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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Recreate Solidify Thickness Clamp in Geometry Nodes?

I am trying to build the Solidify modifier in geometry nodes. Generally this is simple as there are many ways to offset a copy of the geometry. And we have Extrude to create the Rim. However, I am ...
Ascalon's user avatar
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5 votes
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Is it possible to control the radius of the skin modifier with geometry nodes?

Is it possible to apply to an object (formed by only vertices) a skin modifier, and then control the radius of the modifier using geometry nodes? This means that the object would have two modifiers, ...
Artichoke's user avatar
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1k views

Seam on middle of Bevel with modifier

When applying bevels (or, in my case, exporting meshes with Bevel modifiers), results are best with an even amount of bevels (2, 4, 6..). However, the seams are always transferred to the outer edges ...
Warner's user avatar
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686 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
Maxx's user avatar
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259 views

How to make a Zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable Zoetrope? Unlike any other zoetrope I've seen, each of these are a single, spinning mesh rather than a series of similar objects in a circle. ...
Brianna Singer's user avatar
4 votes
0 answers
71 views

Spiral Array with geometry nodes issue

I'm trying to spiral out some elements/bridges off a central column with geometry nodes. This setup works for the most part but I get these two elements in a wrong position and rotation. how can this ...
Jimmy's user avatar
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4 votes
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Face all outside edges at once

I made a model using the difference boolean modifier. It is the correct shape, but all of the outside faces are open now, is there a way to face all of them at once? The geometry is a bit funky so I ...
Jacob D's user avatar
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737 views

Can Vertex Groups be preserved in the result of a Boolean modifier?

The answer here (which I believe is outdated, anyway), covers preserving vertex groups on a modified object A after it has been combined with a target object B, by using a Boolean on A's modifier ...
Robin Betts's user avatar
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How to retain speed on a "follow path" modifier even if the path is scaled up or down?

I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0). Everything looks fine ...
DoneForAiur's user avatar
4 votes
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453 views

How to animate a spinning Coil Spring (mechanic watch)

In a mechanic watch you will find such a coil spring. The spring is fixed in two points (green crosses) and has a spinning attractor at the inside of the spiral which is moving first clockwise and ...
Fabian's user avatar
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Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
panimicipanka's user avatar
4 votes
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439 views

Vertex colors with skin modifier

I have some curves that I want to render in Cycles; these are not blender curves, instead they are composed of a set of vertices, each having a color, and edges (but no faces). Using the skin ...
Synxis's user avatar
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576 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry ...
Kthulhu's user avatar
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2k views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
Ludovic Habas's user avatar
4 votes
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575 views

Using Particle systems on an Array Modifier's Cap

I'm new to Stack Exchange, but I've been using blender casually for the past year, or so I'm currently working on a city, for the purpose of learning and fun. To save myself from building a lot of ...
pie75's user avatar
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1k views

How to apply Mesh Sequence Cache modifier to imported meshes

I imported an animation to Blender, its format is Alembic. Once the file is imported, all the meshes (in my case 900 meshes) have a Mesh Sequence Cache Modifier. This modifier has all the ShapeKey ...
Shoob's user avatar
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613 views

Ocean modifier + wave modifier foam

I'm having foam issues! In the example below I have: 1) A boat leaving a trail of foam via dynamic paint 2) Foam on the ocean 3) A wake from a wave modifier Problem 1 The foam from the ocean ...
Sean Kilburn's user avatar
4 votes
0 answers
2k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
Daniel Friedenberger's user avatar
4 votes
0 answers
6k views

How to copy and paste a single modifier?

I have multiple objects with different sets of modifiers, but I want all of them to have the exact same Array Modifier. Unfortunately the only way I've found to copy and paste modifiers is to select ...
meed96's user avatar
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3 votes
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Assets from the asset browser copy the geometry nodes modifier, is there a way to make them a single user copy?

I have mesh assets in asset browser. Each time I drag them into the scene, the geometry nodes modifier to the mesh also gets copied. I have to click the number (3) to make them a single user copy. I ...
jugaadanimation's user avatar
3 votes
0 answers
71 views

Objects falling through an animated hole

I have this little project going on, where I have a plane with objects standing on them. The plane has a hole, and I want to animate the hole around so that the objects standing on the plane just fall ...
Simonpeterpaul's user avatar
3 votes
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98 views

Msgbus - Subscribe to Modifier Changes

I'm trying to subscribe to changes on modifiers of the active object? I am not very comfortable with the message bus system, so I wondered if this is a limitation of msgbus or if a different path ...
f.bra's user avatar
  • 142
3 votes
0 answers
2k views

Lattice modifier causing object to scale weird

I am using a lattice modifier but every time I use it the object scales up, does anyone know why this is? my scale is applied and it is just a basic cube. Heres is a before and after picture
Peter Randall's user avatar
3 votes
0 answers
87 views

Progressive build animation organic mesh solutions

I search many solution to make a progressive organic meshing like this exemple : I have explore solutions with : curve (start/end mapping) array (fit curve) caps round and modifier curve boolean (...
Pomess's user avatar
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3 votes
1 answer
151 views

Masking influence of dynamic paint

I've currently got scene where a mesh with a Waves Dynamic Paint modifier which is controlled by a particle system with a Dynamic Paint brush. However, the Dynamic Paint is influencing parts of the ...
Mark Marketing's user avatar
3 votes
0 answers
255 views

