We’re rewarding the question askers & reputations are being recalculated! Read more.

Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

772 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
9
votes
0answers
758 views

Constrained depth of sculpting

In Sculpt mode, I need to fix Adding/Substracting of the object to a minimum/maximum depth, that I've predetermined. I need the whole mesh to be smooth, as if I used normal brush but with a Layer, ...
5
votes
1answer
391 views

Trails Behind Projectiles

How would I add comic-like trails to projectiles, such as arrows? I have an example from YouTube, but the effect is done in another software. https://www.youtube.com/watch?v=K4lmGGSsFYg The effect ...
4
votes
1answer
118 views

Can I make a smear frame from the blender?

https://hocuspocus-studio.fr/tools/product/overmorpher-world-space/ The link above is a plug-in of 3dsmax. I'm an animator. That's why I need a smear frame I'm about to change my main tool with a ...
4
votes
0answers
315 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
4
votes
0answers
295 views

Using Particle systems on an Array Modifier's Cap

I'm new to Stack Exchange, but I've been using blender casually for the past year, or so I'm currently working on a city, for the purpose of learning and fun. To save myself from building a lot of ...
4
votes
0answers
130 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...
4
votes
0answers
4k views

Adaptive subdivision missing in my 2.78

OK I might be doing it wrong, but I installed 2.78 and I cant find Adaptive subdivision, help?
3
votes
0answers
62 views

Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube? I am able only to create the type of bevels as on the left cube - to get the ...
3
votes
0answers
66 views

Vertex colors with skin modifier

I have some curves that I want to render in Cycles; these are not blender curves, instead they are composed of a set of vertices, each having a color, and edges (but no faces). Using the skin ...
3
votes
1answer
253 views

Reduce/Remove Sub-edges in Skin Modifier

When using Skin Modifier it will create sub-edges/intermediate edges (Marked Green on the picture) between two control vertices (Red dots on the picture). As far as the shape of the object goes, it ...
3
votes
0answers
258 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry ...
3
votes
0answers
246 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
3
votes
0answers
558 views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
3
votes
0answers
89 views

Does decimate help viewport performance?

I'm seeking to increase viewport performance to help when posing/animating. Does it work to just toss a decimate on my objects? Will this actually help performance, or just add the extra calculation ...
3
votes
0answers
370 views

Ocean modifier + wave modifier foam

I'm having foam issues! In the example below I have: 1) A boat leaving a trail of foam via dynamic paint 2) Foam on the ocean 3) A wake from a wave modifier Problem 1 The foam from the ocean ...
3
votes
0answers
67 views

What is causing n-gon to have smooth shading with unexisting bevel weight?

I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge. ...
3
votes
0answers
724 views

“Bake” curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
3
votes
0answers
227 views

Merge Two Objects without Applying Subsurf modifier

The UV mapping is trash when I apply the subdivision surface modifier. So I want to export my model without having to apply it. Yet, when I try to merge two models into one I don't want the model ...
3
votes
0answers
57 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
3
votes
0answers
583 views

Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
3
votes
0answers
133 views

In Blender, how can you dynamically generate a right prism between two parallel planes inscribed within an arbitrary closed polyhedron?

I would like to flatten (scale to zero thickness in a specific direction), then solidify the result of a dynamic (un-applied) Boolean (difference) modifier, and see no obvious way to do this... My ...
3
votes
0answers
2k views

How to copy and paste a single modifier?

I have multiple objects with different sets of modifiers, but I want all of them to have the exact same Array Modifier. Unfortunately the only way I've found to copy and paste modifiers is to select ...
3
votes
0answers
311 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
3
votes
0answers
141 views

Boolean intersect with all shape keys of target object

I have two objects, one lying inside the other, such that the outer object is like some kind of shell surrounding the inner one. I have a boolean difference modifier set to the outer object, its ...
3
votes
0answers
175 views

Converting hair particles to only one mesh to avoid Blender crashing

I have a tree that is emitting 32,000 planes that are textured as leaves. I need to get all of these to be one single object, however if I click 'convert' in the modifiers section, Blender becomes ...
3
votes
0answers
292 views

How to use procedural texture color as vertex group?

Is it possible to convert color intensity of procedural texture to weighs so it can be used as vertex group in modifiers?
3
votes
0answers
327 views

How to stop the influence of a curve modifier for part of a mesh after having animated along it?

