Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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Adaptive subdivision missing in my 2.78

OK I might be doing it wrong, but I installed 2.78 and I cant find Adaptive subdivision, help?
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1answer
394 views

Trails Behind Projectiles

How would I add comic-like trails to projectiles, such as arrows? I have an example from YouTube, but the effect is done in another software. https://www.youtube.com/watch?v=K4lmGGSsFYg The effect ...
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Boolean Modifier Trouble - Yes… The Anvil

I am following a tutorial by the Blender Guru on how to make an anvil and everything was going well until I came to use the Boolean tool. When I use it - I do see a cut out in the mesh, however when I ...
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284 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry ...
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Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
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Using Particle systems on an Array Modifier's Cap

I'm new to Stack Exchange, but I've been using blender casually for the past year, or so I'm currently working on a city, for the purpose of learning and fun. To save myself from building a lot of ...
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142 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...
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How can I model this Body in Blender?

Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my ...
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Tank tracks seem to be not following the curve

The curve and array are applied properly but it seems it doesn't want to follow the curve but go straight. When I move the model it all rotates at the same time. I have tried tutorials but nothing ...
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How to preset modifiers?

Is there a way that I can set Blender so that certain modifiers have my presets on them? i.e. the boolean modifier presets to difference instead of intersect? This would be helpful, and time reducing, ...
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49 views

How to achieve random distance, rotation between copies with array and curve modifier?

I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem. How can this be achieved? ...
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63 views

Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube? I am able only to create the type of bevels as on the left cube - to get the ...
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73 views

Vertex colors with skin modifier

I have some curves that I want to render in Cycles; these are not blender curves, instead they are composed of a set of vertices, each having a color, and edges (but no faces). Using the skin ...
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549 views

Can I bake an animation from a curve modifier?

Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of ...
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348 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
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1answer
324 views

Reduce/Remove Sub-edges in Skin Modifier

When using Skin Modifier it will create sub-edges/intermediate edges (Marked Green on the picture) between two control vertices (Red dots on the picture). As far as the shape of the object goes, it ...
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260 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
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653 views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
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Does decimate help viewport performance?

I'm seeking to increase viewport performance to help when posing/animating. Does it work to just toss a decimate on my objects? Will this actually help performance, or just add the extra calculation ...
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1answer
268 views

Single Transformation Modifier?

Is there a way to use modifiers in Blender to do things like apply translations, rotations and/or scaling without actually applying it? The use case here is that I have objects built up over several ...
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394 views

Ocean modifier + wave modifier foam

I'm having foam issues! In the example below I have: 1) A boat leaving a trail of foam via dynamic paint 2) Foam on the ocean 3) A wake from a wave modifier Problem 1 The foam from the ocean ...
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What is causing n-gon to have smooth shading with unexisting bevel weight?

I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge. ...
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“Bake” curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
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Merge Two Objects without Applying Subsurf modifier

The UV mapping is trash when I apply the subdivision surface modifier. So I want to export my model without having to apply it. Yet, when I try to merge two models into one I don't want the model ...
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Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
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Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
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In Blender, how can you dynamically generate a right prism between two parallel planes inscribed within an arbitrary closed polyhedron?

I would like to flatten (scale to zero thickness in a specific direction), then solidify the result of a dynamic (un-applied) Boolean (difference) modifier, and see no obvious way to do this... My ...
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2k views

How to copy and paste a single modifier?

I have multiple objects with different sets of modifiers, but I want all of them to have the exact same Array Modifier. Unfortunately the only way I've found to copy and paste modifiers is to select ...
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347 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
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Boolean intersect with all shape keys of target object

I have two objects, one lying inside the other, such that the outer object is like some kind of shell surrounding the inner one. I have a boolean difference modifier set to the outer object, its ...
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Converting hair particles to only one mesh to avoid Blender crashing

I have a tree that is emitting 32,000 planes that are textured as leaves. I need to get all of these to be one single object, however if I click 'convert' in the modifiers section, Blender becomes ...
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315 views

How to use procedural texture color as vertex group?

Is it possible to convert color intensity of procedural texture to weighs so it can be used as vertex group in modifiers?
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331 views

How to stop the influence of a curve modifier for part of a mesh after having animated along it?

I have a long thin constant width mesh (a bit like a long train, but it actually looks like a wall) that moves along a curve using the curve modifier. And when the mesh has reached the end of the ...
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Soft body cloth meshes being affected differently to each other

I have created four objects using soft bodies to simulate cloth which are being affected by force fields (wind) but two are behaving abnormally and I do not know why. I have posted images (click for ...
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1answer
260 views

Curves and Booleans Woes

The Story I am attempting to make a 3d representation of the following SUPER complicated model in a 3d-printer(.stl) friendly way. (I know it's not great quality, but it's literally the best ...
3
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1answer
761 views

Why does voronoi texture switch use intensity coloring when ramped?

I am using a voronoi texture set to position coloring to drive a displacement modifier. But I want to control the interpolation of the texture with a color ramp. However when I go to the texture ...
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1answer
51 views

Bake Texture from procedural Shader to multiple Objects from Array

Here's my problem (2nd attempt at explaining it btw :D) I got a wooden panel thingy. I selected two array modifiers (x and y axis). Those are not applied yet. I did build a shader (see below), and ...
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30 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
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Can't 3D print my model

After ending the modeling process, I wanted to 3D print my model, I apply the solodify modifier, and whater I solidify or not, the resulting stl won't slice properly. I have 468 non-mainford verts (...
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How to cell fracture without internal volume, only on surface?

I'm trying to take a mesh like this: And cell fracture it, but only to the surface of the mesh, so the pieces are planes instead of large fragments. My end goal is to produce an animation like this: ...
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Self-intersecting geometry removal

I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process: Convert to curve. In ...
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How does one figure out how big to make an object to make it scale to fit a Curve Modifier perfectly?

Suppose I want to make a flat surface curved using the Curve Modifier; how do I do this so that the flat surface follows the curve from end-to-end exactly? I can hackily scale the flat surface along ...
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Define object thickness with curve

I'm modeling a heart-shaped cookie cutter, and I'd like its cross section to be thicker near the top and come close to a point at the bottom. The heart is a Bezier curve with a mirror modifier, ...
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How do you know what will make the boolean modifier work?

The green mesh and the blue mesh are identical except the green one started out as a 3mm diameter cylinder and the blue one started out as a 6.5mm diameter cylinder. I hate to say it this way because ...
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1answer
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Animated difference boolean with displacement texture - Empty mesh error 2.8

I am new to Blender,and I got a problem with animating boolean object with displacement texture. In some frames it works, it cut the inside of the object and in some frames object is empty. No matter ...
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How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
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How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
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285 views

Blender 2.8 subfsurf modifier behave different compare to 2.7

I tried to learn box modeling using Blender 2.8 while using tutorial that was using 2.7 version. I noticed that the Subsurf modifier doesn't act just like the 2.7 version when i tried to edit my mesh ...
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Why do Boolean operations tend to fail on overlapping faces?

Very often I'll get erratic results with a Boolean operation on two objects with overlapping faces. The most usual result is missing faces in the combined object, or else internal faces are left after ...
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Help with a 3d wall

Wanna modelling wall panels, i have 2 samples but i dont have any skills, mb can someone share the technique of execution, i try use displacement with dragons skin on second picture, but I did not ...

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