance?

I'm seeking to increase viewport performance to help when posing/animating. Does it work to just toss a decimate on my objects? Will this actually help performance, or just add the extra calculation ...
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286 views

Ocean modifier + wave modifier foam

I'm having foam issues! In the example below I have: 1) A boat leaving a trail of foam via dynamic paint 2) Foam on the ocean 3) A wake from a wave modifier Problem 1 The foam from the ocean ...
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51 views

What is causing n-gon to have smooth shading with unexisting bevel weight?

I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge. ...
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524 views

“Bake” curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
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476 views

How do I smooth out an f-curve?

So maybe it´s a dumb question to the more experienced users, but I´m a noob at animating, so I tried to make a Basic intro(basically a world where there is a simple camera movement to the text which ...
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84 views

Strange Shadowing on Object with Array Modifier

I'm creating a Map for Garry's Mod PropHunt but having some odd shadowing issues. For example on the supports left and right of the trackbeds: Somehow one of the support array's duplicate has odd ...
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3k views

Adaptive subdivision missing in my 2.78

OK I might be doing it wrong, but I installed 2.78 and I cant find Adaptive subdivision, help?
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189 views

Merge Two Objects without Applying Subsurf modifier

The UV mapping is trash when I apply the subdivision surface modifier. So I want to export my model without having to apply it. Yet, when I try to merge two models into one I don't want the model ...
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49 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
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474 views

Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
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61 views

Using a BI texture in Cycles

I'm using a displacement modifier on a mesh like this: Is is possible to get this displacement texture into cycles? I'd like the displacement height to influence the colour of the material.
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191 views

UV Seams and Unwrapping Complications

I'm new to blender and the process of creating seams and unwrapping them has been a challenge. I made this chair with the mirrored modifier, applied it, and then tried to texture it by marking seams ...
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129 views

In Blender, how can you dynamically generate a right prism between two parallel planes inscribed within an arbitrary closed polyhedron?

I would like to flatten (scale to zero thickness in a specific direction), then solidify the result of a dynamic (un-applied) Boolean (difference) modifier, and see no obvious way to do this... My ...
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1k views

How to copy and paste a single modifier?

I have multiple objects with different sets of modifiers, but I want all of them to have the exact same Array Modifier. Unfortunately the only way I've found to copy and paste modifiers is to select ...
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259 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
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130 views

Boolean intersect with all shape keys of target object

I have two objects, one lying inside the other, such that the outer object is like some kind of shell surrounding the inner one. I have a boolean difference modifier set to the outer object, its ...
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164 views

Converting hair particles to only one mesh to avoid Blender crashing

I have a tree that is emitting 32,000 planes that are textured as leaves. I need to get all of these to be one single object, however if I click 'convert' in the modifiers section, Blender becomes ...
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247 views

How to use procedural texture color as vertex group?

Is it possible to convert color intensity of procedural texture to weighs so it can be used as vertex group in modifiers?
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303 views

How to stop the influence of a curve modifier for part of a mesh after having animated along it?

I have a long thin constant width mesh (a bit like a long train, but it actually looks like a wall) that moves along a curve using the curve modifier. And when the mesh has reached the end of the ...
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266 views

Soft body cloth meshes being affected differently to each other

I have created four objects using soft bodies to simulate cloth which are being affected by force fields (wind) but two are behaving abnormally and I do not know why. I have posted images (click for ...
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27 views

Rendering particles only inside an object?

So Im trying to render a ship inside a bottle with ocean and foam. The particles in this project are supposed to be foam on the ocean. To only render the fluid inside the bottle I used an boolean ...
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29 views

Is there a way to use an array on a curved surface, like roof tiles on a curved roof?

I want to use an array like the one shown on the bottom roofs on the top curved roof, to make my roof tiles.
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39 views

Edge Crease and multiple subsurf modifiers

If you crease an edge, then subsurf modifier won't round it. But if you have 2 subsurf modifiers, the second will ignore the crease and round the edge. Is there a way around this? I have a situation ...
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112 views

Can I bake an animation from a curve modifier?

Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of ...
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46 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
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50 views

Reduce/Remove Sub-edges in Skin Modifier

When using Skin Modifier it will create sub-edges/intermediate edges (Marked Green on the picture) between two control vertices (Red dots on the picture). As far as the shape of the object goes, it ...
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67 views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
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28 views

Trying to shape a section of a mesh to insert a 3d printed ball joint

I'm trying to make a ball joint model like this but with my own character. https://www.thingiverse.com/make:489858 I have made the shape I want to cut out of it, but I've used multiple different ...
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15 views

How do I use the curve modifier to make an object connects from one end to the other accurately?

So I am trying to curve this somewhat 3D flat plained object into an accurately divided cylindrical object. But whenever I tried to scale the BezierCircle up with an increment, it would always be off ...
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26 views

Using two different mesh with curve/array modifiers in one nurbs curve?

I am trying to create a road network with different meshes. What I want to do is to change the mesh of those inside the red box in the image below to a different mesh(like bridge). Any ideas how to ...
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106 views

shrinkwrap modifier makes object flat

So i made a cartoon squid and i want to add some suction cups, so i hit CNTRL+7 and aligned them to one of the tentacles, but now i need it to stick to the bottom, so i add a shrinkwrap modifier and ...
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89 views

Is there a better way to do a shingled roof, than an array mod with object offset?

I'm trying to create a pagoda style roof shingle effect, and this is about as close as i can get it to the look I want after about 45 minutes of tweaking and adjusting the scale and rotation of the ...
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61 views

Bug with Apply Modifier ( Simple Deform) as Shape Key?

I create an animation with a plane is transforming to a sphere by using the method describing by @leon-cheung in this topic . I want to apply the two modifiers (Bend in Simple Deform) as shape key ...
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52 views

Rounding building faces

I am very new to blender and have started making a building (image below). It is made of an extruded bezier curve converted to a mesh. However, I would like to round some edges (marked in red below) ...
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50 views

What a “linear modifier” does on the sequencer?

When on the sequencer, there's this "Use Linear Modifiers" option.. What does It mean? by the guide: "Calculate modifiers in linear space instead of sequencer space." but which is the "sequencer ...
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379 views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
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0answers
349 views

Remove intersecting geometry from multiple objects

This is kind of hard to explain using words. Basically, I want to remove the intersecting part of a model for both objects. Sort of like the exclude function in Adobe Illustrator's pathfinder panel, ...
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0answers
172 views

Using the Ocean modifier on a cylinder

I want to use the ocean modifier to displace a cylinder evenly, is there a way to do that? The best I got was for it to work but projected on a single axis, where the "front" is displaced correctly, ...
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0answers
222 views

How to bake a curve animation

I'm trying to animate a curve with hooks. And I want to upload the curve to Sketchfab but it doesn't supports curves it gives errors on the model, so I want to bake the animation to a mesh madded by ...
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0answers
563 views

Exporting Wave Modifier Animation into Unity

I've made this controller with a wave modifier. What would be the best way to export it into Unity? The animation doesn't need to be modifiable in Unity so i thought baking it to keyframes would be ...
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78 views

how to create randomness to explosion effect?

Guys i tried to create a breaking soap bubble effect using blender using particles and explosion modifier. The render looks artificial and couldn't match the real effect.I think certain level ...
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0answers
112 views

Hide object part under a plane base on normal and point (dynamic bisect) with python

I'd like to hide a part of an object based on a plane, like a bisect with clear inner/outer but i want to keep the possibility to make this change dynamic in real time (it is done with python through ...
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69 views

Vertex moving other vetices (not proportional editing)

I have not have enabled proportional editing.