I have a long thin constant width mesh (a bit like a long train, but it actually looks like a wall) that moves along a curve using the curve modifier. And when the mesh has reached the end of the ...
3
votes
0answers
285 views

Soft body cloth meshes being affected differently to each other

I have created four objects using soft bodies to simulate cloth which are being affected by force fields (wind) but two are behaving abnormally and I do not know why. I have posted images (click for ...
3
votes
1answer
249 views

Curves and Booleans Woes

The Story I am attempting to make a 3d representation of the following SUPER complicated model in a 3d-printer(.stl) friendly way. (I know it's not great quality, but it's literally the best ...
3
votes
1answer
658 views

Why does voronoi texture switch use intensity coloring when ramped?

I am using a voronoi texture set to position coloring to drive a displacement modifier. But I want to control the interpolation of the texture with a color ramp. However when I go to the texture ...
2
votes
0answers
28 views

Define object thickness with curve

I'm modeling a heart-shaped cookie cutter, and I'd like its cross section to be thicker near the top and come close to a point at the bottom. The heart is a Bezier curve with a mirror modifier, ...
2
votes
0answers
18 views

How do you know what will make the boolean modifier work?

The green mesh and the blue mesh are identical except the green one started out as a 3mm diameter cylinder and the blue one started out as a 6.5mm diameter cylinder. I hate to say it this way because ...
2
votes
1answer
65 views

Animated difference boolean with displacement texture - Empty mesh error 2.8

I am new to Blender,and I got a problem with animating boolean object with displacement texture. In some frames it works, it cut the inside of the object and in some frames object is empty. No matter ...
2
votes
0answers
21 views

Generate Mesh Using Boolean Modifier Over Time

I want to create a mesh that is the "union" of an object at it's various locations in the timeline. For more clarification, here is a simple example. If I were to start with a UV Sphere, and animate ...
2
votes
0answers
69 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
2
votes
0answers
257 views

Blender 2.8 subfsurf modifier behave different compare to 2.7

I tried to learn box modeling using Blender 2.8 while using tutorial that was using 2.7 version. I noticed that the Subsurf modifier doesn't act just like the 2.7 version when i tried to edit my mesh ...
2
votes
0answers
44 views

Why do Boolean operations tend to fail on overlapping faces?

Very often I'll get erratic results with a Boolean operation on two objects with overlapping faces. The most usual result is missing faces in the combined object, or else internal faces are left after ...
2
votes
0answers
34 views

Help with a 3d wall

Wanna modelling wall panels, i have 2 samples but i dont have any skills, mb can someone share the technique of execution, i try use displacement with dragons skin on second picture, but I did not ...
2
votes
1answer
64 views

Wave modifier Propagate Vertically

I might just be trying the wrong tools for the job. But im trying to get a wave modifier to propagate it's waves vertically without having to model at a 90 degree angle.(i like the assigned rotation ...
2
votes
0answers
36 views

Particle Instance Modifier “Amount” and “Offset”

hopefully a quick question. I am looking at Particle Instance Modifiers as I want to have a particle system that emits particles, however I want the particle system to have different particle ...
2
votes
0answers
70 views

Rendering particles only inside an object?

So Im trying to render a ship inside a bottle with ocean and foam. The particles in this project are supposed to be foam on the ocean. To only render the fluid inside the bottle I used an boolean ...
2
votes
0answers
67 views

Is there a way to use an array on a curved surface, like roof tiles on a curved roof?

I want to use an array like the one shown on the bottom roofs on the top curved roof, to make my roof tiles.
2
votes
0answers
54 views

Edge Crease and multiple subsurf modifiers

If you crease an edge, then subsurf modifier won't round it. But if you have 2 subsurf modifiers, the second will ignore the crease and round the edge. Is there a way around this? I have a situation ...
2
votes
1answer
549 views

Skin Modifier 'Skin Resize, Ctrl-A' Not Working!

Just started learning about the skin modifier and immediately came across this issue. The shortcut to scaling is Ctrl A, but this error messages pops up. Does anyone have a solution for me? Thank you!...
2
votes
0answers
427 views

Can I bake an animation from a curve modifier?

Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of ...
2
votes
0answers
205 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
2
votes
0answers
359 views

How to Get a Smooth Curve?

I have created a long cylinder with lots of loop cuts: When I apply this to a curve, the result is still very 'chunky': My curve modifier is like this: Is there a way to get a smoother curve?
2
votes
0answers
180 views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
2
votes
1answer
48 views

How to animate a curve/circle for a tank

I recently created a model of an M4A3 Sherman tank along with the tracks. I made the tracks first with a single plate and then used an array and had it follow a curve circle. This works well for a ...
2
votes
0answers
55 views

Trying to shape a section of a mesh to insert a 3d printed ball joint

I'm trying to make a ball joint model like this but with my own character. https://www.thingiverse.com/make:489858 I have made the shape I want to cut out of it, but I've used multiple different ...