Custom UI List consisting of only Geometry Nodes type of modifiers

I wanted to draw a UIList consisting of modifiers. This UI List should only contain GeometryNodes modifier and those starts with a particular name like Terrain_ I have gone through multiple resources ...
Rakesh choudhary's user avatar
3 votes
0 answers
169 views

Simple Railing follow a curve with sharp angles

it's a problem that i didn't never find a proper solution for. I'm trying to make a simple railing following a 3d curve. Simple as that. So the setup is the usual, object -> array -> curve. BUT. ...
TheMonx's user avatar
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3 votes
0 answers
89 views

Boolean builds the shape of my cube inside of the mesh I am trying to cut the hole in

What I seem to be having issues with is cutting the final 2 windows into the building using the Boolean Modifier. I have completed the same operation for the other windows with ease and had no issues ...
Michael Stewardson's user avatar
3 votes
1 answer
3k views

Snap or project bezier curve to mesh surface

I've got a curve which follows the edges of a mesh. This curve is done manually, and I'd like to keep it this way. The mesh has no edge loops that I can use to duplicate them and separate them to be ...
Unapedra's user avatar
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3 votes
0 answers
144 views

how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
Rúnatál Davino's user avatar
3 votes
0 answers
66 views

How can I model this Body in Blender?

Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my ...
LilBlender's user avatar
3 votes
0 answers
50 views

Tank tracks seem to be not following the curve

The curve and array are applied properly but it seems it doesn't want to follow the curve but go straight. When I move the model it all rotates at the same time. I have tried tutorials but nothing ...
Muray The Developer's user avatar
3 votes
0 answers
786 views

How to preset modifiers?

Is there a way that I can set Blender so that certain modifiers have my presets on them? i.e. the boolean modifier presets to difference instead of intersect? This would be helpful, and time reducing, ...
Nate_Sycro27's user avatar
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3 votes
0 answers
5k views

Self-intersecting geometry removal

I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process: Convert to curve. In ...
ChickenMacNugget's user avatar
3 votes
0 answers
447 views

How to achieve random distance, rotation between copies with array and curve modifier?

I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem. How can this be achieved? ...
Robin21's user avatar
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3 votes
0 answers
60 views

How does one figure out how big to make an object to make it scale to fit a Curve Modifier perfectly?

Suppose I want to make a flat surface curved using the Curve Modifier; how do I do this so that the flat surface follows the curve from end-to-end exactly? I can hackily scale the flat surface along ...
Sphynx's user avatar
  • 31
3 votes
0 answers
2k views

Bool Tool - overlap threshold (v2.8)

I am using the bool tool really a lot and have been struggeling with that tools in 2.7 for quite some time... My first impressions of 2.8 showed no real difference in the boolean modifier - the ...
Stefan Möller's user avatar
3 votes
0 answers
71 views

Particle Instance Modifier "Amount" and "Offset"

hopefully a quick question. I am looking at Particle Instance Modifiers as I want to have a particle system that emits particles, however I want the particle system to have different particle ...
Dan W's user avatar
  • 91
3 votes
0 answers
2k views

Can I bake an animation from a curve modifier?

Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of ...
BluetoothBoy's user avatar
3 votes
0 answers
1k views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
gordie's user avatar
  • 2,550
3 votes
0 answers
551 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
Cathleen's user avatar
3 votes
0 answers
2k views

Remove intersecting geometry from multiple objects

This is kind of hard to explain using words. Basically, I want to remove the intersecting part of a model for both objects. Sort of like the exclude function in Adobe Illustrator's pathfinder panel, ...
Michael Payne's user avatar
3 votes
0 answers
365 views

Does decimate help viewport performance?

I'm seeking to increase viewport performance to help when posing/animating. Does it work to just toss a decimate on my objects? Will this actually help performance, or just add the extra calculation ...
Ascalon's user avatar
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3 votes
0 answers
114 views

What is causing n-gon to have smooth shading with unexisting bevel weight?

I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge. ...
Serge L's user avatar
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3 votes
0 answers
4k views

How can I prevent overlapping when using Solidify Modifier?

I have used the Solidify Modifier tool on my object (choker) which appears to have caused overlapping at the centre. Lowering the thickness has helped but it does not prevent the problem. The image ...
Sophia's user avatar
  • 41
3 votes
0 answers
1k views

Array/Curve: How do I fix array modifier overlap when combining "Fit Curve" Setting with a Curve modifier?

I am attempting to create an arena using the Archimesh addon and the curve modifier. I created a set of archways and columns with Archimesh, using the built in "create an array of elements" checkbox. ...
Nahotnoj's user avatar
  • 157
3 votes
0 answers
341 views

Merge Two Objects without Applying Subsurf modifier

The UV mapping is trash when I apply the subdivision surface modifier. So I want to export my model without having to apply it. Yet, when I try to merge two models into one I don't want the model ...
erik's user avatar
  • 31
3 votes
0 answers
1k views

Rotating array objects around a circle

I created an object and used an array modifier to create copies of the object in a circular shape as seen below (using the object offset option around an empty at the origin). I'd like to be able to ...
A.Montandon's user avatar
3 votes
0 answers
81 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
Max's user avatar
  • 31
3 votes
0 answers
1k views

Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
MicroMachine's user avatar
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